Chapter 9 Casual Game Design Contest (Revised)

On Friday, it's time to go to work again. How I wish I could sleep a little longer in bed, even if it was ...... without breakfast! This is a true portrayal of the life of an office worker!

Wang Xu, who was still lying on the bed, suddenly remembered that there was a woman living next door, so he quickly got up from the bed and knocked on the door gently, but there was no sound.

With a gentle push of the door, it opened,

I saw that Li Jingshu was still lying on the bed and sleeping beautifully, pouting her little mouth, which was obviously cute.

Not good! Patronizing and admiring the beauty in bed, but forgetting the time

Wang Xu cooks some porridge every night, heats it the next morning, then frying an egg, and then opening a bag of little monk's mustard, and enjoys a beautiful breakfast.

But yesterday, because I was taking care of the new tenants, I didn't prepare anything, so it was too late. So I went downstairs and bought two servings of breakfast, soy milk bun fritters, ate my own portion, put the rest away, and left a note. A hundred-dollar bill was placed on the table, and the door was closed and left.

Go to work at ten o'clock, the community where Wang Xu lives is about 40 minutes away from the company by subway, and at nine o'clock from home, a few steps from the door is the subway station.

The company arrived.

Many colleagues in the office area have dark circles under their eyes, and it should be that the program worked overtime too late yesterday.

Wang Xu went in, and was about to return to his seat and start work.

"Good morning!"

"Good morning, everyone!"

After last night's excitement, several members of the team recognized the new leader and greeted them in a friendly manner.

Turning on the computer, Wang Xu habitually opened the official "Game Information" website of the Game Management Bureau to see the daily dynamics of the game circle.

On September 22nd, the official website of "Game Information" released a new issue of the Internet café game share ranking, the statistical results were sampled in 432 large Internet cafes with official qualifications in cities above the third tier in the country, and the statistical time was from July 22nd to August 22nd, which is currently the most authoritative ranking on the coverage of online game users in China, and "Game Information" is also the most representative and popular professional official media in China.

In addition to publishing game introductions, evaluations, tips and strategy articles for player groups, "Game Information" also has a professional section for developers to a certain extent, including industry team introductions, interviews with well-known producers, and some basic industry-related data, etc., which are must-see for many game lovers and developers in every issue.

2016 No. 6 (July 22 to August 22) National Internet Cafe Game Share Ranking:

Rankings, Games, Operators, Developers, Internet Cafe Share, Last Ranking, Changes:

No. 1, "Warcraft", Kowloon Games, Tornado, 23.1%, 1,0;

2nd place, "Sprint Kart", Victory Games, NEXON, 11.4%, 3, +1;

No. 3, "Devil's Blood", NetVertical Games, 21games, 10.6%, 2, -1;

No. 4, "Bloody Rivers and Lakes", Jianghu World, Jianghu World, Jianghu World, 9.5%, 4,0;

No. 5, "Martial Arts", Camel Games, Camel Games, 8.3%, 6, +1;

No. 6, "Under Heaven", Snow Fox Games, Snow Fox Games, 7.9%, 7, +1;

7th place, "Castle in the Sky", Jiujiu, Electric Technical EA, 6.4%, 8, +1;

8th place, "Magic Little Mage", Big Spacetime, Big Spacetime, 5.7%, 9, +1;

No. 9, "Knight", Golden Software, Golden Software, 5.5%, 5, -4;

10th, "Dark Ranger", Ranger Games, Ranger Games, 3.6%, 15, +5;

Other games accounted for 8% of the total.

Wang Xu looked at this list silently, including 6 domestic self-developed games and 4 foreign agents; 8 RPG types, 1 turn-based type, 1 casual competitive type;

There is another point in this list, domestic games are basically all martial arts fairy themes, only one magic little mage is magical, but this is also in line with the national conditions, Chinese have always had a martial arts complex, this theme of games is also the most attractive to domestic players.

Due to the vigorous development of the country. Therefore, in the eyes of many industry insiders, the industry is about to enter an era of a hundred flowers, and a crazy carnival has just begun.

Well, the company also has a game on the list, which is not bad, although the market share is a little lower.

There was nothing to do in the morning, and the assignment was assigned, and they probably still know my design documents.

'Huh!' Casual Game Design Contest!' The game management bureau has another competition. ”

Casual Game Design Contest!

Design Theme:

How should the concept of "leisure" be understood? Attempts have been made to come up with different definitions. Some development teams start developing their own casual games without understanding the concept of casual games, and the result is unpleasing to both sides - hardcore players look down on them, casual players don't want to see them, and that's how failed games are born. Instead of targeting the characteristics of casual players, some developers have copied from east to west and made a hodgepodge of games, and finally pushed themselves to the brink of failure.

Although there is some plausibility in them, they still deviate from the truth. What we need to do is to keep our eyes open to the definition of "casual game" to guide our game development decisions and understand the target audience.

Shakespeare said that there are a thousand Hamlets in the eyes of a thousand viewers, and that leisure, placed there, is for people to tell.

And this time, please continue to open your mind, we will set no limits to the greatest extent, so that you can write your own and your leisure understanding.

In short, this time, our theme is: "Be casual, be brainy!" ”

As long as it's casual and everyone has fun, we're all welcome!

Game Range:

1. Casual games;

2. There is no restriction on any subject matter.

3. The game size limit is less than or equal to 100

Call for Submissions

Solicitation period: May 22, 2016 to September 23, 2016

1st Screening (Judges): September 24, 2016 to September 29, 2016

Announcement time: September 30, 2016

Player voting period: October 1, 2016 to October 7, 2016

Final judging time: October 10, 2016

"Hey, the deadline for submissions is tomorrow!"

Anyway, I'm idle.,I'll make a mini-game to try.,I open the production software.,Just design a few mini-games to see what the player's taste is now?

I want to think about it...... What is the right way to make a mini-game?

"There it is! Start! ”

With the goal in mind, Wang Xu sat in front of the computer and opened the editor.

The game is not big.,The material is also very simple.,It didn't take long to use the editing to do it.,It's only 18M in total.。

After I finished it, it was good to play it on the computer, and then it was compiled into a mobile phone installation package, and then installed it on the mobile phone to try it, and sure enough, it was more suitable to play on the mobile phone.

After playing for a while, I found that there were still problems with the design in one or two places, so I adjusted it slightly. Then I added several modes of the game.

In this way, the game has a total of three modes, "Endless Mode", "Limited Time Mode", "Free Mode", and "Team Battle Mode".

The final test, done.

After making the installation package, Wang Xu opened the official website of the design competition, filled in a lot of relevant information, and submitted the game. As for whether the game can win the award, it depends on the selection of the competition.

After the submission is completed, the page feedback is a success page. It reads:

"Congratulations to Designer Wang Xu, your submission of "Snake Wars" has been put into storage. Hope you have a good grade! ”