Chapter 1246: Realm
Golden Plains.
In the vast majority of online games, the gap between players and monsters is often very large......
In particular, players and monsters of the same level often show a huge difference in combat power that are completely different......
The reason is very simple, because compared to monsters, players tend to have higher attributes, more powerful skills, and a piece of equipment that can provide extremely high attributes, not to mention that the player's profession in some games can also be advanced, and there are various so-called talent attribute bonuses......
Generally speaking,Monsters usually only have one or three skills or abilities that are not too powerful,Their own attributes can't be compared with players with equipment bonuses,Monsters in the vast majority of games,The meaning of zĂ i,It's to be beaten by the player.,And then obediently become the player's experience points......
Speaking of which, players fighting monsters and leveling up are like cats eating fish and dogs eating meat, and Ultraman beating up little monsters is the same path......
In the player's game process, except for a few elite monsters or bosses that may cause some trouble to the player, the vast majority of monsters will not cause too much trouble to the player......
For the player, monsters often represent the experience points of the event, and that's it......
In the vast majority of games, players can easily use their own characters in the game to strangle monsters, and the meaning of monster storage is to provide players with a variety of equipment materials and skill books, becoming a ladder on the player's way forward......
Compared to other online games, the situation is not exactly the same in the fantasy world......
A monster in the world. The strength is very high......
This. It is already a concept recognized by the vast majority of players......
Compared to the vast majority of games. There are actually two reasons why monsters in the fantasy world are considered to be powerful......
First, except for a very small number of pure novice monsters that are similar to very low-level ones at the beginning, such as slime goblins, the vast majority of monsters in the fantasy world are fighting in free mode......
In free mode, monsters are actually able to display more combat power than their stats seem......
To give a simple example, if the player and the monster fight each other in an RPG fashion, then the monster in regular mode. and damage that can deal half of the player's health will be killed by the player, while monsters in free mode may be able to deal more damage and create more dodges in combat......
This change is more reflected in the details of the battle......
The regular battles, like the battles in most online games, are essentially similar to RPG modes, that is, the two sides are constantly attacking each other, with a high dodge rate, a high block rate, and a high health side. tend to be able to live longer, with a high hit rate, a high kill rate, and a high damage deal. Killing is often faster......
In this kind of battle, there is not much point in moving and moving a lot of distances, and in the early stages of the game, most of the battles are like this, and which side is more powerful in counting, which side can have a higher win rate......
Often only in the middle and late stages of the game, at that time, the battle between the player and the player, or between the player and the monster, will involve the so-called movement skills, the so-called skill release timing and other relatively high-end operation skills......
However, in the illusory world, the situation is completely different!
And this is the second reason why players feel that the monsters in the fantasy world are surprisingly powerful!
The reason for this is that in the fantasy world, when the player is almost the first to enter the battle, he must face these monsters in free mode, and for players, in fact, the monsters in free mode are not too strong, after all, the basic attributes are there, and the weak basic attributes make the actual combat power of the monsters not so strong......
It's like a real cockfight and dog fight, maybe the winner is strong, but in the eyes of a clever chef, whether it's a chicken or a dog, it's actually just two different ingredients......
And the reason why players feel that monsters are too powerful is actually not on the monsters, but on the players themselves!
Yes, on the players themselves!
The vast majority of players who have not been exposed to similar games,Want to control your game character freely in the battle to fight,It's not an easy thing in itself,On the one hand, one-on-one fighting with monsters in a highly virtual situation,It's a test for players,A player may be able to easily kill the dragon in the game with a keyboard and mouse,But in reality,You may not even be able to beat a chicken......
Yes, the reason why players feel that the monsters in the fantasy world are very powerful, in essence, is not that the monsters are really too powerful to accept, but because after the players enter the game, their starting point is too low!
It's like throwing a person who can't swim into the river to catch a small fish......
It's not difficult to catch small fish, but the real difficulty is the process of getting people to learn to swim......
