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The "world", which is dominated by the evolution of the times, is currently in the "Stone Age". Pen? Interesting? Pavilion wWw. biquge。 info

Occupation:

After the player changes jobs, there will be advantageous attribute points, that is, a certain attribute point will have a bonus effect.

In the "world", players can change classes after level 10, and the profession is divided into three types, physics, law, and life, of which the physics department and the law system are called combat players.

Combat players can turn 2 times after level 20, and the characteristics of the profession are more prominent.

Physics: Knight (Strength is Stamina, Coefficient is 1.3), Warrior (Strength is Strength, Factor is 1.3), Ranger (Strength is Speed, Factor is 1.3).

Method: Mage (Dominant Attribute Point is Magic, Coefficient is 1.3), Medic (Dominant Attribute Point is Intelligence, Coefficient is 1.3), Summoning (Dominant Attribute Point is Magic, Coefficient is 1.3).

Department of life: miner, woodcutter.

Knight 2 to class: Paladin, Dragon Knight, Black Knight.

Warrior 2 to class: Axe Warrior, Berserker, Sword Warrior.

Ranger 2 to class: Thief, Archer, Assassin.

Mage 2 to class: fire, ice, wizard.

Physician 2 Profession Turn: Benevolence, Benevolence, Benevolence.

Summons 2 classes: Beastmaster, Shadow Fiend, Sapper.

Paladin: Equipped with plate armor, the weapon is a spear and a shield, the dominant attribute point is physical strength, the bonus coefficient is 1.8, and the shield is the only weapon that must add the block attribute.

Dragon Knight: Equipped with plate armor, the weapon is a spear or sickle, you can fight with a pet, and the dominant attribute point is physical strength, and the coefficient is 1.5.

Black Knight: Equipped with heavy armor, the weapon is a scythe, and you can hold two scythes, the weapon attack power is cumulative, the dominant attribute point is physical strength, and the coefficient is 1.5.

Axe Warrior: Equipped with heavy armor, the weapon is a giant axe, the dominant attribute point is strength, the coefficient is 1.8, and the axe plus stun probability, but only the axe warrior can activate it.

Sword Warrior: Equipped with heavy armor, the weapon is a large sword, the dominant attribute is strength, and the coefficient is 1.5.

Berserker: Equipped with light armor, the weapon is a giant axe or a big sword, you can hold two weapons at the same time, the attack power of the weapon is superimposed, the dominant attribute point is strength, and the coefficient is 1.5.

Rogue: Equipped with light armor or leather armor, the weapon is a short sword or dagger, the dominant attribute point is speed, the coefficient is 1.8, and the dagger is the only weapon that must be accelerated.

Assassin: Equipped with light armor or leather armor, the weapon is a short sword or dagger, you can take two, the attack power of the weapon is stacked, the dominant attribute point is speed, and the coefficient is 1.5.

Archer, equipped with leather armor, weapon is bow and arrow, advantage attribute point is speed, coefficient is 1.5, archer is the class with the longest attack range.

Physician of Benevolence (Blood): Equip light armor, leather armor or cloth armor, weapon is a wand or staff, and the dominant attribute point is intelligence, with a coefficient of 1.8.

Benevolent Medic (plus status): Equip light armor, leather armor or cloth armor, weapon is a wand or staff, and the dominant attribute point is intelligence, with a coefficient of 1.5.

Physician of Benevolence (Resurrection): Equipped with light armor, leather armor or cloth armor, the weapon is a wand or a staff, and the dominant attribute point is intelligence, with a coefficient of 1.5.

Shadow Fiend: Equipped with light armor or leather armor, the weapon is a wand or a staff fire skull, and the dominant attribute point is magic, with a coefficient of 1.8.

Beastmaster: Equipped with cloth armor, the weapon is a wand or wand fire skull, and the dominant attribute point is magic, with a coefficient of 1.5.

Sapper: There is no limit to the type of equipment, and the weapon is a sapper shovel or sapper hammer. The dominant attribute point is magic, and the coefficient is 1.5.

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Tribe:

It is divided into 5 levels, starting from level 2, clan upgrades require upgrade blueprints, and new buildings require architectural drawings.

Example:

Era: Stone Age.

Tribe: Horn of Friendship.

Level: Level 2.

Tribal Prestige: Little known (level 2).

Tribal Chief: [low-key publicity].

Player Stone House: 50.

Number of players: 10/50.

Tribal NPCs: 15. (Chieftain Level 2, Shop Level 2, Chef Level 2, Transfer Class 2, Beast Tamer Level 2, Adventurer Level 2, Hunter Level 2, Apothecary Level 2, Refining Room Level 2, Teleporter, War Officer, Treasury Office, Registrar Officer, Conference Room, Collection Room.) )

Special NPCs: 0.

Common NPCs: 15.

Tribal Warehouse: Level 1.

Tribal Vault: Level 1.

Tech points: 1.

Yesterday's earnings: 0.

Daily consumption: 270 fruits or 90 pieces of meat, 20 pieces of wood.

