Chapter 51: The Mind Devourer
The whizzing arrow brushed Ryan past him, who swung his weapon and stepped forward again, sending the blade into Lauren's body in the middle of his attack. Pen × fun × Pavilion www. biquge。 info
Precision Strike (Heavy Attack) -9
Slash -5
Blazing-3
Target dies
The screams were not human, and Ryan's sword pierced Lauren's heart, and the flame operator carried the flames to tear a deep wound in his collarbone.
With the attack of the old enemy, Ryan actually directly slashed Lauren under the horse with two swords. Just as the group was still in a dazed state, Ryan suddenly drew his long sword and hurriedly shouted, "Quick! Kill this monster! ”
As Ryan's voice fell, the top of Lauren's head suddenly exploded, and a brain jumped out of it, and the shrinkage was lifted, and by the time it landed, it had become the size of a basin.
Reconnoiter.
Hearsay test successful, get detailed information.
Mind Eater
Small monsters
Chaos and evil
Health: 51/51
Spell-like abilities (caster level 5):
Constant: Detects magic
Arbitrary: Stun monsters (as if they were 2-ring spell monster stuns), invisibility, shrinkage (self only).
Spells: Dementia Touch (3), Darkness (2), Inflict Critical Damage (2)
Special:
Body Stealing: Mind Eaters are able to shrink their own bodies, crawl into the mouth of a helpless or dead creature, dig into and eat brains. If successful, the Mind Eater will be able to take control of the body as if it were a monster. The Mind Eater has the host's combat perks in addition to spell and spell-like abilities. After a period of refinement, mind eaters are able to use the host's language and learn about their identity and personality, but are unable to have detailed memories. Damage dealt to the host cannot damage the Mind Eater, and if the body is destroyed, the Mind Eater will burrow out and stun for 2d6 seconds.
Fear against Evil: When confronted with a Mind Protector spell, the Mind Eater treats it as a summoned creature.
Specialty: Robust, Iron Will
Difficulty: Beyond ability
The basin-sized brain was stained with flesh and blood belonging to Lauren, and the group quickly reacted when they heard Ryan's shouting, coupled with this gruesome scene. Lauren's horrific death enraged everyone, and everyone took up arms and lunged at the vertiginous Mind Eater.
Near the water, Ryan took the lead in attacking, crushing another piece of phosphorescent mushroom in his hand, and as the incantation was recited, a whirlwind of magic suddenly surged above the flame manipulator. Electricity and flames intertwine to create a dance that symbolizes destruction.
Go to hell! With a low roar, Ryan picked up his weapon and slashed it across the mind eater's body.
Slash (Heavy Attack) -6
Slash (Heavy Attack) -11
Blazing-4
Electric Claw-5
Although the precision strike could not be triggered due to his lack of understanding of the strange structure, the helpless state of vertiginity made the Mind Eater an excellent living target, and Ryan's desperate attack not only set off a large amount of blood, but also caused the opponent to be severely injured in an instant.
Ryan's ferocious attack also caused the mind eater to wake up early, and with a scream that pierced his eardrums, Ryan's eyes suddenly lost their brilliance, his thighs went limp, and he sat down directly to the ground. I saw that the brain actually stretched out four bent and thick legs, and under the force, it rushed straight towards Ryan's front door.
The spell is successfully identified, and the opponent is casting a stun monster, and the spell is successfully cast.
The volitional test fails, and you go into a dizzy state.
It is rumored that the verification was successful, and the other party launched a body steal.
It is rumored that the verification was successful, and the other party launched a sneak attack.
Piercing (Heavy Attack) -12
Sneak Attack-11
Another burst of damage erupted from the mind eater's head, only to see Negro burst out from behind Ryan, and the bright dagger stabbed into the mind eater's abdomen and mouth, and then with a twist of his wrist, the blade wrenched the flesh into mud!
Before there was time to scream, the weapons that followed by the team members came up one after another, and the brains the size of a basin completely turned into a pile of brain scum.
Having just recovered from the vertigo, Ryan shook his still somewhat heavy head, slowly got up, and spoke to Negro beside him: "Thank you, I'm glad I didn't let this thing get into my mouth." ”
"That must be disgusting, I just don't want to throw up all the overnight meal." Seeing that Ryan was okay, Negro shook his head and walked over to Lauren's body.
Glancing at the people around the ranger, Ryan sighed lightly, although everyone had understood at this moment, but after all, Lauren still had traces of his own weapons on his body, and he did not step forward to cause disgust.
Battle Settlement: Kill 1 Human Ranger for 58 XP, and Kill a Mind Eater for 862 XP. Reconnaissance +1 for 50 XP.
It is worthy of being evaluated as a monster beyond ability, and such a rich experience reward made Ryan suddenly excited, and hurriedly invested all his experience in the mage.
Bite!
Mage Level 2 (1676/4500)
Skill points: 5
Spell: 1 Ring (2/3)
Immortal Legend: Spell Identification +6
To trigger the Immortal Legend, choose to learn a spell.
Escalated quietly like this, Ryan was still a little uncomfortable. After thinking about it for a while, he invested all his skill points in Scouting, and with the rewards for battle settlement, his Scouting skills were also increased to 16 points.
As for the rewards given by the Immortal Legend, Ryan rummaged through the full list of 1-ring spells for a while, and finally settled on a spell, which was the protective spell known as the faction turtle shell, faction protection!
Faction Protection: Protects against attacks from a faction (Good, Evil, Order, Chaos) to gain unsteam and defense bonuses, and the recipient greatly increases resistance to the faction's mind control and similar spell effects, and summoned creatures from that faction cannot reach the recipient. Duration, 1d10 minutes per level.
As a protective spell, the protection ability of faction protection is superb, and now that there is a mind eater in the Teslang Mountains, Ryan does not think that the one he just killed is the only one, once this strange monster appears later, the protective evil will make it impossible to launch body stealing against Ryan.
At the same time, Ryan's melee security can also be greatly improved.
The instantaneous learning of a new spell did not cause any discomfort to Ryan, and the knowledge of camp protection was like a clear spring slowly flowing from a spring, not in a hurry or impatient, and was easily accepted by Ryan. After observing for a while a model of protective spells that was completely different from what he had learned, Ryan quickly retracted his thoughts at Negro's call.
The crisis was over, and the mastermind behind the scenes was revealed, and everyone didn't stop there, packing up the bodies of Lauren and the Mind Eater, and slowly leaving the way they came.
Ryan glanced at the experience required for mages to level up in the class bar, and couldn't help but sigh. The 50% class penalty is not for the Mage, but for the lower level of the second class, which means that if the Mage level exceeds that of the Ranger, the second class that gains experience penalty will also become the Ranger.
At the same time, there is also a very irritating situation in part-time jobs, once the difference between the two classes is more than 5 levels, the experience penalty of the second class will be increased to 75%, beyond level 10, it will be 100%, and levels 15 and 20 will be terrifying 150% and 200%.
In the game, this setting is a good way to limit the player's ability to try to work on a new class and quickly move up the ranks after reaching a higher level. At the same time, this also makes many players who only want to level up become cryless when they want to switch in the later stage.
And this is also the reason why Ryan wants to increase the mage level in the first place, although he has far more benefits from the ranger than the mage, but after six years of research, he does not want it to be reduced to a second class.
This can be regarded as the last insistence of being a former legendary mage...