Runeterra's backstory

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World Context

Runeterrae and magic

In Runeterra, magic is everything. Here, magic is more than just a mystical energy concept. It is a materialized substance that can be guided, shaped, shaped, and manipulated. The magic of Runeterrae has its own laws of nature. The results of the random changes in the source eco-magic change the laws of science. Skilled manipulators of magic gather these chaotic forces of nature to produce results that can be predicted for magical changes. Needless to say, this ability is extremely valuable.

There are several continents in the Runeterra, but all life is concentrated in the largest magical continent, Valoran. Valoran is located in the center of the Runeterra, and is the largest continent in the Runeterra. In fact, in many cultures, the terms Valoran and Runeterra are interchangeable. Other continents also have magical energy gatherings, but when it comes to the easy use of magical energy, there is no place like Valoran. All the forces seeking supremacy in the Runeterras have their focus on Valoran.

The blessed runelands have a large amount of source ecological magical energy, and the inhabitants of this place can touch the energy within it. The central area of the Runeterras is home to a huge amount of source ecological magical energy, and these places are ideal locations for the Crystal Hub. The Crystal Hub can shape the Intrinsic Energy into a materialized existence of itself. In addition, the Crystal Hub can also be used as an energy workshop, powering buildings that require magical energy. Crystal hubs can be found throughout the Runeterra Lands, but the largest ones are all located on the continent of Valoran.

In fact, too much source eco-magical energy has become a threat to life in Runeterra. The existence of such an abundance of chaotic energy, as well as the reckless possession of the source ecological energy by a large number of living beings, makes this world extremely unstable. Large earthquakes, whether natural or magical, are commonplace. The full geological spectrum has revealed the fact that the scorching desert land and the desolate frozen tundra are getting closer and closer. The terrifying heat wave followed by a cold blizzard is completely at odds with the changing seasons. This is the result of the long-term misuse of magic.

Magical skills

The various forms of magic in Runeterrae manifest themselves in two ways: first, magical abilities, temporary changes. Magical abilities create temporary rules that channel energy to manifest itself in its intended form and can make permanent changes to the real world. However, most of these changes are disruptive or restorative. Magical abilities can focus magical energy to deal damage to the target, but this damage is not necessarily effective, and the damage effect is not fixed. The effects of destructive magic can be negated by restorative magic, and vice versa.

In addition to the formal representation of magical energy, magical skills can also be transcribed into a variety of mediums for learning and exchange. Straw paper and parchment paper are typical mediums. Spell mediums of any material with the proper energy infusion can ensure that the recorded magic skills are not unlocked. In addition, to the uninitiated, spells are simply forms of magic. And it's also easier to cast magic through spells and skills than other methods.

Magic runes

Second, it is possible to inject magic into a physical object, or directly shape the magic into a physical object that exists forever. That's where Runeterra's magical items come from - swords, armor, necklaces, potions, and so on. Items that are directly formed by magic are called runes. The natural properties of the runes themselves have been altered, they possess physical entities, and can transform such entities into the desired permanent effect. This is the basis of the change of magic. A rune (once used correctly) permanently enhances certain properties of an item, and consuming a rune enchants the rune's magic changes to a specific item.

In many ways, runes have been chosen as currency by the elite mages of Runeterra, which have been recognized as the common currency of all the realms of Runeterra. In fact, the runes are physically fused into the shape of coins; Most of them are flat, and come in countless shapes and sizes, although all the runes are melted into the shape of coins for ease of management. Stone with a few voids is often the best vehicle for casting magical runes, although this is not the only material used to make runes, which can also be crafted from stone, metal, and even organic materials.

There are four different types of runes - three small runes and one giant rune. The three small runes are Glyphs, Sigils, and Sigils. Glyphs are runes that expand magical abilities. Sigils are runes that enhance attack power; Whereas, runes are runes that strengthen defenses. Essences are giant runes with all stats surpassing small runes. Makers usually condense the essence of magic into these runes. Essences can replace small runes, and forged essence runes require at least one of each type of small runes.

All runes are placed in a rune book that can hold the runes and activate their magical effects to serve their owners. When a rune is placed in a rune, it becomes one with the rune. Runes can be removed from runes and reused. After being embedded in the rune, the magical energy contained in the rune will be activated, strengthening the owner's abilities. Needless to say, the rune book is extremely powerful, it can save multiple runes to change the laws of the real world. This rune book can only be used by the most skilled magicians, and is a supreme treasure for anyone who wants to delve into the magic of Runeterra.

The rune book itself is crafted from physical materials and instantaneous magic, and has a slight foresight, meaning that summoners can create multiple rune configuration pages, as long as the number of runes is sufficient. When the Summoner activates one of the pages, the other configuration pages will not take effect.

History of League of Legends

It wasn't until twenty years ago that the Lands of Runeterras were freed from the chaos of war. Since time immemorial, the people of this continent have been accustomed to fighting in groups and settling disputes with war. And at all times, the instrument of war is always magic. Armies armed themselves with spells and runes, and heroes forge most of their magic items to lead their troops into battle. Summoners, the de facto leaders of Valoran, use magical energy to attack enemy troops and supporters. Possessing near-infinite primordial magical powers, they never considered the catastrophe that endless misuse of magic would bring to the continent's environment.

