Heroes of Runeterra

The characters are listed in order of appearance, quoted from the "League of Legends" game, and the details can be found in the text or by searching on the Internet. Pen, fun, pavilion www. biquge。 info

The initial data is different from the game data, and the modified parts will be released.

The new heroes added by the author's own design will release data here.

The first one, the Qiangui War Zone

Leather City Sheriff Wei

Health: 440 (+85 per level)

Mana: 220 (+45 per level)

Movement Speed: 350

Attack: 63 (+3/level)

Armor: 24 (+4/level)

Magic Resistance: 30 (+1.25/level)

Attack Speed: 0.613 (+0.95%/level)

Attack Range: 150

Health Regeneration: 1.5/sec (+0.18/level)

Mana Recovery: 1.8/sec (+0.16/level)

(Some of the stats have been modified based on the HexTech armor in the background.) )

Burst Shield (Passive): Each time Vi uses her skill, she will be given a shield of 10% of her max health for 3 seconds with a cooldown of 18/13/8 seconds.

Power Punch: Gather strength to prepare for a powerful punch that will lead Wei to a sprint.

First cast: Movement speed is reduced by 15%, while damage and dash distance are increased for 1.25 seconds.

Second cast: Dash forward, dealing 50/80/110/140/170 (+0.7AD) to 100/160/220/280/340 (+1.4AD) physical damage to all enemies hit, and applying a blast punch (75% damage to soldiers), knocking back the last target when stopped.

Cooldown: 18/15.5/13/10.5/8s

Range: 300 to 750

Cost: 50/60/70/80/90 mana

Explosive Punch: Each third attack on the same target deals additional physical damage, dealing 6/7/8/9/10% of the target's max health (1% per 35 bonus attack damage), reducing the target's armor by 20%, and giving you a 30/35/40/45/50% attack speed bonus for 4 seconds (up to 300 damage to soldiers).

Cooling: None

Range: 0

Consumption: None

Penetrating Strength: Causes the next Normal Attack to deal 5/20/35/50/65 (+1.25AD) (+0.7AP) physical damage to the target and enemies behind the target. Vi accumulates a new punch effect every second, and can hold two punch effects at the same time.

Cooldown: 1 second

Range: 125 (target), 375 (behind target)

Cost: 60 mana

Skyblast (Ultimate): Marks and pursues enemy heroes, knocking them into the air for 1.25 seconds, dealing 200/325/450 (+1.4AD) physical damage and inflicting a blast punch. While charging, Vi is immune to control effects and knocks enemies in its path into the air, dealing 75% damage to them.

Cooldown: 130/105/80 seconds

Range: 800

Blue Cost: 100/125/150 mana

Clockwork Demon Oriana

Heroic bombardier Kutch

Session 2: Added after the text is published