Chapter 1756 - Mining Area Part 2
Generally speaking, the concept of sin is only limited to one area, and players who have had bad behavior in a region will gain a certain amount of sin value, such as malicious provocation, taking the initiative to attack other players who have no enemies, or actively attacking other players in the safe area of the guild, etc., are all sinful behaviors, and will also produce sin points......
However, the sin value is only limited to one city, and once the player switches cities, the original sin value will be cleansed, and only when they return to the original area will the sin value be restored......
In the opposing battle of the factions, the sinners on one side may be the heroes of the other side, and the positions of the NPCs around them will be fundamentally different in different areas......
It's like for a country, some soldiers are butchers, executioners, demons from hell, but on the other hand, for the country to which these soldiers belong, these soldiers are heroes who open up land for the country!
In the final analysis, the concept of camp is itself a relative thing......
Of course, the vast majority of behaviors that violate the consensus of mankind will still be considered a kind of criminal behavior, and thus generate evil value......
Among them, killing people and selling goods is naturally the first kind of ......
When Sins reaches a certain level in an area, it will naturally become more vulnerable to attacks by the dominant faction NPCs in that area, and similarly, it may also be favored by the few non-mainstream hostile faction NPCs in the region......
Of course. The main effect of guilt on the player. Or is it the explosion rate after death after a PVP battle between players......
The player with the higher the guilt value. In the field PVP battle, the explosion rate after death is also higher, which is the same as the red name set in many games......
However, the existence of the sin value is not the root cause that restricts players from plundering, but the root cause of restricting players from plundering actually comes from the potential order between players!
In the middle of a general online game. Naturally, it is impossible to produce such a situation, in the vast majority of games, plundering and destroying are part of the game mechanism, and naturally it is not a person who can be restrained by simple moral behavior......
In many games, plundering PK explosive equipment and then taking revenge is just a mechanic of the game itself. Few people complain about this......
But the world is different!
Because of the virtual items in the fantasy world, almost every one. All of them have a certain amount of real value, and if a virtual item has real value, then in a sense, there is no big difference between the transaction in the game and the transaction in reality!
Of course, the plundering in the game is indeed a game behavior in the simple sense, and it is not subject to the laws of reality, but because of the high value of virtual items in the fantasy world, the player who plunders other people's equipment in the game is, in a sense, equivalent to a robber in reality......
Of course, robbers in reality are governed by the law, and in the fantasy world, there is also a similar mechanism, and the composition of this protection mechanism naturally requires the power of NPC guards on the one hand, and the rules jointly formulated by the player group on the other hand......
In the final analysis, no matter what kind of environment it is, order can always be recognized by the vast majority of people in this world, and if the vast majority of the strong people in a world agree with a certain order, then this order can naturally restrain almost everyone in this world, and all those who violate the order will inevitably be punished and resisted!
This is true even in games!
The vast majority of ordinary players and players of some large guilds often have a certain code of conduct, even in online games that can kill people and explode equipment at will, there are also a large number of players who will not take the initiative to attack those white-named players and make themselves red-named, although many times, becoming a red name in the game is only a part of the game mechanism, but the vast majority of players are still able to keep the bottom line of their own behavior, and will not allow themselves to do one thing because of the game mechanism. Just do whatever you want......
The so-called don't take the evil as small. Don't take the good as small and not for this reason, in fact, it is regardless of the occasion or environment, people who can do it can do it in all aspects, and those who can't do it, even if they deliberately restrain it, can't do it......
In ordinary online games, plundering and destroying other players' equipment and even territory, or in some games with a downgrade mechanism, by constantly killing a certain player, so that the other party is completely white, these behaviors, in the final analysis, are just a problem with the game mechanism, because the value of virtual character items itself cannot be estimated, so this kind of destruction and plundering behavior, in the final analysis, can only be attributed to game behavior, some extreme behavior, even if it is disgusted, But it won't get to the point where the crowd will attack......
However, in the illusory world, the situation is completely different!
Any random destruction and plundering of others will be resisted to a certain extent......
Unless the two parties are in a hostile state of guild, or perhaps in each other's hostile camps, malicious hostile behavior will always not be recognized and supported by the vast majority of players......
The reason is very simple, because in the fantasy world, every piece of equipment and every prop has a certain degree of realistic value in itself, and for the vast majority of players, the way they can more agree to obtain wealth is obtained from the world of the game, not from other players!
Generally speaking, players in large guilds will have relevant guild rules internally, which explicitly prohibit guild players from actively plundering other players' equipment. It is forbidden to actively attack players or teams with whom they are not hostile. If there is a similar behavior. Depending on the severity of the situation, a warning or outright expulsion from the guild will be given......
In fact, the order of players in most regions is also maintained by these large guilds......
However, only the largest guilds in the city can do this kind of thing, and ordinary player teams and small guilds often don't have the courage to enforce such provisions within the guild......
