Some basic game settings (ask for the first order tomorrow)

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Some of the basic settings of the game

Career Setting (Basic Class)

Warrior Shield Warrior Berserker

Mage, Flame Mage, Ice Soul Mage

Archer, Elven Archer, Wind Archer

Thieves, Tempest, Thieves, Bounty Thieves

Priest Light Priest Secret Spell Priest

Hunter Creature Hunter

Rare classes such as Dragonblood Holy War and Cursed Warlock are not introduced

After the second transformation, the warrior has a certain chance to be transferred to the rare class Templar Knight

Generally there will be two different career options for each profession

Attribute Settings:

Players can get two attribute points for each level they raise before level 10, and at the same time, they can get another point for five points of their own attributes, and one point for each level up after level 10.

Five attributes:

Strength (determines physical attack)

Intelligence (determines magic attack)

Agility (determines critical strike chance and base speed)

Constitution (determines HP)

Patience (decide to double defense)

According to the most ordinary human race:

One point of strength is equivalent to 2 points of physical attack, one point of intelligence is equivalent to 3 points of magic attack and 0.2 points of magic defense, 1 point of stamina increases 2 points of physical defense, 1 point of magic defense, and 1 point of constitution increases 5 points of health.

These five most important attributes will be more detailed and multifaceted to improve the player's stats after the second turn, such as health enhancement or strength enhancement, and these talents can affect the panel attributes that each main attribute increases.

The damage setting in the game is very simple, after removing the damage bonus and damage reduction, the attack power minus the defense of the panel attribute is the damage hit.

As an example, people who have played WOW or other games often have the concept of cloth armor or chain mail defense, and this premise has been removed from this book, because it would often confuse the reader from the high and low attributes of a data-streaming novel.

And some people will ask if a mage with 1000 defense can't do damage if a warrior with only 900 attack power can't do damage? The answer is that it really can't do damage, because if the mage reaches 1000 defense and the warrior of the same level only has 900, then this must be a shield battle, and in the same way, this shield battle must be a point to the defense, then the mage will also not be able to do damage to the shield battle, except for some special skills and props, which is fair.

After the second turn, talent points are added, players can get one talent point for each level of promotion, and the talent points can be used to improve talent skills to increase their attributes more extremely, for example, the most violent mages may always point magic mastery skills, life enhancement and magic focus may only point a little, and even more extreme is that everything else is not only a magic mastery.

The setting of this talent point is to make the profession more multi-faceted, a fire method can pursue high damage extreme points, but an ice method can also choose infinite control, the talent points in life and speed are high, and the frostbite skill of the passive skill is used to fight damage or use it as control, just imagine that the mage of the same level only has a thousand blood, at this time a four thousand blood ice method joins the battle, how difficult it is for you to kill this blood cow mage in a team battle, but if you don't care about him, his skills have been controlling and harassing you.

、、

Skill (1st turn skill)

Shield Warrior:

Level 10 shield stun

Level 10 kicks, knockbacks, and breaks

The level 15 god of war roared and mocked

Level 20 shield displacement

Level 25 Melting Blood has been increased to a certain extent

Level 25 Dreadnought Charge teleportation acceleration and deceleration

Level 30 Iron Defense has been increased passively

Level 35 Critical Hit Percentage Lore

Level 40 Shield Wall Area BUFF increases Defense and Resistance

Passive Skill: Defensive stance increases damage absorption and resistance

Berserker:

Level 10 - Blade Storm upgraded to Whirlwind Slash

Level 15 instantaneous movement and stun

Level 20 Heroic Rage Slash Defense Bonus Damage (Advanced Skill)

A level 20 hurricane slash with a fast heavy attack

Level 25 Earth Heavy Attack Group Damage Stun (Advanced Skill)

Level 30 Blood Rage increases ATK by 120%, 150%, and 200% for the next 3 seconds (Advanced Skill)

