Chapter 118: Honor Store

For a new feature, Wang Shuai will have a lot of things he doesn't understand every time, and this time it's the same, such as the score in parentheses. Pen % fun % Pavilion www.biquge.info

"System, what is that score for?"

"Score increases all first-team attributes in the current team, and 1 point increases all attributes by 0.1%, excluding mental and potential attributes. Points can increase exchange points, and 1 point for 1 point, and exchange points can be exchanged for goods in the Honor Shop. ”

Honor Store?

Hearing the words of the system, Wang Shuai looked around the interface, and found no new buttons or interfaces, and after exiting to the main interface of the coach, he saw that there was a new button next to the button of the "Hall of Honor", which said "Honor Store", but just now Wang Shuai entered the "Hall of Honor" interface too fast, and did not see another button.

After entering the "Honor Shop", there are three columns listed inside, which are "Product Name", "Desired Redemption Point", and "Product Description".

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Remaining exchange points: 40

Player attribute: 1 (specified): ...... 2 o'clock ...... Increases the specified player's stats (excluding potential) by 1

Player attribute: 1 (random) ...... 1 point ...... Increases the random stats (excluding potential) of the specified player by 1

Potential: 1 ...... 10 o'clock ...... Increases the potential attribute of a specific player by 1

Skill point 1...... 5 o'clock ...... Skill points can be increased by 1

1 ...... for Beginner Coaching Skills 10 o'clock ...... You can add 1 junior coaching skill in a specific category

Intermediate Coaching Skills 1 ...... ...... p.m. You can add 1 intermediate coaching skill for a specific category

Advanced Coaching Skills 1 ...... 50 ...... You can add 1 Advanced Coaching skill for a specific category

1 Perfection Coaching Skill...... 100 points...... You can increase the Perfection level coaching skill by 1 in a specific category

1 random skill...... 40 o'clock ...... You can increase the random level coaching skill of the random category by 1

Accuracy Aura ...... 100 points...... It can increase the accuracy attribute of the whole team by 10%, can only be purchased once, and is permanently activated after purchase. (Inactive)

Aura of Strength...... 100 points...... It can increase the strength attribute of the whole team by 10%, and can only be purchased once, and it is permanently activated after purchase. (Inactive)

Strong Aura...... 100 points...... Increases the team's Strength stat by 10%, can only be purchased once, and is permanently active after purchase. (Inactive)

Skill Aura...... 100 points...... It can increase the skill attribute of the whole team by 10%, which can only be purchased once, and is permanently activated after purchase. (Inactive)

Speed Aura ...... 100 points...... It can increase the speed attribute of the whole team by 10%, can only be purchased once, and is permanently active after purchase. (Inactive)

Training Aura ...... 100 points...... It can increase the team-wide training mission reward by 10%, which can only be purchased once, and is permanently activated after purchase. (Inactive)

Durable Aura ...... 100 points...... It can reduce the rate of the player's mental attribute drop by 10%, which can only be purchased once, and is permanently activated after purchase. (Inactive)

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After looking around, Wang Shuai divided the more than ten commodities into three categories, namely attributes, skills and aura.

There are three attribute products. The first is a specified attribute, and the second is a random attribute, and the exchange point difference required for these two commodities is fully doubled. At first, Wang Shuai thought that the random attribute must be more profitable than the specified attribute, but then after thinking about it, he found that this was not the case.

The vast majority of players are actually "biased" players, and even many master and senior professional players, they only reach the corresponding level by virtue of one or two attributes with high values. Players like Wang Shuai, who have reached the minimum level standard through all attributes, cannot be said to be none, but they are definitely rare.

Therefore, to increase the attributes of these "biased" players, it must be to increase the attribute with the highest or lowest value, either to keep improving, or to supplement the shortcomings. If you think about it this way, it's more cost-effective to specify the attributes, after all, there is only a 20% probability of randomizing to the attributes you want, but the "price" is only 50% lower.

Of course, for players with average attributes, random stats are definitely a bit more cost-effective.

As for the third potential attribute, it requires up to 10 exchange points, which is 5 times the specified attribute. It looks expensive, but if you think about it, you can understand that when the potential increases, the growth rate of other attributes will also increase, so it is understandable that this potential attribute is so expensive.

For skill goods, the first skill point requires 5 exchange points. Wang Shuai thought for a moment about his usual upgrade reward, which is to choose one of 5 attribute points or 2 skill points, which is equal to the proportion of exchange points required for these two goods in the store, which means that skill points and designated attributes are actually "equivalent".

Looking at the four levels of skills again, after converting them, Wang Shuai understands that the exchange points required for these four skill commodities are twice as many as the skill points required to upgrade to the corresponding level of skills. For example, for an intermediate skill, you need 2 skill points to upgrade, that is, 10 exchange points, so the price of adding an intermediate skill is 20 exchange points. Although it may seem more expensive than upgrading a skill, it is a new skill after all, so it is reasonable to double the price.

The most interesting thing should be the "random skill", which is really completely random. The category is random, the level is random, that is to say, as long as it is a coaching skill in the system, you can buy this product "randomly". However, looking at the price, 40 exchange points, and the "Perfect Level Coach Skill" is 100 exchange points, it is conceivable that the probability of wanting to randomly produce a good skill is not large. However, Wang Shuai feels that after so many years, the system is still very "fair", so the pricing of 40 exchange points should also be determined according to the probability, so calculated, the probability of "random" primary skills is 55.6%, intermediate skills are 27.8%, advanced skills are 11.1%, and perfect skills are 5.6%, so the probability is not low. It's just that Wang Shuai only has 40 exchange points now, and he can only buy random skills once, and he will "randomize" high-level or perfect-level skills at one time, which is very low. So Wang Shuai still restrained his urge to "chop his hands".

The last aura skill, unlike the previous two types of skills, can only be purchased once, and it will take effect permanently after purchase. Among these aura skills, the first five all increase the corresponding attributes, training the aura increases the growth rate of the attributes, and the durability aura reduces the decline rate of the mental attributes. If you think about it carefully, you will find that these seven auras actually correspond to the seven attributes of each player. Needless to say, the first five are literally those five regular attributes. The actual effect of training the aura is the same as increasing the potential attribute. The durability aura reduces the speed of spiritual attribute decline, which is actually the change of direction that increases spiritual attributes.