Chapter Twenty-Nine: The Apprentice's Spell Book
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Acid Splash, 0 Ring Spell Spell, Learning Cost: 1 skill point. Pen & Fun & Pavilion www.biquge.info a missile that causes 1d3 strong acid damage, and needs to be verified by remote contact.
Stun spell, 0 ring enchantment spell, learning cost: 1 skill point. Renders creatures with a HP of less than 5 immobilized for the next turn.
Dancing Light Technique, 0 Ring Plastic Energy Spell, Learning Cost: 1 skill point. Create a ball of light that emits a bright light that can be constant.
Flash, 0 Ring Plastic Energy Spell, Learning Cost: 1 skill point. A burst of light erupts in front of a living creature, stunning him for 1 minute.
Water Formation, 0 Ring Plastic Energy Spell, Learning Cost: 1 Skill Point. Gather water elements to form a drinkable balloon.
Frost Ray, 0 Ring Plastic Energy Spell, Learning Cost: 1 skill point. Ray effect, dealing 1d3 cold damage.
Mage's Hand, 0 Ring Change Spell, Learning Cost: 1 Skill Point. Can move up to 5 pounds of non-magical unclaimed items over long distances.
Arcane Mark, 0 Ring Universal Spell, Learning Cost: 1 Skill Point. Mark your own personal imprints/symbols (visible/invisible) on objects.
Magic Missile, 1 Ring Plastic Energy Spell, Learning Cost: 2 Skill Points. Generate 1 (level 1), 2 (level 3), 3 (level 5), 4 (level 7) or a maximum of 5 (level 9) missiles to attack 1, or creatures that are no more than 15 meters away from each other, must hit, and each missile deals 1d4+1 force field damage.
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"There's a water-making technique! It's great that I can finally drink clean drinking water in the future. ”
This is a magic apprentice's spell book, there are a total of nine spells on it, and only one of them is a one-ring spell, and all the others are zero-ring spells, which can't be compared with the magic book that Green used in the game, at most it can only be regarded as a "magic note", but it is enough for the current Green.
In this spell book, what makes Green most pleased is that there is a zero ring spell called water creation in it. With this spell, Grimm no longer has to rely on wild fruits and rain to quench his thirst in the wild.
The water-making technique must be learned, and the other spells must be carefully considered.
There are a total of 10 levels of magic apprentices, and before level 5 they are called junior magic apprentices, and after level 5 they are called senior magic apprentices. Beginner Magic Apprentices can only use (learn) Zero Ring spells, and advanced Magic Apprentices can use (learn) Ring Spells, so all Green can learn is a few Zero Ring spells with limited lethality. The Zero Ring spell, also known as "trick", is very limited, and in many cases it is not even as good as a crossbow, but it can do some things that physics professions can't do, and as long as they are used properly, they can even achieve leapfrog challenges!
"There was still a little bit of water stored when it rained yesterday, so there is no need to rush to learn water making for the time being. Output spells are directly passed, I have bows and arrows and 'gun magic', the output ability is enough, what I need to improve now is survivability or field control ability......"
After a brief hesitation, Green chose a very useful field-controlling spell in the early stage - Flash.
Flash, 0 Ring Plastic Energy Spell, Learning Cost: 1 skill point. A burst of light erupts in front of a living creature, stunning him for 1 minute.
Both bow and gun magic need to be aimed at the enemy, and it takes some time after the attack is launched to hit the enemy, and if the enemy's perception and agility are high enough, it is not difficult to dodge Green's attacks. But glitter is different.
Using spells requires reading bars, consumes mana, and is much less flexible than a bow and arrow. But spells also have their advantages, which is that they are almost impossible to dodge!
As a directional spell, the flash has no projectile delay after the bar is read, and there is no need to predict the enemy's movements, as long as the line of sight can lock onto the target, then it is guaranteed to hit! If you're blinded by the flash, it's not so easy to dodge attacks.
With the flash, Green is more confident when dealing with enemies with high evasion.
