Chapter 1656: The so-called privilege

For people like Wang Yu......

The ordinary pursuit of ordinary people no longer has much meaning to him......

This is not to say that he does not need the enjoyment pursued by ordinary people, but that for him, wealth, power, beauty, and beauty are actually things that are already at his fingertips......

Since it is something at your fingertips, between gains and losses, there will naturally not be too much care, you can take it if you want it, and if you don't want it, you won't take it, that's it!

This is also known as the state of detachment......

Detachment does not mean that you don't care about what ordinary people pursue, and it doesn't have to live a quiet and inactive life......

Rather, it is the right to choose freely in the true sense of the word!

You can live as much as you want!

It's like for the local tyrants, they can eat breakfast for a few yuan, but if they want, even if it is a few hundred yuan or thousands of yuan for breakfast, they can easily afford it......

It's something they are free to choose......

They don't need to worry that their wealth can't afford their choices, so their choices will always come from their hearts......

On the contrary, for ordinary people, they may have various pursuits and ideals, but on the basis of the lack of practical conditions, they are often forced to make some choices that go against their own hearts......

To a certain extent, the most fundamental difference between the strong and the weak is that the strong always have the right to choose, while the weak often have no choice most of the time......

Powerful people. There are always privileges that ordinary people can't......

Although many people do not like such privileged people. But these privileges still exist. To a certain extent, the existence of privilege is precisely a manifestation of justice......

If the world is truly fair to all, it is actually unfair to the wise people who work hard!

Denial or recognition, privilege will always be there and will never disappear!

Because. Privileges are always in the hands of the strong!

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Privileges Everywhere......

Even in a world like the Illusory World, created by the kings of the realm, it is no exception......

To give you a simple example......

For ordinary players, if they want to enter the Phantom World, they must buy a virtual helmet dedicated to the Phantom World, or a higher-level game warehouse, to enter the Phantom World, and they need to clear the customs to establish a game character, and after completing the novice task in the Novice Village, they can officially start the game process......

For the average player, there is no virtual gaming headset. They don't have any ability to log into the Illusion......

Of course, this is also a matter of course. Any game requires input and output devices, at least for the average person......

This point, even if it is placed on the Awakened, is no exception!

Even those powerful awakened people, when they enter the illusory world, can only be an ordinary novice outfit and start the game as a novice......

Perhaps, they can become strong in a short period of time, but their starting point is not much different from that of ordinary players!

Before completing the advancement, they will not be able to fully exert their strength in reality, and only when the rank exceeds the reality level, or even exceeds the reality level, can the awakened burst out with a combat power that is truly stronger than that of ordinary players......

Of course, being able to quickly move up the ranks in the game is, to some extent, a privilege of the Awakened over ordinary players......

The reason why they can have this privilege, in essence, is because they themselves have strong combat power and combat talent, to put it simply, in the game process of the fantasy world, they do not need to go through the process of growth, but a kind of conversion from real combat power to game combat power, the efficiency of this conversion is naturally very high!

The combat skills they possess are enough to allow them to easily kill low-level monsters with great efficiency, which makes their experience points in the game overflow a lot, thus allowing them to get a higher evaluation from the system and greatly reduce their progress speed!

In fact, after the Phantom World update, there is no longer the concept of so-called experience points......

In its place, there is a concept of combat experience......

The biggest difference between the concept of combat experience and experience value is that the combat experience itself is very fluctuating!

The experience point itself is fixed, and players must earn a certain amount of experience if they want to reach a certain level......

In traditional online games, leveling is often a very boring process!

Players need to repeat day and night and fight the same monsters constantly, and each time you level up, it takes hours or even more than a dozen hours......

And this is the fundamental reason why many games will lose a lot of players in the late game!

In fact, in the beginning, Phantom World adopted a similar setting......

In the Illusory World, the initial experience of killing a monster is fixed, and this limits players who are strong in combat, making it impossible for them to level up in a very short period of time!

Under such an experience mode, the player's level and the player's combat effectiveness often have little to do with it, because high-level players often gain experience through monotonous monster farming, and in this case, even if the level is high. Practical experience. It doesn't mean it's rich......

In fact. This is also in line with the perception of the vast majority of players about online games......

At the beginning, there was not much difference between Phantom and traditional online games......

Especially in the cognition of low-level players, level plus equipment plus skills are the most important elements in the fantasy world, and the more powerful these elements are, the stronger the game character will be. To a large extent, it's very deeply rooted in the hearts of the people!

It wasn't until the popularity of free mode that players began to realize the importance of combat skills in a real sense, and it was from this time that players began to gradually shift from the pursuit of level equipment skills to the pursuit of combat skills......