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NPCs: Functional NPCs, ordinary NPCs, special NPCs, and historical celebrity NPCs.

Functional NPCs: NPCs like stores.

Normal NPCs: NPCs that find their own work.

Special NPCs: Possess unique items, or unique skills. It is divided into permanent NPCs (historical celebrity NPCs) and disposable NPCs. (The protagonist's only skill: Double Build, which is granted by a one-time NPC)

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Character attributes: The following example (ignoring equipment).

Low-key flamboyance: Level 22. Occupation: Sapper. (The dominant attribute point is magic, and the coefficient is 1.5.) )

Hunger: 100/100. (All attributes are halved after 50, fainting after 10, equal to death when 0.) )

HP: 230/230. (Equal to 0 when you die.) )

Mana: 230/230. (Skills cannot be released below the skill requirement.) )

Attack: 11-22. (Damage dealt to 0 defense enemies.) )

Magical Attack: 33-66. (Damage dealt to 0 magic defense enemies.) )

Defense: 11-22. (Defense against enemy attacks.) )

Magical Defence: 11-22. (Defense against enemy magic attacks.) )

Block: 0. (When blocking, the final damage reduction rate is 1% for every 1 point blocked.) )

Luck: 0. (The chance to deal the highest damage when attacking increases by 1% for every 1 point.) )

Critical Hits: 0. (Deals 1.5x damage when attacking, increasing the chance by 1% for every 1 point.) )

Attribute points: 0 points remaining. (After each upgrade, the following attribute points are added by 1, and another 1 attribute point can be freely assigned.) ):

Strength: 22. (Increases minimum attack damage by 0.5 for every 1 point of strength, 1 point of maximum attack damage, and does not appear after the decimal point.) )

Stamina: 22. (Every 1 point of physical strength increases the maximum qi and blood value by 10 points, 0.5 points of minimum defense, 1 point of maximum defense, and does not display after the decimal point, increasing the speed of qi and blood recovery by 1%).) )

Speed: 22. (Affects attack speed and movement speed, as well as the duration of the ability after casting, increasing attack speed and movement speed by 1% for every 1 point.) )

Magic: 66. (44×1.5=66.0.0.0.1 maximum magic attack is increased by 1 per 1 mana, and is not displayed after the decimal point. )

Intelligence: 22. (Increases the maximum mana value by 10 per 1 point of intelligence, 0.5 points of minimum magic defense, 1 point of maximum magic defense, does not appear after the decimal point, and increases the mana recovery rate by 1%).) )

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Stance, each character has at least 2 stances, skills are used in stance, and some skills have restrictions on using stance.

Stance upgrades are a stand-alone system, but not higher than the character level.

Examples of the Sapper's two stances and subordinate skills (based on the protagonist's level 22 stats above):

Stance Embedded: Level 20, 0 available skill points, and 3 buried items can exist at the same time. (For every 1 level of burial, the following skills are added by 1, and 1 skill point can be freely distributed, and for every 10 levels of the burial level, there can be 1 more buried item at the same time, and this attitude level cannot be higher than the character level.) )

Vine Cord (Level 20, Buried Time 5 seconds, Cooldown 10 seconds, Existence Time 10 minutes, Consumes 1 Toolbox.) ): Planting vines in the ground that can entangle enemies, and although it has no attack power, it has a special effect that can immobilize monsters for 2 seconds. (The constraint time is increased by 0.1 seconds for every 1 level of skill increase, and if the target level is higher than the skill level, the corresponding time is subtracted.) )

Sharpwood (Level 20, 5 seconds of burial, 10 seconds of cooldown, 10 minutes of existence, 1 toolbox. ): Sticks a wooden block in the ground that can pierce the enemy's feet, and the special effect is that it slows the enemy's movement speed by 20% for 2 seconds, and causes the enemy to bleed for 2 seconds, reducing HP by 6-13 per second. (The slowdown time is increased by 0.1 seconds for every level of skill increase, the bleeding time is increased by 0.1 seconds, and the slowdown effect is increased by 1%, if the target level is higher than the skill level, the corresponding time will be subtracted, and the amount of blood that bleeds is 20% of the character's magic attack [1% for each level of skill upgrade].) )

Stone Trap (Level 40, 5 seconds to bury, 10 seconds cooldown, 10 minutes to exist, 1 toolbox to consume.) ): Lay a stone trap on the ground that can attack 13-26 with magic attack. (For every 1 level of the skill, the stone's attack is increased by 1%. )

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Stance erection: Level 20, 0 available skill points, 3 fortifications can exist at the same time. (For every level of erection, the following skills are added by 1, and 1 skill point can be freely distributed, and for every 10 levels of erection level, there can be 1 more fortifications at the same time, and this attitude level cannot be higher than the character level.) )

Barricade (level 20, set up time 5 seconds, cooldown 5 seconds, exist for 10 minutes, consume 1 toolbox): Set up a barricade on the ground to block enemies, and the barricade has 50 HP. (For every 1 increase in skill, HP increases by 2.) )