However, nearly 200 years of relentless misuse of magic have opened the eyes of the people of Valoran to the fragile state of the Runeterra Lands. The last two rune wars greatly affected Valoran's geology, and despite attempts to gather magical energy to restore the disastrous consequences, it was to no avail. The tremors of the earthquake and the terrifying magical storm made the whole of Valoran tremble, and the fear of the people far outweighed the horror of war. People have finally realized that the world can no longer afford the devastation of Rune Wars

In response to the world's worsening political and economic crisis, Valoran's archmages – including many powerful summoners – agreed that all conflicts must be dealt with in a controlled and systematic manner. They formed an organization called League of Legends to oversee Valoran's political strife and keep it in order. League of Legends at the War College is empowered by Valoran's political entities to manage and deal with the consequences of all political disputes.

League of Legends has decided that all major political disputes must be dealt with through arenas set up specifically throughout Valoran. Dissident summoners each summon a hero who leads unminded minions into battle, spawned by beginner summoners through the Crystal Hub. They will face off in the arena to achieve the objectives of the mission and win. The most common victory condition is the destruction of the opponent's Crystal Hub. These arenas are what we usually refer to as righteous places.

While major political conflicts have been dealt with through League of Legends, conflicts between rival political entities continue to emerge. League of Legends established a war college between the rival Demacia and Noxus through a strategic countermeasure, and although sporadic armed conflicts occurred from time to time, the two almost ceased all direct confrontation. Now the belligerent Noxus High Command has shifted its goal to the conquest of the offshore region. While all political entities endure the administration of League of Legends, no one is stupid enough to provoke so many powerful mages, summoners, and heroes.

The battle in the Land of Justice, managed by League of Legends, has not only great political significance, but also great social value for Valoran. League of Legends uses magic to transmit images and audio of the battlefield to a magic receiver, and watching the battle in the Land of Justice has become an increasingly popular entertainment for the residents of Valoran.

League of Legends is overseen by the prestigious Supreme Impartial Council, which is made up of three powerful high-level summoners. Since 5 years ago, former Supreme Councillor Reginald ? After Ashram mysteriously disappeared, Larivash took his place. The Council of Justice not only leads the League of Legends, but also serves as the Supreme Inquisition of Valoran, adjudicating conflicts between Valoran's various political forces.

League of Legends Emissaries: Emissaries are sent to the city-states of Valoran to demonstrate the will of the Alliance. In addition, the envoy was the representative of the alliance in the city-state.

Inquisitor: The Inquisitor is an arbitrator assigned to the various places of justice to adjudicate the competition.

Council: This high-level summoner-based organization is responsible for resolving political disputes in Valoran. The results of the battle in the parliamentary arena to adjudicate disputes.

League of Legends accomplishes a variety of missions through the form of internal organization. League of Legends assigns an Alliance Emissary to each city-state, who is the local diplomat who maintains the Alliance's relationship. The envoy was also the political representative of the alliance in the city-state. The Inquisitor is the arbitrator assigned to adjudicate the competition in various places of justice. The Council is an organization dominated by high-ranking summoners who are responsible for resolving political disputes in Valoran. The council decides disputes by the outcome of the battle in the arena

War College

The War College is the place where League of Legends adjudicates Valoran's political disputes. It is a completely neutral territory, and no strife is prohibited. Violators will face the Academy's soldiers and magic. The Academy sits atop a massive crystal hub, shaped of obsidian, precious metals, and magic. It is located at the northern entrance to Mogroun Pass, just between the rival city-states of Demacia and Noxus. As a traveler, be sure not to miss the War College's magnificent barrier from north to south, as well as the famous Boulder Peak.

In addition to being the home of League of Legends, the War Academy is also Valoran's most authoritative military training institution. Many libraries are dedicated to the heroes of the War College and are open to all researchers. For example, the Code of the Blades is the definitive guide to sword techniques in combat. The authors of this book are some of the League's most remarkable heroes - Sivir, Master Yi, and Tedamir, among others.

There is also a place for magical knowledge at the War College, but it is a military secret and is not free to visitors. The Alliance tightly controls the spread of magical knowledge. This knowledge is the source of the Alliance's strength, and a small number of cautious spellcasters will attempt to circumvent the Alliance's licensing administration to seek their own path to magic, though this is nearly impossible, and only by becoming an apprentice mage of the Alliance. Apprentices have the opportunity to gain magical abilities and become summoners, but in the end, they will all become part of the Alliance, governed and restricted by the Alliance's resolutions, and the only thing that will greet the betrayer is death... Older summoners are quick to remind younger newcomers of this fact.

Mayoris Mystic Center

Inside the War College is the Mayoris Mystic Center, part of a magic school, part of a spell storehouse, and part of a hiring agency. The Majoris Mystic Center is a hub for summoners to trade in-game gold, where both novices and masters can spend their gold earned from the Righteous Lands in exchange for items of interest. Summoners can spend gold here in exchange for the ability to summon new Guardian avatars. A beginner summoner can only summon a handful of defenders to serve him. In order to learn to dominate all the defenders to obey the will, it is necessary to accumulate experience and skill. Whether it's a Valoran native or another supernatural creature, summoners spend gold at the Majoris Mystic Center to train and unlock the ability to summon new defenders.

Summoners can also spend gold to access the Mayoris Magic Warehouse. Mayoris directly manages the minting and synthesis of runes. While all summoners can craft runes in the Magic Warehouse, they can only claim new runes by consuming gold. Summoners can choose to exchange for a specific rune, or they can receive it randomly. Of course, it costs a lot of money to get a specific rune. This is a well-crafted strategy by the Mystic Center to expand its mass reach in League of Legends.

