Career-related
This chapter is the basic information of the major professions in the game, if you are interested or have related questions, you can take a look. Pen, fun, pavilion www. biquge。 info
Basic classes in the game: Warrior, Elementalist (Mage), Priest, Druid, Necromancer, Rogue, Ranger, Mechanic.
Each class has two abilities: regular and advanced.
The regular abilities of the warrior are various melee skills and bonuses, and the advanced ability is the sword aura of medium and long-range attacks or the elemental sword aura.
The elementalist's regular ability is elemental magic, and the advanced ability "Elemental Chain" allows skills to interact and multiply their power.
The priest's regular ability is light magic, which is mainly healing and protecting, and has fewer means of output, so it is called a wet nurse. Advanced skills are divine arts, and by spending "Demon Removal Points", use some skills that exceed their own limitations. (It should be mentioned here that the lack of output means of the priest does not mean that the output is low, in fact, light magic is a very stable output method.) In other words, a pure cleric can form an army, and in fact any kind of army in the game is feasible to form an army alone. )
The druid's regular ability is transformation, and the advanced ability is to communicate with nature, which is divided into two types: communication with nature's power and animals and plants, which can be said to be a panacea profession.
The necromancer's regular ability is dark magic that can inflict various curses and damage effects, and the advanced ability is spiritualism, which consumes special conjuring energy to resurrect corpses for his own use.
The Rogue's regular ability is also melee combat, but it is dominated by agile weapons such as daggers, and advanced abilities are stealth and stealth, as well as various skills that go with it. Thieves are an unpopular class in the game.
The Ranger uses the bow and arrow as their primary weapon, giving them a big advantage in the early game, while the advanced ability further strengthens their ranged output in the late game.
Mechanics fight with semi-automatic engineering hammers or thermal weapons, and their advanced abilities are to manipulate siege engines and mechanical golems.