If you are interested, you can take a look, Space Marine
They have pure hearts and strong bodies, never tainted by suspicion, never tainted by arrogance. Pen @ fun @ pavilion wWw. biqUgE。 info On the battlefield, they are the stars in the sky, the angels of death, who bring destruction to the enemy's soldiers with the wings of light. Their battles continued a thousand times over a thousand years, until eternity came and the flesh perished.
The Space Marines, or Astarte Warband, are humanity's most important defenders and the greatest warriors of the Human Empire. They are almost no longer human, but superhuman. Through extensive genetic engineering, psychotherapy, and rigorous training, Space Marines are superior to ordinary humans in every way. Space Marines are not infected with plague or any natural diseases, and can survive and continue fighting after being hit by a massive wound that is several times greater than the fatal wound. Covered in ancient power armor and wielding the most powerful weapons of humanity, they are formidable opponents whose allegiance to the Emperor and the Human Empire never ends. They are the angels of death of the Holy Emperor, and they never know what to fear.
Space marines are extremely powerful, with far more adaptability and intelligence than most people can imagine. When the Space Marines appeared, most people were terrified and in awe. In some of the more primitive worlds, Space Marines were worshipped as physical angels of demigods and divine emperors. They were right, many Space Marines had little pity for their so-called "mortals", and while Space Marines were created to protect humanity, many Space Marines felt that mortals were no better than the obstacles that prevented them from destroying the Emperor's enemies. Sometimes the entire warband has this attitude towards mortals. They see ordinary people as fragile and imbecile creatures, fools who succumb to temptation, lust, greed, sex addiction, cowardice. They few, if not at all, human emotions are few. However, some Space Marines still remember what the Emperor created them for, which keeps them from falling into the trap of arrogance, the trap that Space Marines are most likely to fall into, and thus avoid the temptation of the forces of Chaos Destruction. They are the ultimate patron saints of humanity, the ultimate saviors. They do not try to dominate humanity, but to defend it, sometimes including stopping human internecine killing. During the 10,000 years that the Emperor imprisoned himself in a dying body out of self-reproach, these Space Marines were dedicated to protecting the people with the Emperor's infinite benevolence, spreading the Emperor's mercy to every man and woman in the galaxy. Some Space Marines ridicule mercy as a mortal weakness that their transcendent bodies and minds have long since cleared. But the wisest of Space Marines understand that, in the end, mercy is their only salvation, and the salvation of all mankind. For this, they proved themselves to be perfect.
Space Marines usually recruit new recruits in worlds where their warbands have established monastic fortresses (headquarters), although this is not always the case, and some warbands recruit in the worlds they protect or frequent. Each warband has a different method of recruitment. Some warbands recruit newcomers from savage nomadic tribes in barren worlds, others recruit from volunteers who aspire to become Space Marines and have trained for this since birth. There are also warbands who observe and kidnap powerful samurai, and then turn him into a space marine, whether he wants it or not. Regardless of the method used, all Space Marine warbands will only accept people who have passed the initial test of horror and proven that they have what it takes to become a Space Marine.
And everyone who becomes a Space Marine must be killed. Once his body has been forged into a transcendent Space Marine, he must leave his kinship forever, far from those he once swore to protect. Because once a person becomes a Space Marine, he will no longer be a mortal, and his genes are now inherited from the Great Emperor himself, and a trace of the Emperor's heavenly might is flowing in his veins.
Currently, there are about 1,000 Space Marine warbands active in the Human Empire. In the 31st millennium, after the Great Horus Rebellion, the second army was built, and the Starmarines legion in the initial period was split, and nearly a thousand warbands were derived from it. But the figures on the actual total number of warbands are not exact and can fluctuate greatly.
history
origin
Space marines are the top samurai of humanity. Through genetic improvement, they eventually possessed strength and adaptability far beyond that of ordinary humans. Space Marines form nearly a thousand warbands, each with about 1,000 fighters, and each regiment is divided into 10 companies of 100 men each. Each warband is a self-sufficient Imperial army, equipped with its own spaceship, capable of providing an instant response to events that threaten the Empire's security. Each warband has a strong sense of pride in its history and achievements, and each warband has its own unique livery and coat of arms. These were established at the time of the warband's creation and were proudly painted on armor and vehicles by the warband. All of the Space Marine's equipment is meticulously maintained, and many of them are filled with intricate prayers written in the high-ranking Gothic language, each of which records a glorious battle victory in a glorious battle. Space marines are tall samurai, his beastly strength combined with inhuman skills. He is armed with the fearsome Bolter, a blessed weapon with devastating firepower whose shells explode after a violent reaction within the target's body. (Damm, rub). Protected by a suit of power armor, he protects him from the enemy's ferocious fire, while strengthening his striking capabilities and allowing him to survive in extremely hostile environments. He is the product of genetically modified engineering and intensive training that has turned mortal warriors, selected from the deadliest race of warriors in known human systems, into the most destructive super-killing machines in humanity's arsenal.
