Chapter 009
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[The script has been completed, and the reward is being settled.] 】
[XP Gained: 500, Game Currency: 0]
[Items/Equipment Obtained: None]
[Complete/Accept Mission: 0/0]
[Special, Hidden Quest Completed: 0, Cracked World View: None]
[Scare Surge: 0 times, Highest Scare: 0%, Average Scare: 0%]
[Your Fear rating is full of guts, and there are no additional rewards for this mode.] 】
[Settlement has been completed, please continue.] 】
Here we need to explain some of the settings for settlement in multiplayer.
In Thriller Paradise, the number of monsters killed by hand will not affect the final experience gain, and all experience will be settled after the script is over. Generally speaking, as long as there is no strict resistance or counter-effect to the progress of the script, then the experience gained by each survivor is the same, unless the player's table is really in line with the so-called "pig-like teammates", then the system will deduct some of his experience points when settling.
This is also to limit the problems of "monster grabbing" and "excessive output". When some players play the game, in order to ensure the ownership of items and experience share on a certain monster, they will use very exaggerated means to attack, and to kill a dog, you have to use the feeling of a bazooka, just to deal more damage faster than your teammates. This is not only an individual act, but also a waste of team resources.
However, this setting seems to create another problem: since the experience is the same, people who kill more monsters will only waste survival and stamina, and the motivation of the player to fight will decrease. In fact, players who are diligent in combat and proficient in combat will be rewarded with skill points, which will be explained later.
In addition to killing monsters, Thriller Park has no extra experience, and even the concept of "Drops" does not exist. For example, when a mummy dies, there is absolutely no way that a knife, a shield, or even a gun or something like will suddenly burst out of his body, and if you have to get something out of him, it's rotten bandages or shriveled muscles, that's it...... You have to let the player tear it by hand, tear it off and hold it in your hand, and the system will give you an item description, how much is the trick, please refer to [Stone].
It's a lot of fun to get equipment in this game. Except for solving puzzles and entering some specific storage areas, in most cases, a large number of non-main line items, including equipment, have to be "found" by the player. For example, there is a set of Spider-Man's tights in the window on the street, which may be completely useless, or it may be a sophisticated equipment with attributes; For example, wandering around a sewer may reveal a range of weapons such as twin knives, emei stabs, nunchucks, and long sticks......
In short, to get equipment in the script, wisdom, luck, and diligence, the three are the same, the first two can't be forced, and the third is nothing more than spending more time searching, of course, the search needs the support of combat strength, generally speaking, the script will not allow players to have a long free time to move around, and furthermore, players must have enough physical fitness to move around.
As for the way to get equipment outside of the script, there is basically no way to get it in the closed beta, but when the exchange opens during the open beta, you can rely on in-game currency and skill points to buy it.
In addition to in-game currency, like most games, it can be used to buy "shop goods" provided by the game, or to go to the auction house to bid on other players' goods, or to trade them directly.
And the skill value is a relatively rare currency. Skill values cannot be traded between players, and there is no circulation on the exchange. Skill values can only be used in one place - "Scare Box". This is the name of the system's special shop, and no one knows why it was named, so they probably thought players would be "shocked" when they saw the goods inside.
There are two kinds of goods that can be bought in the scare box, the first is the game currency, and the player can exchange it in one direction at a ratio of 1 to 10. The second is those items that can't be brought out of the script, such as the [Blood Corpse Must Die] that Feng Bujue got in the novice tutorial, obviously, the role of this sword in his tutorial is similar to that of a plot item, which is designed to allow him to defeat the blood corpse that is impossible to defeat with the strength of the character at that time. So at that time, there were no restrictions on the use of the sword in terms of level or specialization, and there was no way to bring out the script.
Similar equipment, items, skills, etc...... They do not disappear from the system's library after the script ends, and while the player cannot take these items out, they do end up in a recycle bin-like place, which is known as the Scare Box. These things will be sold as commodities here, and can only be purchased with skill points, and their attributes will also change accordingly, such as the use conditions of equipment will be adjusted, some special effects that are only applicable to a certain script will be changed, most of the card types of skill cards will become permanent, and of course, the learning conditions will also increase.
The Scare Box was not opened during the closed beta, because the "Recycle Bin" is still very empty, and after the open beta starts, it is bound to welcome a large number of players to enter, so it is necessary to accumulate a certain amount of cargo reserves during this period. After the official opening of this special store, in order to control the total amount of goods not too much and affect browsing, from the shelves, the items that have not been sold for seven days in real time will be completely deleted by the system.
The cap level of the closed beta is level 20, and as a game with a queue through the script, the level is not an advantage, and the game currency can be bought with money in the future. Therefore, the biggest advantage of the beta players when the open beta is opened is undoubtedly the accumulated skill points, and the first batch of goods after the operation of the scare box, only these players with skill points have the purchasing power to obtain, which is a kind of priority.
Speaking of which, it is easier to explain the previous question about active combat - fighting for skill points.
Not everyone is good at solving puzzles, but everyone can participate in battles. The skill value is set as "all actions that improve the efficiency of the game will be rewarded with skill points", which can not only be reflected in puzzle solving, but also often have the opportunity to get skill points in battle, such as high-yield and low-loss kills, streaks, group kills, and special kills with scene conditions......
