Chapter 20: The Fall of the Lost Island
The battle would not end with the capture of the beach, and by 11:15 a.m., the battle on the beach was over, except for a few stragglers who were still hiding in the corners and resisting, the entire beach had been captured, and the large forces of the Alliance and the Horde had landed on the Lost Island and set up temporary camps on the beach. Pen, fun, pavilion www. biquge。 info
Immediately afterward, the leaders of the two camps held a field meeting, and in the face of a common enemy, the alliance and the tribe were rarely free from arguing, and quickly determined the next route of march.
The Coalition marched from the east, attacking the four garrison camps, as well as the city of Arvis, while the Horde marched from the west, attacking the other four garrison camps, as well as Yartracheng, and after the capture of the two cities, the two sides attacked the Lost City together.
In terms of numbers alone, the defenders on the island far outnumbered the coalition forces of the Alliance and the Horde, but of course, as usual, the adventurers were the cannon fodder who took the lead.
The heroes of both factions first issued countless missions to the adventurers, including scouting the terrain, clearing the patrol units on the island, assassinating nearby monster bosses, and so on.
Then after accepting the mission, more than 100,000 adventurers began to go deep into the lost island, constantly scouting the terrain, and destroying the scattered monsters on the island by the way.
Unlike when Azathos marched into the Lost Island, there were only a few hundred adventurers at that time, and only a few thousand in the later period, but now, there are hundreds of thousands of high-level and well-equipped adventurers, just like locusts crossing the border, leaving no grass behind.
Even with the blessing of the buff of [Servant of the World Destroyer], the ordinary mobs on the island have only gained a little attribute layer, and they are not the opponents of the adventurers at all, plus the disadvantage of numbers, it is completely a one-sided slaughter.
At two o'clock in the afternoon, after determining the topography of the island, the Alliance and the Horde began to march separately, and they attacked the four camps on the island first.
Each of the four camps, with 20,000 troops defending, appeared to be heavily fortified, but under the onslaught of the adventurers, each camp lasted no more than an hour before being breached.
By five o'clock in the evening, all eight camps on the island had fallen into the hands of the Alliance and the Horde, and all eight bosses guarding the camps had been killed.
Soon the defenders of the cities of Arvis and Yaltra sent counterattack troops, but the number was a bit small, and the two counterattack forces were only a few thousand, and in the face of the overwhelming superiority of the alliance tribe coalition army, it was just to send more heads.
At the end of the day, the heroes of the Alliance and the Horde are the most excited, killing these bosses with the [Servants of the World Destroyer] buff, giving a particularly high reputation, and this is the main story event, which means that their actions are recorded in the history of the game.
It gives the crowd a sense of making history.
At night, the expeditionary forces of the Alliance and the Horde were stationed in their respective camps, and although the armies were not marching, the leaders of both camps invariably sent adventurers to continue the reconnaissance and killing missions, weakening the defenses of the two cities.
In fact, if it weren't for the lack of organization, these adventurers alone would have been able to capture these two cities in one night.
And now, although it has survived until the next day, the fall of these two cities is already doomed.
The next day, the slaughter continued, the Alliance and the Horde attacked the city of Arvis and the city of Yaltra respectively, both of which had very strong forces and a large number of bosses, but due to the lack of decisive strength, after a day of fighting, both cities were lost, the mermaid queen Ariel was only spared, and fled to the lost city with a small number of mermaid royal guards, and the water elemental lord Waltkud also led a part of the immortals to retreat to the lost city.
The rest of the merfolk army perished.
And the elemental army also suffered heavy casualties, killing nearly a hundred big and small bosses, and the army suffered countless losses.
The Mermaid Queen and the Water Elemental Lord join forces in the Lost City for a final defense.
At night, the adventurers strike again, this time aiming for the Lost City, the same night, the same killing.
On the third day, the Alliance and Horde armies stormed the Lost City from the east and west respectively, and this time it was still the same as before, due to the early retreat of more than 5,000 Immortal Elites and more than a dozen main bosses, the Lost City was once again captured without any suspense.
In just three days, the elemental army was defeated and retreated, losing hundreds of thousands of troops, only five thousand immortals and a small number of elite troops such as fish people and merfolk remained, and the Lost Temple garrisoned had not yet been conquered.
And the Lost Temple, the expansion plot team dungeon, has also officially opened.
This is the first expansion story copy of the entire game, so the game company can be said to attach great importance to it, not only arranging the order of the location of the bosses in each level, but also adjusting the maximum number of dungeons.
The Lost Temple dungeon is set to be a team dungeon for 40 people, and this is only a normal difficulty, according to the game company's plan, the Lost Temple will be developed in three phases.
The first stage is a team quest on Normal difficulty, with a maximum of 40 players. The boss in the dungeon has gained about 50%-100% strength enhancement, which can ensure that when facing forty adventurers, he has the ability to confront or even destroy the opponent.
The second stage is an elite team dungeon, with a maximum of 100 players. The boss in the dungeon has gained about 200%-500% strength enhancement, which can ensure that when facing a team of 100 adventurers, he has the ability to confront or even destroy the opponent.
The third stage is the Hero difficulty dungeon, with a maximum of 200 players. The boss in the dungeon has gained about 500%-1000% strength enhancement, which can ensure that in the face of a team of 200 adventurers, including heroes, he has the ability to confront or even destroy the opponent.
Of course, although the strength has been enhanced, it is mainly reflected in the health plus layer, as well as the skill range and other attributes, while the single damage increase is relatively limited, this is to prevent the boss damage is too high, and the tank can't bear it at all.
Basically, it's about making these bosses very awesome and very capable of fighting, putting enough pressure on the challenging team, but not completely unbeatable, and finally making sure that the player can push them down.
Among the three difficulties, the normal difficulty and the elite difficulty are all players can attack at will, and there is no need for pre-quests or dungeon keys, but only adventurers can enter, so that after opening the scene mode, this dungeon can be brushed by adventurers repeatedly.
And in the third month, the hero difficulty will be opened, and the hero can enter the hero under the hero difficulty, and at this time, once the boss in the copy is killed, it is the plot killed.
In order to allow the heroes on the Lost Island to have something to do in these two months, the Hero Arena has also been specially opened - in fact, it is the original Elemental Proving Ground, this arena is specially used by heroes, through the competition in the arena, you can get competitive points, as well as various equipment rewards, when the hero difficulty is opened in two months, the ten heroes with the highest points will lead 150 adventurers to attack the Lost Temple together and complete the plot kill.
In addition to the Lost Temple quest, there are four other smaller quests available on the island.
They are the Mermaid Cave, the Naga Cave, the Sea Beast Lair, and the Elemental Forbidden Land, these four small dungeons are all copies of the difficulty of five or ten people, which are basically for adventurers to kill time, and these dungeons all drop ice resistance equipment, if a team equipment is not very powerful, and it can't beat the Lost Temple dungeon, then you can play these small dungeons to accumulate equipment first, and then go to the Lost Temple, the arrangement can be described as very appropriate. (To be continued.) )