Of course, in a way. This is also the order that is most in line with the position of large guilds, for large guilds, they are the forces in a region that can obtain the most resources through PVE, under this premise, they do not need to obtain profits through plunder, because they themselves are the biggest winners, and all they need to do is gain more fame to strengthen their position......
On the contrary, for those small guilds whose guild strength is insufficient or scattered players who have nothing to worry about, there is no bottom line. Often, many of them are playing games with the attitude that they can make a little money, naturally in order to make money. Any means can be used, cheating, cheating, stealing, killing, and stealing goods, and do everything......
Because what they are pursuing is not long-term profits, but how much they can earn in the game, and they don't care about fame or anything......
It's like a black clinic with those small advertisements posted on the roadside, they also know that they actually have to change places after a long time of opening, but they don't care about the so-called reputation, so they naturally can deceive as many people as they can......
Of course, let's get down to business......
In addition to the completely ordinary storage container, there is a relatively high-end special storage bag, this kind of storage bag is no different from the first one in appearance, but it can only store a certain type of props, such as an ore bag, which can only be used to store ores, a herb bag can only be used to store herbs, a quiver can only be used to store arrows, an enchantment bag can only store enchantment props, and this kind of special storage bag can reduce the volume and weight of a certain type of props in the backpack, It's not completely disregarding size and weight like the Space Ring, but it can hold a lot more items than it seems......
And the miners took such a bag of ore......
The miner's bag itself is bound to the miner and cannot be traded, but if the miner is killed in the wild PVP, then the miner's bag will not fall, but the ore in the miner's bag will drop a part of the miner's own sin value and become the killer's trophies, generally speaking, when a miner is killed, the ore in the miner's bag on his body will drop at least half of the ore, and the same is true for ordinary storage bags, once the player is killed, Even if the sin value is zero,
As for the special storage bag, it is naturally the legendary space ring, the space ring itself is bound to the player as part of the player's equipment, and the things in the space ring also have special attributes that will never fall......
Because of this, the existence of the space ring can be said to be the top props that players in the fantasy world can really worry about, but compared to the storage bag, the space ring is not without shortcomings, in most cases, an ordinary space ring can carry no more than five items, only those superb space rings, can carry more than ten units of items......
This also limits the transportation capacity of the space ring, ensuring that the space ring can only be used as a storage prop for personal belongings, and cannot be used for large-scale transportation with space teleportation......
However, even so, the price of the space ring in the illusory world is still high......
In fact, on the virtual trading platform of the Phantom World, even the most disadvantaged space ring that can carry three units of items is sold for more than 200,000 US dollars, which can be said to be a real tyrant equipment......
Of course, this kind of luxurious equipment naturally has nothing to do with the miners......
Even if you mine in the fantasy world, you can get more than 10,000 soft girl coins a month, which is a cut above many corporate white-collar workers in society, but obviously, the luxury space ring and the miners naturally have nothing to do with it, and players who really have a space ring will not care about the income from mining......
But even that doesn't mean that miners have no other way to expand their benefits......
In fact, if every miner digs a bag of ore and chooses to return to the city, then the income from mining is probably too low, and only those scattered miner players will choose this inefficient mining method......
And a miner team like Optimus Prime naturally has a more efficient item to use......
Tramcar......
Yes, minecarts!
Although the use of minecarts requires a large rental fee to the Goblin Mining Company that provides the minecarts, each minecart can carry 500 units of ore, and only two players with third-order strength or above can use it......
Under normal circumstances, it takes about two hours for Optimus Prime and his team to fill up all the minecarts and half of the maximum load of ore on the miners, plus it takes about an hour to travel back and forth, that is, about three hours, to complete a round of mining, and then generally, Optimus Prime's team only needs to complete two rounds of such mining during the day, which is considered to have completed the basic indicators......
And even so, two rounds of mining will take a full six hours, although it doesn't sound like a very strenuous work, but long-term repeated mining is actually quite a lot of mental consumption for players, which is why in the vast majority of the time, two rounds of mining is the team's ultimate efficiency......
Although theoretically speaking, Optimus Prime's team has not yet reached a theoretical saturation state in the process of mining, the miner's bag on each miner's body has not reached the saturation state, not to mention, the number of minecarts is not the limit that the number of team members can reach, but Optimus Prime is very clear that this is already a relatively high work efficiency, although theoretically speaking, the probability of the minecart being robbed is not high, but this low probability, In the final analysis, it is based on the fact that the harvest of the mining team is tasteless and discarded, and if the mining team becomes delicious, then there will naturally be people who have the idea of taking risks......
On this basis, the more ore the mining team collects, the weaker the team's own defense ability, and the more minecarts they carry, the probability of being attacked will increase exponentially!
Because of this, Optimus Prime almost never puts his team in a completely full load state, although if he does, theoretically, it may make his team more profitable, but it will also increase the potential risk of the mining team, and the two-hour workload, in the eyes of Optimus Prime, is the most ideal situation, not only to ensure a certain amount of work efficiency, but also to retain a certain amount of defense ability for the team under the premise of gains......
(To be continued.) )