Chapter 205: Keep up with the big army
Bite~! SYSTEM PROMPT: YOUR BASE LV LEVEL HAS BEEN INCREASED TO 50!
Call... He Xi let out a heavy breath, and finally rose to level 50...
This is a monster that has been brushing for days and nights? Nine days? Or ten days? He Xi himself can't remember clearly, but he remembers that after he finished eating all the five boxes of advanced experience value multiplication book boxes LV1, the level was only brushed to level 48, and in the end, he was forced to find a way to spend money to form a mage efficiency group, and follow a group of mages to kill the monster Milos in the newly opened pyramid underground labyrinth 2F. Pen | fun | pavilion www. biquge。 info
That's right, this Milos is the ordinary version of the "Dark Milos" that he encountered in the second layer of the maze when He Xi carried out the swordsman transfer mission, with 7000+ HP and 600+ ordinary attacks, to be honest, this Milos He Xi was completely unsure of a single kill. But the IQ of the boosting team is also high enough, they placed a full level 50 thief in the team, the main agility (Agi) plus points, and then arranged a service outside the team, responsible for adding blood to the thief, on the accelerator, the blessing of the angel, so the thief became a tank in the team, and he was full of dodge (Flee) as high as 181, which just exceeded the 179 dodge threshold of the monster Milos, so that when Milos attacked him, he would ensure that he had 95% absolute evasion. And the other magicians in the team, they are all ice magic, they brainlessly chant LV10 ice archery, and frantically throw it to Milos, who has a 175% bonus to the water attribute attack, basically after a round, Milos will die, and the efficiency is so high that it explodes.
As for the boss He Xi? All he had to do was use the provocation to interrupt Milos when he might chant "Earth Strike" or "Fracture Technique" and all that's left was to shout 666 from the sidelines. The cost of this brush fee is still worth 1000 yuan, after all, it is no longer a top echelon at the full level, and it can barely make up to the end of the first echelon, I heard that two days ago, it was still 2000 yuan / level...
"Boss, are you still brushing?" The captain asked He Xi.
"Huh? What else do you brush when you are at full level? ”
"Your skill level is not yet full, and there are bosses who specialize in practicing skill levels, and your Base is full, so you don't need to divide the experience of other bosses, and it will be cheaper in terms of money!"
It's really going to make money by paralyzing you... It's equivalent to saying that you can break a monster into two pieces to earn... He Xi was also speechless, the studio of the Great Heavenly Empire is really good at generating income.
"Well, no need, I'm okay at this level."
"Really don't think about it? When you reach skill level 40, you will have a higher attribute bonus, right? ”
"No need."
"Okay, thank you for your patronage, the boss walks slowly."
Bite~! Party Hint: You have left the party.
He Xi looked at the time, it was now 14:00 on Sunday afternoon, after the full level, it was obviously a little boring to go to level up again, why should you do it? After reaching the full level, He Xi was a little confused, and he began to think about the future of breaking evil skills without work (after all, substitute training).
Originally, in He Xi's plan, his evil breaking skills should have been on a rampage all the way, farming monsters and leveling up, first rushing to level 99 in the second turn, and then crushing other players with the advantage of level, equipment, and IQ. However, now that Twilight Legend has actually designed a version of the level cap, it is simply a mouthful of poisonous stuffed into his mouth, this is not a forced drag of all players to a unified starting line, so isn't it a big unfairness to the ultimate boss like himself who "crosses through and regenerates players and doesn't explain"?
In fact, He Xi knew very well in his heart that setting the level ceiling in this way would protect the interests of more players in Twilight Legend to the greatest extent. Not everyone will devote themselves to the game, and not everyone will enter the twilight legend from the first day of the service, if an online game cannot force all players to block the upside in the middle of the game, then, as long as the leading players do not make mistakes, they will always be ahead, until the end of the game, and all the other players, only look up to them, maybe they will not have a chance to catch up with them in their lifetime.
That's no different from the real world, right? This is too cruel and cruel, life is already so difficult, why go to online games to find abuse? After all, online games need to be profitable, and if you don't consider taking care of the demands of middle and low-level players, then what awaits this online game is only destruction.