Exterior of the War College building

The War College is a multi-component building made of an obsidian crystal hub. Magical characters spread over obsidian structures, taking on a rich dark purple or dark cyan appearance. Specks of cyan quartz crystals dotted the entire body of the building, merging with magical energy. Obsidian itself is an extremely fragile material, and the magical energy from the Crystal Hub makes the building extremely strong. The design of the building is somewhat rigid, with an Ionian-style columnar design. The main floor is very empty, with the training room and referee hall taking up most of the space. The buildings here are mainly the Majoris Arcane Center, the Summoner's Quarters, and many more secret meeting rooms.

A place of justice

These areas spread across Valoran are an extension of League of Legends' power and influence. These remote places were owned by the Confederacy and were used as a place to settle political disputes on the Valoran continent. At the same time, these places are also the areas with the highest concentration of magical energy in the Valoran Continent; There are at least 2 Crystal Hubs powering numerous magical buildings. Disputes are decided in the league submissions and then terminated in those arenas. All Valorans know these righteous places.

Valoran will have an arena in each of its major territories. Two teams enter the arena, but only one team emerges victorious. Each battle in the Lands of Justice has different magical conditions, namely the magical energy of the Runeruterras node, and there is no other place where the magical energy exceeds where the Lands of Justice is located. The laws of nature have been twisted at the behest of the Union.

The Crystal Hub serves as an initial reward for both sides, and each team gains the Hub's energy. While the energy can only last in this battle, the hero's abilities are greatly improved. Battles can last for days, weeks, or minutes. The Crystal Hub summons mindless battle creeps, and all magic items in the arena are only short-lived, and no one can take them out of the land of justice. Heroes who take damage in the arena will be healed quickly, and the Crystal Nexus will even allow the hero to fool the Grim Reaper, allowing heroes who fall in battle to wait a short period of time for the Crystal Nex's soul to rebind to a new shell.

The Crystal Hub in the Righteous Lands will also enhance other buildings, and teams must use these to their advantage or prevent their opponents from getting ahead. The first type of fortified structure is the Tower. Towers are autonomous defensive structures that lock onto the most threatening targets and fire devastating energy. Each team in the Righteous Lands is protected by several towers. Another building that the Crystal Hub strengthens is the Summoning Crystals to summon crystals. Summoning crystals can suppress the opponent's Crystal Hub, preventing it from summoning super soldiers. Usually the key to victory is to destroy the opponent's summon crystal, so that your own crystal hub can summon super soldiers and destroy the opponent's base in one fell swoop.

League of Legends has two main goals. First, make sure that the massive flow of magical energy cast in battle can be retained in the area near the arena. Fighting to cut off civilized areas unleashes magical energy, which can alleviate the destruction of the continent of Valoran. In addition, by limiting the battle to the Land of Justice, the Alliance can quickly repair damaged structures - especially the vital Crystal Hub. Second, the League needs to ensure that disputes in the arena are adjudicated quickly and fairly. By setting up the arena in a remote and well-defended area, the league can adjudicate disputes safely and securely.

The Righteous Lands are constantly affected by magical energy - both from summoners in battle and repairs made to keep it strong and usable. Every stone, every tree, and even every blade of grass here is affected by wild magical energy. Magic permeates the earth, and many local creatures have also mutated. In some remote places, after the battle in the arena is over, the laws of nature can no longer be restored to their previous accurate state. Gravity may weaken, and even the direction of gravity may be reversed. The flow of time may be sped up or slowed down. The Alliance, in turn, strives to keep these environmental changes within the Land of Justice. Even so, Valoran was still somewhat affected and became more loose. From time to time, the Coalition temporarily closes some righteous places, allowing the local ecological environment to return to normal. The restoration has been effective, but it is not enough to restore the magically corrupted continent. The fight must be resolved, so some areas must reopen the arena even if they are not fully recovered.

It has been speculated that the only point of resolving political disputes in a righteous place is to stall for time. Under the influence of magic, Runeterras will inevitably break completely. While the Righteous Lands have resolved a great deal of the immediate crisis, the future of the planet remains uncertain. Runeterra's fragile ecosystem continues to suffer, and unless all creatures on this planet learn to live together and no longer use magic to settle their fights, the Lands of Justice remain the only hope for Runeterra.

The oldest and most revered arena is the Summoner's Rift. The canyon is located in a remote jungle between the Serpentine River and the Iron Ridge Mountains. The Summoner's Canyon is one of the areas with the highest concentration of magical energy in Valoran, and it has also become a battleground for the pursuit of powerful magic. Historically, this jungle has been the battleground of the Battle of the Runes. Today, it has become the ultimate place for any aspiring summoner to show off their prowess. And since the inception of League of Legends, Summoner's Rift has also become the birthplace of Valoran's most significant political decisions.

The purpose of the Summoner's Rift Arena is clear: to destroy the enemy's Crystal Hub. In order to achieve this, heroes need to capture at least 1 lane in order to attack the enemy's most vulnerable place, the Crystal Hub. Each front is protected by the opposing team's towers, and the closer you get to the Crystal Hub, the more magical energy the towers get. Towers must be cleared along the route to open the way to the enemy base, and teaming up with your teammates is the key to opening the way. And in the Summoner's Rift, you'll find that it's easy to be ambushed by enemies when you're alone.

Twist the Jungle

Known as the Twisted Jungle, the Land of Justice is one of the Alliance's newest arenas. For most of the Alliance's rivals, it's still a mystery. The Twisted Jungle is located in a dense forest north of the Iron Ridge Mountains, between the city-state of Zaun and another main pass that connects Noxus to Valoran's northern beaches. The Twisted Jungle is one of the few uncut forests near Zaun, and perhaps the arena's topography explains why. The misuse of magic - mostly from Zaun, but also from the countless battles of the Rune Wars - has distorted the verdant ecology of the forest, turning it into a strange and exotic landscape. The two Crystal Hubs in the Twisted Jungle are more about maintaining the stability of the physical environment in the area.

