Chapter 187: The Garden of Darkness

After the transcendent class is upgraded to level 2, the Grimm's attributes have increased slightly, but the "casting level" has not increased, and you can still only use 2-ring spells, but you can choose a transcendent specialty. Pen & Fun & Pavilion www.biquge.info

You can choose one for every even-numbered class, and you can choose one of the following three for the Magic Archer class's Extraordinary Class Specialty:

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Enhancement of Abilities: Exceptional Career Expertise. Choose one of your attributes to add 1 Transcendent stat.

Spell Mastery: Transcendent Class Specialty. Choosing a spell as your Mastery spell in your list of spells will give you an additional +1 spell level for Mastery of Spells.

Combat Mastery: Transcendent Career Specialty. Select one of the Skill Skill Skill Rank of Archer Skill, and this skill will be considered your Skill Skill.

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The first Transcendental Specialty is a generic specialty that is common to all Transcendental classes, the second is a generic specialty for Mage classes, and the third is a unique specialty for the Magic Archer class.

NPCs usually pick the first pile of attributes, while players generally prefer to pick the third stack of skills.

Without hesitation, Green chose the third, and then chose [Heart's Eye] in the list of skills.

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Heart's Eye: Extraordinary Career Skills. perceive one's surroundings and data (passive); Obtain detailed data within the perceptual range (active).

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A very unpretentious skill, a signature skill of the Scout class, and an upgraded version of the minimap.

The passive effect is the built-in distance measurement and biological distribution annotation, and if used actively, it can even obtain more detailed data such as wind speed and object movement speed, greatly increasing the accuracy of anti-submarine effects and long-range attacks. Not only that, but after reaching the advanced level, you can also get an "early warning" effect, even in your sleep, as long as a creature is close to you, it will wake up immediately, greatly reducing the possibility of being ambushed, sneak attacked, and assassinated.

Extraordinary class skills cost twice as much to upgrade as normal class skills.

Green spent 2 skill points to gain the [Heart Eye] skill, and spent 4 skill points to upgrade it to level 2, and then spent 7 skill points to upgrade the mage's core skill [Meditation] to level 7. 13 skill points are gone in an instant! However, Green had been hoarding a large number of skill points like a hamster before, so this consumption was nothing to Green.

"Prophet, how long are we going to wait here?" The bard on the side finally couldn't help but ask.

Green: "It's almost ......"

After waiting for a while, Green finally nodded when he noticed that the system interface no longer brushed the hint of experience gain.

"That's it." Green turned his head and said, "Tie up the rope to prevent you from falling from a height, and get ready to go!" ”

Hearing Green's words, everyone couldn't help but take a breath of cold air: "Falling from a height? ”

"Don't worry. The height below is not too high, even if you don't use a rope, you can't get killed, let you use the rope just so that you don't panic when you jump. ”

Hearing Green's words, everyone finally breathed a sigh of relief.

Soon, ropes were tied to the pillars of the watchtower.

Greene: "The smell left behind by the burning flame is not very good, and there may be some residual poison gas, so you can wear a gas mask." Our enemies are some undead and evil creatures and plants, so wait for the paladin to go to the front, the priest will follow, and the priest will open the Hall of Glory immediately after entering, don't hesitate! Remember, don't hesitate! ”

"Understood." The priest and paladin nodded.

"The paladin and the priest went in first, then the warrior monk, then me, then the bard, the archer, and finally the two warriors. The fighters were responsible for resisting the baggage and bringing in a few barrels of fuel. As for how to deal with the undead and evil creatures, I don't think I need to teach you, do I? ”

"No problem." The paladin smiled, "We're experts at this. ”

"Good." Green pointed to the clock that Mona had been holding, "See that clock that Mona is holding in her hand?" As soon as the minute hand points to 5, we immediately go in one by one. So now, the priest protects everyone from evil, and the rest of the protection is up to everyone, after all, they are all extraordinary and strong, I don't think I need to point fingers and explain more. So...... Everyone calculates their own time, applies holy water to their weapons, and applies various protections to their teammates. Please calculate the duration of the care, don't wait until you go in, the care is gone, it will be funny. ”

Everyone: "Understood." ”

Green glanced at the time, then began to cast spells.

"Dark Vision!"

"Spiritual Armor!"

"False life!"

"Strengthen the resistance!"

"Protective arrows!"

"Crowd Protects Against Evil!"

……

On everyone's body, the brilliance of magic and magic began to flash. The crowd started with longer-lasting boosts, followed by medium-duration boosts, and finally some powerful but very short-lived ones.

Then, the minute hand points to 5!

Mona: "Mona! ”

Greene: "It's time! Let's go! ”

The paladin, who was covered in light, walked in without hesitation! The priest followed, followed by the warrior monk.

The pitch-black entrance devoured everyone like a bloody mouth.

Green put a feather spell on himself to prevent him from falling from a height, then pulled a rope and jumped into the entrance.

Originally, this entrance was supposed to be a watchtower leading to the stairs below, but when Green jumped in, he didn't feel anything under his feet, and it turned into a free fall!

When Green jumped into the mouth, his eyes went black, and then, a completely different world appeared in front of Green!

Grimm and his party were in a large garden, and not far away you could see plant-covered corridors, mansions, and a half-collapsed mage tower.

The traces of the previous arson have not disappeared, and you can vaguely see some sparks burning around.

There was no sun in the sky, and there was no light, except for the priests, warrior monks, and paladins who shone with holy light on their bodies, and the entrance where Grimm and his party entered was the only source of light in the entire world. In a sense, the one-way door through which Green and his party entered was the "sun" of this world.

Since Grimm had set a fire here not long ago, there were no plants left nearby, only a scorched earth, and the occasional spark that had not been completely extinguished.

The scorched earth was rolling, and white bones were slowly crawling out of the dirt, and a faint soul fire appeared among the pale bones.

And in the encirclement of the skeletons, Pastor Wright was kneeling on the ground, praying. And around Pastor Wright, as well as on the ground, a soft light was shining on the ground.

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Hall of Glory: Ritual Magic. Pray to the god of light, take the protection of the light, turn the surroundings into a sacred realm, dispel evil, and shelter the good. The more believers participate in prayer, the greater the scope and power of the sacred realm.

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