Of the thousands of interstellar warbands that exist, there are a handful of sacred warbands that can trace their origins back to 31,000 years ago, when the Divine Human Emperor still walked the mortal realm. During that era, the Emperor created 20 Genotypes, immortal supermen, generals and closest comrades of the Emperor, who reunited the human world, which had been isolated and scattered since the Dark Ages during the Great Expedition, or Great Holy War. The power used by the progenitor is still unknown in the Empire. It was then that the first Space Marine units of the Fledgling Empire were established, each using the genetic sequence of a genotype. Despite being diluted a hundredfold, the body of an ordinary human is still unable to contain such power. Each genogen leads a legion of Space Marines, each of which is much larger than later warbands, with tens of thousands of Space Marines. Many of the genetic prototypes have been immortalized and the stories of what they did have become legendary, with names like Lion El'Jonson, Lyman Ruth, Rogal Dorn, and the angelic St. Giles being revered in every human settlement. They gained the reverence second only to the emperor himself. The other genogens who followed Horus in his rebellion against the Emperor were cursed by the people because they supported Horus' ****** behavior. At the height of the Great Holy War, Horus led his rebel legions against those still loyal to the Emperor. Hundreds of worlds have been destroyed in the name of evil gods, pouring out fear like never before. Many truths about those times have been lost, obscured in the mists of time or glorified as legends such as "the giant set foot on the world, and the whole planet crumbled with his thousands of thunderous tramplings." Among the rebels, the rebellious warlord Horus continued to forge ahead until he was held back by the moat outside the walls of the Earth's palace by the Space Marines, who remained loyal to the Lord of Humanity. The forces of evil drain their anger on humanity, and in this moment of despair, the emperor resorts to the most dangerous methods. St. Giles of the Blood Angel and Rogal Dorn of the Emperor's Fists lead their bravest of the interstellar Space Marines as they accompany the Emperor as they storm the Vengeful Battleship in Horus. At that time, the ship was standing proudly in orbit around the Earth. The Emperor and his warriors teleported to Horus's battleship with psionic energy, but they were separated as soon as they boarded the Fallen Battleship, which was full of dark magic. Horus alone persuaded the angelic St. Giles to join Chaos, but was refused. By the time the Emperor found Horus, St. Giles had already been slaughtered. However, it was insisted that St. Giles had left a small wound on his former brother. Both Horus and the Emperor unleashed psionic energy and engaged in hand-to-hand combat, Horus was filled with chaotic destructive energy and dealt the Emperor a fatal blow, but in the end, the Emperor's consciousness prevailed, and Horus was knocked out by the Emperor with the last of his strength. This traitor was completely destroyed from body to soul, and with his death, the rebellious legions fell apart. When Dorn and his samurai finally found the Warlord's chamber and saw the Emperor's mangled body, tears of remorse welled up in the Earth. Rogal Dorn, the toughest and most decisive genotype, brings his father's body back to Earth. Under the guidance of the paralyzed Emperor, the Emperor's body is encased in a strange machine called the Golden Throne, a psionic amplifier that uses psykers to continuously sacrifice themselves to maintain the Emperor's eternal existence. The followers of the forces of chaos were defeated, but the victory came at a terrible cost. The Genogenitors turned against each other, the Emperor's vision of the Empire and humanity was ruined, and humanity's ultimate, best hopes could never be realized. The Galactic Empire of Humanity established by the Emperor nearly collapsed, and it took years for it to defeat all the rebels and drive them into the hellish eye of fear. After the painful hellish Horus Rebellion finally subsided, the total number of human casualties was one billion (some say actually 7 trillion deaths), countless worlds were reduced to a wasteland of almost nothing but dead bodies and ghosts, and humanity was on the verge of extinction.
