Chapter 240: Rushing to the face

There are so-called boosted lineups, and there are probably so many of them.

The most common, of course, is to focus on the "Dark Ranger", relying on its "Strike Aura" to choose such a tactic of multi-ranged heroes.

In addition, there is another type of advancement tactic that is also more common, and that is the "summon system", which is chosen for heroes who can summon or control monsters, such as prophets, paladins, and fawns.

The last one is more complicated, but its core principle will not change, that is, choose some heroes who are very strong in the early stage, so that they can have relatively strong combat effectiveness in the early middle and early stages, and then be able to complete the advancement.

In this third tactic, if you do it more extremely, you can even start to advance in a group at the beginning of the game, which is commonly known as the "first-level advancement lineup".

But no matter which boost tactic is chosen, once the early advance does not go well, whether they are defended by the opponent or dragged by him, they will fall into passivity, which is the most critical point in dealing with the boost tactic.

If you want to do this, Yang Chao has a lot of ways in his heart, and specifically in this game, it is also the most suitable method for the current situation of their Chuzhou team, which is probably the "face rushing" lineup.

For example, Bai Niu, he is a "face-rushing" hero, relying on his "Shadow Charge" skill, he can quickly approach enemy heroes; Another example is the Centaur Chieftain, who is also a "face-punching" hero, but his breakthrough ability is poor, and he urgently needs a "jumping knife".

These heroes probably have several characteristics, one is melee, they are basically melee heroes, and the second point is "meat", that is, the skin is rough and the flesh is thick, so that they can hit other people's faces without fear.

And among these heroes, there is a hero who is very crucial, that is, the Tusk Sea Min, with his "snowball" skill, it is a hero who can make a centaur-like have a strong "face-rushing" ability in the early stage.

To sum up, they have strong combat effectiveness in the early stage, and their playing style is also very fierce, and, compared to the boosted lineup, especially those ranged heroes, their more fleshy can pose a great threat to the other party.

The most important thing is that the "face-rushing" lineup, also known as "brainless face-rushing", although it is a bit exaggerated to say this, it can also be seen that this style of play does not require too strong operational ability, and therefore, it can minimize the gap in their personal strength.

And the facts have also proved that Yang Chao's prediction and response are very correct.

The Scourge side, also known as the Huzhou team, is the Werewolf, the Queen of Pain, the Enigma, the Shadow Shaman, and the Shadow Priest.

Judging from their lineup, it is very confusing, but its root is still advancement, including the relatively rare No. 3 mystery, he is actually a summoning hero, and there are a large number of "small mysteries" summoned, and the ability to push the tower is not bad.

The Radiant Fang, also known as the Chuzhou team, has a lineup of wandering swordsmen, tormented souls, centaur chieftains, giant tusks, and white bulls.

It can be seen that except for the TS of the mid-laner, the other heroes are all melee, and they are all heroes of the power system, which are relatively fleshy in the early stage of the game, and the "face rush" is also very strong.

In addition, it is worth mentioning that due to the other party's targeted tripping, Yang Chao is relatively rare to use the hero TS, but in fact, this hero is definitely one of the signature heroes of the Rat King, and he is extremely skilled in using it.

And when the second game officially began, in the first ten minutes of the line period, it was Yang Chao and their Chuzhou team that had the advantage, and their white bull and giant tooth Haiming launched a fierce impact on the natural disaster party.

In the face of such a strong "flush face", whether it is the opponent's Shadow Shaman, Mystery or the Queen of Pain in the middle lane, they are all greatly disturbed in the lane, and even if they are not careful, they are likely to be killed.

Of course, this has nothing to do with the individual strength of the players, but because of the differences in the abilities of the heroes themselves and mutual restraint, which caused this situation.

Therefore, when the Scourge began to gather and advance, although their experience level was not low, even the auxiliary Shadow Priest reached level six, but due to the disadvantage of the lane, their equipment was relatively poor.

But once they gathered, the team battle ability that broke out was indeed very good, even if they were now outdated in equipment, and in the face of the Radiant Fang's crazy face-rushing play, they did not fall into the disadvantage at all, which is also a reflection of their individual strength and teamwork ability.

However, they just didn't fall into the disadvantage, but they didn't have any advantage, which is not good news for their lineup and tactics.

This is also the power of the "flush face" lineup, it doesn't need to be too powerful to operate, it can also play a good effect, if it weren't for the strength of the Huzhou team players, the effect they can play is definitely more than that.

As mentioned earlier, to advance the lineup, the most feared thing is to be dragged by the other party, once they miss their strong period, but they can't push the other party down, and then occupy the economic lead, then they will naturally fall into passivity.

