Chapter 693: Kingship and Gold Coins (Part II)
Players are an extremely special group. They can be angels or demons. These people are powerful, even the worst players, at least have the ability to resurrect dozens of times, if they use this ability to be good to others, of course, it is a boon for the aborigines, but if they use this ability to do evil, then they will undoubtedly become a nightmare for the aborigines.
Imagine how terrifying it would be to have an enemy with great power and countless abilities that you can't completely kill! Of course, in order to prevent adventurers from endlessly assassinating the target, the game designer increased the health of the aborigines by ten times, but the effect that this design can play is still relative, first of all, it is a matter of level, but where the professional level is so much higher, the health value or something, has basically become a floating cloud, not to mention the problem of numbers, with ten times the life? Why don't the players just find ten people to come over? Anyway, as long as players want to, each of them can become a combat professional, which is something that the aborigines will never be able to compare! As the saying goes, two fists are hard to beat with four hands, and ten people get together, which is far more than a tenfold increase in output.
To sum up, if the aboriginal forces want to ensure that they will not be harmed by the player, they must have the ability to kill the opponent many times at a small cost. And one of the things Alvin must do to protect the natives from the player's hands is to control the player's power.
At least don't let the power fall into the hands of those who have obvious ill intentions.
And when it comes to controlling the strength of the player, in fact, it also needs to start from two aspects, on the one hand, it is to control the player's employment path, so that only those who pass the trial can obtain the ability of the professional, at least to a certain extent, you can screen out players who are willing to contact with the aborigines, as for things like moral testing, everyone doesn't count on it, after all, the speed of the spread of news about the aliens, everyone has already seen it, and no matter how tortuous the test is, the method will soon become known. However, since there is a willingness to engage, it is always good, and only by allowing the player to really go deep into the life of the aborigines, it is possible for both parties to truly understand each other and identify with each other.
Of course, it is a good wish of Alvin and others to let adventurers and aborigines understand each other and coexist in harmony, and no one can guarantee whether it can be realized in the end, after all, the human heart is the most unpredictable. Therefore, after getting to know each other first, the natives began to release some tasks to the player, and the purpose of the tasks was of course to improve the stability and prosperity of the entire world. And when players complete these tasks after a lot of hard work, the natives give them rewards and then move on to more important tasks. This approach is old-fashioned, but it is also irreplaceable. Which one is more important, the righteous heart and the righteous action? This is an eternal paradox. But Alvin and the others are not philosophers, so they don't need to think about anything too profound. They only need to know whether a person's heart is righteous or not, they can't tell whether it's righteous, at least not one by one, so they can only judge good and evil through the performance of these people.
- As long as you behave like a righteous person, then we assume that you are righteous. While this approach poses to a myriad of problems, it is many times better than being mired in endless suspicion.
Trust is a really wonderful thing, obviously fragile, but sometimes you have to believe that it is stronger than gold. For Alvin and others, they now have to believe that there are far more good people than evil people in terms of the entire player base, which is one of the cornerstones of the huge plan that Alvin announced during his speech.
As for the other cornerstone of the plan, of course, it is still strength. And speaking of which, it is necessary to talk about the overall strength structure of the player.
It's been a few months since the game started, and even if you only do some daily tasks every day, you can upgrade to more than fifty levels, but in fact, excluding those who log in to the game once a few days, most players are in their 60s, and they have one or two sub-jobs, such players, even if they don't rely on equipment, have combat effectiveness that is not weaker than that of city guards. And the source of equipment for these players is mainly the rewards of various tasks, so the equipment on their bodies is mainly selected blue suits, and those who are lucky or have been online for a long time can usually get some rare equipment, and the appearance of rare-level equipment is already more refined, and the attributes are also more powerful. Of course, it's not surprisingly strong. However, the existence of these people can never be ignored, as for the reason, of course, the number, this group of people, in the number of people online, can account for 60%! is the absolute main force, the so-called peace in the world, first of all, it is necessary for this group of people to play in peace and not to gather to make trouble.
Of course, with the casual nature of ordinary players, it is impossible for them to gather together to engage in riots and other activities without special reasons. Sometimes, though, this group of people will gather together in a swarm because of the refresh of a certain boss or the appearance of a certain resource, and the gathering of thousands of players in the teleportation square is still enough to make the guards sweat.
The forest is big and there are all kinds of birds, although most of this group of players look normal, but under the huge base of tens of millions, there will still be some discordant factors, there are those who steal chickens and dogs, those who are rampant, and even those who kill people without saying a word!
For players like this, of course, the aborigines also have corresponding punishment provisions, for ordinary criminal behaviors, fines, and lowering various evaluations, are effective punishments, but for some extreme behaviors, the aborigines do not have a very good way.
After all, players are immortal, the death penalty is only a slightly serious loss for them, and they need to be wary of criminals taking revenge on witnesses, captured guards, and even family members who reported the crime! By the same token, long-term imprisonment is not possible, because prisoners are likely to commit suicide if they are held for longer than it takes to train their ranks......
In the face of such criminals, the only thing the aborigines can do is to exile, forbidding the other party to come near the city, and prohibiting anyone from providing equipment and various supplies to the other party. Of course, even so, there are still some red players who can find a place to turn a blind eye to themselves, but at least for most people, this is a big deterrent, committing a crime, basically losing a foothold in the whole game, for most people, there is still something to consider......