The Great Horus Rebellion reveals the genetic nuclear flaws of several early Star Marine legions, which were exacerbated during the great genetic remodeling of the Great Holy War in order to gain the terrifying power to deal with the brutal war. The forces of chaos that seeped into the body became capable of controlling the warriors into depravity, transforming Horus and a large group of Space Marines against the Emperor under his orders. When Horus was defeated, the Empire decided to reorganize the Space Marines in order to avoid a similar catastrophe. Each Space Marine legion is divided into a certain number of warbands, one of which inherits the name of the clan when it was founded, while the others are given new names. This event is known as the Second Army, and over the next 10,000 years, more than twenty-four further armies were built. It is impossible to know exactly how many warbands were established in total after the Horus Rebellion, as many of the empire's records were incomplete or completely lost, and warbands were created and destroyed in the ensuing millennium. The only thing known is that there are more than a thousand warbands gathered within the empire, and each warband has a brilliant warrior who is like a brother, and has served humanity.
After waking up from the nightmare of the Great Horus Revolt, the cornerstone of today's empire was laid. When the Imperial Center (Adeptus Terra) came into operation, the Council of High Lords of Earth established the feudal authority of the planetary rulers. One of the most important things was the completion of the reorganization of the military power of the empire. The matter was taken by the Genogen Robert of the Ultramarines Legion. Single-handedly, Griman reimagined the Imperial Guard, the Imperial Navy, and the Space Marines with his characteristic speed and efficiency. The most influential of all his work was the Astarte Codex, the great book that established the basic tactical and organizational principles of the Space Marine Warband. The Astarte Canon regulates the creation and training of interstellar warbands during a period of stability. The genetic banks used to breed the transplanted organs that turn mortals into mighty Astarte Space Marines should be carefully regulated. Cultured organs should be subjected to the strictest genetic purity tests. Young recruits undergo rigorous mental and physical fitness trials before they are accepted, and only those of the highest caliber are selected. On Earth, the Imperial Center has created a gene bank that makes and stores the genetic seeds of Space Marines. Those banks provided the genetic nuclei for the creation of new Space Marines, and to prevent cross-infection, the genetic seeds of each of the old legions were now kept in quarantine. From now on, new Space Marine warbands can only obtain genetic seeds from their own genetic reserves. The genetic seeds of the Chaos Space Marines of the Rebel Legion were placed in the time-standing seals, though at the time there were insistences that the dangerous contaminated genetic material should be destroyed. By directly controlling the genetic reserves, the Techno Monks of the Cult of the Mechanicus were able to eventually take control of the Space Marines. Now they are the only ones who have the ability to create or destroy a warband of Space Marines of their own volition. Seven years after the Horus Rebellion, the order for the second formation was issued, and the remaining Star Marine legions were reorganized into smaller, more resilient organizations. In contrast to the unrestricted size of the old legion, the size of the new organization is fixed at about 1000 Astarte Space Marines. This is the equivalent of some units in the old Starmarines being renamed Warbands, which are later recognized as standard independent StarMarine units. No one can control an armed force as powerful as the Space Marine Legion. The old Space Marine legions are split into new warbands, one of which retains the source legion's name, emblem, and livery, while the others receive the new title, emblem, and livery. Most of the old legions were split into less than 5 warbands, and in the case of the Ultramarines, the largest legion of Space Marines, it was split multiple times. The exact number of new warbands taken from the Space Marines is unknown, with the earliest Astarte Codex (Sakarus Apocrypha) registering the number at 23, but not the names of the warbands. As a result of the second build-up, the Ultramarine's genetic seed became the most favored genetic seed when creating a new Astante Combat Regiment. The new warbands derived from the Ultramarines are often referred to as the Ancestral Warbands, or "First Borns". All the Ancestral Warbands honor Robert. Kiliman as their father and patron. The Astent Grand Gala further regulates the tactical duties, equipment details, and uniform identification marks of the Space Marines. Over the centuries, the 41st millennium of the Astarte canon has developed into a masterpiece that combines the achievements of hundreds of military thinkers throughout history. Some of its content is verbose and strict, not quite like the great idea of the genotype. Some of these sections evaluate the use of tactics and command decisions in some practical combat cases from today's point of view. In summary, the Astarte Canon was a sacred book worshipped by the Empire, and many warbands believed it to be revered by the Emperor himself. ()
Warbands that strictly followed the Astarte Temple were known as the Holy Canon Regiment or Astarte Holy Canon Regiment. These Space Marines strictly follow the organizational patterns, identification signs, and tactical discipline of the Holy Codex. The most famous of all the Holy Regiments is the Ultramarines, also known as Robt. The warband of Kiliman himself. However, most warbands do not strictly follow the organizational discipline, tactical definitions, and other rules laid down by the Holy Scriptures. Many warbands are largely based on the Holy Codex, but are further shaped based on the condition of their home planet and the personality of the protogen. The Angels of the Holy Blood and the Dark Angels are the best examples of this. A small number of warbands are very different from the Holy Scriptures, and have little or no observance of the Holy Scriptures. The most famous non-canonical warband is the Space Wolves. Its formidable genetic protogen, Lymanruth, shapes the warband exactly as he sees it, ignoring any other factors. The Imperial Central (originally Adeptus Terra for Earth Ministry) never decreed that the Holy Canon must be strictly enforced. In fact, even if it were to do so, it would be questionable whether it would be able to enforce it. However, in the subsequent army building, they especially favored the use of the gene neutrons of the Ultramarines to create the gene chain of new warbands, and some of these warbands later did not strictly follow the rules of the Holy Codex, introducing new organizational changes and tactical disciplines, but still believed in Robert. The principles established by Kiliman thousands of years ago.
