Chapter 9: The Beginning of War 1

After mobilization, the Raven Legion marched to the Lizardmen territory.

All the pre-battle preparations have been prepared, and the strength of the Lizard Battalion has been desperately touched by the adventurers, and some assassin adventurers have taken off their equipment and chosen to appear in the Lizard Camp, and then sneak to spy on specific information.

Although he was quickly killed by the other side, he also drew the most detailed internal intelligence and troop deployment.

In addition, after so many days, under the unremitting strangulation of the adventurers, the lizardmen can be said to have suffered heavy losses, while the crowmen have not lost a single soldier, and the original equal strength of the two has changed radically in an instant.

It's a pity that none of the second-level lizardman warriors and warlocks died—it's unrealistic to rely on the number of people to kill each other.

Each Level 2 lizardman has a large number of elite troops gathered around him, so that adventurers have no idea where to start.

The most important thing is that in the past five days, not a single adventurer who has reached level 2 has come to take the task, and they don't look down on this task reward at all......

In this battle, the Raven army was the main force, and the adventurers were hired as a supplementary force.

Unlike a neat army, adventurers are not suitable for storming at all, because they are too messy, and a squad of three or five people is more suitable for dividing the battlefield on a small scale.

Each professional adventurer squad includes a tank responsible for pulling monsters to resist monster attacks, ranged magicians or archers responsible for fire bombardment, assassins or thieves responsible for spying on monster intelligence sneak attacks, and healing professions such as priests and nature sacrifices that are not easy to organize.

This is a standard team of adventurers, perfectly adapted to any situation, and engaged in the most effective and reasonable battles.

Although the adventurers are strong individually, they are only a group of stragglers, and if they encounter a regular army, even if their numerical strength is a little lower than them, they can easily suppress or even slaughter the adventurers!

After a simple command transfer, the adventurers were divided into squads according to their profession, with stealthy assassins and thieves acting as scouts and decapitators. This type of operation is the most dangerous, but it is also more rewarding.

Ranged attackers such as mages, archers, and gunsmiths are concentrated in the center of the army, and adventurers such as berserkers and swordsmen are guarded by them.

These ranged attackers are completely mobile turrets, especially magicians, who become more and more powerful as their level increases, and in the later stage, they destroy a small city with a forbidden spell.

The disadvantage is that even with a protective force field and defensive spells, the mage is still a crispy chicken, and if it is attacked in close quarters, it is still not enough to see, and it is easy to be killed by a sneak attack.

The Raven Legion is well-trained, giving adventurers the illusion of seeing the regular army of the City Guard.

This is naturally the credit of Su Hao, he has already checked all kinds of information, and formulated the most detailed training for this.

If it were just that, it would not have been possible to train like this in such a short period of time, but who made this a magical world?

With the promotion of the Great Elder to the second level, he obtained a kind of psychic magic from the bloodline memory that can link the same clan, which can allow all the Raven spirits to connect together and form a complete group.

The disadvantage is that it consumes too much mental energy, and it almost exhausts the Great Elder, and it takes two or three days to rest once it is performed, and it only recovers with the blessing of Su Hao's killing light......

………………

Jerry was assigned to the advance scouts, and had already set off before the Raven army had even left.

As a professional gamer, he plays a funny and lively role when he gets along with his teammates. But once you get into the battle and scout role, it instantly seems like a different person.

Lizardfolk prefer a warm, humid environment and lurk in ponds, where they can hold their breath for more than ten minutes, or even double their dive time as they level up, as a way to carry out ambushes.

They are excellent in the water, and when fighting, they will rush in a swarm, and occasionally use their brains to push the enemy into the water to gain an advantage.

Jerry's body blurred into a shadow, and the strength of his qi and blood became very weak and weak, like a lifeless stone.

Much like some reptiles, lizardfolk have an ability similar to infrared perception, which can be used to determine the distance and strength of an enemy by sensing fluctuations in qi and blood (equivalent to the strength of health).

As a seasoned pro, Jerry has a lot of experience and can easily judge the enemy's tracks from all kinds of clues, such as the small puddle in front of him, which seems to be calm and nothing special, but the sound of insects is completely absent.

Obviously, there are monsters in ambush from time to time, and it is the monsters that have just passed by there.

Jerry's footsteps slowed down a lot, and he moved slowly, his figure getting lighter and lighter, almost blending in with the reeds and other plants around him, and it was impossible for ordinary people to see him even if they passed by him.

His eyes were fixed on the ground, and he could tell from some of the overwhelming aquatic weeds and the collapsed grass that there should be an enemy lurking underwater.

The next thing is easy to say, it depends on who is more patient, there are countless places to hide in the wild, and once you expose yourself, you can easily suffer from the enemy's sneak attack.

Five minutes later, ripples appeared on the surface of the water.

Ten minutes later, bubbles floated up, ripples widened, and a lizardhead monster with gray scales surfaced silently.

The lizardman was much taller than him, estimated to be close to two meters, with a thick tail swaying gently behind him, and a pair of small eyes looking around vigilantly.

After confirming that there was no danger, it completely left the water and tried to hide itself in the thick grass.

However, the danger it did not anticipate came, and a faint figure leaped up from five meters away, instantly pounced on its back, and a dagger easily pierced its throat.

Cluck~

The lizardman's thick tail flicked hard, knocking the sneaker away, but the blood gushing from its throat caused its vitality to plummet and slammed to the ground a moment later.

"The host kills a first-level mid-level lizardman warrior and gets 460 points!"

A system prompt appeared, and Jerry got up from the ground to breathe a sigh of relief, and hurriedly canceled the phantom state - the consumption of 100 points a minute is very fatal.

Fortunately, everything in "Fantasy World" pursues reality, and there is no such situation that you can still jump around after you have cut your throat, but you only suffer critical damage.

Since everything is realistic, it can be killed with one hit, and it is no different from a real headshot or something like that.

This battle seemed easy, but it required full concentration and energy, and it took a moment to burst out all his strength, which made sweat appear on his forehead. After a short rest, he set off again for the next wave of battles.

Scouts are not only spying on intelligence, but also responsible for clearing local scouts and secret posts to facilitate the attack of large armies......