Chapter 6: The Dwarven Graveyard

One thing I forgot to mention. Pen % fun % Pavilion www.biquge.info

People who have never been to the underground world may think that the underground is a dark, monotonous gray world, but in fact, the dark area is a kaleidoscopic place like the ground, and it should be said that it is even more brilliant.

There are not only small and dim tunnels with thousands of turns, but also huge caverns, rivers and lakes buried deep in the ground, and even many tundras, small hills, stone stairs, and of course, abysses and rift valleys.

Many places are densely populated with stalagmites and stalactites, and many places exude a colorful magical glow, plus some glowing creatures and ores that provide a precious glow to the underworld.

There are also many levels of dark areas, some of which are close to the surface, such as the entrance to the tomb where Roger was just standing.

Some places are deeper underground, where there is lava and underground radiation, and life is even rarer, but the colors of magma and ore are also present.

The narrow tunnel that Roger is walking through now is deeper underground, which is very steep, so it shows up on the map as a short straight line, and the map is not very accurate, so it causes the illusion he just had.

After walking for half an hour, the temperature below became hotter and hotter, which is a characteristic of the deeper underground world, and the thermal energy radiation from the underground, and the sudden encounter with the magma field, will make the temperature rise suddenly.

Luckily, it was summer, and he was prepared, dressed very thin, and the temperature was within a tolerable range.

It is a miracle that the Koli family can find this place, ordinary people really dare not come to such a deep underground world.

Looking at the many runes and patterns on the stone door of the tomb, Roger knew that this was a dwarven tomb, and there was more than one burial chamber in it, not a tomb to be exact, but a dwarven burial place.

According to the method provided by the mission information, Roger pressed the button on the side in order, and the door of the catacombs slowly opened.

A strong breath of death rushed towards the face, and unlike the heat outside, the inside of the cemetery was eerie and cold.

What caught my eye was the large room drawn on the map, with three zombies and two small skeletons, and their eyes shining with a cold green light, which was the soul fire that supported these undead creatures.

Generally, the negative energy in the tomb is very strong, and after many years, there will always be some undead, but the negative energy here has exceeded the ordinary cordon, so it will make him feel like when he first opened the door.

Somewhat different from the forced exit stealth mode in the game, these undead creatures have low intelligence and do not notice that the door was opened, so they do not find Roger.

Now Roger is still hiding in the shadows.

For this mission, Roger added some of the skill points obtained from the last upgrade to Scouting, Search, and Sword, which are all to be improved anyway, and eventually reach at least level 10, so as not to leave shortcomings. The remaining 10 skill points are not used as backup.

In the underground world, there is not much light, hiding and stealth have additional value, and the original level is enough.

Zombies are more durable than skeletons, but they are slow and can be easily handled with longer weapons, so Roger sneaks up behind a small skeleton and stabs his sword through the skeleton's neck and spine.

Whoa-

The skeleton shook and fell apart, scattering skull fragments all over the ground.

The other three undead finally saw Roger's creature and quickly turned their heads and slew at him. The undead have no fear, they are brave.

Unlike the undead armies led by necromancers, these undead are unarmed, but they are not easy to attack.

Roger walked to the gate of the cemetery, took his short bow and began to shoot, he had a strong dark vision, and he helped a lot, and did not need to carry a torch.

The skeleton was fast, and Roger had a chance to shoot before using Shadow Step to leave.

Two arrows in a row hit accurately, the little skeleton finally died, the undead who are not afraid of pain are difficult, if a human being is shot with an arrow, unless the physique is very high, most of them will fall.

The rest of the zombies are too slow, there is nothing to be afraid of, the room is so big, Roger doesn't need to shadow steps, just release arrows while walking.

After a few minutes, there were no more undead in this large room, but Roger was also tired enough, most of his physical strength was consumed by Shadow Step, which was still the fact that he had a physique of up to 15 when he was at level 1, so he could hold on until now.

After a good rest, he walked to a stone platform in the corner of the room, which was topped by a keyhole with a trap on it.

He thought about it for a moment and added 3 of the remaining 10 skill points to the unlock.

Then, add the skill point by bit to the trap skill, and after adding 3 points, he judged the structure of the trap, and added 1 point for safety.

Now he has reached level 3 in lockpicking and level 5 in trap removal and crafting skills. Dismantling traps is a dangerous job, the level is too low and it is easy to fail, and if you fail, you will be OVER, and you will be seriously injured if you don't die, so you have to raise the level higher.

Then, after taking out the tools to dismantle the trap first, and after cutting off one of the leads hidden in the gap in the stone platform, the trap was destroyed.

Exhaled and rested for a few minutes.

Roger began to pick the lock.

A minute later.

"Damn, I can't open it." Roger added 1 more skill point to the unlock, raising this skill to level 4.

Another minute passed.

The lid of the stone platform swished to the side.

Roger wiped the sweat on his head, 18 points of agility, LV4 lockpicking, in fact, his skills are not bad, but the assassin has no class bonus in lockpicking, which is weaker than the thief.

Of course, the most fortunate thing is that the people of the Koli family did not pick the lock to take the treasure, or perhaps they were frightened by the trap.

In the middle of the stone platform is a dark compartment with some precious stones inside. Roger took it all in his hand, and these things can be bought for a good price.

The burial chambers in the tomb are separated by stone doors, and the switch button is next to the stone door, which is very conspicuous.

The first big room is just these treasures, Roger enters stealth mode, opens the stone door, and continues to walk inside, followed by a corridor, after the stone door at the end opens, there is another room, only a zombie and a skeleton, Roger uses the same method to kill these undead and loot treasures.

After two connected corridors, three burial chambers, the information provided by the Koli family was useless, and they only arrived here.

In the fourth room, the stone door was open, and Roger walked directly in, and inside were four skeletons and three zombies, by far the largest number. Among them is a large skeleton holding a giant sword, which is a quest item.

In the necromancer's army, skeletons are the lowest level of soldiers, and large skeletons are a little more powerful than ordinary skeletons, but they are not much stronger, they rely on numerical superiority.

However, this large skeleton looks a little different, and actually holds the family heirloom weapon of the Koli family.

Although the sword is smeared with holy water, there is an additional damage bonus, but with Roger's current strength, it is estimated that it will not be possible to kill the big skeleton without two sneak attacks.

So the old tactic, he aimed at a small skeleton.

As the little skeleton fell apart, the big skeleton swooped down on Roger's location, swinging its greatsword head.

That's too fast.

Roger rolled on the ground to dodge it, and then ran out into the hallway, where his high agility came in handy. I saw him reach the corridor, brake suddenly, stop Shengsheng, stretch out his left hand, and press the stone door button on the wall.

The stone door slammed shut.

Closing the door is always the best skill for dungeon adventures, just as kite flying is a must-have skill in the wild.

"Whew-"

Roger exhaled heavily, but then he was dumbfounded, only to see the stone door that had been closed swish, and then open again, and then a giant sword slashed diagonally.