The history of the empire after the Great Revolt is not a coherent story. Those times were marked by mutiny and chaos, and history was drastically rewritten when the balance of power suddenly changed. Because of the warband-building activities that took place during those difficult times, it is almost impossible to determine when certain warbands were created. It is believed that there are more than 1,000 Space Marine warbands in existence today, more than half of which are descended from the Ultramarines, directly or indirectly from the Ancestral Warbands of the Second Army. It is not known how many new warbands were created in the second army. Much of the material was lost during the apostasy era, and the chaotic era of the 36th millennium became a wall that stretched through the history of the empire. For various reasons, many warbands of the Second Army period were destroyed, leaving no records. Records of some warbands have been lost in recent times, and only one name remains. Each warband of the Space Marine unit consists of about 1,000 fighters. A large part of the Astarte canon is devoted to the construction of these warbands. A war regiment has 10 companies, each with 100 people. The samurai of each company were organized into 10 squads of 10 men each, led by a non-commissioned officer. In addition to these basic combat units, each company has a company commander, technical sergeant, chaplain and medic. With the exception of the reconnaissance company, each company used a rhinoceros troop carrier to transport its squad and officers. The most elite First Company is also equipped with RAND Raider tanks to carry its Terminator heavy squad. According to tradition, the dreadnought mech belongs to the company to which its pilot belongs, and its terrifying presence supports the company's combat effectiveness.
FoundingofaSpaceMarineChapter
"These days, the realm of the Holy Emperor has been shrouded in a cloud of mist, and today, the Council of High Lords of Earth, with their kindness and wisdom, has issued the following order: Establish the Order of Astarte and let the Emperor's enemies understand that the galaxy will always belong to the Emperor, now and in the future." High Lord Tahos, Speaker of the 349th Imperial Parliament.
The new Space Marine Warband was not created haphazardly for some temporary strategic need of the Empire, but was formed through a complex process called "army building". The process by which the imperial government approves a new army is extremely mysterious, and it is often prepared for tens or even centuries before it is officially announced. The creation of a new warband can only begin with the approval of the Council of Earth's High Lords, and this work requires the full mobilization of the vast Imperial government apparatus and the cooperation of countless departments. It is impossible to create a new Astarte Warband from a single part of the Empire, as mobilizing such vast resources is beyond the capabilities of any single part of the Empire.
The Cult of the Mechanics played an essential role in the creation of the army, and its top leadership was tasked with creating, testing, and developing genetic seed samples for the genetic modification projects of the new warbands, and sometimes the entire world of Foundry would be converted to create powerful weapons, ammunition, power armor, vehicles, starships, and other weapons needed by the army. There are a lot of issues to consider. A home planet suitable for human settlement must be chosen for the warband. The home planet not only needs to be able to establish a solid and easily defended base, but also to be able to provide a source of troops. Such planets are often discovered by the Rogue Traders, who are only designated as candidate warband home planets by the Cult of the Mechanica's development department hundreds of years later. The planet's natural environment is likely to be terraformed to some extent, and the natives of these worlds (if they can become the source of new warbands) will be studied and tested for generations by biologists and geneticists from the Cult of Mechanicus Biology to ensure their genetic purity and avoid any future mutations that could cause the warbands themselves to mutate. The monastic castle that framed the warband was probably the greatest project, designed by the Empire's most gifted military architects and engineers. If the warband is sea-based, then there will be more work to be done. It is necessary to build a Giant Warband or an unusually large Battleship to be used as a mobile monastic fortress for the Warband, and to equip this highly mobile Warband with the necessary capital and escort ships.
The existing Space Marine warbands may also play a role in this process, but their involvement in each building varies greatly. Many start-up warbands maintain close ties to warbands that use the same genetic seed reserves, and the warband leader may be involved in planning the genetic seeds to be used in future military formations. It is said that the Khaliban disciples, a subgroup of the Dark Angels, were established at the direct request of the Supreme Master of the Dark Angels, which is extremely rare.