Summoners and Defenders

Summoners are the way Runeterrae now call masters of magic, who can not only cast spells and create runes, but also summon other creatures to serve them. It's an act of vandalism. Some of the most powerful summoners can even summon creatures from otherworlds to serve them. The damage caused by this behavior is incalculable, and it is certain that the act of summoning otherworldly creatures directly exacerbates the instability of the Runeterra.

Creatures summoned by summoners must have a strong will and courage in order to survive the summoning process. Now, people often refer to these summoned creatures as Protectors. However, Defender heroes are not under the control of summoners. Because if it had been controlled, summoners would have used them as servants a long time ago. But what is certain is that no matter who the summoner summons, the hero will obey the summoner for a certain period of time after summoning. When the summoning period expires, the Defenders will not want to take revenge on the summoner. To make matters worse, after the summoning period ended, these defenders had to fend for themselves. Because summoners are not obligated to send them back to their homeland. After this summoning spell that distorts the time and space of the real world, the summoner usually doesn't have enough energy to send them away either.

Since the advent of League of Legends, summoning has been controlled and there have been fewer accidents. Cross-world and surreal summoning is strictly forbidden (in fact, as most of those who try it don't know how to begin). The Guardian will appear as the summoner's will avatar, which reduces the use of magic. The Defenders will be sent back to their hometowns after the match, though some of the homeless Defenders now call Valoran and the War College home.

As members of the Alliance, summoners are the best magic manipulators on the continent. Their unique magical summoning and fearless spirit allow them to control the powerful defenders they are summoned. In battle, summoners link themselves to selected defender heroes, guiding them through battles and resolving real-life battles. Summoners who participate in battles gain experience growth. The more powerful and skilled the summoner, the stronger the hero that can be manipulated in battle. But no matter how powerful a summoner is, a summoner can only manipulate one defender per battle. To the defenders, the words of the summoner are the law, and they will fight for victory in battle.

For each battle, the summoner receives League of Legends gold. The winner receives a large amount of gold. Gold can be exchanged for runes, unlock new Defender heroes, and even directly change the rules of the Righteous Lands (only temporarily, of course). Valoran's major political events all depend on the outcome of the Land of Justice, and the loser can only go home dismal. Not all summoners are representatives of Valoran's political power, and some are part of the alliance for personal reasons, but not loyalty.

The Defender is the power behind the Summoner, and Valoran's mechanic for resolving political disputes is based on this. The swords and magic of the heroes are the key to determining the course of history. And the Defender heroes each have their own reasons to fight in the Land of Justice: money, fame, influence, or even just to satisfy bloodthirsty desires. Defenders are generally willing to obey summoners, believing that the energy flowing through them will lead the kingdom to prosperity. Whatever the reason, the defenders and the summoners who guide them determine the fate of the world.

Humans and yodelers

There are two native races in the Runeterras, who make up the main intelligent life forms - humans and yodelers. While there are many strange creatures in the Runeterras, humans and yodelers were the first inhabitants and expanders of the continent.

Humans are bipedal intelligent beings, characterized by a dependence on language, as well as the invention and use of complex tools. Humans are divided into two genders, male and female. The average height of men is 1.8 meters, and the average height of women is 1.65 meters. Humans are by far the largest known race in the Runeterra Lands. They have smooth skin and are covered with hairs in key areas. Although they have no protective fur, humans are still a strong race. They thrive in the harshest environments. The average life expectancy of humans is 100 years.

While human immigrants can be found almost everywhere in Valoran, most humans live in large city-states. Humans are social animals who survive in isolation. Humans do not have obvious good or evil tendencies, and they are more concerned with their own racial habits, such as natural talents, overcoming challenges, and successfully defending themselves. Exploration is the primary driving force in human life, driving them to seek to build new city-states whenever they can, to share with others of their kind.

Humanity is a multi-talented race, both materially and spiritually. Overall, they're not a particularly good race, but a few are very good in some areas that require a high level of agility. Humans are very strong, and most of them are capable of overtime strenuous physical labor. Classes that humans excel at are mages, tanks, and a hybrid class in adventure travel.

Like humans, yodelers are bipedal intelligent creatures. In addition, they are equally dependent on language and the creation and utilization of load tools. Like humans, yodelers are male and female. And both men and women, are shorter than humans, generally no more than 1 meter, and the average height of yodelers is only 80 centimeters tall, and few people exceed 1 meter. Their skin varies from a little fur to a heavy hair. Yodelers typically have weaker eyesight than humans and have less visible spectrum. However, their hearing is stronger than that of humans, and they can see the infrared spectrum, which humans can't.

Yodelers need more social interaction between their own people than humans. The vast majority of the yodelers live in southeastern Valoran, behind the safe zone of the Sable Mountains in the capital city of Bandar. The yodelers are a peace-loving race, preferring pleasure and a little mischief. Their moral guidelines usually point to what good benevolence is. Their desire for harmonious social interaction has given this ethos to the race, and the mental health of yodelers is largely based on active social interaction. But that doesn't mean the yodelers don't have a cruel and demonic side. In fact, a yodeler who has been isolated for a long time, especially without contact with other yodelers, can become withdrawn and gloomy. Some malevolent yodelers become extremely vicious over time. In fact, the goal of these yodelers is no longer to interact socially, but to make others suffer.

