Chapter 1122: Rank
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Golden Plains.
Mirage is a fantastic game......
In the illusory world, there is no very clear concept of strength and weakness in many cases......
Unlike many online games, players can clearly see their own attack and defense and a variety of attributes, often in the same level of operation, looking at the attributes can greatly determine the victory or defeat of both sides......
A well-equipped character with a high level can defeat an enemy that is weaker than himself is actually a matter of course......
However, this is not the case in the illusory world......
After an update in the Phantom World, the player's attributes have been blurred to the maximum, and what distinguishes the player's strength is only their rank, the higher the rank, the stronger the combat power, this concept has formed a consensus in the Phantom World......
In the fantasy world, attributes and equipment are not all of a character, compared to other online games, in the fantasy world, examples of the weak defeating the strong can be said to abound......
The reason is simple......
Because in the Phantom World, there is no such thing as hit, evasion, and critical strike chance......
In the beginning, when players could still use the system mode to fight, these attributes were all stored, but with the full implementation of the free mode, this probabilistic attribute naturally disappeared without a trace......
Instead, it's the player's own abilities......
For physics players, there is no such thing as a hit rate, and there is no such thing as a dodge block. There is no concept of critical hits. And for players of the legal system. There's no such thing as spell penetration, and there's no such thing as cooldown reduction......
In free mode, whether a physical character can dodge the enemy's attack depends only on the player's own reaction, whether he can hit the enemy's love, and whether the player's own combat skills are sufficient. For mages, how to increase the power of spells, or reduce the time to cast spells, these also require the player's own proficiency and deep research of spells......
It's a very polarizing setting......
Under such a setting, players with insufficient skills or abilities will not even be able to wield the equivalent of combat power in ordinary online games in battle, but if they are outstanding enough in skill, they may be able to wield combat power far beyond the imagination of most people......
If we say, online games in the traditional sense are like fixed wages. The free-for-all battle, then, is more like a split-and-share agreement. If you do more, you will get more, and if you do less, you may get nothing......
Compared with the traditional fixed salary model, this income model with a commission nature is often the model that can encourage employee enthusiasm in the real sense and highlight the gap between people......
And this is also true from the perspective of online games......
In the vast majority of online games, there is no so-called 100 enemies, not to mention 100 enemies, even if it is a player who can fight 10 against 10, there is almost no 10 enemies, of course, the one enemy ten mentioned here is not a full-level account to abuse the trumpet, but among players of the same level......
And this is called the balance of the game......
The game company wants players to be able to make their character strong through their own efforts, but they don't want the character to be so powerful that it disrupts the balance of the game......
In a certain way, this so-called balance setting certainly maintains the balance of the game, but in fact, it is also a very unfair thing for the top players in the game......
You know, in the vast majority of games, the higher the level, the better the equipment of the player, they want to improve a little bit of their strength, they need to pay a lot of time and energy, just like the low level, players can often be upgraded in a few minutes, but in the advanced stage, in many games, often a few days down, players may not be able to upgrade to the next level, if you encounter the kind of death experience of the game, then this time may be even longer......
In the vast majority of games, once in the late game, players get a disproportionate amount of time and effort after spending a lot of time and energy......
If I had to investigate the reason, it was actually the so-called balance......
However, the concept of balance is itself relative, and if it is fair to some people, it is naturally unfair to others......
It's like the second generation of officials and the second generation of rich people who are disgusted by many people......
In the eyes of ordinary people, they are the destroyers of the rules, they are also the owners of privileges, and their existence is very unfair to ordinary people......
But in the same way, if you think about it the other way around, if these second-generation officials and the second generation of rich people also live in society like ordinary people and cannot enjoy any privileges, then is it also unfair to them and their parents? Their parents have worked hard to create wealth and better living conditions for their offspring, and if they can't enjoy them, isn't that a negation of their efforts? Wouldn't it be ridiculous if one day, we become the rich generation ourselves, but our descendants can't enjoy the treatment of the rich second generation?
If that's the case, who would want to work hard to create a zào fortune?
Equilibrium must exist, but the scale of equilibrium is often difficult to determine......
