Chapter 2: The Hunt of the Undead
The forest rustles in the breeze, and the sun shines on you in late spring and early summer, making you feel lazy and comfortable. Pen, fun, pavilion www. biqugeγ info
Under a large tree in the forest, Green plucked a hemostatic grass, crushed it and applied it to the wound, then tore some strips of cloth from his clothes and began to bandage the wound.
Virtual reality games are not the kind of games that only require two clicks on skill shortcuts, and many of the skills in the game require players to actually practice and learn - "edutainment" is a major selling point of virtual reality games, and the vast majority of players will learn many skills that can be used in real life in the game. So for jobs like bandaging wounds, Green has long been very skilled in the game.
Beautifully knotted the bandage, Green finally breathed a sigh of relief: "It's good that it's just a bruise, not a bone." β
"Comprehension Skill: First Aid."
The sudden sound of the system prompt in his ears made Green a little stunned, and at the same time, Green saw a pale green number "+1" slowly emerging from his wound.
"This, this is ......" Green's mind buzzed like a bombshell, but immediately Green reacted, as if it was a blessing to the heart, and said wildly in his heart, "Attributes, attributes, come out for me!" β
Lines of text and values cascade down like a waterfall, forming an illusory page of the system panel.
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Name: Grimm Otherworld
Race: Human Level 1 (13 years old)
Class: Civilian Level 1 (0/100)
Title: Civilian (Fame +0)
Health: 6/8
Stamina: Abundant
Spirit: Abundant
Satiety: Hunger
Strength: 10 (Rating: F)
Dexterity: 12 (Rating: F)
Constitution: 10 (Rating: F)
Intelligence: 11+5 (Rating: E-)
Perception: 12 (Rating: F)
Charm: 12 (Rating: F)
Lucky: B
Talent:
The Lost Son of Time (Broken): Your future is nothing; You can hide in the gap between time and space; You can place items in the gap between time and space, which is equivalent to having a 16-slot 'Space Pocket', you can enter a time dungeon, and you can get "projection items" from a time dungeon.
Human Identity: Racial Identity. Each level up will give you an additional 1 skill point; When calculating the part-time experience penalty, the highest class class is considered a gifted class and is not counted.
Visitor from the Otherworld: Your past and future are nothing.
Otherworldly Knowledge: Base Intelligence +5. You have a lot of knowledge of the non-magical world and twenty years of knowledge training, this kind of education experience that you once jokingly called "cramming education" in the magical world, now gives you a big bonus in philosophy, mathematics, logic, physics, chemistry, and other aspects.
Skill: (Skill Points: 0)
Civilians [Geography Knowledge (Level 1), Local Knowledge, Silver Leaf Forest Area (Level 3), First Aid (Level 1), Otherworldly Language (Native Language)] γ
Comprehensive combat power evaluation: White level beginner, challenge level 2.
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"The surname of the system is 'Otherworld', and both talents are Otherworld's XX, I'm afraid I don't know that I have crossed over." Green looked at his attributes and couldn't help but complain, "But...... Having said that, this attribute is really miserable, it's completely at the level of 'Villager A', and the 'Player Trait' doesn't seem to be able to be used. β
The "Player Trait" is the [Lost Son of Time] talent. In the game, "hiding in the gap between time and space" is "going offline", and the game character will temporarily disappear from the world; "Enter the Time Dungeon" means entering another "Dungeon World", and players can obtain experience points and "Projection Items" from the "Dungeon World"; "Projection items" are "soul-bound items" that cannot be traded.
In the game, the player's main area of activity is not the "real world", but the "dungeon world".
"Copy world" literally means - not the real world, but a "copy", a projection of the real world, a reinterpretation of "real history". Therefore, in the "dungeon world", all the plots and actions of NPCs are fixed, no matter what kind of behavior the player does in the dungeon, it will not have an impact on the "real" history, and the equipment and props obtained by the player in the "time dungeon" are only "projection items" - commonly known as "soul binding items".
Projection items (soul-bound items) have only 80% of the attributes of "real items", and only the player can use/equip them, pick up bindings, and cannot be traded or discarded, once the player dies, the projection items (soul-bound items) will all disappear like shadows.