By the time the game is about 25 minutes old, this point has been very obvious, especially after Yang Chao's TS has developed, in the team battle, the natural disaster side is already a little powerless to resist.

But I have to say that perhaps when choosing the lineup, the opponent's Huzhou team left a back hand, and its lineup has some late-stage abilities, after all, werewolves and the Queen of Pain can be regarded as a pseudo-core hero.

It's just that if they want to play in the late stage, there must be a premise, that is, they have an advantage in their advance in the early and middle stages, and this advantage cannot be too small, at least one level ahead.

And they obviously failed to do this, not only did they not have an advantage, but they were even restrained because of their tactics, but they were slightly disadvantaged.

In this way, the natural disaster is gone.

When the game time reached 30 minutes, Yang Chao led the Tianhui side, beat the opponent and wiped out a wave of groups, and pushed away and overthrew all the way to the high ground.

Faced with such a situation, the Huzhou team did not make senseless resistance and immediately withdrew from the game.

And judging from this game, their Chuzhou team actually won very easily, which was in very sharp contrast with the previous game, which made some viewers a little confused, how did the strength of these two teams go up and down, and play so unstable?

In fact, of course, this is not the case, because, in the first two games, the two sides competed more in tactics, and personal strength became secondary.

In the first game, Yang Chao's Chuzhou team was caught off guard by the opponent's boost tactics, so they quickly lost the game, but in the second game, Yang Chao predicted the opponent's tactics, and then made targeted arrangements, and won very easily.

Because of this, the battle situation between the two sides will seem so weird.

In the third game, the lineup selection of the two sides changed again, or rather, the Huzhou team took the lead in making changes, and then Yang Chao also responded.

Due to the unconventional tactics used by the Huzhou team for two consecutive games, Yang Chao will naturally be more cautious in the process of stumbling on heroes, but in the end, he was a little surprised to find that the opponent's lineup had returned to conventional tactics, at least on the surface.

"Maybe the other party is really a conventional tactic and wants to fight hard power." After thinking about it for a while, Yang Chao thought so.

But because Yang Chao has been guarding against his opponents, the lineup he chose is still based on the "face rushing" tactic, but even if it is so, it doesn't matter much, because such a "face rushing" tactic itself is more suitable for their Chuzhou team.

And if the other party is really a conventional way of playing, then what can determine the victory or defeat of their Chuzhou team is mainly Yang Chao's play, it depends on whether he can beat the crowd and play a huge advantage in the early and middle stages, and then before the arrival of the big late, he will lead his teammates and push off the opponent's high ground.

In this process, Yang Chao has a lot to do, and the space and time that can be given to him are very limited, and it is really difficult to rely on his personal advantages to win.

This is the reason why Yang Chao only said that they had a chance to win, but did not say that they would definitely win, and he had to admit that he alone had no way to control the whole game.

In the final analysis, both sides have opportunities, but the Huzhou team has a greater chance, while Yang Chao and them are more difficult.

And in the third game between the two sides, the final result, Yang Chao and they won like this, and the process was basically as he expected.

In the early stage, Yang Chao gained a huge advantage in the middle lane and Qian Jin, completely crushing the opponent's mid-laner players, and in the upper and lower lanes, because it was Gangsan, it was dominated by the Huzhou team.

In the middle of the game, Yang Chao began to take action, cooperating with his teammates' "rushing faces", and won several small team battles in a row.

Of course, in this, his teammates also made a lot of sacrifices for Yang Chao, and every time they gave priority to rushing up to attract firepower, and then created opportunities for Yang Chao to output and harvest.

In addition, Yang Chao's rhythm is also very well controlled, and while Gank and support, he also maintains the speed at which he plays money.

In this way, he quickly established a huge advantage in the middle of the game, and the equipment and level were more than one level ahead of the opponent.

In the later stage, Yang Chao immediately began to gather his teammates and began to advance, and then forced the other party to fight with them.

But it must be noted that at this time, the total economic volume of the two sides, in fact, is basically the same, and even, the Huzhou team is a little ahead, coupled with the overall strength gap, the team battle between the two sides, or the Huzhou team has a greater chance of winning.

Of course, Yang Chao is also very aware of these problems, but at this time period, he has to choose to attack, because this is his strongest time period, once the game drags on in the later stage, the more unfavorable it will be for him, which is also his most helpless place.

And as a result, Yang Chao won this wave of very critical team battles, and then allowed them to advance continuously, although they did not push off the opponent's high ground, but by pushing the outer tower, they pulled the economies of the two sides out of the gap almost at one time.

Then when they gathered and advanced for the second time, they would be much more sure than the first time, and Yang Chao would certainly not let go of this opportunity, he won the team battle again, and then, he pushed off the opponent's two highlands, thus winning the game.