Level 35 Berserk Strength adds an attack damage buff

Level 40 Crush Strike Single High Burst reduces the target's defense

Level 45 Fury Restriction removes all ailments and instantly counters opponents

Passive Skill: Increases physical attack and critical strike chance by a certain amount of combat stance

God of War Blessing: Universal Skill

Use level: 20

Skill Description: Instantly enter the invincible state for a duration of 1 second

Cooldown: 180 seconds

God's Blessing: General Skills

Use level: 25

Skill Description: Instantly clears all ailments, while increasing the resistance of all ailments by 50% for a duration of 10 seconds

Cooldown: 24 hours

Primary Combat Healing: General Skill

Use level: 25

Skill Description: Instantly regenerates 100 HP during combat, and slowly regenerates 200 HP over the next 10 seconds

Cooldown: 120 seconds

Mage Burst Fireball Level 3 and Level 8 Firestorm

Level 10 Flame Mage

Level 10 Mana Resistance

Level 15 Firestorm Boost 2 adds Scorching Heat

Level 20 Flame Burst adds Burn

Level 25 Flame Shackles Control Immobilization Advanced Skill

Level 30 Flame Scorching Fire Wall

Level 35 Spell Mastery passively increases intelligence

Level 40 Flame Dragon Fury Group Attack Advanced Skill

Level 45 Lava Shield absorbs damage

A displacement of a short distance from a level 50 Void Walk

The level 50 Flame Judgment High Damage skill has been chanted for too long

Passive Skill: Focus on increasing mana and decreasing blue cost

Ice Mage

Level 10 Mana Resistance

Level 15 Ice Storm adds Frostbite Slow

Level 20 Icicle slows

Level 20 Ice Arrow has a chance to stun and slow advanced skills

Level 25 Extreme Ice Pillar Obstacle Defense Skill

Level 30 Ice Armor increases defense and absorbs damage

Level 35 Snow Dance Steps: Increases Evasion Rate and Movement Speed Advanced Skills

Level 40 Ice Protector is invincible for 1 second advanced skill

Level 45 Frost, Snow Rain Range, Frostbite, 3 times, Small Buff, Stun Advanced Skill

A displacement of a short distance from a level 50 Void Walk

The preparation time for the Level 50 Extreme Cold Suffocation Range Reduction Resistance High Injury Skill is too long

archer

Level 10 Turnaround Elven Archer

Attack speed is increased for 3 seconds at level 8 rapid-fire

Level 15 Elven Breath Passive Skill increases HP

Level 20 Elven Insight: Increases Insight and Evasion Chance Passive Skills

Level 20 Wind Force: Attack speed increases dramatically for 10 seconds, increasing movement speed

Level 25 Elven Healing has a chance to dispel a stack of ailments and advanced skills

Level 30 Elven Song has a small range of health regeneration, and the attribute can be interrupted by continuous skills

Level 30 Earth Power increases Defense and HP

Level 35 None

Level 40 Elf Blessing immediately grants Attack, Life Defense, and one of the three attributes, which lasts for 1 minute

Level 45 Elven Fury: Instantaneous Huge Arrow, Stun Slowdown, Powerful Advanced Skill

Level 50 Elf Chant Praise Instant Single Blessing Attribute Surge CD Too Long Advanced Skill

Level 10 Elemental Archer

Level 10 Wind Arrow knocks back

Level 15 Flame Arrow adds a certain amount of attack power, and 3 arrows have a scorching status

Level 20 Concussion Shot has a chance to knock back CD long when activated

Level 25 Ice Arrow Arrow Slow

Level 25 Far Escape formulates advanced skills for area jumping

Level 30 Crazy Shot increases attack speed and fires an area of effect attack

Level 35 random shots are fired all around, and arrows are repulsed

Level 40 Lightning Bolt has a chance to trigger Paralysis

Level 45 Thunderstorm Arrow triggers a vortex area paralyzing advanced skill

Priest Level 5 Healing Level 5 Holy Light Bullet

Level 10 Priest of Light

Level 20 Rain's Light

A level 25 Relic Shield adds a damage-absorbing shield to the target

Level 25 dispel removes an ailment from the target

Level 25 Light Binding Advanced Skill

Level 30 Hymn of Valor: Increases the target's attack damage

Level 30 Pacifying Hymn increases the target's defense

Level 30 Prayer Hymn increases HP and Ailment Resistance Advanced Skills

Level 30 Resuscitation increases target HP and Blue

Level 30 Quick Heal quickly gives the target a heal

Level 30 Mercy instantly revives and increases the target's HP to dispel various ailments

