Chapter 452: Weakness

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: I woke up a little late, but I think I want to say that it's really not really hot today, and the weather is getting weirder and weirder......

The battle has begun, and after the initial collision, the battle between the two has begun to escalate......

With the support of magic power, Ye Wuming's body was shrouded in blue magic elements, and small blue magic arrays were condensed in an orderly manner in front of her......

Then, magic arrows began to shoot out from the magic circle in front of her, covering the insect's body from all angles......

At the same time, the insect opposite him was also fully unfolded, all kinds of difficult movements were interpreted by his body, and the arrows in his hand were constantly shooting at the magic arrows attacking him......

Magic and arrows covered almost the entire Dragon Sealing Platform, and they collided in the air with impunity......

And then fall......

This brings us to another important setting change after the Fantasy World Update......

Magic hits and ......

Before the system update, except for the range magic, all magic with a specified object is bound to hit, and unlike physical attacks that can be dodged, the magic itself locks the opponent's spirit, so the mage itself does not need to consider the problem of magic hit rate......

Undoubtedly, in most online games, the mage plays such a role - a stable and efficient output point......

Of course, this is only the case in most online games, but this is not the case with the Phantom World, and when the player reaches a certain level of strength in free mode, players begin to find that the mage's magical setting is actually enough to break the original class balance......

The reason is simple, the most basic factor in maintaining class balance is the balance between the various classes, and with the emergence of the situation that free-mode mages can use some artificial techniques to shorten the spell chanting time, the theory that magic can be instantaneous has broken the original balance......

For a player of other professions, mage magic must be hit is not a very unbearable thing, but if you add the word instant before this must hit, then the situation is completely different, ice archery, fireball magic and other low-level magic is also counted, if some advanced such as fire explosion and blizzard can also be used through human skills instantaneous. (Like this book, please bookmark biquge.info) then mages will become a nightmare for all professions!

In fact, the Mage's Magic Must be a bully clause in itself, and its role is to maximize the system that allows the first mage players who enter the Illusory World to get used to the Illusory World, so. When the strength of the mages has generally matured, in this update of the Phantom World, the Dream Working Group has also partially revised this "overlord clause", which is extremely beneficial to mages......

Of course, there are very few modifiers, and they don't have much impact on most low-level players. However, for advanced players, especially those with advanced physics, the impact of this correction is enormous......

In this correction, the mandatory method of magic has been abolished, but even so, the directivity of magic still exists, and directional magic can still attack and point at the target on its own, but when facing a magic attack. The other party is not just helpless......

And currently according to the experience of high-end players. There are currently two main ways for geophysics players to deal with magic......

The first is to use one's own attacks to negate the magic, because after the update, most of the low-level magic judgments have undergone a fundamental change, originally belonging to virtual spirits that do not come into contact with entities, but now the judgments have become half-spirits and half-entities in a flying state......

The original magic, when flying or activating, is entirely stored in the form of magical elements. Because there is no need for a physical carrier. Therefore, magic itself does not collide with any attack patterns of the physics system, after the system is updated. Magic has become a semi-physical state, for example, when the ice arrow is summoned, the actual body of the ice arrow is a solid ice condensed from magic elements, and in this entity's ice arrow, but at the same time attached to a part of the ice elements in the elemental state, in short, the magic that originally had no carrier now has its own carrier......

The second way is to dodge......

For a mage, there is no possibility that their magic can be dodged in the early stages of the illusion, but as the level of the Assassins and Archers increases, a large amount of agility weighting makes them a pioneer against mages, and at a certain distance, if the skills or equipment of the archers and assassins are fully activated, then their instantaneous speed theory can even exceed the magic flight speed......

That is to say, if the reaction is fast enough, as long as the mage makes an attack, the fastest way out of the maximum distance of the mage's magic attack, then because the magic now needs to materialize the carrier, as the carrier finally can't bear the magic due to distance limitations, the magic will naturally disappear, for some assassins who react fast enough, they don't even need to leave the attack range of the magic when facing the magic that is not very fast, As long as you use your extreme speed to break through the spirit lock of the magic, the magic will be completely lost......

Of course, in this update, the mage has not been blindly weakened, the base damage of almost all the magic has been increased - variety, and the flight speed of the magic is no longer slowly swallowed like before the update, and the full-level fireball spell is controlled by an excellent mage, and even has a flight speed that completely surpasses the full force of the high-agility and high-strength archers!

Secondly, mages can also make certain corrections to the flight trajectory of magic in free mode, making some small changes to the opponent's behavior, while maximizing the magic hit, that is, although the update removes the mage's privileges on the surface, it is still very difficult to really ignore the mage completely......

This update is only a possibility, but it's a fair bet for players, as not every mage will be able to crack the magic lock to change the nature of their magic, and not every archer will be quick enough to intercept every magic attack......

Unfortunately, though......

The two people in the room were both the latter......

Therefore, except for the first ice arrow, the ice arrows flying in the sky were no longer able to get close to the body of the insect, and similarly, the insect's arrows could not touch the night without tea......

Ye Wuming's feet still didn't move half a step, just kept releasing ice arrows, and on the other side, the insect simply stopped his movement, because although the magic must be in the middle of the law was canceled, the directivity of the magic was still there, so the opponent's attack would not be affected by his movement at all, on the contrary, his own movement inevitably reduced the accuracy and number of his arrows, but it was indeed not as good as starting a battle with the opponent in the same place......

I have to admit that the battle was exciting......

The attacks and defenses of the two were equally excellent, most of the attacks of the two collided in the center of the Dragon Sealing Platform, and then disappeared at the same time, only a few attacks could pass through the midline of the two to approach their bodies, but these attacks were always fended off by the magic shield that suddenly rose in front of Ye Wuming at a critical moment, or by the swift footsteps of the archers......

This is the only battle in this dragon ring that can be cheered on by players who are not strong, and it is also the only battle that they can understand......

Yes, compared to the overwhelming absolute power of withering before, compared to Feng Wu and Lan Yu's victory without a fight, compared to the evil spirit of the man in black before, and compared to the amazing shot of Shenmu before, the battle in front of him is obviously much more real and easier to understand......

Because it can be understood, so the players present naturally see the victory or defeat of the field, although the strength of the beautiful mage is very strong and uses her magic to barely fight a draw with the opponent's arrow rain, but for the beauty, her current situation is obviously very bad!

Because the mage has a weakness that can never be changed!

Magic!

Yes, mana, for a mage, constantly casting magic itself is a rather mana-consuming act, and the physics department is completely different, the physics department can still have a certain combat power after losing all the skill points, but for the mage, consuming all the magic power means failure!

The worm's brain is not stupid, after understanding this truth, in order to speed up the consumption of the opponent's mana, he obviously deliberately dispersed his attacks, and through such a means, he was able to effectively avoid attacks like his previous three arrows being dissolved by the opponent's magic with just one spell, his purpose is very clear, consume the opponent's magic power!

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