And because of this, players who have combat experience in reality are often able to get started in a short time in the fantasy world, and go through the novice stage that many players regard as hell......
On the contrary, players who lack movement in reality will naturally find it difficult to fight in the Phantom World......
And in fact, it's not that the battle in the illusory world is really difficult, it's just that for the five scum of the war who haven't even killed chickens in reality, the illusory world is really not friendly......
Of course, one thing has to be admitted, the monsters in the fantasy world are still much stronger than the monsters in ordinary online games......
However, in fact, the reason why many players like Phantom is because Phantom always brings players a different challenge......
The monsters in the illusory world are undoubtedly powerful, but this kind of strength is also relative......
More often than not. All that is left for the player is the impression that the monster is very powerful. It's not really so powerful that it can't be solved!
And the reason for leaving such an impression. It's more just because the game itself is difficult to get started, and when players really get used to this kind of combat similar to real life, the strength of the monsters is actually not as strong as players think!
And in fact, no matter what kind of game it is in, the meaning of the monster itself is to be defeated......
And in the illusory world, this is no exception......
Players will always be a little more powerful than monsters of the same level......
However, compared to online games in the traditional sense. In the fantasy world, although the monsters are not as powerful as the player, they are not too weak, and their strength can always cause a certain amount of combat pressure to the player......
Different fighting styles and different combat skills make the monsters in the fantasy world often very distinctive, and at the same time, they can also bring players a variety of effects to hone their combat skills......
However, no matter what type of game you are in, the players are getting stronger and stronger. The threat that monsters can pose to the player will also weaken little by little as the player improves......
It's like being in the middle of a lot of hot-blooded comics. The boss that appeared in the early stage,In the later world,,It's basically not even cannon fodder.,The protagonist will always continue to become more powerful.,And his enemies will always become stronger than one by one.,As for the initial enemy,After a certain period of time,,It will naturally become a character similar to comics......
The same is true in the illusory world......
ââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââââ
Golden Plains.
In the fantasy world, the reason why players and monsters have differences in combat effectiveness with growth is essentially because the two have completely different growth systems......
The player's growth system is in the direction of the growth of the profession and rank, and each time he advances, he can better play the characteristics of his profession, and let his combat skills and combat methods be greatly improved, and with the improvement of the rank, the player's understanding of the battle will become more profound little by little, and the cognition of his own profession will also be deepened little by little......
This kind of improvement in combat cognition, the improvement brought to players, is actually an all-round improvement, and every time you advance, you can make players almost reborn......
This kind of advancement may not make the player's vitality have an explosive growth, but it will greatly improve their actual combat ability, and at the same time, in the battle, the player's attributes will also be fully explored, little by little from potential to real strength......
And because of this, the player's improvement is always imperceptibly having an effect! This kind of change is often difficult for even the players themselves to really recognize, but this change is really real......
There is a world of difference between the movement mode and speed of an Assassin who has just entered the game, with the former often acting silently and at high speeds, while the latter may stumble just by running at extreme speeds......
In this, of course, there is a huge difference in the attributes of the two, but more of it comes from the understanding of the profession of both parties, the coordination of the body, the integration process between consciousness and the game character, and the efficiency of their use of attributes......
This kind of gap is an all-round gap, the former can squeeze out every attribute of his body as much as possible, and dominate these attributes in a relatively perfect way, the body's actions, the distribution of the center of gravity when the footsteps fall, the force of the body during the battle, every place tends to be coordinated and perfect, that is, because of this, it can show strong combat effectiveness......
And the latter, because the player who has just entered the game, suddenly obtains a body that is far better and healthier than in reality, but it is not able to really convert the body element into actual ability. So naturally there will be all kinds of maladaptation......
It's like a driver and a sports car......
A good driver. In order to be able to truly bring out the most extreme performance of the sports car. A rookie driver can only drive a good sports car at a safe speed that is no longer safe......
The same sports car will also show completely different performance because of the difference between drivers!
It can be said that in the fantasy world, every player at every level will have a very obvious growth, this growth. Not only the growth of attributes, but also the growth of combat skills and physical coordination......
