The initial data rule formula of the Code
1. Physical damage output formula: (Strength -1) + Equipment's own strength/attack.
2. Physical Defense Formula: Physical Attack of Hostile Target - Physical Attack Immunity Percentage of Equipment and Skills Built; The remaining uncanceled attacks are rounded up: 90% of the attack is taken by the player's own defense, and 10% of the attack is taken by the player's own health.
3. Spell Attack Damage Formula: Skills required; When using a skill, the existing mana points will be deducted, and if the mana is insufficient, the skill will not be appropriate. The cast spell attack is spell attack damage.
4. Spell Defense Formula: Spell attack of the hostile target, the spell shield released by the priority attack player, if there is any remaining attack (or no spell shield) after being offset by the spell shield: 70% of the spell attack is borne by the defense value; 30% of spell attacks are taken by the player's own HP. If the attacked player has spell resistance, the original attacker's damage is 30% of the original attacker's damage, and the player's own HP is responsible for it.
5. Non-buff/drug natural attribute recovery formula: HP: Natural recovery in non-combat state, the amount of HP recovered per second is equal to the constitution value; Mana: Restore mana at all times, and the mana value restored per second is equal to the spirit value.
6. Speed/Agility and Attack Speed/Movement Formula: Movement Speed: In addition to the initial 10 agility points in the game, for every 1 increase in agility value, movement speed +1%; Attack Speed: Gain +5% for every 10 points of agility at the beginning of the game, in addition to the game's 10 agility points.
7. Weight Bearing Formula: The weight of the item, when the player is holding the item and not placed in the storage space, for every 3 weight, agility minus 1 (the upper limit of agility remains the same).
8. The promotion and acquisition of regular attributes after the player's level is raised: +1 for all regular attributes at each level, and 3 additional free attributes that can be assigned. [General attributes: Strength, Spirit, Speed].
9. The formula for the exchange of gold coins and federal coins: 10 gold coins = 1 federal coin; 1 Federated Coin = 1 Gold Coins.
10. The formula for increasing the number of storage space slots: 10 + current level - 1.
[Equipment: Minor Grey (Newbie Equipment, Shroud), Vanilla (Common), Green (Rare), Blue (Elite), Purple (Epic), Orange (Legendary), Gold (Mythic). 〕
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