095 See the epic again, please don't let the dog's head rush at us

After defeating the Lord of Flames, the next thing you have to face is two completely different monsters in the Molten Heart, generally speaking, when it comes to dogs and earth elements, you will generally feel one cheerful and one stable. Pen? Interesting? Pavilion wWw. biquge。 info But here is the opposite, as a puppy (a puppy that can swallow Fink the Great Traveler.) The Ancient Lava Dog walks slowly in the heart of the Molten Fire, but no enemy can escape its keen sense of smell.

The other lava galloper is a cheerful one, an old driver, and the real old driver runs around all day at 120 yards per hour (100 yards for a thousand golden horses).

If you can't dodge it, you will hit it headlong, of course, it must be uncomfortable to collide with the earth element, this is not only the water brother who hit it with a shield canopy, and was immediately knocked out there, and the earth element before, this monster is obviously also ADHD, with its huge fist to knock this and beat that, it is not to say, the person who was hit was also the person who was knocked off the horse. Of course, the people in the team are very speechless, especially a few melee professions, they are simply following behind and eating dust, and the old driver is really too slippery.

The attack of this product is not so high.,Of course, it's the other monsters that are relatively molten hearts.,And the cloth armor is one-on-one, and the cloth armor is also the life of the cloth armor being hammered to death a few times.。 But an ADHD is both its strength and its Achilles' heel. As long as they find a good rhythm, the lava glider is still very easy to destroy, and this is not Lin Jie, and they have cleared out a guy who came to drive, only Payne was knocked to the ground by the charge and a fist hammer because he was not full of blood. However, the monster was quickly resurrected after it fell.

Ling'er came to the monster's side, and everyone was pleasantly surprised to see a purple light appear.

But what is very speechless is that this is actually a shaman's belt, it stands to reason that if the alliance fights the heart of the molten fire, there should be no shaman's equipment, but the sad thing is that because there is a lewd guy in the team who hides behind and adds blood, he is simply a shaman, so the system believes that there can be shamanic equipment.

Belt of Earth's Fury

Purple Epic

Chain mail around the waist

293 armor

+18 Agility

+13 Spirit

+33 stamina

+18 Intelligence

+7 Fire Resistance

Wrath of the Earth (1/8)

(2) Set: Increases your agility by 20 points

(3) Set: The radius of your totem affects allied units has been increased to 30 yards.

(4) Set: Increases the effect of your natural spells and fire spells by up to 31.

(5) Set: After you cast a Healing Wave or Healing Surge spell, you have a 25% chance to gain 35% of the base mana consumed by that spell.

(6) Set: After you cast Storm Strike, your Wind Fury effect has a 5% increased chance for 3 seconds.

(7) Set: Reduces the amount of mana you need to cast lightning arrows, lightning chains, shock spells, and lava bursts by 5%.

(8) Set: Your Healing Wave heals an additional target. Heal Wave heals 80% less after each jump.

Background:

It's a clumsy monster that roams the MC. They were one of the more difficult monsters to deal with in the original MC. They come in many forms and are one of the dreaded Adds. They spawn very quickly, in just 18 minutes, and have the largest aggro activation range in the MC. However, after killing Boss 2: Magmanda will no longer spawn, note that this monster can be skinned, requiring skill 310, skin is a very important resource.

Attack:

It attacks in several ways. You won't know exactly what kind of attack it will be until you start a war with it. Their frontal bite will attack players within 180 degrees of them. It's a good idea to have it facing away from the Raid. Each Sshark can also cast a wide area of fire damage, dealing about 800 damage.

They can also perform one of the following AEs:

A. Short-term coma

B. Reduces the debuff of fire defense by 200

C.50% cast and attack slow

D. Short-term chaos

E. Reduce HP by 30%.

F. Reduce the Int/Spi value by 50%.

Stratagem:

The basic strategy is to have one tank stand in front of the monster and the others on the back of the monster. Only a 200 Fire Defense Debuff will greatly increase its Fire AE damage. This monster can be killed quickly, and will not spawn after Magmadar's death. When a lava dog adds, we need to lure it away before it enters the camp. When you're fighting another monster, you don't want it to cast a stun or chaos spell in the camp. Two healers are enough to match a warrior to draw it away.

The distribution of imps in MoltenCore is very regional. They can only be found in Boss 2: Magmanda's Cave. They are usually 7 or more together, but they are no more difficult to deal with than the elite monsters in normal dungeons. They refresh very quickly and only take 7 minutes.

Attack:

Most tanks deal no more than 200 damage, but they have small fire-based AE attacks that allow the cumulative damage to increase quickly.

Stratagem:

In general, we have one warrior attract these monsters and then have all the knights and warriors join the fight to attract aggro points. We're trying to keep these monsters as far away from the camp as possible. Mages usually start using a blizzard, and when they start to be attacked, they use frost armor and more AE.If these imps start attacking the caster of the cloth system, they are likely to be killed.But our mortality rate is not high, about 2-3 people die each time the monster is introduced.

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8. Lava Hounds

Background:

This group of lava dogs can only be found in the caves of Magmadar. They are generally in groups of 5. They are far more difficult to deal with than those of our ancestors. Each Lava Dog must be killed within 10 seconds, otherwise their corpse will be rekindled and respawned by the living Lava Dog. They are refreshed every 60 minutes.

Attack:

Deal 300-400 damage to most tanks. They also have a special frontal attack. It can also attack the target with damage over time, dealing 50 damage per second for 30 seconds. This is then cumulative. We've had someone take 400 damage per second from that Dot. Normally, this Dot only deals 150-200 damage per second.

Strategy: There are 2 ways to deal with this monster.

1 Each warrior pulls 1 dog, builds hatred and then pulls together, mages and warlocks start AOE, warriors pay attention to pull the monster. The main 5 dogs will die together within 10 seconds.