Demacia

The human city-state of Demacia, located on the western coast of Valoran, is a paragon of virtue on the continent. Its brilliance shines on other human settlements. The common goal of the people of Demacia is to make life better for all through kindness and justice. They believe that malice and selfishness are like diseases that should be eradicated from the human soul. The people who came to Demacia and settled here had the same ideals and virtues as the inhabitants. Those who harm others and benefit themselves will soon find that here they end up in exile ... Or worse.

However, life in Demacia is not a utopian dream. The people of Demacia proudly see themselves as the spiritual vanguard of Valoran. They used severe torture to ensure that their moral code was the only one for the inhabitants. Any form of crime will be punished severely, and there is no misdemeanor in Demacia. Opponents (who criticized it outside the polis) saw it as evidence of the natural hypocrisy of the Demacians. The Demacians countered that their justice system had incorporated mercy and leniency into their sentences. No one will be punished until the circumstances of the incident are fairly and impartially analyzed. While others may still criticize the harshness of Demacia's justice, the Demacians stand by their opinion.

Demacia is the only constitutional monarchy in Valoran. The king is the head of state; The elected parliament was the legislative body of the city-state. Although the king was a good ruler, he was still constrained by the Council of Demacia. The reigning king today is Gavin III, also known as Gavin III, the shield of light. He zealously cooperated with the council to ensure the safety and purity of the city-state. Since Gavin I, there has been no coup d'état and rebellion of any kind in Demacia. The king was not only the supreme political leader of the city-state, but also the supreme commander of the army.

The Demacian army is one of Valoran's strongest and the only forces that can stop the Noxian War Machine in the near future. Ever since the two city-states were founded hundreds of years ago, Noxus has been Demacia's unrivaled enemy. And the source of the dispute between the two is a moral philosophy as distinct as day and night. So it's not hard to see why Demacia saw the military as vital to the survival of the city-state. All residents must have served in the military for at least 3 years. And even after the expiration of their service, most of the Demacians remained active military members of the city-state.

Demacia was one of the first city-states to support League of Legends, but their starting point was not to maintain the stability of the planet, but more out of concern about the threat posed by Noxus to Valoran. Demacia sent the best magical apprentices to the War Academy, and some of them became master summoners. Demacia had its own righteous land, which reduced the huge expenses of maintaining the army's share. The Demacian army in the post-Union era is as strong as ever, but the focus has shifted from retaking Noxus to a defensive force.

Demacia is a shining beacon that radiates the light of hope for humanity, and the city itself is a visual demonstration of faith. The city looks pure and rustic, with towering minarets dotting the Demacian horizon. Demacian architecture is built with a selection of marble and white stone. Solemn flags fly high on the city parapet, and the walls shine with strength and nobility. The city is located next to a natural harbour, and most of the urban area is located on a plain.

The human city-state of Noxus, located in the far eastern center of the Valoran continent, is a far cry from Demacia in terms of moral standards. The city is unscrupulous in its pursuit of power, both materially and spiritually, regardless of the impact it has on others. In terms of the quality of the inhabitants of Noxus, they are basically supporters of this principle. It may seem brutal, but it's not just a sign of chaos. By human nature, Noxus is an orderly city-state that protects the situation from infringement... At least not from the same kind. In Noxus, however, the powerful are protected by the law's apparent favoritism.

The supreme political authority here is the Noxian High Command, which is also the country's highest military authority. In Noxus, the military controls every aspect of the political map; There is no clear dividing line between war and politics. Burnham, the supreme commander of eternal youth? General Darkwell has ruled Noxus for countless years, well beyond the average lifespan of a normal human; Rumor has it that he only lived for so many years through necromancy. And considering that General Darkwell ruled the Supreme Command of Noxus before King Gavin I of Timacia, this rumor is somewhat credible.

Noxus is strange and frightening to outsiders in this land that does not welcome non-human creatures. The best outcome for non-human creatures is to be told unwelcome at the borders of the city-states. There are exceptions, but only to prove the creature's worth or awe (or both). Human visitors and immigrants are treated a little bit, and your worth and reverence are the keys to being accepted by Noxian society.

Noxus residents are required to serve in the military for 6 years, and all residents of appropriate age are actively in reserve. Even so, the Noxian High Command still has the right to recruit any resident, regardless of age, and those who voluntarily join the army will be superior to Noxian society. Noxian armies were rarely short of men, even if they were forced to sign an exchange peace agreement with their old enemy, Timacia.

The Noxus High Command has strategically chosen not to be an enemy of the League of Legends, and will even give some help to the Alliance's activities. Although reluctantly. Valoran's brokers knew very well that Noxus saw the situation clearly, and being an enemy of the Alliance, especially the huge Varoran coalition behind him, was tantamount to self-defeating for Noxus. And giving help to the alliance can achieve at least two purposes. For one, Noxus could coexist peacefully with Demacia to some extent, so that Noxus could concentrate on conquering other regions. Second, Noxus could concentrate his important magical geniuses in the alliance to prepare for victory in the war against the Demacians. To this day, there is no end in sight to the endless war between Noxus and Demacia. The conquest between them is more carried out through agents in the Land of Justice, without having to pay a lot of manpower and material resources as before. While the enemy relaxed, the Noxian army was repaired.

