Chapter 223: Unexpected Results

What the Americans are short of is time, so they will do everything possible to avoid wood, even if they lose some buildings. Mu Mu is 1 against nine, and if he can't take advantage of his current advantage, losing the game is inevitable. Therefore, he must hurry to a decisive battle with the Guards.

Mu Mu began to create opportunities for a decisive battle, but with the news from the Koreans on the battlefield, it was difficult for him to catch the main force of the Konoe side, so Mu Mu did not want to waste time playing hide and seek with the Konoe side. He was ready to continue demolishing the building. Now only the buildings on the high ground are left on the Guard's map, which is heavily defended, and it is difficult to take it by Mu Mu alone. However, even if the difficulty is high, Mu Mu has to rise to the challenge, because this is his only choice at the moment, and it is also the best choice.

Mu Mu was ready to enter the high ground of the guards from the top road, he made two preparations, if the guards sent someone back to defend, then Mu Mu took the opportunity to kill the opponent's main force, and if the guards were indifferent, then Mu Mu just demolished the buildings of the guards.

The guard didn't expect the Chaos Knight to be so bold, the game was only more than six minutes old, and he tried his best to fight on the high ground, which was undoubtedly asking for his own hardship. The Guards knew that the Chaos Knight was a master, and any of his actions had a purpose. Although it is difficult to guess the master's mind, with the current situation, the Guards know that the Chaos Knights have two purposes for doing this: one is to take advantage of the level and equipment advantages to destroy the main force of the Guards again, and the other is to attract all the heroes of the Guards to the base, so that the heroes of the Guards have no effort to take the heads of the Koreans, which can prevent the growth of the Guards heroes.

The guards won't let the Chaos Knights' conspiracy succeed, so they let the Chaos Knights go, anyway, the level 10 Chaos Knights can't do anything with the Guards Highlands building. However, the guards still underestimated the Chaos Knights, and the Chaos Knights were really fierce.

The Highland Tower (also known as the Three Towers) has 1600 HP, regenerates 1 HP per second, 30 armor (64% damage reduction), attacks 200 HP, and attacks at a speed of 1 second each time. The level 10 Chaos Knight now has 1400 HP, recovers 3 HP per second (master-level recovery ability bonus), 13 armor points (43% damage reduction), and the master-level "Resilience" absorbs 25% damage, 215 attack power, and attack speed is 1.2 seconds each time, so that each attack of the Highland Tower can make the Chaos Knight lose 86 HP, and the Chaos Knight can make the Highland Tower lose 77 HP per attack, and restore 19 HP through the Vampire Aura.

Restore Chaos Knight to attack from the corner, so that he only gets attacked by two Highland Towers, and in 6 seconds, Chaos Knight loses 1032 health, while Chaos Knight can make Highland Towers lose 385 health and Vampire Aura restore 95 health. If the character's own recovery ability is included, in a 6-second confrontation, Chaos Knight loses 919 HP, and the Highland Tower loses 379 HP. In this way, Chaos Knight can hold out for a maximum of 10 seconds.

Of course, the above situation does not take into account the impact of Chaos Knight's other skills, in fact, Chaos Knight can last longer, and even say that he is invincible, because he still has "Sky Eye", 50% chance of double, 10% chance of 5 times; Cannon, 20% chance of 2.2 times, level 4 "Critical Blow", 10% chance of 3 times, these three effects add up to 80% chance of triggering, once triggered, at least double the damage effect. This means that for 6 seconds, he can lose 682 health in the Highland Tower, while he loses 843 health.

Mu Mu calculated, he was at a disadvantage, and this situation was also because the guards dared to let the Chaos Knight attack the high ground alone. However, Mu Mu doesn't think so, he has a lot of powerful skills to win the Highland Tower, but he still wants to preserve his strength, so he is only ready to rely purely on physical attacks to kill the opponent's Highland Tower.

Mu Mu was betting on luck, he felt that he was not so unlucky, in 10 seconds, as long as there were two skill effects once or twice, he could get the three towers of the guard side first. If he is really so unlucky, there is no skill effect to promote, and he still has the rebirth skill, in short, Mu Mu will definitely be able to win the three towers of a guard, since Mu Mu has such confidence, he will not give up such an opportunity.

God doesn't seem to be used to seeing the Koreans and Americans bullying Mu Mu, so it's helping Mu Mu, Mu Mu has prepared for the worst, but he didn't expect his luck to be so good, the second attack will promote the effects of the three skills, and it is the maximum damage, one hit causes 2541 points of damage, and directly takes away a three towers on the guard side.

The guards were going to let the Chaos Knight toss around, but the Chaos Knight knocked out a tower in one or two hits, and this is okay, he is likely to blow up the guard base, so the guards can't stand it, and they start to return to the city to support.

The Guards were smarter, and instead of refueling, they dispersed back to the city and then assembled to defend on the road. Of course, they are not only clever about this, they did not all return to defense, but left Windranger to continue to kill the Koreans, while the other four returned to the base to defend, so that they could do both.