Therefore, designing a level cap for players, so that players in the top game are forced to wait for the players behind to catch up, and then compete again on the same starting line, can allow more players to move forward with motivation instead of despair, so as to create a positive and healthy positive cycle online game environment, and also allow more players to experience the happiness brought by the game. As for the top players? If they are good enough and not lucky, they will also rely on their own strength to stay ahead. Such a catch-up mechanism is a reasonable model for the sustainable development of online games.
To sum it simply, Lao Tzu (system) card your level is part of the game, don't play if you're unhappy.
He Xi looked at his panel.
Properties panel (Base LV: 50):
Strength (STR) 60+3+8 / Agility (AGI) 26+1+10
Constitution (VIT) 30+3+8/Intelligence (INT) 1+0+8
Dexterity (DEX) 30+3+8 / Lucky (LUK) 1+1+8
HP:2562(1662+900)/SP:179(119+60)
Physical Attack: 171~260
Physical Defense (DEF): 24+31 / Magical Defense (MDEF): 0+9
HIT: 91/FLEE: 87
HP Recovery: 30hp/10s/SP Recovery: 5sp/10s
Quick reply extra: 101hp/10s
Equipment Panel (Title: Pioneer):
Head: Bucket hat [smart] / head middle: Sunglasses [smart] / head under: None
Armor: Iron armor [strong] / cape: None
Right Hand: Japanese Sword [1] / Left Hand: Steel Shield [Damn]
Shoes: Warrior Boots [of Hermith] / Trophy: Shadorne's Cone
Decorations: Excessive Alterations/Glory of Kings
Skill Panel (Job LV: 38):
One-handed sword proficiency (LV10)
Two-handed Sword Proficiency (LV1)
Slam (LV10)
Provocation (LV5)
Hegemony (LV1)
Fury Explosion (LV10)
Quick Reply (LV10)
Talent Tree Panel:
Burst (LV5): Consumes SP12. Use the weapon as a fulcrum to blast the enemy, dealing damage equal to 250% of the attack power, reducing the target's defense by 12 for 5 seconds, and has no effect on boss monsters. Ability cooldown: 15 seconds.
ACQUISITION CONDITIONS: BASE LV≥12, BASE STR≥20.
Death Cry (LV5): Consumes SP15. Unleash a deafening warcry that stuns enemies, with a radius of 3x3 that deals damage equal to 150% of ATK, within range, every time an enemy hits an enemy, you gain a stack of roar for 30 seconds, melee attacks consume stacks of roar, and the skill cooldown is 20 seconds. (Roar: Your physical attack will be inflicted with 30 ATK, and the roar effect cannot be stacked)
Prerequisites: BASE LV≥40, BASE STR≥50, SPIKE LEVEL≥LV3.
Justice Defense (LV1): Consumes sp5 and has a radius of 3X3. Cast on a selected allied target, taunt the enemy that is attacking the allied target, taunt the number of enemies 1, after the taunt, the player will generate a large amount of aggro, and the player will gain physical damage reduction (DEF) +2 for 3 seconds, and the skill cooldown is 10 seconds.
Note: Casting Righteous Defense on self or enemy targets is equivalent to taunting in place.
ACQUISITION CONDITIONS: BASE LV≥12, BASE VIT≥20.
Weakness Attack (LV5): Consumes sp0. When three different damage skills are cast by you and hit the target, you have 3 seconds to use the Weak Point Attack, which will always hit and deal 200% Attack Damage, reduce the target's Evasion (Flee) by 25, and Physical Damage Reduction (DEF) by -6 for 8 seconds, and have no effect on Boss Monsters. Ability cooldown: 14 seconds.
ACQUISITION CONDITIONS: BASE LV≥12, BASE DEX≥20.
Leap Step (LV3): Consumes SP5. After using Leap Step, you remove the petrification and immobilization effects you receive, and the chant ability that locks onto you is released, and you perform a backflip in the direction you are facing. After a backflip, you'll gain +120% movement speed for 3 seconds. Ability cooldown: 66 seconds.
ACQUISITION CONDITIONS: BASE LV≥12, BASE AGI≥20.
Special Abilities:
Flying Snow (LV1)
Slash the Dragon (LV1)