In the 10,000 years since the Emperor founded the Starmarines Legion, there have been 25 follow-up formations to create the Astarte Starband. The most recent 26th formation took place at 738M41 about 250 standard Earth years ago. Before the new army is announced, the servants of the empire may prepare for several generations. After the formation of the army, the process will continue for at least a century, after which the new wargroup will have the initial combat capability. There were times when terrible demand forced the Empire to try to speed up the development process, but this often had disastrous consequences. Rapidly cultivated genetic seeds can degrade or mutate, and a host of other factors can cause the whole process to go astray. And for the Empire of Man, there is no enemy more dangerous than a Space Marine who has thrown himself into Chaos due to his fall or has defected for other reasons.
Each Space Marine warband has its own way of recruiting new samurai to flesh out the ranks. Many of the single-world-based warbands recruit only locally, test and test future candidates, and sweep all but the strongest and most devout out of them. The technology of those worlds has often regressed into militaristic societies, where male children are trained day in and day out to show their potential in order to give them a chance to one day become among the ranks of the Star Marines known as "Star Warriors", "Sky Knights" or similar. Because the wild worlds are brutal, primitive, and undomesticated, their inhabitants always provide excellent soldiers. In order to have a truly aggressive and almost neurotic killer instinct, a handful of recruiters can brutalize the scumbags of society who roam the darkest corners of the world inhabited by the Empire. Forced to exercise extreme violence by the pressures of living in a squatter world, ruthless killers are often ignored by those in power. This became the ideal recruitment trial for Space Marines, and sometimes entire gangs of scum in society were hunted down as trials. There are also soldiers from the more civilized world of the Empire, but this is rare.
Planets that are considered by Space Marines to be the source of soldiers are closely watched by Warband, Medic, and Priests. Its population must remain genetically pure in order to best serve the warband's intentions. It must also maintain its mental health and ensure that there are no detectable traces of the effects of the forces of Chaos. This attention is usually kept at a distance, and there is little direct contact with these societies, which are generally unaware of the Space Marines, and many do not even know what an empire is. In the culture of these societies, if a Space Marine officer visits in a certain era, it will become a myth and legend. These warriors who crossed the galaxy and descended to earth were fearsome figures, and their words were the law. The trials brought by these visitors are varied, but they are all extremely difficult, and only a few people can pass them. Those trials are conducted through duels, the hunting of behemoths, or incredibly dangerous displays of strength and courage, and the loser may not survive. According to the results of the trial, a small number of conscripts were recognized and taken away, and inevitably never to see their people again.
It would be a great honor for a family to have a son chosen as a Space Marine, even if they didn't even have much idea of the vast galaxy. Space wolves are one such example. The wolf herds of the Space Wolves roam the ever-warring hordes on their home planet Fenris, searching for the bravest and strongest youngsters. The Ultramarines have traditionally drawn from elite training barracks scattered throughout the Extreme Galaxy (the Extreme System is a territory ruled by Ultramarines), while other warbands that do not have a single home planet roam the galaxy in huge warship swarms, regularly recruiting from a range of planets, or from the regions they are fighting in. The Dark Sanctuary is a prime example of a Sea-based warband, and so are the Dark Angels. Once accepted, conscripts become recruits and begin their training and biomodification careers. Each warband has a tradition of mystery and legend for newcomers to join. This process usually takes place at the same time as the biological genetic modification that recruits must subject. As with physical changes, mental changes can also occur. Both are adjusted by the ever-increasing combat experience and the rituals that newcomers must attend. This ritual is different for each warband. There are serious recollections of the great sacrifices made by the Emperor to mankind. Some perform husky rituals based on the culture and nature of the band's home planet, and more often perform savage and bloody bloodletting, sacrifices, or amputations. The mage of the most important warband of all these, his participation is a prerequisite for the recruit to be accepted as a combat friar. Recruits are trained so rigorously that many do not survive, and whether he is paralyzed on the battlefield or found to be mentally handicapped during a particular specific ceremony, a recruit may find himself eliminated and his future in the warband shrinks as a result. In some cases, a recruit may be punished for violating certain rules of the Warband Code or if he or she is injured in battle. Many different fates await those who have been left behind. Most of them have been brainwashed into slave labor in warbands—a kind of human servant. Even less fortunate was transformed into a living robot slave - a mindless biocyborg used to assist the technical sergeants of the warband in operating heavy and dangerous machines. The few who remained rose to the rank of relatively powerful handyman in the feudal family-like system of warbands, but even the highest-ranking handyman remained a lowly, nameless servant in the eyes of a full combatant monk.
