Chapter 33: Talent Test (14)

In the early days when the game of destiny had just started to run, there were many masters who had made great achievements in the spiritual field such as hypnosis, trying to hypnotize themselves in fate, so as to achieve the purpose of shielding this subconscious and ensuring the infinite power of the body.

As it turns out, they are achievable.

But the consequences are severe. In the virtual world where only consciousness exists, people forcibly change the subconscious by themselves, which will lead to the infinite amplification of this subconscious effect, resulting in a serious impact on the subconscious in the real world. As a result, he gradually lost the ability to perceive physical exhaustion in reality, and finally suffered from severe overdraft in an unconscious state, and died of overwork frequently.

In response to this situation, after countless research and demonstration, the experts finally decided to add restriction instructions to the system, and the system will make an extremely rigorous assessment of the player's mental state and physical endurance through a very precise and rigorous detection method, according to which the system will implicitly control the player's virtual body.

The reality of the whiteboard player is exactly the same as the physical state in the game, which means that when they are tired in the real world, the virtual world will also be tired.

Therefore, people with excellent physique and strong will will still have a great advantage in the virtual world, but this advantage is not enviable. However, the degree of increase will also be limited by the system to a certain extent, no matter how good the physique and will in reality are, the increase of 10% in the virtual world is already the highest ceiling.

As players progress in the virtual world, the system will continue to strengthen the player's ability to withstand all aspects on this basis. Because it does not involve the player's own subconscious, the system can be completely realized through other strict and sophisticated mental aids, so that it basically does not have much impact on the player's real world.

This technology has been perfected for a hundred years, and a few decades ago, it can be said that it has reached a level of perfection. No matter how powerful the player is in the game, they will not feel any sense of incongruity when they return to reality.

At the eighth minute, four arrows will be fired at the opposite wall in quick succession within a second, but fortunately the intervals are still evenly regular. This frequency can be said to be gradually approaching the limit of the player's reaction, and the same is true for Liu Lu.

At the ninth minute, the arrows fired from the opposite wall are the same as the previous minute per second, but the light on the wall, which was originally very obvious, begins to dim, and it is possible to ignore it if you are not careful, in this case, the reaction time left for the player is greatly reduced.

At the tenth minute, the glimmer is further weakened, and nothing else changes.

At the eleventh minute, the shimmer level did not weaken, and the total number of arrows per second** did not change, but the interval between the arrows began to become irregular.

In the twelfth minute, the initial velocity of the arrow increased slightly from the previous minute.

In the thirteenth minute, the initial velocity of the arrow increased to 1.5 times that of the original shot.

In the fourteenth minute, it was doubled.

In the fifteenth minute, it was tripled.

In the sixteenth minute, on the basis of the previous minute, the frequency of the arrow is further changed, and even occasionally occurs at the same time, two different directions, at the same time.

At the seventeenth minute, the glimmer of light on the wall disappeared completely, and the irregularity of the arrows became even more severe.

By the eighteenth minute, the irregularity had become so severe that three arrows could be fired at the same time and in different directions at the same time.

As for what will happen after the nineteenth minute, Liu Lu no longer knows.

Liu Lu's first few attempts failed to survive the sixteenth minute, and from the thirteenth minute onwards, he was unable to dodge perfectly.

After more than an hour of continuous groping attempts, Liu Lu barely touched the edge of the seventeenth minute, but only lasted less than three seconds before reaching the upper limit of the allowable ten hits.

Liu Lu paused for half an hour, drank a cup of tea downline, and relieved his spirits before going online again to start trying.

On the first attempt after going online again, Liu Lu rushed it to the eighteenth minute and five seconds in one go, an unprecedented height. Without the slightest hesitation, he resolutely submitted this result and got 245 points out of the full 300 points in this small test.

After making the submission, Liu Lu threw everything that had just happened behind him, and tried his best to adjust and calm down.

"Please check if you want to test the next item right away. The next test aspect is: accuracy. Each round of testing will last for 10 minutes and can be reset indefinitely, and players can decide whether or not to submit their results for the time. After the reset is enabled, all previous test scores will be reset to zero and cannot be archived. Once the submission is confirmed, it cannot be changed. The time left by the system for Liu Lu remained unchanged, and after a minute, another prompt appeared on time.

In this test, players can choose their own class.

If the Warrior or Rogue class is chosen, the weapon available to the test subject is either a sword or a dagger; If you choose the archer class, the weapon will naturally become a bow and arrow; Of course, if you choose a ranged attack class such as Mage and Priest, you can use the staff generated in your hand to launch a small light ball attack skill temporarily granted by the system.

The final score for this sub-item is measured by the number of times and accuracy the player hits the key position required by the system on the target in the next ten minutes.

Liu Lu chose a long sword.

The system then swiped out an earthy yellow wooden figure with vague facial features similar to his.

And as soon as this earthy yellow wooden man appeared, he quickly began to run around him in an irregular manner. However, it does not make any offensive moves.

When the player hits the black dot or slashes the thin line, a new target will immediately spawn at random, appearing elsewhere on the earthy wooden man's body.

Not to mention the accuracy of the player's attack action and the timing of the attack after confirming the target's location, the player is likely to waste more time because they can't find it quickly after a new target appears.

At this time, the requirements for the player's reflexes and observation are much stronger.

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