In fact, between each rank, the player's attribute growth is actually no more than 40%, but in fact, the player's combat power growth is far more than this ratio, in fact, the reason is that every time the player advances, the ability to improve is not only the attribute improvement, but also the player's ability to convert more of their own potential into actual combat effectiveness!
And the monsters in the fantasy world are completely different from the way players grow up!
Players are growing. And the monster itself has no concept of so-called growth, except for some high-level template Warcraft. The vast majority of ordinary template monsters,Essentially,It's just a life piled up with attributes,In order to be able to fight with players who grow up in a natural way,Basically,Every time monsters are promoted to a higher level,Their various attributes will grow by a large margin,This will make players feel that monsters are very powerful,Strong strength,Swift speed,A certain amount of improvement in combat skills,Plus its own high blood volume and resistance,The storage of these attributes zĂ i,It will make the player in the battle with the monster, There's not much margin for error to speak of......
However, monsters are always just monsters, and their strength essentially comes simply from the attributes given to them by the system......
This point,It's the best embodiment in the rank.,Almost all ordinary template monsters,Their rank promotion,Often don't have any ability at this level.,It's more of a bonus in attributes......
For example, the fifth-order monsters of the ordinary and elite templates, although they claim to be fifth-order, do not actually have the power of any domain, and even if they have the power of a similar domain, they are often incomplete or cannot be truly freely controlled......
In fact, in the illusory world, the ability that the system gives to all kinds of monsters is their powerful attributes and vitality, and for truly powerful players, such monsters can only be regarded as larger punching bags at best!
In fact, the vast majority of players have already recognized this aspect of the setting......
Perhaps in the initial period of the game,The battle between the player and the monster,Often presents a very difficult situation,For example, even if it's just a monster in the mission,Players also need to team up with each other to be able to hope to be overthrown,This phenomenon,In the first two levels of the player group,It's particularly obvious,In these two stages,The player's own strength and combat power are not strong,And the strength of the monster is significantly higher than the player's more than one,In essence, This is due to the player's lack of proficiency in the free battle mode......
And with the player's rank increase, their combat skills and abilities will increase, and at this time, players will find that although the strength of the monster has also become much stronger than when it was the first and second order, but they will feel more relaxed to deal with it......
And after reaching the fourth order, the vast majority of relatively elite players, when facing monsters of the same level, can already defeat monsters relatively easily if they are well prepared......
This is not because the monsters have become weaker, but because the player has grown to a great height......
Although the vitality of monsters has become very high under the improvement of the system, in the same way, players are constantly improving their combat skills, but also constantly improving the damage they can inflict......
And this increase in destructive power, in fact, in essence, there is no so-called end!
Just like the human research and development of weapons in reality, it is the same reason, the whales in the ocean themselves are huge enough, but in the face of human technology, they can still be easily hunted, for no other reason, just because every time science and technology takes a step forward, the lethality that can be formed will increase by geometric progressions!
If nothing else, just take the bullet as an example, many people know that if you make a small flower on the warhead of an ordinary bullet, you can make the bullet cause more damage when it rotates......
And in the fantasy world, the same is true, as the monster becomes more powerful, the player also grows in the same way......
The difference is that monsters only grow into their attributes, while players grow not only in strength, but also in their fighting skills!
The growth of players' attributes cannot be compared with monsters in terms of quantity, but the growth of their combat skills is enough for some really high-end players to overshadow monsters in the growth of combat effectiveness!
For example, the domain power generated after the fifth order is such a power, and the reasonable use of this power can often allow players to form the result of defeating the strong with the weak in the battle with monsters......
Strength and realm are different concepts, and strength is a number, a simple concept that can be measured by numbers......
For example, before Wang Long's last blow, he had already reached the destructive power of the sixth order!
However, this is only the power of the sixth order!
And at this moment, the girl is showing up, but it is a sixth-order realm!
Compared to power, the realm is a higher thing! (To be continued......)