356 The current state of the top of the soul
ended the call, but Xin Rui's heart came alive. www.biquge.info now that he has plenty of money in his hands, shouldn't he also choose a place for Yindun to build a super city? Although Lingyun Villa is good, its geographical location is limited, which is not conducive to development; According to the elven station, it is the clan land of the elves, and now it belongs to the soul clan, and the top of the soul is his own private property through and through, and Xin Rui does not want them to participate. After thinking about it, Xin Rui felt that this was very necessary, so he immediately notified Cheng Ziyi and asked her to pay attention to explore.
All of this was arranged, and Xin Rui returned to the top of the soul. I haven't been online for a few days, and I don't know how the city is building? When I came to the Interior Office, I immediately saw all the information:
City Name: Top of the Soul Level: Level 10 Status: Healthy Development Support: 90 (affected by the ratio of benefits and taxes) Reach Reverence Level
Umeng: None
Enemy Alliance: None
Alliance: Dark Elf Land (Dark Thorn City)
Official position: 1, Temple Elder: Night Elder 2, City Steward: Luo Kaye (Chief Li of Nameless Village) 3, President of the Smelting Department: Mountain Steve
4. President of the Herb Department: Misaleg (Mi Lao) 5, Leader of the Nether Legion: Underworld Chengjin 6, Captain of the Guard: Chillax
City dwellers: 585558 people
Residential houses: 127,000
Army: Nether Legion (210,000 men) [Note: This includes 508 high-level warriors, 15,500 mid-tier warriors, and 194,000 beginner-level warriors]
Commercial Buildings: Medium-sized Blacksmith Shops: 10 (20 Beginner Craftsmen + 8 Intermediate Craftsmen + 2 Advanced Craftsmen) Large Blacksmith Shops: 1 (40 Beginner Apprentices + 16 Intermediate Craftsmen + 4 Advanced Craftsmen + 2 Super Craftsmen)
Medium-sized pharmacies: 20 (20 junior pharmacists + 8 intermediate pharmacists + 2 senior pharmacists) Large pharmacies: 1 (40 junior apprentices + 16 intermediate pharmacists + 4 senior pharmacists + 2 super pharmacists)
Medium-sized docks: 3 (120 junior craftsmen + 60 intermediate craftsmen + 20 senior craftsmen)
Ore refining furnaces: 8 [Note: each refining furnace refines an average of 1,000 tons of ore per day]
Military Facilities: Knight Training Ground: 10 Vocational Skill Centers: 1 Large Warship Factory: 1 (360 Junior Craftsmen + 180 Intermediate Craftsmen + 40 Senior Craftsmen + 5 Super Craftsmen)
Fiscal reserves: 500,486,6317 gold coins
Tax income: 12,125 gold coins/day (10%) Employment income: 6 million gold coins/quarter [Lingwang Villa employs 8,000 junior guards]; 50,000,000 gold coins/quarter [Battle Spirit City hires 10,000 intermediate guards], 0 gold coins/month [War Spirit hires NPC residents 50,000]
Daily Cost: 200 gold for temple maintenance/dayOther building maintenance: 2700 gold/day
Salary and welfare expenses (distributed by the city housekeeper: 60% of benefits, adjustable): [(general population 374634*1.3) + (872 intermediate talents*13 gold coins/person) + (268 senior talents*130 gold coins/person) + (9 super talents * 1300 gold coins/person)] gold coins/day * 50% = 302,400
[Note: Builders (12,000 people): 10 people build a small building in 3 days, 50 people build a medium-sized building in 3 days, and 100 people build a large building in 5 days]
Military and political expenditure: 2.816 million gold coins/day (Note: 10 gold coins/day for junior soldiers; Intermediate Warrior: 50 gold/day, Advanced Warrior: 200 gold/day. )
Material reserves: 1. Civilian material reserves
Stone reserves: 3224.4 tons Production capacity: (31,000 miners * 0.1 tons/person) 3100 tons/day
Timber reserves: 19,450 cubic meters Production capacity: (109,000 lumberjacks*2 volumes/person) 218,000 volumes/day
Iron ore reserves: 81100.32 tons Production capacity: 0 tons / day
Copper ore reserves: 100 tons Production capacity: 0 tons / day
Black glaze stone reserves: 1402.58 tons Production capacity: 36 tons / day (1200 miners * 0.03 tons / day) Daily expenditure: 0.07 tons / day
Dark gold reserves: 4175 tons Production capacity: 2200 tons / day (22,000 miners * 0.1 tons / day) Daily expenditure: 0.33 tons / day
