Equipment settings
1. Equipment description
Inferior equipment: Only the basic attributes of the equipment, and the basic attributes are lower than ordinary equipment. Pen × fun × Pavilion www. biquge。 info
Normal equipment: Only the basic attributes of the equipment, the attributes are normal.
Magic Equipment: Normal basic attributes and 1~3 magic attributes (1 elementary, 2 intermediate, 3 advanced)
Spiritual Weapon Equipment: It has normal basic attributes and 4~5 magic attributes, and the maker can name it.
Artifact Equipment: Has more than 6 magic attributes, each of which is extremely powerful.
2. Naming rules for magic equipment
1. The basic characters of the equipment, generally including the type of equipment or the description of the main material of the equipment, such as iron sword, fine iron greatsword, black iron armor, chain mail, ring, necklace, ruby necklace, etc.
2. Naming of magic attributes, add a prefix of magic attribute characters before the basic characters, such as the frosty iron sword, vitality ring, etc., such as the three attributes: the scorching Corruption Jagged Iron Sword, which means the iron sword with fire damage, toxin damage and basic damage. The specific prefix rules are described below.
3. Detailed description of the prefix
Different attributes have different prefix descriptions, for example, if the hit rate is increased by 10%, then the prefix is "exact", and the prefix is determined by the attribute value, not the prefix.
1. Increase hit rate (suitable for physical attack weapons, gloves, rings, necklaces)
Aim: Increases the character's 3%-6% hit rate
Precision: Adds 5%-8% hit rate to the character
Precision: Adds 8%-12% hit rate to the character
Weird: Adds 12%-16% hit rate to the character
Supernatural: Adds 16%-20% hit rate to the character
2. Increase attack power (suitable for physical attack weapons)
Sawtooth: Equip 10%-20% attack damage
Lethal: Equip 20%-30% attack damage
Vicious: Equip 30%-40% attack damage
Brutal: Equip 40%-50% attack damage
Cruelty: Equip 50%-60% attack damage
3. Added attack effect (suitable for physical attack weapons)
Bone Crush: Deals crushing damage with a certain chance of hitting the target - heavy weapon
Suppression: 50% chance to ignore parry after hitting the target - Heavy weapon
Smash: Causes the opponent's defense to drop by 20% for 10 seconds after hitting the target
Sharp: A weapon that hits the target and deals bleeding damage for 10 seconds - a weapon that opens
Piercing: After hitting the target, there is a chance that the enemy will be weak, and attacking the weakness will deal double damage for 10 seconds - Opened weapon
(Note: Crush damage, converts 50% of the damage of this damage into true damage, ignores defense, and crush damage will act on the upper limit of health, and cannot use potions to restore this damage value in battle.) )
4. Increased ice damage (suitable for physical attack weapons)
Frost Cold: Increases ice damage (0-5)-(6-10) for 1S
Ice: Increases ice damage (6-15)-(15-25) for 1S
NORTH WIND: INCREASES ICE DAMAGE (15-30)-(30-50) FOR 1S
Winter: Increases ice damage (30-50)-(60-80) for 2s
Freeze: Increases ice damage (50-80)-(90-120) for 2S
5. Increased fire damage (suitable for physical attack weapons)
Scorch: Increases fire damage (5-10)-(10-20)
Flame: Increases fire damage (10-20)-(25-30)
Incendiary: Increases fire damage (20-40)-(50-70)
Furnace: Fire damage increased (40-60)-(80-100)
Purgatory: Fire damage increase (60-90)-(110-140)
6. Increased lightning damage (suitable for physical attack weapons)
Static: Increases lightning damage by 1 - (20-30)
Flash: Increases lightning damage by 1 - (35-50)
Thunder: Increases lightning damage by 1 - (70-100)
Twist: Increases lightning damage by 1 - (120-160)
Shock: Increases lightning damage by 1 - (180-220)
7. Increased toxin damage (suitable for physical attack weapons)
Corruption: Increases toxin damage by 16 for 2 seconds
Rot: Increases toxin damage by 48 for 3s
Corrosion: Increases Toxin damage by 100 for 4s
Poison: Increases Toxin damage by 220 for 5s
Plague: Increases Toxin damage by 360 for 6 seconds