In the world of Space Marines conscription, there are all sorts of legends about the Order of Astarte. In many barbaric and primitive societies, Astarte is considered to be a figure from another world, an "angel of death" who appeared in a certain era to test them and pick out the strongest children. In some of the more advanced worlds, there is more knowledge of what the Astarte Order is, and the success of a conscriptor is seen as a social glory. In some worlds, if a distant ancestor is recruited as Astarte, it is equivalent to having the privilege of nobility, and the portrait of this distant ancestor as a legendary hero will be hung on the wall as a decoration, and people will worship him as a saint of the empire, praying to him in times of need.
AspirantTrials
Space Marine conscripts need to overcome a variety of trials before they can earn the rank of warband recruit. Of course, he still has to go through various tests when he becomes a recruit for the warband, and he still does after becoming an entry-level monk for the warband, but for every recruit, being accepted into the first trial as a candidate for a Space Marine is the most rewarding thing in life. For the rest of their lives, which can be long, the events of the trials will remain in their minds. Each of the Astarte Order's warbands uses some form of trial to test whether the conscripts are worthy of initiating the deadly process of becoming full-fledged Battle Monks. This form of trial is different in every warband and every world. In some cases, a traditional cultural festival ritual that has been passed down for generations may be a trial in disguise, secretly observed by the priests and high-ranking servants of the warband. In this case, the conscripts thought they were attending a tribal ceremony, or a rite of passage, completely unaware that the most promising of them would be chosen as a Space Marine (if they knew what a Space Marine was!). In other cultures, conscripts fight for glory, are judged, and know that the victor will be greatly rewarded. They may not know exactly what the reward is, though, but winning the screen is the greatest honor a young person can get. Some trials were evaluated at close ranges by the warband servants in charge of the conscript's evaluation. In the actual process, there is no meaning at all except the final result. Some trials are so difficult that the conscript's survival is enough to prove his victory. In other cases, the way the candidate handles the challenge is more important than whether or not they complete the trial—in some cases, the trial is impossible to complete, and the candidate's willingness to accept the challenge without hesitation is everything. The vast majority of conscripts fail in the trials, and many die in the process. But a conscript, who failed in trials but survived, usually received great credit in his culture, and his life proved that he was a hero and had the potential to become a leader of the people in the future. At the end of the trial, the winner will be taken away and join the clan as a recruit. Sometimes he will find a Space Marine waiting for him, summing up his performance in the challenge and bringing him into the fate that awaits him, and his previous life will say goodbye to him forever. Sometimes, before leaving, he would accept the flattery of his people and enjoy his last night with relatives and friends. Many people wake up to find themselves lying in a transport compartment, not knowing how to get there or what awaits them. In any case, successfully completing the trial would have made the conscripted a warband recruit, but now, he must pass a series of tests to see if he is worthy of being implanted with the sacred, reborn Astarte gene seed organ.
Bloody Duel Trials
One of the most common conscriptive trials is a duel between conscripts, often to death. In different cultures, this Space Marine-recruiting trial takes many forms, from its deep-rooted traditions. In different worlds, different weapons are used, and sometimes nothing is used, so you can only fight with your bare hands, and use your hands to cut open the throat of your opponent and bleed. Tribes of the savage world may use stone-tipped spears, daggers made of animal teeth. The feudal world of the medieval level of technology may take the form of a high-level swordsmanship competition. And in the most advanced imperial worlds, it is possible to use all kinds of lethal weapons. Typically, a bloody duel is played by round-by-round elimination, and the conscripts will face one opponent after another until only the last few people remain. If the warband needs to recruit a large number, the trial will leave a group of conscripts. If the band needed fewer newcomers, the trial would probably leave only the last bruised conscript, and the ground in front of him would be a carpet of corpses of competitors. Not all bloody duels are lethal, and some have extremely confrontational and very specific victory conditions. Sometimes according to the first blood in a duel, sometimes according to a fatal blow. If the conscripts are deemed acceptable, even if they are physically paralyzed, the Space Marine Medic is capable of recovery, so most bloody duels are unusually brutal and have no limits. The Blood Angels Warband are known for using Bloody Duel Trials, but many other Warbands have chosen Recruits in a similar way, including the Dark Angels, Imperial Fists, Storm Protectors, and Space Wolves.
