Chapter 213 5V5 Competitive Rules

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Well? Outfit scheme, what's that? He Xi didn't quite understand, so he clicked on the gameplay introduction and read it carefully.

It turns out that when the Twilight Legends 5v5 competitive mode first entered the arena, the player's character was completely unequipped. The only thing that the character retains is the quality point, skill point, and title, and the equipment and backpack will not be available!

Someone will definitely ask, not even a weapon? it! Isn't that all a tabula rasa profession, do you want to play jungle hand-to-hand combat?!

No, the 5v5 competitive mode encourages players to grow gradually over the course of battle, so a gold purchase mechanism is introduced in it. When the player first enters the arena, they will have 50 Gold with them, yes, you read that right, 50 Gold, not Zeny, but Gold, a currency that only exists in the arena, meaning that even if you are a multi-millionaire, you will have to start from scratch when you enter the arena. With 50 Gold, players will be able to purchase basic weapons from merchants in their base. What is the most basic weapon? Short swords, wooden hammers, bows, canes, axes... The lowest-end class weapon that only beginners will choose to use at the beginning of the game is the base weapon worth 50 Gold. In addition to this, the merchant can also buy other basic equipment at a low price, which is also 50 gold.

So what should I do if I don't want to use these spicy chickens? Don't worry, there is a way, this is the outfit plan. When entering the 5v5 competitive mode, the system will allow players to set up to five build plans for their character, and players can preset the equipment of 11 parts of the body to the equipment they actually own in Twilight Tales, and each part is allowed to have 5 alternatives. And these builds can also be purchased from merchants! It's just that it's more expensive!

For example, He Xi's Evil Destroying Skill is set to a loadout plan based on the equipment he is wearing now, so after entering the arena, if He Xi wants to equip his own "Japanese Sword[1]", then he must spend 400 Gold, and the same goes for other weapons set up by He Xi, no matter what weapon it is, it is 400 Gold, pay 400G to the merchant, and you can have the weapon you usually use in the arena. THE AMOUNT OF MONEY REQUIRED FOR EQUIPMENT VARIES DEPENDING ON THE COST, RANGING FROM 100G TO THE HEAD, MIDDLE OF THE HEAD, AND UNDER THE HEAD, 300G OF ARMOR, 150G OF CLOAK, 150G OF SHOES, 250G OF LOOT, AND 250G OF DECORATIONS.

So, the question is, how can you earn Gold as a currency to make your character run rampant in the arena? Twilight Tales gives four ways: first, after 5V5 starts, players will automatically get 1Gold every second, which is equivalent to 1G/S, that is, even if you hang up in the arena, you can easily get your own weapon after 7 minutes; 2. Kill the monsters in the arena map and get gold from the monsters; 3. Kill an enemy character and earn Gold by killing or assisting; 4. Sell the purchased equipment or items at 50% to redeem Gold.

Among the four ways to support a family, two or three are the core ways to make money. He Xi inspected the map structure of the 5V5 arena. The classic slope map design diagonally up from left to right, three parallel travel routes and a river in the center of the route roughly divides the entire map into four parts, and these four areas, according to the description of the map, are "filled with a fog that cannot be dissipated, and the visibility is extremely low, and players are extremely easy to get lost in it", and in this fog, there are many monster spawn points fixedly distributed.

The spawn mechanism of the monster spawn point is that every time there is an even number of minutes on the hour (i.e., 0:00/2:00/4:00/6:00, etc.), if there are no monsters or players on the spawn point, then a random group of monsters will be refreshed on the spawn point. Each group of monsters ranges from 1 to 3, and the types of monsters are divided into four types: everything is weak except for blood thieves; Attack high-speed and quickly dodge metamorphosis but low blood type; Extremely high physical defense, very low magic defense, and a stake type that is metamorphosed and unable to move; A spellbreaker that can chant magic and interrupt skills.

After killing a monster, the player will receive a Gold reward, but the amount of money they can get will vary depending on the number of nearby teammates. For example, if the player kills a monster alone and there are no other teammates around, he will receive 100 Gold; And if there is 1 teammate around, he will get 60G, and the teammate will get 30G; If there are 2 teammates around, he will get 55G, and 2 teammates will get 15G each; If there are 3 teammates around, he will get 50G, and each of the 3 teammates will get 10G; If there are 4 teammates around, he will get 50G, and 4 teammates will get 5G each.

It can be clearly seen that the player can only get 100% of the gold when he kills the monster independently, and once a teammate is nearby, the player and teammates will not get 100% of the gold! The more people, the greater the loss of gold! And this so-called "around" judgment range,It's not detailed.,He Xi has to enter the game to experience it yourself.。 Moreover, He Xi noticed that it was also written at the end that if the enemy player was nearby, he could also share a certain amount of money, which was like a labor worker being exploited by a group of vampires...

In the river channel in the center of the map, with the center as the point, there is a crescent-shaped area in the upper half of the river, similar to an open cave, in the deepest part of it, there is a boss-level monster called "Polly the Great Demon", its combat power is far beyond the comparison of other monsters, and after the player defeats the Polly Great, the reward will also be very rich: the side that kills the Polly Greatlord will receive 150G each. The spawn interval of the Bolly Lord is five minutes, and as the number of kills increases with it, the reward for killing the enemy will also get better.

In the second half of the river, there is a fixed spawn point, and every odd minute on the hour, an item called "Rune" will refresh there, which, when clicked, will take effect immediately, giving your character a status boost that lasts for 40 seconds. There are four types of runes: Speed Runes, which increase the character's movement speed by 50% for 40 seconds after use; Invisibility Rune, after 1 second of invisibility time after use, makes the character invisible, lasts for 40 seconds, and the invisibility will be interrupted by attacking, using skills or props in the stealth state; Damage Rune, after use, increases the character's 30% damage of all types (both physical and magic, and the damage bonus is applied at the final settlement) for 40 seconds; Arcane Runes, which reduce the cooldown of all of the character's abilities by 30% and the mana cost by 50% for 40 seconds.

Under these dazzling novel settings, the 5V5 arena mode of Twilight Legend will no longer be so simple as five people rushing out to cut through the chaos with their own skills, and they can win 666, and they will not win the traditional online game multiplayer competition, which sublimates the battle pattern to the strategic and tactical level, not just the hand speed reaction of the competition operation. Only five players with good coordination skills and a well-developed tactical plan will be able to achieve final victory on this "foggy" battlefield.