Noxus City is as dark and dangerous as it is. Cities are built on granite mountains, but in some areas they go deep underground. Buildings rise above the top of a mountain or go deep into the belly of a mountain. The formidable artificial moat outside the city is filled with the wicked, rancid potion of witches. The moat became the best barrier to the outside world, leaving only a few heavily guarded checkpoints. Perched atop the hill is the headquarters of the Supreme Council of Noxus, which from a distance resembles a skull. Lying outside the walls are the poor who can't live inside the city (maybe they're the lucky ones)

The underground part of the city is almost as large as the above-ground part, with countless shops, taverns, and residential quarters filling the dilapidated lower part of the notorious city-state. Noxus has the largest network of underground passages in the Runeterra, and countless Noxian nobles claim ownership of the numerous labyrinthine passages and underground chambers

Bandel City

To the southeast, surrounded by the Sable Mountains, lies an isolated gorge that houses the capital of the Yodelers, the city of Bander. Bandel City is the oldest city-state in the Land of Runeterra, predating Demacia and Noxus. Bandar was also the most isolated city-state in Valoran, and the yodelers loved it. While yodelers are friendly and supportive, the natural self-preservation of the city prevents them from enjoying life. The Bandel City Scouts (the city-state's defenses and archaeological teams) know every nook and cranny of the Sable Mountains, and their job is to ensure that every adventurer with a legitimate reason can complete their mission safely.

Bandel City is the least populated city-state in Valoran, but their influence has long since spread beyond the southern part of the mountains to the shores of the Guardian Sea. Outside of Bandel, countless farms and small villages dot the picturesque landscape. Scouts patrol the basin along a well-built road. The scouts even maintain an extensive network of underground passages that allow them to quickly traverse the basin gorges, thwart enemy attempts to cross the mountains, or quickly reach the bustling coastline.

Bandle City has residential and commercial areas, all of which are basically integrated into their surroundings. There are also small research institutes in the city, which are not comparable in size to those in Pittover and Zaun, but they still have their own characteristics. Bandel City makes full use of its many squares where friendly yodelers can gather and have fun with each other, and society is in harmony. The city of Bandel is built in a simple but not simple style, and most importantly, almost all the buildings here have yodelic characteristics. There is a small neighborhood in Bandle City (in terms of numbers), and the architectural planning is just right.

Ionia

The city-state of Ionia on the island is a paradise for spiritual evolution. Ionia is located outside of the continent of Valoran, northeast of Noxus. While the country's population is predominantly human, some yodelers and other cosmopolitan races also call it home. There are many religious centers and schools in Ionia. They live in harmony with each other, seeking answers to life's most mysterious questions: Where do we come from? Who are we? What is the true meaning of life? Wait a minute. These thoughts occupy almost all of the time, so Ionia has no intention of becoming an empire. The Ionians are peaceful by nature. In Ionia, diplomacy is an art, and diplomats are respected by all inhabitants. The Ionian Court of Justice is a recognized model of fairness and neutrality throughout Valoran. As a result, the Ionian Inquisitor is the most sought-after position besides the League of Legends Inquisitor.

Ionia has long affirmed its neutrality in Valoran's political affairs, but this gesture does not keep Ionia away from continental strife. Recently, the human power-state of Noxus has turned its conquest to Ionia. Before League of Legends had the ability to fully influence Valoran's political affairs, Noxus had already launched a series of campaigns aimed at conquering Ionia. Ionia successfully fended off the attack of Noxus High Command. In fact, the stalemate between Noxus and Ionia, and the subsequent attempts by Noxus to escalate the war were one of the main triggers for the formation of the Alliance.

Ionia is a city of gardens and temples, with nature reserves and natural parks everywhere. The beauty of calm transforms more than panoramas, and ports and industrial areas are no exception. The buildings here were built with the environment in mind. All Ionian buildings are richly decorated, especially the various temples. Ionia is free to unleash magic, but only for peaceful purposes, of course. Some of the city-state's largest crystal hubs have been converted into important temples and government buildings.

One of the buildings with the Ionian style is the Beyond Academy. The Academy is committed to raising the spiritual heights of the people of Runeterra as much as possible. The academy is most notable for producing the League hero Soraka, who is a member of the country's ruling parliament. Beings from all over the Runeterras converge here in search of the secrets of spiritual enlightenment, and some of Ionian's most successful diplomats have spent time studying at the Beyond Academy.

Blue Flame Island and Bilgewater

Blue Flame Island is a mistaken ancient name, but in fact Blue Flame Island is the collective name for three separate islands off the eastern coastline of Yodel City on the Valoran mainland. During the Third War of Runecraft, the island was torn to pieces by the devastating magical forces unleashed by one of the biggest wars. An oversized rare metal bomb with a high degree of instability attached to it landed on the island, causing it to explode. The subsequent explosion not only wiped out the island's garrison, but the heat from the explosion melted everything and added a layer of shell to the island. Magic mixes into the magma and shoots out from the shattered surface of the earth.

Bilgewater is an extension of Blue Flame Island that was not discovered until eighty years ago. Located on the largest of the three islands, it has a large and easily defended natural harbour facing the eastern coast. The largest island in the three-island chain remains the most solid. Bilgewater could be expanded to become a true city-state. The town could not be a political entity, as it was a refuge for Valoran's already established kingdoms. Political and geographical circumstances eventually made it a refuge for pirates, and developed into one of Runeterra's most lawless maritime smuggling centers. Countless pirates have anchored in Bilgewater. The arrival of countless pirates in the waters of Runeterra has also made the city an unofficial trading center, where you can find all kinds of rare items, even contraband.