Hunting Predator Trial
In many places where Astarte conscripts were raised, the environment was hellish and full of predator creatures. Most of the time, predator creatures are giant beasts that are native to the country, and sometimes they are deliberately introduced to slow down the progress of local civilization and ensure that the locals are fighting for survival at all times, so as to provide as many promising conscripts as possible. In many cases, the predators to be hunted are people, such as in a colonized world, to scalp socially outcasts, or to remove undesirable people in monetary return. The frontiers of the empire are often trampled by alien invaders, filled with fearsome and deadly dark spirits, or savage greenskins. Trials require the conscripts to track down and hunt them, sometimes by capturing such predators and bringing them back to be placed on the table in front of the people to prove that he is worthy of being an Astarte recruit. Hunting is a combined test of cunning, determination, and primitive bravery, often requiring competitors to track down their prey's territory. Recruits can use weapons as they like, or whatever they can find, and depending on the situation, the hunt may last for days, weeks, or longer. Bringing the target or back is probably the hardest trial, the recruit must control the prey, and on the way back, every struggle of the prey is dangerous, making the return journey as thrilling as the hunt. A variant of the Hunting Trials requires a certain number of conscripts to hunt the same target, but only one can win. Some of these conscripts go to great lengths and will target their peers if given the opportunity. The others put the fight on the back burner and work together until the end. The conscripts who defeat the others at the end will receive the glory of victory. Whatever way the conscripts are tested, the warband can fully understand them. At the end of the trial, if the target is captured alive, the conscripts are generally required to kill their captives, often in a ritual sacrifice in front of his people. Thereafter, the blood of the prey made the victor a member of the Sky Samurai. It is believed that the Space Wolf Warband uses the Hunt Predator Trial, which requires conscripts to hunt down Fenris wolves or snow giants. The Dark Angels have similar traditions, which are chivalry passed down from their destroyed home planet, Caliban, and often require conscripts to hunt down terrifying beasts mutated by the forces of Chaos.
Survival of the fittest trial
It is often said that the future of the 41st millennium is only the dark shadow of war. There is no world that is not swept away by bloodshed and death, and for many human societies, war is eternal. Many Space Marines recruit in a world that is not a monolithic, unified world, but a group of small tribes constantly fighting each other. In such a society, trials do not need to take the form of obvious competitions or challenges, and Space Marines simply observe these wars from a distance, monitor the actions of their greatest heroes, and choose the victors to recruit. Recruits in the Ghetto often fall into this category, especially in the lawless Ghetto worlds, and in the Ghettos polluted by industrial ash, where gangs are constantly engaged in frantic and brutal fights for power. The greatest gang leaders sometimes attract the attention of warband thralls. For the most part, Space Marines don't have to do anything other than watch war, but occasionally they single-handedly provoke conflicts. In a society with limited technology, Space Marines cut the supply of natural resources, spread hatred, lies, and delusions by warband slave laborers, and sometimes simply put psychoactive drugs in the food chain to ensure the continuation of conflict and war, and create the next hero for the warband. The most popular warband for this kind of trial is the Space Wolves, who quietly observe the bloody civil war between the tribes from a distance on their cold home planet. (He has everything, his methods are so despicable that it is difficult to guarantee that the next fallen one is not the Wolves), and many warbands are skilled in using similar methods, including the Dark Angels and their sub-groups who do not forgive traitors.
