Chapter 214: Accidents

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Never underestimate people's IQ, rookies also have crazy times, after Mu Mu saw such a tactic, he couldn't help but praise the person who came up with this tactic, but Mu Mu can no longer find the initiator of this tactic, because after this tactic appeared, it was carried forward by the majority of players, and there were multiple versions, about how to implement this tactic, the people who posted these posts, all claimed that he was the inventor of the tactic.

For those ordinary players, whether they designed the tactic or not, what they care about is whether the tactic is good? There are still imperfections in these tactics on the Internet, but there are many people practicing this tactic, and those imperfections have also been perfected.

After this tactic appeared, it took the lives of those high-scoring players, these people are strong, and they are not capable of winning more with less. Mu Mu saw a post of a master complaining, he was in a game, not only faced the situation of playing more with less, but also his every move in the game was announced by his teammates, where he went, where was the pit, he was beaten by a group of opponents, and even his teammates deliberately blocked him, the number of deaths he died in that game was worth the number of deaths he had in a week, and finally he was abused and scared, he didn't dare to go out, and could only wait for the end of the game at the base.

This master's complaint resonated with many masters, and if it goes on like this, they don't want to win the game, so the masters also united, they also learned from those rookie methods, and posted protests to the joint network, but their protests were useless, their numbers were at an absolute disadvantage, and many of their protest posts on the official website were drowned out by countless rookie posts.

For game companies, they want to ensure the interests of the majority of players, even if these people's ideas are wrong, they must obey. For the masters, no matter how they protest, it will not help, except for adding to their own blockage, there is no benefit, in the face of such a reality, they can either endure or roll, there is no other choice.

The arena is the game of the strong, and the rich prizes it provides are also for the strong, the masters are all smart people, and the rewards of the arena are in their pockets, and they will not take the initiative to give up. And the reason why the arena made such a thing is to blame themselves, they are lazy, but also to take advantage of loopholes, to come up with a means not to participate in the competition, it is they who first used a rogue method to challenge the United Network Company, and now they have retribution, they can only drink the bitter wine they brewed.

Now players with high scores can't say what they are suffering from, they also look at the strategy, trying to find flaws in the strategy, but this is too difficult. According to the tactics introduced in the guide, the general content is as follows.

First of all, the strategy mentions the composition of the team members on both sides of the game, and the original intention of the arena is to let the masters show their super strength, so as to convincingly get the qualifiers, so when forming the team, they all use high-scoring players with low-scoring players, and it is impossible to have a strong combination in the game.

There are more than a billion players participating in the third phase of the Arena, of which no more than 1 million are called masters, which means that out of 20 teams, 19 teams are teams of five ordinary players, and the other team is made up of one master and four ordinary players. For the masters, they are too unlucky, his matches are almost all ordinary teams, and his team has at least 3 players who are lagging their feet, for the game, the optimism is two people against five, the pessimistic point is one person against nine people, in either case, the master will lose the game. Therefore, for the masters, their core principle is to participate in fewer competitions, and for the task of the arena, they directly ignore it.

According to the latest rules released by United Networks, each player must participate in three games per day, and now there are two days left before the end of the third stage of the game, which means that those high-scoring players will lose at least 6 games, and 100 points will be deducted according to the average loss (there is a bug in chapter 212, 50 points will be deducted for each game that does not participate in the game, and it is now modified to deduct 10% of the total points of the individual), they will deduct 600 points, and the points of high-scoring players are above 2500, By the end of the game, most of the high-scoring players have around 2,000 points.

For ordinary players, their initial points are around 1500 points, and the opponents they play against are basically the same as them, so the winners and losers are between them, hesitating that their points are low, even if they win and lose, on average, they can also get a few points, according to this trend, it is difficult for ordinary players to catch up with high-scoring players, but in the case of arena tasks, it is also possible for ordinary players to catch up with high-scoring players.

Ordinary players can participate in as many matches as possible, and the goal is to win 10 matches, so that they can complete the "Game Mission" and "Win the Match" mission, and they can get 250 points in one day, and 500 points in two days, so that their points are about the same as those high-scoring players, so who can get the right to qualify depends on luck.

While feeling sad for the high-scoring players, Mu Mu thought of a possibility that this post could not have been deliberately spread by United Networks, because this tactic worked seamlessly with the United Network Publishing Rules. Mu Mu has reason to suspect that the timing of this tactic is just right, and the time is very accurate, just two days, which is just the right time for high-scoring players and ordinary players to return to the starting line, which can make the game extremely intense. This would have had no effect if it had been a day earlier or a day later. The only one who can do this is the United Network Company, but the United Network Company will definitely not admit this kind of thing, because this kind of practice is against the fairness of the game, and things can be done but words cannot be said.