And in the vast majority of cases, this kind of thing is already existing, and there is no need to deliberately adjust it......
Deliberately using the system to adjust the balance of the game can sometimes only backfire......
In fact, this is one of the reasons why many online games have never been able to dominate the market......
Many people love online games. It's because online games are balanced. In reality, there is not always a return on what you give. But in the game, the effort will pay off......
But in the same way, the bottleneck of online games is precisely here, the vast majority of online games are too balanced, even too harsh to maintain balance, so that the emergence of strong people who are suppressed on a large part of the process......
While the characters in online games often have a variety of powerful abilities, they are often the same. Under the same level of equipment, there is basically no situation where the player can crush the enemy, and the player's skill in the game, of course, can play a role, but it is often only a small part, and many times, the decision is often just a critical hit, a dodge, or a block......
From this point of view. The balance in the game is not even as good as the balance in reality......
To know. In reality, people who have learned grappling or national art for a period of time often have no pressure to deal with three or five gangsters, if they are more powerful, even if they face a dozen or even dozens of people, there will not be too much pressure, as for the kind of pervert who can still kill and injure the enemy under the rain of bullets, it is naturally not to mention that there is no more to say......
From this alone, you can actually see the disadvantages of traditional online games......
Even if it is a classic game, it is often based on teamwork, individual heroism in the vast majority of games, often does not work, a master, maybe in the team can be a flash of inspiration in a wave of ss battle to turn the tide, but after all, it is only a few cases, in the vast majority of cases, even if it is a master, it is only a part of a team, and it is not a battle that cannot be lacking......
In fact, this is the main reason why many local tyrants are reluctant to enter many online games that look classic, but prefer to play those money-burning games!
The more balanced the game is for ordinary players, the more unbalanced it is for local tyrant players......
For example, the setting of equipment pick-up and binding in a classic game is naturally very satisfying for ordinary players, because it means that those local tyrants cannot directly buy equipment to obtain the advantages in the game, but in the same way, for local tyrant players, such a setting is unpleasant for them, because it means that if they want to get equipment, they must also participate in other players' teams, and then pay money to buy them in the team, and most importantly, This piece of equipment isn't guaranteed to drop......
However, Fantasy is completely different from most traditional online games......
In the eyes of many people, Phantom World is a very, very, very unbalanced online game......
In the illusory world, the strength of the strong is far above the ordinary player, because the illusory world itself has a high degree of freedom, so in the illusory world, the strong can often show a variety of unbelievable skills in the battle, even if it is a player of the same level, if there is a zài gap in combat skills, it is likely to be easily killed, and there is no way to even touch the corner of the enemy's clothes from beginning to end......
In fact, such a situation was often the most common in Assassin duels......
As a highly agile profession, the vast majority of assassins take the route of lightness, if it is in other online games, the assassins are often fighting between each other's character and the first move, mastering the first move, often equivalent to mastering the vast majority of the victory, the next thing is to see if you can get enough critical hits to cause enough damage to the enemy, or whether you can dodge enough attacks......
However, in the fantasy world, players can perfectly control their characters to dodge, this dodge, is no longer a probability of dodging, but a real dodge, as long as you can avoid the enemy's attack, then the enemy will never be able to cause damage to yourself, the same, as long as you can hit the enemy's vital point, you can form a 100% critical effect......
In other words, in the fantasy world, the player's autonomy in the game is actually infinite......
As long as it is something that can be imagined, as long as it is something that can be done, it is theoretically achievable......
In addition to the setting of dodge and hit, in the illusion world. The damage value is also not a fixed number......
A player makes an attack. Gently rub it over the other person's body. And slash at the opponent's vital parts,It will show a completely different amount of damage.,Not only that.,Attacks in high motion.,And attacks in the normal state.,The damage caused will also be very huge.,That's why,In the illusory world.。 Lightning Deals are a very common occurrence......
In other games, there is often rarely the concept of spikes, and the storage of spikes is actually a typical imbalance from a certain point of view, but in the phantom world, seckills are a very common situation, as long as the strength is enough, the skill is enough, and the accurate hit is enough to end the opponent's life. It can form a spike effect......