The example is very good, and still take the beginner tutorial that Feng is unconscious, if he doesn't go to the square room to find the key, and chooses to kick the door, he can also get skill points. It's all about how he kicks, and most people will be facing the door and kicking with the soles of their feet, as many characters in movies do. In fact, this is the most strenuous method, and it is much less strenuous to kick with a side kick or a slalom kick. At that time, Feng didn't feel that if he kicked the door in a more efficient way, he would also get skill points, but maybe not as much as he could solve puzzles, but there was always around 10 o'clock.
These are two ways to play, two different paths to grow. Players who like reasoning can get a lot of skill points at once by solving puzzles, cracking the worldview, etc.; Players who like to fight, who continue to hone their fighting skills, can also use guò force to obtain skill points. Under normal circumstances, in fact, players who still take the combat route will get more, and even if the puzzle solver has reasoned to the last step, as long as he fails to solve it, the skill is not worth anything. Force-based players can accumulate bit by bit.
But no matter how you play it, the most taboo thing in this game is the "brain-dead" behavior, and the setting of various horror elements is nothing more than to make people lose their cool and make a move similar to killing a dog with a bazooka. In the thriller park, the most reasonable way to fight can get the most benefits. With a bazooka, you'll only get a pile of scum, but if you use the dog-beating stick method, you'll get a homemade fur and a pot of stew.
…………
Feng Bujue returned to the landing space to read the settlement number, and when he opened the menu again, he found that he had risen directly to level 4, and his physical fitness value was increased to 400/400, and the current experience is 0/400, it seems that the upgrade experience of this game is not an exaggeration, at least now it is still increased by increasing the upper limit of one hundred per level, which is consistent with the increase in physical value. However, the official website does not give the specific number of games required for each level, and the people who wrote the guide did not mention this, and it cannot be ruled out that the level needs to be more and more exaggerated after the level is higher.
"Brother Jue, I'm going straight to the third level hey! And it's level 4 with 30 points of experience! Wang sighed's voice sounded from the communication channel.
"I know." In fact, Feng Bujue had already calculated Xiao Si's experience, and compared to him, the gap was nothing more than the 30-point skill value bonus in the novice tutorial, "If we play multiplayer training again, we should all be upgraded to level five." But...... It's really not a good deal, and at level 5, we naturally want to play team survival mode, which is the core of this game. But now we are strict and lack of equipment, not to mention good equipment, and there are no ordinary ones, so after joining the team, it may drag others down......"
"Huh? Team? Dragging someone down? Who is it? The king sighed and said in amazement.
"You kid really don't read the game description at all...... Feng Bujue explained: "The number of people in team survival mode is random from two to six, and they don't enter directly by opening the script, but entering in a queue form." It doesn't matter if we're in a line of six people. But we're working in a two-person team, and as long as we don't meet a two-person script, in a three-, four-, five-, six-person script, we need to work with others.
If our strength is too weak, it is likely that we will die in the process of the script, and even if others successfully clear the customs in the end, we can only get the corresponding experience points according to the contributions we have made before, and we will not get the settlement rewards after clearing the customs.
What's more, in that mode, there is still a problem of sharing the spoils, and the players who have no team relationship with each other will naturally belong to whoever finds the equipment and skills they find. Unless there is something that can't be brought out of the script and can't be used by yourself, no one will share the equipment or skills they searched for.
That's how the human mentality ...... Even if some people pick up a chicken thing, they can't sell it on the exchange, and they can only earn a few dozen points of in-game currency by selling it to the system, and they won't be willing to give it to other players in the script for free. You have to give them something in exchange for making them feel like they've earned it. ”
When Wang sighed at this, he continued: "In short...... That is to say, if we don't take advantage of the current situation to improve the hard power of some characters, it will be very difficult after level 5, and if the specialization level is not opened, even if people want to give us the replaced equipment or chicken rib skills as favors, we won't be able to use it. ”
Feng Bujue said: "It's good to understand, then, let's disband the team first, and start the solo survival mode." ”
"Saying so much is preparing to dump me and do it alone, hey!"
Feng Bujue smiled and replied: "The multiplayer training mode just now, we should be considered super-normal, and it stands to reason that we won't get as much as 500 experience points." I pondered...... This boss is not for us to kill at all, and the chance of this script being able to play a kill is extremely small. Normally, if you clear the customs with the ending of escaping, it is estimated that you will be able to get around 300 points.
However, since the level has risen faster than expected, it is better for us to reach level 5 by using a single survival mode for each of us. After you get it, your strength should be significantly improved, and you can at least open one or two specializations, and get one or two more pieces of equipment or skills. ”
"Okay, let's go solo first, you can see my game status in the friends list, right?" The King's Sigh.
"Yes, you can." Feng Bujue replied: "Anyway, if anyone finishes it first, they will wait for the other party." Unsurprisingly, in an hour at most, we were able to clear the level and reach level five, and then we could try it out in the legendary team survival mode......"
Look at the martial arts