preface
This chapter is an introductory chapter, and if you don't like it, you can turn it over. Pen, fun, pavilion www. biquge。 info
Attributes: Endurance, Strength, Agility, Intelligence, Spirit.
Small attributes: Tenacity, Penetration, Perception, Focus, Concealment, Armor Piercing, etc. It is not included in the properties panel, only the statistics panel.
Special attributes: charm, luck, understanding. It doesn't count towards the properties panel and is self-contained.
Stamina: Corresponding to HP and Defense modifiers.
Strength: Corresponding to physical damage and move modifiers.
Dexterity: Corresponding to physical critical strike chance, speed, and evasion rate modifiers.
Intelligence: Corresponding to spell critical hits and damage modifiers.
Spirit: Modifiers such as mana, spell duration, and perception.
Tenacity: Percentage crit-resistant effect. Pierce: Percentage ignores defense. Perception: Has a chance to enhance sensory effects. Focus: Has a chance to enhance the effect of uninterrupted skill release. Concealment: Increases the concealment effect by a percentage. Armor Piercing: Percentage of Defense Break.
Charisma: Corresponds to the favorability of NPCs and their forces, and increases the rate of receiving quests and gaining skills.
Lucky: Increases the percentage limit of attributes such as damage and critical hits. Percentage increases the quality and quantity of item drops. Percentage increases the success rate and quality rate of subclasses.
Perception: Percentage increases the speed of gaining experience points for all skills and the success rate of certain skills.
Level Enhancement Effect: Add one point to each panel attribute and 5 free points. Special free point modifiers.
HP: Basically, 150 points for defense classes, 100 points for plate armor classes, 80 points for chain mail classes, 60 points for wallet classes, and 50 points for cloth armor classes. Special case modifiers.
Mana: 120 points for Spirit classes, 100 points for Intelligence classes, 80 points for Agility classes, 60 points for Strength classes, and 50 points for Endurance classes. Special class modifiers, such as rage, etc.
Every 10 levels, a talent box is opened, and a talent skill point is added. In addition to the level 10 system, other talent skills need to be obtained in the wild or in dungeons.
Skills: Tutors can only learn basic skills, and advanced skills, special skills, and general skills need to be obtained in the field or dungeons.
Classification of primary and secondary occupations: There are no hidden occupations in "New Era", only some special occupations, which need to be changed under specific circumstances. Occupations tend to be balanced, and pig's feet are not counted during the period. Each player can learn a sub-class, one production, one gathering, and one amateur.
Quest Composition: Regional Random Quest. Adventure dungeon. Fixed copies. Hidden quests and class quests.
The number of dungeons ranges from 1 to 100 people. There are six types of dungeons: Normal, Elite, Expert, Epic, Legendary, and Mythic.
Equipment Levels: Whiteboard, Green, Blue, Purple, Gold, Dark Gold, Orange.
The Weapon Shield class comes with 2 normal gem slots and one special gem slot. Equipment comes with 2 normal gem slots, ring necklaces only come with one special gem slot, accessories do not come with slots, except for special equipment, such as engineering accessories come with 2 gear slots.
The tentative camps are divided into Alliance, Horde, and Neutral. The alliance is divided into human races, elf races, and elemental races. The tribes are divided into orcs, trolls, and undead. Only one of the neutral races is an Outland race.
The classes are divided into Warriors, Paladins, Thieves, Clerics, Mages, Warlocks, Shamans, Druids, and Hunters.
When a player reaches a certain level, he can abandon his profession and switch to some special professions.
Neutral races can only choose Class Pandaren, Bloodline, and their abilities.
Thinking of these for the time being, if book friends have good opinions to leave a message, I will add them as appropriate. In addition, book friends can go to the comment area to leave their names, occupations, races, and natural skills and special skills, and do not create a profession that exceeds this setting, thank you. The author is a working G.,It's also a novice in online novels.,This book draws heavily on the skills of World of Warcraft, etc.,Because the author bacteria have 8 years of experience in Warcraft.。 I also ask readers to be more tolerant and give some comments to the author.
Recommend Ye Zi God's work "The Great God Introduces the Arms: 101 Deep Kisses". I like this fungus very much.
And then there are some works that have become famous in online games.,Huan Yan also dared to write after reading these works.,Some of them imitate the predecessors, please don't blame the seniors.