Data 1: The skills of the six basic classes of "Rune Continent" and the description of skill points

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There are six basic classes in Runeterra. Pen & Fun & Pavilion www.biquge.info

The differences are as follows

Swordsman

knight

Mage

priest

ninja

gunman

About basic skill points.

Players can earn six basic skill points after completing a series of relatively simple beginner missions. Each basic skill point allows you to learn a basic skill.

If you spend 2 basic skill points on top of a basic skill point, the skill cap and skill level of that basic skill will be increased by one level. If you spend 3 base skill points on a basic skill, the skill cap and skill level of that basic skill will be increased by two levels. And so on.

Swordsman

Haoran Sword: Gathers Haoran righteousness and attacks on the blade, dealing massive damage and stiffening enemies. (This skill ignores Overlord). ps: The skill moves are unpretentious, without any magical brilliance.

Slash: Swing your sword upwards to deal damage to the target and create a levitation effect.

Thunder Sword: Moves in front of the target at great speed to attack, and the opponent is paralyzed after hitting. PS: When the skill is activated, the sword body has a thunderbolt effect.

Blood Moon Slash: Swing your sword to sweep, dealing damage to multiple enemies in front of you, after the skill hits. The caster of the skill can regenerate a certain amount of life, and the amount of health regenerated is related to the total damage caused by the skill.

Wind Sword: Use your sword to create a time-limited sword formation in place, increasing the movement speed of your teammates and yourself.

Flying Sword Duel: Control the sword in your hand to fly out and attack the enemy in front of you. PS: After the sword flies out, some skills and normal attacks cannot be used.

knight

Charge: Charge at the target location, crashing multiple enemies into the target location and causing them to be stunned for a short time. (The charge cannot be interrupted by the player.) )

Roar: The Knight unleashes a morale-boosting roar that increases the overlord effect of nearby teammates and decreases the overlord effect of nearby enemies. (The Overlord effect can reduce the amount of time the skill controls itself)

Support: Quickly move to the target teammate and block the next attack or spell for him.

Defensive Stance: After using the skill, the knight's physical defense and magical defense will be increased for the duration of the skill, but the knight's movement speed will be reduced.

Berserk: After using the skill, the knight will greatly increase his attack and movement speed for the duration of the skill. However, the Knight's physical defense and magical defense will be reduced.

Holy Strike: Activate the divine power on your body and concentrate all the divine power on the weapon by charging it. After that, unleash an earth-shattering attack at breakneck speed, dealing massive damage to enemies in a straight line in front of you. When a knight charges power, he will enter the state of absolute supremacy. (Ignores Control Effect)

PS: The knight's shield comes with a shield strike skill.

Shield Strike: Swings your shield to hit enemies, dealing damage to them and stunning them.

priest

Displacement: After use, it will swap positions with teammates and units summoned by teammates, instantly.

Slowdown: Slows enemies within the skill range by moving faster for a period of time. (Skills require chanting, as well as anticipation.) )

Healing: Heal teammates to restore teammates' health (skills are instantaneous, skill cooldowns are short, and the recovery effect is average.) )

Demon Eater: Activate a skill to drain the enemy's mana. (Skill channel time is short, skill cooldown time is long.) Lock on to the target. )

Battle Intent: Summons a Battle Intent Teng, which increases the physical attack and magic strength of teammates around the Battle Intent Teng. (Instantaneous skill with short cooldown)

Descending Light: Summons the Light to dispel some debuffs from self or teammates, and increase the output of yourself or your teammates. (Instantaneous, long cooldown.) )

ninja

Split: Attacks the target at a breakneck speed, dealing moderate damage and resetting the attack interval.

Shuriken: Throw the shuriken and attack the enemy in front of you. (Low output and short cooldown.) The attack range is long. )

Shadow Clone: Creates a clone in place that has 1 health and cannot control movement. (Medium cooldown.) )

Sonic Strike: Attacks the front at a very fast speed, blocking an enemy's skills or attacks during the attack

Bite: Teleport to the target location. (The skill CD is long, and the travel distance is short.) )

Insidious: The ninja goes into stealth. Ninjas move, attack, use skills, and take damage will all show their form. (Ability has a long cooldown and can be detected by probe skills.) )

sharpshooter

Retreat Step: Move backwards at a rapid pace. (Medium cooldown, travel distance)

Infinite Firepower: For the duration of the skill. Players' attacks and some abilities will no longer require the consumption of bullets.

Levitation Bullet: Shoots a float bullet at the target location, after the bullet hits an enemy. will levitate the enemy.

Mechanical Armor: Summons mechanical armor that increases the player's defense and attack power, reduces movement and attack speed, and transforms the player from ranged to melee. (Long duration, long skill cooldown.) )

Glitter Ward: Throws a Glitter Ward in place, and when an enemy enters the vicinity of the Glitter Ward, the Glitter Ward will be triggered, emitting a white light. Blinds enemies facing it. Blind: The player's computer screen turns snow-white. (The Flash Ward has a long duration and a medium cooldown.) PS: The Flash Guard does not distinguish between friend and foe.

Beast Knowledge: Passive (Increases damage to beasts, decreases damage to players.) )。 Active use can obtain the basic information of monsters, and there is a certain chance of failure or incomplete information.

Mage

Copy: Copies skills used by teammates. (The cooldown of the copied skill is 1.5 times that of the original skill.) )

Teleport: Teleport to the target location. (Longer cooldown.) )

Fireball (Staff): Condense the fire element, transform into a fireball and attack the enemy in front of you. (instantaneous, with a very short cooldown)

Ice Spike (Staff): Condenses the ice elemental and stabs from the ground to attack enemies. Ice Spikes deal damage and reduce the enemy's movement speed when it hits an enemy. (Short channel time, low damage, short cooldown)

Fireburst (Staff): Unleashes a Fireburst that deals damage to enemies within a certain radius. and pulls enemies in the inner circle of the skill towards the center of the skill. Push enemies out of the outer circle of the skill. (Long channel time, long cooldown, large attack range, high damage.) )

Rune Spawn (Rune Generator): The Mage crafts runes the surrounding elemental energy into runes. (Passive, the higher the level, the faster runes will be generated.) )

Rune Shot (Rune Generator): Loads runes into a weapon to attack. (Different combinations of runes have different effects.) )

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