171 Bandages save life, output output is self-helping

"The two little dogs are done, and we say the big ones. Pen "Fun" Pavilion www.biquge.info"

Everyone is cold, what kind of cuteness does a square-faced uncle sell? Others sell cuteness is cute, and you sell cuteness to death.

"Speak well!!" Appletooth is not very happy because she was assigned to fight the Molten Dog, shouldn't this kind of thing be the first to be at the forefront??

Seeing the cries of the masses, Lin Jie had no choice but to speak seriously.

"Okay, now let's talk about the incinerator Gulmang's skills, first of all, it's an ordinary physical attack, and the damage is about a thousand, which is not too high, but the attack frequency of the incinerator Gurmang is very high, so it's still worth noting."

"Oh." "Oh what the hell, it's a heavy task to heal me."

"Okay, okay, I know, don't you just add it..."

"It's hard to bring people's hearts apart," Lin Jie shook his head and continued

"The second skill is a random skill, the incinerator Gulmange will randomly select a target to cast a fireball spell, which will cause a thousand plus damage, and it will also come with hundreds of dot damage, this skill has half a chance to be thrown on me, and other professions will use their own bandages after being damaged by this skill, if you are unlucky enough to hit this skill in a row, you need to wait for the healing profession to help you recover when it is free."

Milvana suddenly asked, "What if I get a fireball in a row?" ”

"Forgive him, of course." Lin Jie didn't want to say that if such a chance is bumped into, in addition to saying that you don't usually accumulate character, what else can it mean?

"But why don't you give them some treatment?" As a righteous little priest. I feel the need to ask this crucial question.

"Of course, it's because you're all treating me. Do you have time to take care of the others? The last time you fought you all forgot when you ran out of mana?? ”

Suddenly, all the DPSs felt like they had been abandoned.

"I don't have three hundred first aid... What can I do? "There were voices like that in the crowd.

TOP10: Satario Three Dragons Mode, commonly known as Black Dragon 3+1, is an entry-level copy of WLK, and NAXX and Obsidian Normal Mode belong to pure bento, which is not only a dish for TBC players, but also friendly to newcomers who are new to WOW. The Eye of Eternity is slightly more complicated than the previous two, but after a certain period of running-in, it can still overturn the blue dragon without pressure. However, the 3+1 mode, this difficult mode, can be described as the biggest highlight of the 3.0 era when the whole people are 213 outfits and so on. Leaving any of the dragon bosses unbeaten will increase Satario's maximum health by 25% and include a group-wide debuff, while Satario will use their unique abilities (dragon summons, counter-damage, damage reduction, etc.), and bosses left behind when Satario's health is below 50% will join the battle! In terms of debuff, Tenibolon increases the shadow damage received by 100% (if you leave the single dragon mode, there is almost no shadow damage in the whole process, so Tenibron is also the easiest); Vesparon reduces the maximum health of the whole group by 25%; Shadron's Fire Damage taken is increased by 100%. Walls of fire don't hurt tanks, as positioning is essential. The boss's 6W flame breath is the point. So at the beginning of this boss's wasteland, all you need to do is to arm 1 wild as soon as possible. This boss was criticized for being too unbalanced and unfriendly to tanks. In addition, in the case of 3 dragons joining the boss battle, the whole team needs a clear division of labor to correspond to their skills, and this kind of pressure is unique in 3.0. It's a pity that when the national server was introduced to WLK, it was already version 3.2, and there were almost no people who went to experience the difficulty of 3+1 in 213 outfits......

TOP9: Steel Council Steel Breaker ModeSteel Council has three difficulties, and Steel Breaker is the most difficult of the three modes. The whole regiment needed four tanks armed to the teeth...... Since the Steelbreaker is left for this last kill, it is extremely dangerous for the entire regiment, and any mistake and death of any one person will pull you a big step towards the destruction of the regiment. Each player is responsible for their own survival - a static break (around 1W2) will immediately push you to the brink of danger, and then a high voltage of 8k will take you down. Healers are best treated in the same way as they do against Reki Winter's Ice Arrow - while the static damage is still on the way, the healing has already begun to read. While the healers are farming the team, everyone should pay attention to their HP, and once it falls below 10k, it is best to immediately touch a bottle of Natural Resistance Potion and pour it down. Due to the high voltage of 4.5k per hop, the tank requires a chain of therapy under a delicate tissue to heal, and none of the heals have idle distractions. Whether it is the treatment arrangement or the treatment equipment, it is necessary to reach the limit. The Steel Breaker also has the Soft Rage limit. It will give the current T a mortal debuff, and a fist with the buff can deal 2W5+ damage during the rush phase. At this time, the average HP of the tank does not exceed 4W, and the pressure is about the same as the 2.4 cloth fat without trampling...... In view of the existence of the mortal debuff, each T can only tank BOSS for 20~25 seconds, so each T needs to open a large injury-free skill to go up, otherwise the Steel Breaker is true to its name, and even the best equipped T may be killed by a punch. The last two T's even need extra help, such as Holy Guardian, Guardian Soul, and Pain Suppression, otherwise they simply won't survive...... Among the difficult bosses of Ulduar, Steelbreaker mode can definitely be at the top. In addition to the run-in of the whole group, hardware is the first indicator of whether you can Down, when I was in the guild group to do the achievement dragon, GS5400+'s T was still a piece of paper in front of the steel breaker. You can imagine what it was like to have a T pretending to be waiting for 226 to resist at that time......

TOP8: 0BUFFH mode Lady Dead Whisperer is commonly known as the "MLM Girl" ICC entry-level BOSS, for most teams, whether it is 10 people or 25 people, or even 10H mode, MLM women are pure equipment goods. But at 25H, hehe, the 25H MLM girl instantly ascended to the sky in one step, and the difficulty reached the level of Professor H and H Ice Dragon in one go...... If HLK is the final boss, H MLM Girl, Professor H, and H Ice Dragon can be called the three giants under HLK, which is not an exaggeration, and many teams that open up HICC choose to bypass the difficulty directly...... The 25H MLM woman's battle arena is chaotic, and monsters are farmed on both sides of the field and at the staircase at the same time, plus the mind control of the boss, what the team has to do is not to attrition. In P2, the BOSS's blood volume has doubled compared to the ordinary, and the place where the monster should be farmed will still farm monsters, and the explosion range of the ghost is also larger.