League of Legends casts Heroes on Bill Geiwater, but the effect is weak. Bilgewater did not officially join League of Legends, as there was no central political body in the area to speak on behalf of the city-state. The pirates, smuggling rings and legitimate merchants of Bilgewater joined forces to form a governing body. The military threat from foreign countries was insignificant to the island, as Bilgewater had a strong naval fleet on standby. There is also a theory that the magic bomb that exploded during the Third Rune War hundreds of years ago has mixed magic into the geological environment of Bilgewater, and even the Alliance will have to pay a great deal to exert magical influence on the island. This statement may explain the league's difficult attitude towards Bilgewater, especially with the nearby Ionian team. Whatever the reason, a large number of troublemakers have gathered here to make this illegal city their home.

Outwardly, Bilgewater is a water city with a standard pirate style mixed with other elements. The terrestrial environment in which Bilgewater is located is not particularly stable. To this end, the inhabitants here have expanded the building to the water. Once the entrance to the main port of Birgewater was out of the way, a large number of residential and commercial areas in the state were extended to the water. There are countless taverns in the city, both on the shore and in the water, which become a highlight of the city. Friendship with the tavern was just as important to the pirates as the pirate ship that had pledged allegiance.

The Forgotten Lands of Acacia

From the Voodoo Lands to the mountains of the coastline, there is a forgotten place. Everyone thought it was a wasteland, destroyed by the remnants of the Ancient Rune War. However, this is only a façade of Acacia.

The fate of a traveler who strays into a land of sin is usually death or oblivion, but either one may be a relief. This is a land of destruction, the ruins of ancient cities are covered in mist, and there are gigantic decaying stone statues of strange shapes, all of which are dark and terrifying gods. The creatures of the Endless Void are worshipped here.

Acacia is still inhabited by fallen descendants of the builders of the Dark Lands. Nearly all of the locals have ancestral legends of acting from the ancient magic of the Endless Void. They have waited for generations, studying the forgotten prophecies of the forbidden books. They have abused their magic to bring Valoran to the rest of the world closer once again. They have been waiting for the day when they can follow their master into the Endless Void so that they can rebuild Acacia again and find their terrifying paradise in the other world.

That day has finally arrived. In the most recent Rune War, the Warlocks of Acacia began to embark on the mission they had been waiting for. Their first step is to explore the Summoner's Canyon and find ways to use magic infinitely. And their result was the emergence of Chegas. The Void Behemoth is now fighting in League of Legends, but the Ikahians know it won't be long. When Chegas gets tired of it, he returns to Ekasia and a new era begins.

Pittwolf

Pittover is a peaceful city-state in northern Valoran dedicated to the advancement of science and technology. Of course, there is magic in Pittover, but technology is more widely used and becomes the preferred choice of the inhabitants. "Magic is the fuel of the engine of technology" is popular wisdom in Piltover. Hextech is the legal norm for Piltover.

Pittover saw the city-state of Zaun not only as a threat to himself, but also as a threat to the security of the entire world. In the eyes of Pittwolf's leaders, the Rune Wars caused the inhabitants of the entire planet to abuse magic and would eventually lead to the collapse of the planet. Pittwolf's research institute sees this as a matter of vital importance and is always on the lookout for it. They believe that Zaun is recklessly abusing magic, disregarding the lessons of the past and trading the future of the planet for immediate knowledge and power. Pittover has only one defensive garrison, equipped with the latest HexTech gadgets. Pittwolf's leadership constantly exerted economic pressure on Zaun and used various tactics against him to do everything possible to minimize the damage caused by the misuse of magic and technology.

Pitwolf looks like a standard Runeterrall city, except that most of the land is home to countless factories and workshops. A handful of important crystal hubs have been converted into Hextech factories and research labs with the permission of the city-state. A large number of Hextech cranes are used in the port area, which can quickly load and unload cargo. The city is very clean thanks to the cleaning tools provided by tech companies. In fact, Pittover has moved away from its original route and is becoming as environmentally friendly as possible. They see themselves as pioneer cities in technological research and show the world the benefits of the harmonious development of technology and magic.

Zaun

Zaun is a city-state in northern Valoran that has been distorted by abusive technology and magic. Countless notorious creations of horror technology and magic have been invented here. In fact, the Zaun government was formed to protect Zuan's experiments from opposition. The people who founded the city came here in the first place to pursue academic freedom under Pittwolf's conservative laws. Zaun has excellent scientific research, but the lax management and control of scientific and magical research makes Zaun a dangerous place to live.

Zaun proudly boasts that it is home to the largest variety of chemical research centers in Valoran. A large number of city-states, including even rival Pittover, had chemical trade with Zaun. In addition, Zaun is also the alchemy center of Valoran, and only a few alchemists live outside of Zaulan. The inhabitants of Valoran should beware of the chemical industry, which is more unreliable and unpredictable than alchemy. In Zaun, however, these are unknowable.

The city-state of Zaun is different from other Valoran cities, with a haze covering the city-state, and the color of the sky changing from gray to green. Residents always wear masks, unidentified exhaust fumes from factory chimneys fill the air, acid rain scarred Zuan's buildings, and chemical and magical waste from witches' spells are discharged into the sewer system, seriously affecting the stability and safety of the environment.

Runeterrae and science and technology

Due to the abundance of magical energy, as well as the skillful use of magic, almost everything in the Land of Runeterra has to be baptized by magic first. These are the inhabitants of Runeterra, who see magic in its purest form as the backbone of everything, when in reality, the world needs to be rid of its dependence on magic. Some of those who seek self-improvement begin to develop applied science and technology. Purely theoretically, science is defined as a systematic body of knowledge about the material world derived from natural observation or experimentation. Science and technology remain free to thrive beyond the laws of nature, while Source Ecology Magic simply breaks these laws through a variety of chaotic methods.