Exposure Trials
There are a handful of worlds in the Human Empire that have been spared scourges, and these rare exceptions are usually held by wealthy merchant groups or as retirement destinations for high-ranking imperial officials and local nobles, which are out of reach for the vast majority of humanity. Most of the emperor's people lived in a world that was dangerous in some way. The planet that has settled a long history has been torn apart by pollutants, and the industrial waste emitted for thousands of years has turned the bedrock into a toxic wasteland, and the sky is constantly raining with poisonous rain. Some worlds have severe levels of radiation, which is usually caused by industrial processes or by local astronomical phenomena. Some of the young worlds in human territory are yet to be cleared, and those worlds are dominated by a variety of hostile life forms, including predatory beasts, carnivorous plants, and poisonous microbes. The environmental characteristics of a large number of worlds are not friendly to life, but because of the natural resources or strategic value of those worlds, humanity has to struggle on such a planet. These environments range from frozen wastelands with sub-zero temperatures, to impassable swamps, arid deserts, bizarre dead jungle worlds, to biogas basins and hydrogenated oceans. In the Exposure Trial, the conscripts are required to survive in such an environment for a period of time. If he is an indigenous inhabitant of this hellish world, and the conscripts have a certain knowledge of survival, then he will be cut off of all assistance and deprived of everything except the most basic survival equipment. For example, communities that live in the world of the Jungle of Death struggle to survive on a constant basis of mutual cooperation, with no one acting alone. The Exposure Trial requires the conscripts to enter such a jungle alone, and this will be the first time he will face the horrors of nature alone. Some exposure trials test a candidate's perseverance in a specific environment. Some trials require conscripts to travel from one point in the frozen wasteland to another, often hundreds of kilometers away, on an unreachable icy plateau. Other trials require conscripts to traverse a continent filled with radiant dunes, climb impassable mountains, swim in an ocean infested with predators, or hundreds of similar challenges. A specially invented variant of the Exposure Trial takes the conscripts from their own environment to a completely unfamiliar environment. A wild man from a wild world may be released into a colony city, for example, a native of a city may be released into a world of death jungle infested with beasts. Most exposure trials are impossible to complete, and the conscripts only need to live as long as they can. Those conscripts who knew they could not do it, and who lived longer than they should have died, were treated by the warband doctors, and those who gave in but did not die were also cured and judged to be eligible to become warband recruits. Among the other forms of Trials, the Extreme Warband has the most extensive application of Exposure Trials. In fact, in the kingdom of the Extreme Star, some noble warriors threw newborns directly into nature to test their environmental adaptability. Space Wolves use a similar approach, and so do many other warbands.
Self-aware trials
Space marines serving the Emperor experience horrors that destroy mortal minds, while combat monks serving in special units like the Grey Knight or Death Watch experience even more terrifying things. Many warbands believe that every aspect of a warrior's soul and mental abilities is as important as his physical characteristics, so they add non-physical mental trials. There are hundreds or thousands of ways to test a warband to understand the inner strength of a conscript. One way is for the warband's librarian to apply a psychic illusion, in which the conscriptee will fall into a state of psychedelia, in which he will experience all forms of horror or irresistible temptation. The librarian will plant creatures and ghosts from his own nightmares in his mind to confront him, while the librarian will manage the entire trial process and judge the inner soul of the applicant. Sometimes the trials were more brutal, and the recruits were simply injected directly with a powerful mind-affecting mixture, usually extracted from the venom of local beasts or the sap of rare plants. Under the influence of these poisons, the recruits had to face their worst psychological feelings, and the fears they generated were often much more powerful than those implanted by the librarian. Many people may die from psychological trauma under the total stress of this trial, and those who survive will be completely altered mentally and physically. Another common variation of this type of trial is the experience of suffering. There are tons of different methods used to inflict suffering, some primitive and others brutal inventions. Some of the tortures would have left the conscripts with lifelong scars, but these wounds also became evidence of his mental strength, which the fighters proudly carried. Others, if the famous Hand of Pain used by the Fist of the Empire do not leave a trace, but instead plug directly into the Recruit's nervous system, the Recruit must remain conscious long enough to pass the test or be eliminated. While the Fist of Empires is best known for its use of this trial, it is also used by many other warbands, especially those recruiting recruits from feudal worlds with strong shamanic tendencies. The Black Templar uses a similar method, but eschews the use of drugs and techniques and instead requires the conscripts to stand or pray for several days until a similar effect is achieved. (Finally, I didn't mention the wild men of the wolf group)
Challenger Trials
This is a trial for a very small number of warband members, and the Challenger Trial requires the conscript, through a duel or match, or otherwise, to challenge a full Astarte. In reality, no one would expect a conscription to be stronger than a full combat friar, and his success is usually measured only by the degree of failure. In the most rare case, a conscription will manage to defeat an Astarte, and if this happens, this person will be extraordinary, and he will become a legendary hero of the warband. Many of the challenger trials involve a test of military skills, in which conscripts engage in armed duels with battle monks. Usually the conscripts are heavily armed, while Astarte is bare-handed, and most likely does not wear power armor, but even then the conscripts have no hope of winning. Most challenger duels end in the death of the conscript, as even an unarmed, unarmored Astarte, a giant compared to a teenage challenger, can kill a young man with a single blow, whether intentionally or unintentionally. Other challenger trials may involve competitions of strength, endurance, speed, skill, and mental power. Trials may involve lifting a weight that is impossible to lift, or drinking a toxic substance. In a duel, this Oh Challenger Trials proved to be fatal. However, regardless of victory or defeat, the defeated conscripts who meet the Band's expectations during the Trial will be saved from the brink of death by the Warband's Medic and judged worthy of promotion to Recruit. Several warbands have been known to use Challenger Trials, including the Ultramarines, Imperial Fists, Storm Protectors, and the Serpent of Steel.