Silver Ore Reserves: 199308 Tons (3.7% Ore) Production Capacity: 4,300 Tons/Day (43,000 Miners*0.1 Tons/Day)
Demon Meteorite Mine Reserve: 36,480 tons Production capacity: 500 tons/day (10,000 miners*0.05 tons/day)
Grain reserves: 3,877,325 kg of grain income: (100,000 people*320 kg/person) 32,000,000 kg/quarterDaily expenditure: (population*0.5) 292,700 kg/day
Other stock reserves: Ghost grass (83,000 plants), Ghost vine core grass (1,000 plants), Yazhu (5,000 plants), Jingxin grass (18 plants), Vine orchid heart (630,000 plants)
Blood Blue Flower: 0 plants, small planting potions: 1 piece Output: (288/500*1 piece) plant*5/season
Artemisia leaves: 576,000 plants, large-scale planting medicine garden: 200 pieces, output: (20000/20000*200 pieces) plants*8/season
Bamboo: 0 plants, small planting medicine garden: 9 pieces, output: (600/600*10 pieces) plants*6/season
[Note: Planters (4,020 people), 2 workers per small medicine garden, 5 medium-sized medicine gardens, and 20 large medicine gardens]
2. Military material reserves
Weapon Reserve: Ghost Set Attributes: Dark Gold Set Inventory: 0 sets (Note: 1000 sets can be crafted per ton of black glazed stone, and 60 sets can be produced daily.) )
Nether Outfit Attributes: Ghost Set Inventory: 0 sets (Note: 600 sets per ton of black stone, 6 sets per day)
War Horse Reserves: None
Military food reserves: 3.346 million kilograms, daily expenditure: 210,000 kilograms/day
Feed reserves: None
3. Resident minerals: 1 silver mine [Remarks: 3.7% medium-sized rich ore, remaining reserves of 706,200 tons] 1 dark gold mine [Remarks: 3.8% medium-sized rich ore, remaining reserves of 677,400 tons] Demon Meteorite Mine [Remarks: 2.1% medium-sized rich ore, remaining reserves of 113828 tons]
1 piece of purple teak forest: 15,300 trees [Note: estimated total output of 153,000 volumes] 1 piece of black fir forest: 75,000 trees [Note: estimated (7.5*15) 1,125,000 volumes]
Ancillary Minerals: None
Urban Construction: Small Commercial Shops: Demand - 2.4 Tons of Stone, 40 Volumes of Wood Medium Commercial Shops: Demand - 3.6 Tons of Stone, 60 Volumes of Wood Large Commercial Shops: Demand - 4.8 Tons of Stone, 80 Volumes of Wood
Ordinary Residential Housing: Demand - 1.2 tons of stone, 20 volumes of wood Comfortable Residential Housing: Demand - 1.8 tons of stone, 30 volumes of wood Luxury Civil Housing: Demand - 2.8 tons of stone, 50 volumes of wood
Primary Warehouse: Demand - 10.8 tons of stone, 180 volumes of wood Intermediate warehouse: 15.8 tons of stone required, 240 volumes of wood Advanced warehouse: 20.8 tons of stone, 300 volumes of wood
Small auction house: demand - 10.8 tons of stone, 180 volumes of wood Medium auction house: demand 15.8 tons of stone, 240 volumes of wood Large auction house: demand of 20.8 tons of stone, 300 volumes of wood
Junior Military Construction: Requirement - 3.6 tons of stone, 80 volumes of wood Intermediate Military Construction: Demand - 7.6 tons of stone, 160 volumes of wood Advanced Military Construction: Demand - 15.6 tons of stone, 280 volumes of wood
Small shipyard: demand - 12.8 tons of stone, 210 volumes of timber Medium shipyard: 17.8 tons of stone, 260 volumes of wood
High-level interior hall (8-10 level cities can be built): 33.6 tons of stone, 500 volumes of wood
Note: Elementary buildings can be built in cities above level 1, intermediate buildings can be built in cities above level 4, and high-level stores can be built in cities above level 8
Authority of the Holy Lord: 1. Construction: The right to build all kinds of urban buildings in the city.
2. Management: have the right to occupy all buildings in the city, which can be rented or sold; Hire escort teams and all kinds of special personnel.
3. Management tax: It has the right to draw tax on the leased building.
4. The right to appoint: the city officials can be appointed. (Including: City Steward, City Guard Captain, etc.)
5. Permission settings: set special treatment for special teams.
Municipal regulations: 1. Everyone in the city is equal and free.
2. It is not allowed to maliciously hurt others
3. Fair trading, severe punishment of forced buying and selling
4、…………