Chapter 542: Route after Level 80

In fact, as for how to break through to the 7th Order, Archbishop Autran can almost be said to have more experience than anyone else, because he was actually a small step away from the 7th Order, and finally stopped because of physical reasons. Pen & Fun & Pavilion www.biquge.info but because of this last step, he didn't have the opportunity to verify many things. Therefore, although he was 90% sure that some things were right, out of caution in his search for power, even if there was only a 1% chance of error, Autron would not tell Alvin as a conclusion.

"You successfully passed the Divine Path Trial of the Angel Clan, right?" Archbishop Autran asked.

"That's right." Alvin nodded.

"That's good." Archbishop Otran nodded, "This thing can be of great help to the path to the 7th order or even higher, and you are already very lucky compared to the others. ”

"Others?"

"That's right, the path after the 7th order, every step is extremely difficult, and the most important point is that others can only give guidance at most, but they can't help." Archbishop Autran said.

"Can't help?" Alvin thought something strange.

"That's right." Archbishop Otran nodded, and then explained the problem in detail, and along with his explanation, a series of system prompts appeared in Alvin's character column.

Bite! Player Alvin meets the conditions, and the biography quest begins.

Task 1 - Prologue.

Completion Requirements: Kill 3 epic monsters above level 80 single-handedly, task reward: 1,000,000 experience, one upgrade point, and level 80 free skill slot open.

Mission time: 4 days.

(Note: After level 80, you must consume upgrade points to open a new level, and the biography task is dynamically generated, if you can't complete it within the time limit, clear all the progress and regenerate a new mission.) )

Task 2 - Beginning.

Completion conditions: Kill 7 epic monsters above level 80 single-handedly, task reward: 1,100,000 experience, one upgrade point, and level 81 free skill slot open.

Mission time: 7 days.

Mission 3 - Ununlocked.

……

"I see!" Alvin suddenly realized, it seems that his plan to kill ten bosses to reach the full level in one fell swoop is about to come to naught, and the limit of upgrade points has been greatly slowed down. However, this skill is not without benefits, and one million experience is enough to shorten the experience bar of level 81 by more than half. And because of the dynamic task generation system, most people's tasks are unlikely to be as perverted as killing the epic boss alone, at least it will leave players with a certain chance to pass, so for most players, the help of biographical tasks is actually greater than the limit, and only people like Alvin who are constantly fighting all day long can have overexperience.

To put it simply, it's a balance that closes the gap in how quickly players level up later in the game, so they don't become heaven and earth in an instant. But while balancing, some designers have prepared a setting that increases the difference between players - the free skill slot.

There is not much description in the attribute bar of the so-called free skill slot, but it is said that this skill completely replaces the player's professional skill list after level 80, and the skill in the skill slot may be a skill learned through a special way, it may be the advancement and mutation of this professional skill, and it may even be the skill of other professions. Although the specific ways and limitations of skills are still to be explored by the players themselves, the significance of this system is very significant, after all, not everyone can obtain the bloodline and inheritance of the high-ranking race through quests like Alvin. Predictably, in the later stages of the game, anyone with the will will be able to come up with a unique skill tree!

That's right, the designers of the game provided players with different development directions at the fourth level, subdividing the original nine professions into more than 30 kinds, and providing different career directions at the sixth level, completely dividing these more than 30 professions into different professions At the same time, more detailed distinctions were introduced, so that players could choose hundreds of routes. Everyone thought that this would be enough, but unexpectedly, the designers of this game were so desperate that the differentiation was accurate to the point where everyone was concerned! Although there will definitely be cases of similar skills in terms of the number of players, even then, it is still a choice made by two players according to their own hearts.

What does it mean to respect the opinion of the player, this is to respect the opinion of the player! Although it is inevitable that players will scrap the number but only bear the consequences, at least, the game company has put an opportunity to create the ideal character in the hands of players, and even, they have left a blank space for each player to write their own story! This is what Alvin sees as a mature online game that can lead an era, emphasizing balance, but also respecting differences. If there is no balance in online games, and one or several people dominate, the game experience of most players will undoubtedly become extremely poor, but if the balance is too much, and even no degree of freedom is left to players, the sense of substitution and fun of the game will undoubtedly decline significantly, and it is impossible to be competitive in this era of virtual games.

Some people may say that it is possible to make money by spending such a large cost to run a game that cannot be kryptonite? The answer, of course, is yes! First of all, there is a problem of base, the more popular the game, the wider the player base, so the consumption of point cards alone can already maintain the profitability of the game company, and the more critical place is to introduce real-world consumption. Why do players find it cost-effective to invest money in the game? Because what they get in the game can be turned into real money. Why can things in the game be monetized? Because someone is spending money into it. Why are people spending money into it? Of course, it's because of the identification with the game. So! "Player recognition" is a really important thing, although it can't be directly exchanged for money, but it can contribute to a virtuous cycle in the game, and the game company is a huge profit just to draw the achievement, not to mention the cooperation between the media and the peripheral products. A successful game is a business empire, and this saying is not empty talk.

In today's society, people are more and more recognized by virtual consumption, but the development of virtual games tends to two diametrically opposed extremes, some of which are becoming more and more explicit functions, such as real companions, or real flights. But the other part strives to make the game more realistic, and become what people call a "second world". Although some people say that people who look for realism in the virtual world have problems with their brains, it is said that it is the memory of a generation, and only such a game can do it.