Although there are far more mages seeking magical powers than scientists pursuing science and technology, science has grown in Valoran. Many people see magic as a generic skill, and simply use science and technology as a substitute for magic that consumes less. For example, a magician can burn a torch with a snap of his fingers to consume some of his energy. Doing the same thing through science requires more movement and material consumption, but no magic energy is required. As long as Runeterras is still rich in magical energy, there will always be more mages than scientists.

The science that has had the greatest impact on magic is physics. Physics defines the natural laws of the world, while magic has the most direct unnatural influence. If there is no natural force, then why is there such an abundance of magical energy in the Land of Runeterra? Scientists reject this perception because magic has little benefit to the natural order. Magic in nature is only a short-lived form of energy, and the world is ultimately formed over a long period of time by certain laws of nature, and in this regard, magic is the most unlikely source of energy. It's a confusing argument with no apparently right or wrong answer on either side.

Of all the scientific disciplines to the general public, chemistry is the one most closely associated with pure magic. Chemistry is a science that deals with the combination, change, and reconfiguration of the properties of matter, which change through chemical reactions. Through scientific formulas, each step of a chemical reaction is a predictable and repeatable process, and each step of the reaction process consumes a small fraction of the magic as a source of energy. Some scholars hypothesize that chemistry is the best link between magic and science in the Land of Runeterra. And the real connection between chemistry and science does come from alchemy. Alchemy seeks to harness unknown magical energies to transform matter from one form into an imaginary other. The best example of this is alchemy.

Some cultures celebrate magic, but see alchemy and chemistry as the embodiment of demons. At least for most Valoran residents, this kind of rhetoric is very influential. In fact, League of Legends has recently opened a new school dedicated to teaching and promoting chemistry. This will undoubtedly be touted by the league's most successful heroes. However, there are still some misconceptions in the chemical trade. Ancient prejudices don't die out so easily.

Thaumaturgy Techmaturgy is the ultimate crystallization of magic and science and technology. Unlike alchemy, thaumaturgy uses magic as fuel, and science and technology are unleashed powerfully, albeit a little uncontrollably. Thaumaturgy is more concerned with the construction of devices, not just staying within the limits of science and technology, but inventing more technology. Thaumaturgy is also known as Hextech. The amazing Hextech has a wide variety of devices:

Arcane Goggles: Enchanted goggles that greatly increase the user's field of vision

Helicopter: A single-man vehicle that can hover in the air. Weapons and other equipment are usually included.

HexJet Bag: A jetpack that allows the user to defy the limits of gravity. By spraying a stream of magical air, the user can fly short distances in the air.

Other ways to get coins.

Newbies ask for directions

A novice player in League of Legends takes on the role of a novice summoner. They had recently become summoner apprentices in the Alliance. If they want to unravel the mystery of summoning magic, they must keep learning. Although it takes time and determination, those who study hard learn a lot.

A novice player as a summoner's apprentice, living in the War College. In the event of strife, they will be sent to various battlefields in the Land of Justice, but mainly in the Academy. Here, they exchange the gold they earn in the arena to improve their skills. These include adding new runes to runes, unlocking new heroes in new battles, and gaining gold and experience by strengthening supporters in new battles. Once their combat abilities are improved in actual combat, their summoning skills are more advantageous.

As a novice summoner, their primary goal is to familiarize themselves with new skills. On the battlefield of the Righteous Lands, they control the actions of their heroes and control two different summoner spells, both of which will affect the outcome of the war. First, summoners will choose their target battlefield first. Second, choose the hero they want to summon. Finally, choose two charms.

It's very important that summoners make decisions quickly. Once a hero has been selected by a summoner, it cannot be a candidate for another summoner. Similarly, summoners must complete their pre-battle decisions within two minutes. If the summoner is unable to decide which heroes to summon, any hero will be summoned at random.

What is a summoner

In League of Legends, the player takes on the role of a summoner, a gifted magician who has the ability to summon a hero to carry out his will on the battlefield of the Land of Justice. Now, many of Valoran's most important political decisions are determined by the outcome of the war, so summoners have become a vital force. Since the heroes of the battle are controlled by the summoner, the summoner's use of spells, talents, and runes also affects the outcome of the war. Once the war is over, the summoner gains experience points and gold. XP increases the Summoner's strength, and Gold allows the Summoner to summon new heroes and become stronger in the next battle. Summoners can also spend gold to change the appearance of the summoned hero.

Summoner skills

On the Righteous Lands battlefield, summoners are able to use two summoner skills. These spells directly affect the battle. For example, summoners can use these skills to heal heroes' injuries, directly defeat enemy monsters, send heroes anywhere, strengthen the defense of towers, and so on. Summoner abilities do not consume the hero's mana, but require a certain cooldown before they can be used again. After several wars, when the summoner gains enough experience and abilities, he can use a new summoning spell. At the same time, summoners can also exchange gold for other spells.

Summoner Rune

Before the start of the war, summoners will use runes to strengthen the hero's combat power. There are four main types of runes: Glyph (magic runes), sigils (offensive runes), runes (defensive runes), and essences (generic runes). Summoners unlock a type of rune with each level, and they collect the runes in the rune book. Before the war begins, the summoner chooses three different runes from the rune book, which allows the summoner to choose the most suitable runes for the hero they summon.

Summoner talent

Summoners divide their magic classes into three categories: attack, defense, and general, which are collectively referred to as talents. Some advanced talents require not only practical experience of learning that talent, but also knowledge of a particular talent. As summoners grow in power, they are able to choose to specialize in certain specific areas. Summoner talents are not set in stone, and you can adjust them depending on the type of hero you choose.