Green consumed 1 skill point and chose to learn [Flash] from the spell book.
Green had just clicked on the confirmation, when he suddenly felt like an empowering, and then there was more knowledge in his mind.
"Hmm......" Green clutched his brain, "and sure enough, there are a lot of differences from the game. ”
Magic in the game is only a "virtual skill", and it is all about "roaring" to cast magic, and it is absolutely impossible for players to actually learn magic. But in this real world, magic is a real thing, and there is no way to release magic just by "roaring", you must "play the real thing"!
Green easily recalled the information about [Flash] in his memory, and then dug out the spell casting kit from the corpse of the mage on the ground, found some phosphorus moss, and began to prepare to cast the spell.
Green focused and began to cast the spell following the steps in his memory. After a short spell chanting, nothing happened.
The spell failed, and the phosphorus moss used as the casting material was still in the hand.
"Hmm...... I think about it, what's wrong......" Green touched his chin.
The mind controls the physical body, and interferes with the material world through the physical body - this is martial art; Spirits directly interfere with the material world - this is magic.
Spells are a direct use of mental power, gestures, spells, and spell casting materials are all a kind of autosuggestion, in order to be able to concentrate the spirit, and at the same time, it is necessary to accurately construct a magic model in the mind, so as to release magic and interfere with the world.
Spirit is the key!
"I see, the focus of spell casting should be on the construction and imagination of the spiritual model of magic, gestures, spells and spell casting materials are only auxiliary, and the spiritual model conception is the focus." Although Green couldn't understand why building a magical model in his brain could have an effect on reality, he at least understood that there was a big difference between real "magic" and the "magic skills" used in the game.
The spell in the game is just a skill, as long as the player's gestures, spells, and casting materials are correct, then the spell will inevitably be released, but this world is not the case - gestures, spells, and materials are just auxiliaries, and the mental modeling and construction is the real focus.
After understanding his previous problem, Green began to cast spells again.
Spirits lock onto their targets, then begin chanting spells, casting spells, and building magical models in their brains.
"Flash!" Green unleashed a flash spell at a stone on the ground.
With a flash of light, Green knew that his spell had succeeded.
"There's a big gap between the real spells and the in-game spells." Green glanced at his hand, reminisced about the feeling of having just cast a successful spell, and then upgraded the [Flash Technique] to level 2.
"Consume 2 skill points to upgrade [Flash] Lv2."
Due to the fact that he had killed a few more goblins before, Green's magic apprentice level had been successfully upgraded to level 3 at this time, so Green could raise the 0 ring spell to level 3 at most, but in Green's opinion, level 2 flash spell was enough.
When a spell skill reaches an odd level, the spell power will increase by one step; At an even level, you can choose a "Spell Feat" for that spell that enhances the effect of the spell, for example: [Cast Material] without casting materials, [Spell Instant] to speed up casting, [Spell Silence] without spells, [Spell Fix] without gestures, [Energy Saving Caster] to reduce cast cost, and [Ultra Magic Feat] to increase mana cost while increasing spell power.
The casting materials for the flash spell are easy to obtain, and the spell casting action is not too complicated, so Green chose the [Spell Instant] specialty at level 2, so that Green can cast the flash spell in less than a second.
After obtaining the [Spell Instant], Green found that his spell casting movements and spell chanting speed became extremely smooth, and it felt like he had practiced countless times, and he had turned them into his instinct! If using a spell before was like using a foreign language, then now Green feels like he is using his native language, and the spell that would have taken three or four seconds to recite is finished in one second, and there is no stuttering or pause in the process.
Green glanced at what was left of his mana. Although Green wanted to practice a few more times, unfortunately his magic power was limited, and he had to save some magic for the next battle, so Green could only put away the spell book and stuff it into the duffel bag that Sakia was carrying.
Green put away the spell book and took the ID card from the corpse, "Shakia, come and dig a pit with me and bury her." "Since you have taken someone else's relics, you are naturally obliged to bury the body, which is the most basic morality and rules of adventurers.