As the saying goes, being smart is mistaken by being smart, and the seemingly smart choice of the Konoe side actually gave Mu Mu a chance. The guards didn't come to the road to support at the first time, so they gave Mu Mu a chance. Because the first and second towers of the Guards were pushed by Mumu, the Scourge side had an advantage, because the Guards heroes did not join the defensive position in time, and the Plague side had exactly 1 team of soldiers rushing to the highlands, and these soldiers successfully attracted the firepower of the Highland Towers and helped the Chaos Knights attack the Highlands Towers.

The guards were delayed for 6 seconds, and the Chaos Knight could attack steadily, first harvesting the guards' troops, and then attacking the second Highland tower of the guards, when the four heroes of the guards arrived on the road, the Chaos Knight's health had been restored, and the health of the second Highland tower of the guards was only 600 points. In this situation, Mu Mu didn't care how many opponents he had, he had to take the second Highland Tower.

Mu Mu used Chaos Knight's trick "Illusion", he can only use level 1 illusion now, and its skill effect is: can summon an illusion with the same attributes as Chaos Knight, the illusion can deal full damage, but take 2 times the damage, and the illusion lasts for 24 seconds.

The illusion has 1400 health, and since the illusion can deal full damage, it can take 215 health from the target per attack, although it takes twice as much damage, but full damage allows more health to be restored by lifesteal, so the illusion actually takes 1.5 times as much damage. Now, the illusion survived longer.

The guards made another mistake, they felt that the illusion of the Chaos Knight only existed for 24 seconds, and it was too wasteful to put firepower on the illusion, because they were all ready to find the Chaos Knight, but the Chaos Knight was hiding behind the illusion, and the Guards could only watch and couldn't fight. The illusion, ignored by the guards, can scare the four heroes who are on the road to death. I saw that the illusion pushed to the second highland tower of the guards in two or three clicks, and the whole process took 3 seconds, and the speed of this tower pushing was too unexpected. The guards can't let the illusion go now, in terms of time, the illusion can still exist for 20 seconds, which is enough time for it to take down a tower, if that's the case, the guard's path will be over.

The four heroes of the guards were defending on the top lane, and they felt that the Chaos Knights did not dare to rush into the high ground to kill them, and now that their firepower was idle, and the situation in front of them made it impossible for them to let the illusion go unpunished, so they put their firepower on the illusion.

Mu Mu saw that the guards had made a move, and he also made a decisive move, first using a level 2 chaos arrow to stun the enemy mage, and then killing the enemy mage with a flash raid, and in just 2 hits, the Chaos Knight killed the enemy mage. At the moment, there are only three people left on the Guardian side, and the Scourge side has illusions and the Chaos Knight itself.

The Naga Banshee, the Beastmaster, and the Silent Warlock saw that the Chaos Knight had entered, and there was a disagreement between them, and the Beastmaster saw that the illusion only had more than 200 health points, so he was ready to kill the illusion first, but the Naga Banshee and the Silent Warlock felt that it was not worth killing the illusion, so they put their firepower on the Chaos Knight, and they were not confident in killing the Chaos Knight, so they used all the skills they could use, which allowed Mumu to recover to a lucky moment.

The Guards did their own thing, but no one could be killed. The mercy of the opponent is Mu Mu's chance, he manipulates several illusions of the Chaos Knight to attack the Silencer at the same time, and because of his luck on Mu Mu's side, he kills the Silencer in the first blow and the Naga Banshee in the second hit. And the Beastmaster saw that the Chaos Knight was so fierce, and hurriedly fled in the direction of the spring.

Mu Mu was lucky to have limited time, so he let the Beastmaster go and began to clean up the barracks on the way of the guards, and after a while, the guards were captured on the road. Mu Mu had a successful experience in the upper lane, so he repeated this tactic in the lower lane. The Guards also learned their lesson, and all five men returned to defend, and they only had to successfully defend that they could hope to win.

The guards defended with all their might, making it much more difficult for Mu Mu to break through, but Mu Mu used more shameless tactics, so he consumed with the guards, cleaning up the minions, waiting for the illusion skill to recover, and then using the illusion to consume the health of the guard's highland tower. Since the guards did not dare to take the initiative to attack, and after Mumu's level became higher, the number of illusions that could be summoned increased, and the guards could only watch Mumu use illusions to grind down the two highland towers on the lower road.

Mu Mu's money advantage is too obvious, after his illusion is pushed to the second highland tower, he has the money to come out of the illusion axe, this time Mu Mu uses illusion tactics, which is even more handy. In this way, the lower lane of the guard side was breached, and the middle lane was breached, until it was basically destroyed by Mumu. During the whole process, the guards were powerless to fight back.

Americans have a plot of worshipping heroes, although they lost this game, but Mu Mu's strength in this game made Americans feel that Mu Mu was a hero, so at the last moment of the game, they did not resist, but praised Mu Mu, and used a lot of fleshy words to please Mu Mu.

The behavior of the Americans can make the South Koreans angry, and they do not want to help the Americans shamelessly, and they can't imagine that the United States will end up currying up with that little Japan, which can completely disgrace their Koreans. They began to regret it, they knew they wouldn't do it, but the only thing they had to do was to convince the Japanese not to publish the video, otherwise they would become sinners in South Korea.

(My son will be discharged from the hospital tomorrow, and it may not be updated, I hope you understand)