Chapter 483: No Waste Troops

In the second round, the opposite horse bandit takes the lead.

Originally, Zhou Zhan was still a little disdainful of this kind of horse bandits who were not very fast. But Zhou Xuan, who has always been more cautious, still checked the attributes of this kind of class that he doesn't know much about.

I don't know if I don't see it, and I'm shocked when I see it. The horse bandits, who had only one type of talent in their impression, actually had three types of talent skills. Through reminiscences, Zhou finally knew why the horse bandit did not match the image in his memory.

The types of troops in Zhou's memory should be said to be a weakened version of the horse bandits, or a genuine nomad. Only one talent is to march in the desert and not receive the Speed debuff. Although upgraded to the horse bandit, there is not much change in the basic attributes. But the increased attack then turned back, and the ability to charge, made Zhou pay attention to it.

Especially now that the Magic Mage has been rushing through a wave, it can be said that this ability is quite tricky.

Suppressing the strong urge to curse in his heart, Zhou Xuanshu continued to check the attributes of other hostile troops.

After reading all the information, the iron-faced Zhou finally knew why Aslan, who had the advantage of magic and military strength, would lose so badly. With the exception of the Slingling Dwarf, whose increased trait is still crippled, all other classes have increased their coveted abilities.

Take the evil ghost who was originally a humanoid tank, for example, after optimization, he actually has the rebirth skill. Of course, this is not the most perverted. The outrageous number of spell casts is one of the most troublesome talents for Zhou Xuan.

Originally, the group spell that could only be cast once in three rounds for a magic mage will be released twice every three turns. You must know that the magic mage not only buffs the troops of their own faction, but also reduces the debuff of the opposing faction.

The Demon has been optimized to be considered a super meat tank. The optimization of the magic mage is a bit frustrating, not only summoning a certain phantom clone during the second round of action (not the kind that shatters with one hit), but also immune to level 1~4 magic (except buffs). Of course, due to the level, you can only play the stage of immunity to first-level magic now.

In addition, Zhou also found a little. When he opened the stat bar for these classes, he found that the monster's name was suffix with ★ two asterisks, and ☆.

Seeing this, Zhou was injured and almost thought that he had played a fake game.

However, Zhou's top priority is not to dwell on this point, but to choose to see if there are any changes in your own class.

After checking the attributes of the troops he led, Zhou Zhan injured his hanging heart and finally let go. Unlike the cluttered new talents on the opposite side, the new talents on your side are biased towards the defensive type.

Especially seeing the royal griffin's new defensive talent 'offset', Zhou Xuan's confidence in his heart increased a lot.

Moreover, what made Zhou Zhan hurt the most happy was that the halberd soldiers, who had ignored and disdained in the past, could also play a big role in this battle.

The nemesis of the two cavalry with charging talent on the opposite side is precisely this very inconspicuous and easily overlooked halberdier.

However, with the number of halberds on his own, he really couldn't withstand the repeated attacks of the two types of cavalry on the opposite side. Fortunately, from the very beginning, Zhou did not hope that a halberd soldier could regain the advantage. After all, both the second-order boar knight and the third-order horse bandit were much more powerful than the first-order halberders.

Since Zhou Annihilation looked at his attributes, he positioned the core class of the second round to the Royal Griffin.

The royal griffin, which originally had the ability to counterattack infinitely, now coupled with the talent of offset, Zhou was very confident to use this force to drag the opposite side for two rounds.

As for after two rounds? Your own melee class has been able to rush through. When the time comes, Zhou Zhan is completely confident to grind the other party to death.

However, Zhou Zhen was still very worried about the outcome of this battle. The troops he was most worried about were the demons on the other side.

This Tier 5 class was originally an excellent tank that automatically filled up with health every turn. With the addition of two new natural abilities, survivability will be even better. It's really not easy to take out this kind of troops.

The worst thing is that this unit's offense, defense, and health limit are good, and if it is not cleaned up, the damage will be quite large. In order to avoid the lack of output of your own troops, you must give priority to solving this super meat tan.

Temporarily suppressing the worries in his heart, Zhou Shushu shifted his attention to the field.

The horse bandit on the opposite side did not push forward as a meat shield, but chose to wait for the opportunity. The magician on the opposite side then summoned a small number of apparitions of himself and began to adjust his position, hiding behind the Diamond Man and the Demon.

Next, the opposing melee units all chose to wait for the moment. As for the two types of ranged troops affected by magic, they also chose to adjust their positions.

When it was Zhou's turn to kill the wound, Zhou chose to let the high-mobility unit face the demon liver on the opposite side.

As a marksman unit that has lost its long-range ability due to his own wave of magic, he has lost the qualification to make Zhou Xuan find trouble. On the contrary, he was looking forward to the fact that the missing ranged marksman unit on the opposite side would find trouble with his stormtrooper.

What made Zhou Xuan a little unhappy was that the flanking attack of his two troops actually lost one-third of the evil ghost on the opposite side. You must know that your knight has a 12% bonus to charge. Rao is like this, and the lethality is so much. I had to make Zhou Zhenshu sigh and say, "It's really a super meat." ’

"Teleport!"

There is a way that you have a good plan, and I have a wall ladder. Although water-based magic seems to be useless in terms of killing ability, it is more than eight streets away from other systems of magic in terms of auxiliary ability.

This ability is not only effective against one's own people, but also against enemies.

In this way, the evil ghost on the opposite side was pulled to his position in a daze, and finally fell down with hatred under a series of inhumane beatings.

Speaking of this result, Zhou Zhen was still a little happy in his heart. He was very glad that the troops he led were not mass goods, and with the bonuses of various new abilities, he directly exploded the demon troops that had lost one-third of their number.

However, this result is also to be expected.

It was cool to pull the troops on the opposite side over and beat them up, but the loss of mana made Zhou Xuan hurt his flesh. You know, the Aslan he replaced this time is a knight, not a warlock who is good at mana.

It is different from the original teleportation of the full field that only needed 3 points of magic to perform after practicing advanced water magic hundreds of years ago. Teleportation in this quest increases the mana cost in terms of restrictions on the use of enemies.

"Thirty mana consumption at a time! The flesh hurts to death! ”