In fact, for a long time. Those game companies that have been working on the dark world have always regarded this extreme imbalance as the main black spot of the world......
However, to the surprise of most game companies, it is precisely because of such an "unbalanced" fantasy world that it has attracted a large number of players......
Moreover, with the passage of time, many players have also truly realized that the so-called imbalance of the Phantom World is actually a kind of balance......
Because, in the illusory world, their strength is always presented in a very reasonable way......
Powerful and reasonable, although it may sound contradictory, are actually a unified concept......
To take a simple example, in a football game, there are always underdogs and favorites, and when the underdog wins, people are often surprised and surprised, but when the favorites win, people often take it for granted......
Why is there such a contrast in the same victory?
In fact, the reason is very simple, for the popular team, their victory is traceable, they have the best stars, they have the best coach, the most perfect training facilities, they have a very good team cooperation, etc., etc., this qiē qiē, can fully explain the rationality of the popular team's victory......
Because of this, when the underdog team wins in an incomprehensible way, others will naturally have doubts, doubts, and even wonder if there is some unknown shady behind it......
Conversely, if a strong team wins in a way that suits their strengths, it will not be questioned in any way, but will be praised by others......
And this is the most essential difference between Phantom and other games......
In other games, if a character with average equipment sweeps through the battlefield, other players will naturally wonder if the player has a plug-in or something......
But in the illusory world, there is no such question as zài......
Because, every strong person, their strength is taken for granted......
In the beginning, there were actually many people who questioned whether these so-called powerhouses were the trust of the so-called game companies, but after carefully analyzing the incredible battle videos, those analysts came to the opposite conclusion......
The protagonists in these videos, although each of their combat power looks like a plug-in, but if you carefully analyze each of their actions, you can get the most reasonable explanation for the combat power they embody......
This point,It's like when a newbie is playing Dota.,Suddenly the other party has a player-controlled character.,Inexplicably, it seems to have a lot more money.,The equipment is a lot better than your own.,I haven't seen this person appear many times in the previous battle.,It's natural to think that the other party is cheating......
And I have to admit that in the era of Dota 1, such cheating is indeed a common thing......
Generally speaking, after this situation, the first thing the player should do is to open the video to watch the replay of the game and see if the other party is using any cheating software......
However, many times, things that feel incredible in the game, when the video is played, it often becomes logical, in the video, you can often see very clearly how the other party is stabbing to supplement the economy, when the other party chooses to pull the ancient wild, when to choose to jungle, when to choose to participate in team battles, little by little details, it is often easy to achieve the so-called incredible "cheating" effect......
Many poor people in this world will hate the rich, but in fact, among these people who hate the rich, the vast majority of the objects of hatred of the rich are often those rich second generations with bad character, and for those who are innocent and self-made rich in the real sense, the vast majority of people will still admire them very much......
To put it simply, game balance in the eyes of players and game balance in the eyes of game companies are two completely different concepts......
The game balance in the eyes of the game company is the basis for maintaining the operation of the game for a long time, and the game balance in the eyes of the players is the most appropriate ratio for the pay and return......
As long as a strong person is strong and can explain it, they can accept such a strong person......
Just like a rich person in reality, if you can explain the source of your wealth, and it is fair and reasonable wealth, then others will often cast envious or admiring eyes, on the contrary, if you can't explain your wealth reasonably, then others will naturally use the most malicious way to speculate about where your money came from......
Of course, although in the illusory world, everything is possible, but in the vast majority of cases......
The rank is still an insurmountable barrier......
After a major revision of the phantom world, the concept of rank in the illusory world was canceled, and it was replaced by the setting of rank, and compared to the pure numerical concept of level, the setting of rank sounds much more ethereal......
For players in the fantasy world, the fifth order is a real big threshold, and after crossing this threshold, they can be called high-level players in the fantasy world......
Generally speaking, players who have reached the fifth order already have the ability to form a group to circle and kill the monsters of the sixth order ordinary template...... (To be continued!)