Level 30 All Heal increases all Blood

Level 35 Mind Binding Single Body Immobilization Skill

Level 35 Sacred Word Listening Area BUFF lasts for 30 seconds, increasing all attribute advanced skills

Level 40 health overdraws oneself, reduces one's health, and increases the opponent's health

Level 45 Holy Prison AoE Locks Plus Weakness

Level 40 Heavenly Punishment Power Advanced Skill Three-second High Damage Guiding Skill

Level 10 Secret Priest

Level 15 Shadow Word Single Attack

Level 20 Dark Healing is the same as Healing

Level 20 Cursed Light continuously loses health and grants a cursed state

Level 25 Shadow Chain Imprison Advanced Skill

Level 30 Shadow Magic: When you enter invisibility, your next attack will always be cursed

Level 30 Shadow Hell Radial Curse reduces resistances

Level 30 Curse Death: Weak Curse status

Level 30 Dark Revival increases all health and increases Dark Resistance Advanced Skill

Level 35 Plague Dungeon Range: BUFF exists for 20 seconds, imp possession, blood loss, and defense advanced skills

Level 40 Death Howl AoE controls madness

Level 45 Dark Ward plus Defense plus Shield

Level 50 Desperate Force: All Attributes Enhance Advanced Skills

Thief level 5 skill backstab

Level 10 to Tempest Thief

Level 10 Sneak next attack adds damage

Level 10 deboning adds bleeding chance

Level 10 Broken Ribs adds a chance of weakness

Level 15 Cripple is a weak, high-level skill

Level 20 Enhanced Stealth Stealth

Level 25 sprinting increases movement speed

Level 25 Bash has a chance to stun

Level 25 kicks

Level 25 Block

Level 30 Armor Piercing Defense: Heavy Attack

Level 35 tear continues to bleed from severe injuries

Level 40 Void forcibly stealth

Level 40 Extreme Concealment Advanced Skill

Level 10 Shift Bounty Thief

Level 10 Sneak next attack adds damage

Level 10 deboning adds bleeding chance

Level 10 Broken Ribs adds a chance of weakness

Level 15 Cripple is a weak, high-level skill

Level 20 unlocking is fast, opening treasure chests is fast

Level 20 field of view opens up the field of vision

Level 25 probe traps to eliminate traps

Level 30 stealing can steal items

A level 30 Venom Dagger poisons the target

Level 35 combat skills increase evasion rate

Level 40 disappears and instantly enters a state of nothingness, which cannot be captured

Level 45 Greedy Thorn inflicts a heavy attack with a certain amount of true damage

Hunter level 10 to creature hunter

Level 10 vine trap

Level 15 Fire Trap

Level 20 Ice Trap

Level 20 Passive Skill: Force of Nature: Increases maximum health and health regeneration rate

Level 20 Precision Shot increases hit rate and increases attack power

Level 25 Scouting Skill

Level 30 Hawkeye increases critical strike chance and gain Perception by nearby teammates

Level 35 Fever Shot Rate of Fire Increases, Attack Damage Increases, Critical Strike Chance Increases

Level 40 Energizing increases health regeneration and increases resistance

Level 45 is extremely insane, and it enters a berserk state

Level 50 Earth Bounty causes a certain radius of enemies to be thrown into a state of confusion for several seconds

I won't go into more detail here, but I'm uploading this chapter to give readers who are reading this novel for the first time a general idea of the game in the novel.

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