Chapter 1771: The Threshold of Breaking Defenses

Temple of Stone.

You Yue's observation lasted a full twenty minutes......

It wasn't until he had completely looked at the corpse of the Amethyst Guardian and clearly analyzed the attributes of the ancient mechanical guard of the Amethyst Guardian that he stopped this observation......

And in this process, Wang Yu didn't make any moves, just quietly waited for You Yue to complete this analysis......

And until You Yue completely completed the analysis of the strength of the Amethyst Guard, You Yue still had an unbelievable feeling......

Through further analysis, he is 100% sure of his previous conclusions!

Although it is not known whether Bai Kaishui is using a dagger or using some kind of attack that can deal damage similar to a dagger, no matter what the case is, the strength of Bai Kaishui's attack is only barely enough to achieve the effect of breaking the defense in the weakest area above the Amethyst Guard's body!

Yes, break the defense!

The concept of breaking defenses is actually not difficult to understand!

In the vast majority of online games, there will be a so-called concept of breaking defenses......

Being able to break the defense and not being able to break the defense is often the critical point of success or failure in the battle!

If the attack of the attacking side exceeds the enemy's defense ability, then it can cause actual damage, and the higher its own attack power, the higher the damage it can cause......

However, if you can't break the defense, then the situation is completely different!

If the defense cannot be broken, no matter how strong the attacker's attack power is, it will not deal high damage. Often, they are only able to deal the minimum amount of damage enforced. Or simply don't do any harm at all......

And the meaning of breaking the defense. And there it is!

There may only be a slight difference between the attack power that can break the defense and the attack power that cannot break the defense, but this little difference can often lead to completely different results!

Of course, the concept of breaking defense is found in most online games, and in different online games, the calculation of defense damage will be more or less different......

But. Regardless of the calculation, generally speaking, being unable to break a defense often means that it cannot be killed, and being able to break a defense often means that there is a theoretical possibility of killing......

The more attacks exceed defense, the more efficient the kills will be, and if you can't break the defenses, no matter how large the number of attacks, will end up in vain......

And in the illusory world, there is naturally the concept of breaking defenses......

In the forum of the Phantom World. There are many data parties, and naturally they have already had a very clear and profound understanding of the breaking defense in the illusory world......

Although, after the Phantom World Update. All the attributes are blurred, but this blurring can't stop the data party from exploring the various systems of the game......

In fact, the concept of breaking defenses in Phantom is very different from many other online games......

In many online games, the concept of breaking the defense is often very intuitive, the attack power of the attacking side through the weapon bonus skill bonus series of bonuses, to get an attack strength value, and then subtract the defense of the defending side and the armor bonus and a series of defense strength, if the attack is greater than the defense, then it can cause damage to break the defense, and on the contrary, if the attack strength is less than the defense strength, then it can only cause basic damage, or simply do not break the defense at all......

In the illusory world, the situation is completely different......

In the illusory world, the boundary between breaking the defense and not breaking the defense is often very blurred......

As an attacker, the strength of the attack itself is not constant, it will be accompanied by the speed of the attack, the attack angle will change accordingly, and the same way, for the defending side, the part of the attack is different, its own armor is strong, the defense effect, and the defense skills will also change the strength of the defense, so as to have different degrees of impact on whether to break the defense......

This very subtle change,It is also the biggest difference between the fantasy world and other online games,Other online games,Whether to break the defense is actually a numerical comparison,But in the fantasy world,Attack strength and defense strength,It's a dynamic data that changes with skills......

Because of this, it is much more difficult to calculate the difficulty of breaking the defense in the fantasy world than in ordinary online games......

But even so, through the calculations of the data parties in the illusory world, the various systems in the illusory world have been analyzed very clearly, and the setting of breaking the defense has been completely cracked in a short period of time......

In the illusory world,The gap between breaking the defense and not breaking the defense is very huge,In the case of not breaking the defense,The damage of the attacking side will be forcibly reduced to almost zero,At most, it can only cause extremely slight damage to the target,And almost impossible to form any fatal damage,At the same time, the special effects of the attack and the special effects of the skill and all the special effects such as the equipment special effect,There is no possibility of triggering at all,Unless a very large number of unbroken attacks are made at the same time,It is possible to cause an effect similar to breaking the defense......

In the case of breaking the defense, the situation is completely different, on the basis of breaking the defense, all the player's attacks that are enough to break the defense, will cause substantial damage, and among these attacks, you can also come with all the attack effects in theory, if it is just just to achieve the attack of breaking the defense, theoretically speaking, although the damage that can be caused is not too high, but it is enough to be ten times or even more than ten times higher than the attack that does not break the defense, or even dozens of times the damage!

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A thousand-mile embankment collapsed in an anthill......

Many people actually know this truth......

As a matter of fact. If by analogy. Unbreakable Attacks and Defense-Breaking Attacks. Generally speaking, it is equivalent to ants and anthills, ants are not enough to cause effective damage to the entire embankment, but when the ants gather to a certain number and build an anthill in the embankment, it can really shake the foundation of the embankment, if the number of anthills is large, it is bigger. Naturally, the levees will be devastated!

Of course, even so, the destruction of the embankment in the anthill is only a statement that is biased towards reasonableness, and in reality, such a situation itself is very rare......