Spire Tower (Level 20, 30 seconds cast, 1 minute cooldown, 10 minutes exists, 2 Toolboxes): Mounts a rotating Spiral Tower on the ground that can attack enemies, attacking 6-13 and 30 HP. (The attack of the Spire Tower is 20% of the character's magic attack, and the skill adds 1 HP for every 1 HP, and the attack increases by 1%).) )

Ballista Tower (level 20, 30 seconds cooldown, 1 minute cooldown, 10 minutes of existence, 3 toolboxes): Set up a tower on the ground that can shoot crossbow arrows, attack 6-13, and have 30 HP. (The attack of the crossbow tower is 20% of the character's magic attack, and the skill adds 1 HP for every 1 HP, and the attack increases by 1%).) )

Catapult (level 40, 30 seconds cast, 1 minute cooldown, 10 minutes exists, 4 kits consumed): Set up a tower on the ground that can throw stones, attack 13-26, and have 10 HP. (The attack of the catapult is 40% of the character's magic attack, and the skill adds 1 HP for every 1 HP, and the attack increases by 1%).) )

The Spire Tower is a melee group attack with half the attack speed of the Ballista Tower. Ballista Towers are ranged monolithic attacks (with piercing stats) and have twice the attack speed of Spiral Towers. The Catapult is a long-range group attack, with the same speed as the Spire Tower, and the same attack distance as the Crossbow Tower.

The protagonist's double erection stance is that the number of erections is doubled, and the stance level 1 can be erected 2, level 10 can be erected 4, and level 20 can be erected 6......

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Dungeon: After the first kill of the wild boss, there is a chance that a portal will appear, and tribes with teleported NPCs can log in to this dungeon, and there are two ways to log in.

Normal Login: Less expensive, but other tribes can log in as well.

Exclusive login: The cost is large, but other tribes cannot log in, even if the tribe has logged in before, it will be invalid.

The difficulty of the dungeon is divided into: "Normal", "Adventure", "Warrior", "King", and "Nightmare".

If the Normal difficulty is "1", the Adventure is "2", the Warrior is "3", the King is "4", and the Nightmare is "5".

To enter the dungeon, you need to "challenge the scroll", and the number is calculated as follows:

A level 10 common quest requires 1 reel, a level 10 adventure requires 2 reels, and a level 10 warrior requires 3 reels......

Level 20 Normal requires 2 reels, Level 20 Adventure requires 4 reels, and Level 20 Warrior requires 6 reels......

Level 30 Normal requires 3 reels, Level 20 Adventure requires 6 reels, and Level 30 Warrior requires 9 reels......

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Equip:

Equipment is divided into 7 qualities: white, green, blue, purple, red, orange, and gold.

The attribute of white equipment is "1", green is "2", blue is "3", and purple is "4......

Equipment is equipped with one level every 10 levels.

Level 10 equipment is "1", level 20 equipment is "2", level 30 equipment is "3", and level 40 equipment is "4......

There is also growth equipment, which needs to be worn to show attributes, and the attributes will be different depending on the class.

There are 3 types of equipment, clothes, jewelry, and weapons.

Clothes have five equipment slots: top, pants, shawl, belt, shoes.

Jewelry has four equipment slots: rings, earrings, bracelets, and necklaces.

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Gems: Hard currency, with 7 qualities, white, green, blue, purple, red, orange, gold, can refine equipment, can reset character attribute points, skill points, pet attribute points, skill points, tribal technology points.

Refined NPCs can craft or split gems at a ratio of 1:3.

3 White Gems to 1 Green Gem, 3 Green Gems to 1 Blue Gem......

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Refining:

Any equipment can be refined, but there is a failure rate, and once it fails, the equipment and gems will disappear.

The probability of refining is: 90% success rate the first time.

The second time is 90% times 90% equals 81%,

The third time is 81% multiplied by 81% equals a 65% success rate.

The fourth time is 65% multiplied by 65% equals a 42% success rate.

The fifth time is 42% multiplied by 42% equals 18% success rate.

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Cost of Refining Equipment:

Level 10 equipment requires 1 white gem for the first refinement, 2 gems for the second refinement, and 3 gems for the third refinement......

Level 20 equipment requires 2 for the first time, 4 for the second time, and 6 for the third time......

Level 30 equipment requires 3 for the first time, 6 for the second time, and 9 for the third time......

When refining equipment, you can add a few gems for the first few refinements to increase the success rate.

White gemstones increase success rate by 1%, green gemstones by 2%, blue gemstones by 3%, and purple by 4%...... Increases Golden Gems by 7%.

For example, if you refine equipment for the 5th time, you can add 5 gems, and if you add all golden gems, you will increase the probability of success by 35%.

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Pet:

It is divided into nine categories, Beast, Flying, Plant, Undead, Insect, Metal, Special, Dragon, and Humanoid.

Pets can learn skills, and some pets are born with unique skills.

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Mirror World:

Relying on the "world", but independent of the "world", the headquarters of the United Nations and the various countries are located here, and it is also a place for players to trade.

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The above information can be added at any time according to the needs of the plot.

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