The fact that the player trait (the [Lost Son of Time] talent) is unusable somewhat disappoints Green, after all, that is the biggest difference between a player and a normal NPC. "Time Dungeon" is the main way for players to obtain equipment, and if there is no "Time Dungeon", you can only get "good equipment" in the real world, which is far more difficult than "Time Dungeon".
"Hmm~ But it's not that bad." Green looked at the game time and found that he was in the time period of a month before the game started, "Now that the game has not been launched, I can rely on the experience in the game to get the best equipment in those games in advance!" β
There may be a certain deviation between the future history of this world and the history in the game, but the location of those dungeons and the location of the treasures will not change much in a short period of time. What if you can't place a "copy"? In this world, I am a "prophet", and I can completely bypass those pre-tasks and go directly to those real best equipment! I can't place a copy, but I can create a "copy".
Thinking of this, Green instantly had some thoughts.
After thinking for a while, Green clicked on the [Local Knowledgeγ»Silver Leaf Forest Area] skill.
A ray of light and shadow intertwined in front of Grimm, forming a 3D three-dimensional map, the terrain around the entire Silver Leaf Forest was unobstructed, and the map even listed the information and specialties of each village - this is the additional bonus effect brought by Green's level 3 [Local Knowledge]. If you don't have the corresponding [Local Knowledge] skill, only the map of the area the player has traveled will be displayed on the system map.
"Hmm...... I wonder what copies are there around here? Green recalled the memories of his previous life, "I remember that when the game was launched, there was already an outbreak of the Undead Scourge in the Silver Leaf Forest area, and most of the dungeons were related to the Undead Disaster...... Not...... By the way, I remember that the 'Witch Dungeon' in the Otlan Mountains should have been discovered two years later, so the fantasy weapon at the door of the dungeon should still be there! Maybe I can ......"
Just when Green was thinking about the next trip, suddenly, Green's ears pricked up!
"What sound does it see?" Green's expression froze, and he quickly lay down and put his ear on the ground, "This voice is ...... The sound of horses' hooves? The direction is...... Not good! It's the chaser of Silver Leaf Town! Green couldn't help but think of the skeleton mage he had encountered when he escaped from Silverleaf Town.
Green jumped up from the ground, picked up his weapon, and ran.
"Hell, why did you send a chaser after me? It's not logical. β
Low-level undead creatures lack intelligence, and although they are very good as cannon fodder, they are not competent for reconnaissance, hunting, and other jobs, and undead creatures with intelligence are at least silver-level! I'm afraid that the Silver Leaf Baron has just become a vampire, and the forces in his hands should be very limited at this time, just to hunt down a human imp, he sent a few silver-level undead in his hands?
"I didn't lead my troops to sweep the surrounding villages, but I ran to chase and kill a lone human. Is there so many troops in the hands of the Silver Leaf Baron that he panics? Green glanced at the map and quickly chose an escape route that was unfavorable to the cavalry.
On flat ground, two legs can't outrun four legs, but fortunately this is a forest, and although the bushes all over the place will hinder Grimm's progress, it will also limit the speed advantage of the cavalry to a large extent, so Green feels that he still has a high probability of throwing off the pursuers behind him.
How do they track me? Blood bats? Undead dogs? Demons? Foreknowledge spells?
No, the sound of horses' hooves wasn't too dense, and there weren't many trackers, so it couldn't be a mage - no necromancer would go out without a little brother. You must know that the mage's physique is notoriously weak, and while he has the ability to kill people by leapfrogging, he is also easy to be killed by the enemy.
If it's not a mage, then it's only an undead creature like a blood bat or an undead dog.
Some of the tracking methods commonly used by undead NPCs flashed through Green's mind, and he jerked his head back and looked into the air!
Didn't see any flying creatures following them.
It doesn't seem to be a flying unit? Then it's by the nose of the undead dog.
"Undead dogs?" Green glanced at the map, "There's a creek to the east!" β
The water washes away the smell and can make the creatures that are stalked by smell lose clues. Thinking of this, Green couldn't help but speed up his pace.
After a long trek through the gloomy forest, Green finally heard the faint sound of rushing water in front of him. Suddenly, Green's eyes lit up, and a clear stream appeared in front of Green.
The clear stream sparkles in the bright sun, and a young girl sits elegantly on her knees around a bonfire, grilling a few fish.