Chapter 1970: The So-Called Humanity Twenty-Six

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The game has its own rules, but after the rules are formulated, even the game company itself has no power to overturn the rules!

No, to be precise, although the game company can overturn and modify the rules of the game at any time, but each modification itself is actually a weakening of the game order, when the game company gradually becomes unscrupulous in modifying the rules of the game, the entire game order will eventually collapse and collapse!

To put it simply, it's like a game of drawing blocks......

Every unscrupulous correction of the rules of the game, in a sense, is shaking the blocks in the originally stable building block tower, whether you want to make the building block tower more stable, or let the wood bar in the building block tower be pulled out, it will inevitably reduce the stability of the building block tower itself, and finally when the building block tower becomes overwhelmed, it will naturally collapse completely!

Although in many cases, in the agreement before the game starts, the game company will ask the player to sign the relevant agreement, prohibiting the player from doing some behavior that violates the rules of the game, and stipulates that the game company has the absolute right to dispose of the player's account......

However, in fact, the game company itself is very clear that this so-called absolute disposal right itself is actually a right that cannot be easily used, because once the game company uses such a right, it is actually enough to show that the game company's own ability to control the game has become insufficient, and it will also make the players in the game lose their sense of identity with the game......

After all, the operation of the game itself is completely responsible for the game company, and the game company itself can formulate rules under the premise that it cannot manage the players and the game well through reasonable means, but needs to deal with the problem by means such as directly suspending the account, then the ability of the game company itself to use it is questionable, and this simple and crude way itself is very undesirable......

It's the same in the officialdom of the real world......

Everyone knows that a top leader always has the right of veto in theory, even if in voting, the top leader is in an absolutely disadvantageous position, even if the majority of people vote against, but the top leader can still veto the resolution of others with one vote, and on the contrary, if the top leader votes in favor, then even if it is vetoed by others, the top leader can force it through......

This is one of the biggest privileges of the top leaders in officialdom!

Of course, although there is such a privilege, almost all the top leaders will not easily use such power!

In any power organization, the number one leader himself will have a higher rank and power than other members, and he can also put forward his own various bills or simply veto his own various bills......

On the contrary, if a leader uses a veto or a vote to pass in a meeting, it is often easy to be questioned about his ability, because only an incompetent person will still be unable to control the situation and be forced to use only privileges when he has enough advantages, and such a person is usually not favored by the superiors!

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The same is true in the world of games!

The game companies themselves have the power to make the rules, and of course they also have the right to veto the players!

However, it is precisely because of this that every time they use their power, they must be cautious and cautious, because privilege is something that cannot be used lightly, and the occasional use of privilege can be regarded as a manifestation of courage, but the long-term use of privilege will only make people criticize and feel incompetent!

A qualified game company should not make players pay for their mistakes, even if the mistakes themselves are due to players maliciously exploiting game bugs.

In a sense, as long as the player does not directly use the game's plug-ins to disrupt the balance of the game, it is not considered to maliciously destroy the balance of the game......

There is no doubt that the various bugs in the game mechanics are, in a sense, just loopholes in the rules of the game, and players should not have to pay for these vulnerabilities if they take advantage of them!

It's just that many times, because of the slow response speed of the game company itself, some bugs that were not originally serious were maliciously exploited, so in the end, they could only recover the popularity of the game through a large-scale suspension of the game account......

This kind of behavior itself is actually very wrong behavior......

For a game, it is the responsibility of the game company to allow the balance of the game bug to spread, and similarly, for the game company, because the game bug that destroys the balance is used on a large scale, so it has to carry out a large-scale suspension, which is actually a mistake based on the original mistake

It is impossible for any game to be free of vulnerabilities, but the attitude of game companies towards game vulnerabilities can clearly explain many problems......

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When an excellent game company finds a loophole in the game, the first reaction should be to think about its own mistakes, and make relevant corrections, and at the same time tell players not to use bugs for profit at the first time, and at the same time compensate the whole server for the game, which is the attitude that a correct game company should have......

On the contrary, a poor game company will often make the opposite choice, for them, the game error itself, is not the responsibility of the game, just to find out those bugs, or the responsibility of the players who deliberately take advantage of the bugs, the game company in this process, only need to act as the game police, bring those players to justice, as for their own responsibility, at most is lax supervision, that's all......

In fact, this kind of mentality itself is often only found by those big game companies, because they are already large enough, so they don't care much about many details, as long as the number of people online in the game is enough, as long as there are no large-scale behaviors that affect official interests in the game, the game company will not take action easily......

To give you a simple example, it's like a question with the initial number of the game......

Essentially, the initial number of the game itself is just a free choice for players, although this behavior itself will affect the interests of other players, and even affect the interests of the game company, but in essence, it is actually a reasonable choice in the end!

This reasonableness is not how reasonable the behavior is, but the behavior itself, and does not break the rules set by the game itself!

Just like in reality, the so-called illegal prohibition is the truth!

Just like when buying something, buyers always want to buy things at a low price, and sellers always want to sell things at a high price, the so-called low-level high-level, this is the reason, for buyers, always have to shop around, choose the cheapest to buy, and for sellers, it is often the highest price to get, this has nothing to do with the so-called morality, just a simple sense of business!

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The same thing......

From a gaming point of view......

The reason for the proliferation of the game's initial number is essentially because players realize that this method is a more profitable way than spending money to draw cards......

You only need to keep registering a game account, you can get a large number of gacha almost, so as to get some inherently very good initial game accounts, such a game account itself, compared with ordinary game accounts, is to win at the starting line, if you let players make a choice, then this win at the starting line account, is naturally a better choice than ordinary accounts!

And those game studios take advantage of the psychology of players, by constantly brushing this kind of excellent initial number to sell, and through this means to seek profits......

In essence, whether it is a player or a game studio, their behavior itself is not illegal, and there is no so-called violation of the law, in the final analysis, it is nothing more than infringing on the interests of the game company, nothing more!

Yes, that's all!

In this process, it is actually the game company itself that suffers from the actual loss, because those game studios are tantamount to using the game's settings to make money, and the money that should have been invested in the game is earned into their own hands......

The potential losses are those who take the game seriously and do not buy or brush the initial account, for them, too many initial premium accounts will make their experience in the game not so good......

As a result, the game company finally chose to suspend these initial accounts, and even suspended many low-level accounts with suspected behavior......

In a sense, this kind of behavior itself is naturally a righteous practice, but this kind of justice, in a sense, is not the right way to do it in the real sense!

Justice does not mean right!

Doing one thing right doesn't mean you're really doing one thing well!

Doing it right is just the right direction, that's doing well but it's the right way!

Many times, the right direction does not necessarily lead to the best way to do it!

Just like the problem of the initial number of the game, in the final analysis, the reason why the initial number is proliferating, the fundamental reason, in fact, is based on the game mechanism, the initial benefits of the game are more, which can make players in the case of a very low level, it is easy to accumulate a lot of lottery opportunities, even if the player's own game time is very short, but also can get the same game benefits and benefits as those players who have been playing for a long time......

Players can spend only a small amount of time to get the same precious lottery opportunities as high-level players, and this has led to many people constantly trying to create new game accounts in order to draw rare rewards, or directly buy which accounts have drawn rare rewards, so as to obtain relatively high returns with relatively low returns......

At the end of the day, it's essentially just a natural choice for players before the rules!

(To be continued.) )