It's like the so-called boiled frog in warm water, in fact, it has long been denied, but despite this, boiled frogs in warm water are still often cited, and the reason for this is true. In fact, it is very simple, it is nothing more than because the reason itself is correct......

Although warm water cannot boil dead frogs. But the truth of being born in sorrow and dying in happiness is the correct truth, and if the truth is correct, it will be thought of and used, and it is not really important whether the example itself is correct or not......

It's like Chen Shimei herself is not a negative person, but simply because of the image in the play, she has become a world-famous negative man, in this case, there is no great need to wash the floor for Chen Shimei, because Chen Shimei has been given such an image, when this image is deeply rooted in the hearts of the people, it becomes a meaningless thing to defend Chen Shimei, because reality and drama itself are two different worlds, even if it is the same as Chen Shimei in reality, It won't be the same person as in the play, it's just an illusory image......

is like Zhuge in the Romance of the Three Kingdoms, which represents the embodiment of wisdom, and it is the same reason......

The Zhuge in people's cognition is actually not the Zhuge Kongming that existed in history, but the existence of many wise and close demons in the Romance of the Three Kingdoms!

Of course, these are all off-topic......

To a certain extent, there is only a thin line between breaking the defense and not breaking the defense, but in fact, it is equivalent to the difference between ants and anthills......

An anthill often requires the efforts of many ants to be constructed, and only the existence of an anthill can cause fundamental damage to the embankment......

The damage that can break the defense is equivalent to an anthill that is enough to collapse the embankment, and the damage that cannot break the defense is just an ant at best!

The difference is undoubtedly a very huge order of magnitude gap!

It can be said that being able to break through the defense means that there is a theoretical possibility of killing the target!

On the contrary, if the defense cannot be broken, then even the theoretical possibility of killing the target is almost non-existent!

This is the huge gap between breaking the defense and not breaking the defense!

Sometimes, between breaking the defense and not breaking the defense, in fact, there is only a very small gap in theory, if it is expressed in numbers, there may be only one unit of difference, but it is the difference of this unit, the result is often very different!

Because of this, when they are not sure whether they can cause a defense-breaking effect, the vast majority of players, when fighting, will try their best to avoid choosing to use attacks that hovering at the critical point of breaking defense, because it is often difficult to ensure that every attack they can break the defense, and most of the time, players tend to use attack strength that far exceeds the target's defense ability, causing stable damage that almost ignores defense!

For example, You Yue's Wind King's Blade is a very typical way!

In fact, the higher the attack intensity, the more theoretically speaking, the more significant the neglect of defense, when the attack is strong enough to a certain extent, in fact, the effect of defense will be ignored to the maximum, unless there is a super high priority strong immunity effect according to the percentage effect, otherwise, when the attack strength reaches a saturated state, the defense will become meaningless......

It's like people know that when an earthquake comes, it's relatively safe to hide under a table, but if the earthquake is really strong enough that even the house collapses, then there is no point in hiding anywhere, and you will end up buried in the rubble......

However, high-intensity lethality often means that the cost is exceeded, just like killing people can be done with only a knife poison, but in the end they use a nuclear bomb to wash the ground......

Just like killing people with the bullets of a sniper rifle on the battlefield, and bombarding the enemy with artillery fire, the same is killing, and the former is far more efficient than the latter......

Of course, sometimes, artillery coverage is also a helpless choice, when you don't know where the enemy is ambushing, it is undoubtedly a very wise way to sweep it with artillery fire first......

Just like when a person has inflammation in his body, the first reaction is to start taking spectral antibiotics, although theoretically speaking, after finding out the specific bacteria, the targeted medication will often have better efficacy, and the harm to the body is also less, but more people do not have such patience, and do not want to go to the hospital to check the body if there is nothing to do, so if the body is not feeling well, the first reaction is often to take the medicine by yourself......

At the end of the day, it's all about saving time......

For the vast majority of players, in the case of not being able to judge the target's defense, they will choose an attack method that is relatively not too low in strength to attack, although theoretically speaking, an attack that can break the defense can cause a theoretical kill, and the more the attack overflows, the more it will waste its own strength, but in the vast majority of cases, it is difficult to cause a real kill if it is just a barely broken attack......

Because the attack that can barely break the defense, although it is much more powerful than the attack that does not break the defense, but the damage that can actually be done, in the vast majority of the time, is not too obvious, often requires hundreds or even thousands of attacks, and in the case of zero recovery of the target, it is possible to achieve the killing of the target......

Efficient and inefficient are themselves relative concepts......

Excessive output is a waste, but in a sense, it is also a manifestation of efficiency......

On the contrary, although the critical defense is extremely cost-effective, the combat efficiency will inevitably be affected......

However, boiled water shows that it is almost perfect and efficient!

Not only maintains the minimum output enough to break the defense, but also maintains the ultimate high speed and effect, every attack, not only the attack strength is perfectly controlled to the strength enough to break the defense, the sequence and position of each attack are also almost perfect, every attack, is constantly weakening the defense ability of the entire body structure of the Amethyst Guard, when the last blow falls, it has almost reached the effect of ignoring all the defenses of the Amethyst Guard!

(To be continued.) )