Mu Mu didn't care what the purpose of the United Network Company was, this matter was obviously in his favor. Although 2000 points will have a chance to compete for the right to qualify, there are too many players in this point segment, and if you are not careful, you will fall to the end.

In order to ensure the right to qualify, Mumu must get at least 2200 points, and it is best to get 2400 points during the safe period. But with this kind of strange tactic, the higher Mu Mu's points, the more difficult it will be for him to win the game. Therefore, his only hope is to win ten in a row and complete all three missions in the arena.

Mumu now has 1,520 points, and he has won five in a row, as long as he gets five more wins, he will be on target. This seems to be more difficult, in fact, this is very easy to achieve, because before winning the tenth game, Mu Mu's points are less than 1800 points, and there are many players in this point segment, so he will still be treated as an ordinary player, he will not enjoy the treatment of artifact tactics, with Mu Mu's current character attributes, as long as he does not face a 1-on-9 situation, it is very easy for him to win.

If Mu Mu wins all five of these games, then he will still get 330 points, and after completing three Arena missions, he will get 450 points, and his points will exceed 230 points. This is only the goal of the first day, this is not very difficult for Mu Mu, in fact, for Mu Mu, the most important thing is the last day of the competition, because he has more than 2300 points on the last day, he will enjoy the treatment of a master, which is a test for him.

On the last day of the game, for Mu Mu, the most unsuccessful result was that he lost all 3 games, and his qualification was slim; The most likely outcome is to win a match and qualify is all a matter of luck; The most optimistic result is to win two games and basically guarantee qualification; The most unlikely result is to win three games, which is no longer a question of qualifying, but a question of whether you can be the first.

Mu Mu felt that he was thinking too much, he didn't need to think so much about things tomorrow, first of all, he had to get today's ten consecutive wins, and then he had to take a breath of air, and the game had to be fought one by one, Mu Mu was ready for the final sprint.

Mu Mu knew that it was not luck to win before, but he still had luck in his heart, because he kissed star fruit, which would always bring good luck. Mu Mu's self-hypnosis has an effect, his sixth game is an ordinary confrontation match, the opponent and teammates are a group of ordinary players, to have strength or no strength, to have no technology, they met Mu Mu, a player with perverted strength, the game is completely one-sided, the game process is unremarkable, without making any waves, 10 minutes later, Mu Mu won the game.

Mu Mu successfully took the first step, he is ready to continue the good work, he is ready to start the next match, this game is Mu Mu ushered in the first challenge. However, at the beginning of the game, Mu Mu didn't find the game difficult, because his opponent was a player from the European region, but their points were too low, and the sum of the points of the five people did not exceed 6,000 points, so that the opponent, as long as there was no infighting, it was impossible to lose.

Mumu's four teammates have two Japanese players, one Korean player, and one Filipino player. With Mu Mu's understanding of the Japanese, the Japanese pay great attention to unity and face, and in front of outsiders, they will not make things like infighting, so Mu Mu is very relieved that the two Japanese players, and the Korean player, his points are 1920 points, the player with the highest points in this game, this is a player who has a chance to qualify, it is impossible for him to commit suicide, as for the Filipino player, Mu Mu doesn't have to think about it at all, he thinks that just by the four of them, he can get rid of the opponent.

Mu Mu far underestimated the hatred of Koreans for the Japanese, the Korean player saw that there were 3 Japanese teammates, he didn't want to win the game, so after the game started, Mu Mu's most relieved Korean player began to commit suicide, this result surprised Mu Mu, and also felt bad, with the Korean player taking the lead, the Filipino player also joined the suicide ranks. After a good 5-on-5 game, it was made 3-on-7, and this game is difficult to play.

Mu Mu is a person who knows difficulties, the more difficult the situation, the more it can confirm his strength, this game still has to be played, his opponent is a group of European players, there are two types of European players, one player regards the game as an extreme challenge, this kind of player is a master, and the other player regards the game as leisure, these players don't care about the game, just want to have fun, so as long as they feel uncomfortable playing the game, then they will automatically give up, and this is Mu Mu's way to win.

(Today's state is very bad, and this chapter is barely written, so I'm sorry to everyone here.) Next, I hope you can listen to the anguish in my heart. October is the happiest month of my life, because my son was born in this month, but today, my grandmother passed away suddenly, which made me feel very uncomfortable, my grandmother was very special to me, and I also knew that my son was about to be born, and my grandmother always wanted to see my son, but now it can only be a pity. In the next four or five days, it will not be able to be updated for the time being, so please understand and thank you for your support. )