And the existence of combat experience also appeared at this time, replacing the fixed experience value......

For the average player, there is not much difference between combat experience and experience points......

The benefits generated by combat experience for players, and the experience points generated by players killing monsters. In fact, for the vast majority of ordinary players, there is not much difference......

The difference between the two is: Fixed combat experience often encourages players to repeatedly kill those monsters that are weak and have more experience points, and the existence of combat experience values encourages players to fight with different monsters......

Monsters with fixed experience points, players will naturally choose the easiest monsters to kill to farm monsters to gain experience, but combat experience to replace experience, but it is completely different, the acquisition of combat experience value, most of the time, depends on the player's performance in battle......

In battle, the more clever the player's combat skills, the more combat experience can be obtained, and the more unfamiliar the player fights, the more combat experience points will be obtained......

And if a player continues to farm monsters, then the experience that can be obtained in battle, along with the player's combat skills, will continue to decrease until a constant minimum value is reached......

To put it simply, the concept of combat experience is a floating number......

To give you a simple example......

In the experience calculation mode, a player who kills a monster can gain 100 experience points......

And if under the calculation mode of combat experience value, if a player fights a certain kind of monster for the first time and completes the kill, then the combat experience value he obtains will be based on the player's combat skills and actual results in the battle, and the combat experience value will range from about 100 points to about 500 points......

In other words, as long as the player completes the killing of the monster, then they will be able to earn at least 100 combat experience points, and if they achieve a perfect kill, then they can get five times the experience value in a single battle!

Of course, for the vast majority of players, it is almost impossible to achieve a perfect kill when fighting a monster for the first time, and the vast majority of players can only barely get the minimum kill reward......

In this case, there is actually no difference between combat experience and experience......

However, if the player can become familiar with the way monsters fight in a short period of time, and achieve a perfect kill after a few or even a dozen battles, then the gain of combat experience will be much higher than the previous way of calculating experience points!

Of course, as the number of battles between players and monsters increases, the combat experience value that players will obtain will continue to decrease, generally speaking, for every 500 monsters killed, the upper and lower limits of combat experience value will drop by 20%!

In other words, when a player kills a certain monster a hundred times, one hundred and one kills, no matter how perfect the battle is, will only gain up to four times the combat experience!

And when a player kills a monster 400 times, no matter how many monsters are killed later, he can only get 20% of the upper and lower limit of raw experience!

In other words, if in such a situation, the player can only barely kill the monster, then the combat experience value will shrink to only twenty points once, and even if a perfect kill is achieved, it can only be equivalent to the experience in the original fixed experience mode!

Under such a mode, it can be said that the players' infinite single brush for a certain kind of monster is eliminated to a great extent......

For players, in such a mode, if you want to improve your strength faster, you must constantly fight different types of monsters and constantly improve your fighting style......

In such a process, constantly improve their strength......

In fact, after the Phantom World update, the concept of level and attributes has been relatively blurred, and what the combat experience brings to the player is actually the improvement of attributes and levels, but this improvement is not visible to the naked eye, but depends on the player to feel it, only the rank can be clear, and other data-based things can only be felt by the player himself......

In fact, because of this, after the big update, players' perception of the fantasy world began to gradually change, gradually transforming from a game in a simple sense to a second world in a certain sense!

For many novice players, Phantom has become a very, very difficult game to play, and it is not an exaggeration to call it a rookie killer!

But even so, there will still be waves of newcomers pouring into the fantasy world, and the reason is because although the fantasy world has reduced the components of the game, the degree of reality has changed substantially!

And this is also the fundamental reason why players are pouring into the fantasy world!

In fact, the mechanism of data fuzziness in the phantom world, coupled with the transformation of combat experience points to combat experience values, is actually a manifestation of the improvement of the realism of the illusion world, and the concept of combat experience value, in essence, does not come from killing the monster itself, but from the battle with the monster, the player's own understanding......

This process itself is actually biased towards the real ascension process......

Through fighting or training, players continue to improve their strength, constantly improve their combat skills, and in the process, constantly increase their attributes and abilities......

This kind of improvement is actually more biased towards the actual situation......

The higher the player's own combat skills, the better the combat talent, and the faster this improvement will come......

On the other hand, if the player himself is mediocre, then the growth rate will naturally be mediocre......

In fact, this is also because of the substitution of this combat experience value for experience points, so that those low-level awakened people often do not need to go through too many battles in the game to match their character combat power to the extent of matching their combat skills!

This point, in fact, is like the concept of so-called positioning matches in many team competitive games with points calculation ranks......

The biggest role of the existence of positioning matches is to ensure that those powerful players, when they open a trumpet, can make their trumpet reach a similar level to their own trumpet in the shortest possible time! (To be continued.) )