Chapter 278: Yasuo's Wandering

Level 1 Single Kill!

Crisp and clean!

Dopa's face is green!

The audience also has different expressions!

Indeed, Ou Lu really seems to have eaten Xuanmai today, and he can't stop the rhythm at all, this sword hero is like a fancy slap in the face!

"I'll it! Who said that the DOPA beat Fike's sword hero? As a result, today Dopa was beaten in reverse! ”

"It's really heartbreaking, my friends and I are stunned, this wave of operations on the continent gives full marks!"

"This wave is so fierce! How can Continental be so fierce? ”

"Awesome, awesome!"

"I didn't expect Continental to do that! it, it's open! ”

"It's completely Brother Ou's home field!"

"Brother Ou's fan group is coming to swipe the screen, everyone hurry up and get out of the way, we have to let DOPA see, what kind of fans are awesome fans!"

"There are two people's routines in the world that I have never understood, one is Mona Lisa's, and the other is Ou Ge's!"

"Brother Ou, you pretended to be caught off guard and strained my chest muscles!"

"Kneel and beg Brother Ou to continue to pretend, this wave forced me to give 99 points, and I am afraid that you will be proud if I don't give the remaining points!"

"This wave forced me to give 101 points, and the rest should be proud!"

"Give 99 points in this wave, and don't give the remaining points because you're afraid of your pride!"

"Now Dopa has really been slapped in the face, and the forced ones I pretended to be before, now I don't know how to lie!"

"Dopa, this fox, hey, hasn't started to rattle yet, he's going to die soon, and there's no chance to play at all!"

Indeed, if the DOPA promised to play solo with the European continent at the beginning, then in this game, it seems that the conclusion of who has the highest level of operation has already been closed!

Of course, sometimes it is not who kills who once, it can prove that the opponent's strength is really stronger, and there are many factors!

In this wave, the fox was indeed careless, and the other party also felt that there was support from the jungler, so he began to be a little unscrupulous, otherwise, the continent would not have won so easily!

However, winning is winning, losing is losing, and there is really no way to deny this. Pen × fun × Pavilion www. biquge。 info

Of course, the game is still not over here, because it is only a head, and it is not convincing yet!

Dopa fans are naturally starting to wash the floor for their idols at this time.

"Dopa was just careless!"

"Dopa must have been stuck just now, and in this world, there is really a League of Legends that has never died once?"

"Even if you are really playing simple man-machine, you will die, this does not mean that DOPA is really weaker than Euro, you know, during the advantage of the fox, it is not at the first level!"

"If Dopa fights well next,There's still hope to turn the tide.,Fox's set of moves is not vegetarian.,Because of the revision of the E skill,So the early Ahri no longer has to think about how to throw the E skill on the person's body to improve the damage of other skills after the line.,You just need to find a way to hand over all the skills to the enemy's body and hit tons of output., Therefore, in the normal lane, Ahri's basic combo has been adjusted to use a large number of movement speed bonuses of Q skills to improve the hit rate of E skills, and then connect W to hit burst damage, during which the time is about 5~6 seconds to finish, so in the next two seconds, you need to move appropriately to avoid the opponent's counter-attack skills, wait for the arrival of the second Q, use the Q skill, and then use the movement speed bonus effect to successfully retreat and complete a wave of consumption. ”

"Anyway, I support DOPA! Don't get complacent too soon! ”

······

The two sides are scolding!

In fact, Ou Lu didn't take it too lightly, although he killed the other party, but the pressure on Ou Lu was also there, and under normal circumstances, if the rank is about the same, it is possible to kill a single kill, but if you want to kill twice, it is very difficult.

The level of the fox is also slowly rising!

In the blink of an eye, the fox has reached the fifth level, and with a series of skills in hand, the fox can play all kinds of subtle combos, and these combos seem to be able to bully Yasuo, who lacks long-range attack skills online.

Dopa's operation is also cautious, and he directly played a set of such combos against the European continent: Q gets a movement speed bonus after arriving at the enemy→ crosses the line to avoid small creeps to increase the success rate of E skill judgment→ W skill plus general attack twice→ Q skill gets a large number of movement speed bonuses to retreat or pursue, in short, the sword hero of the European continent does not have much advantage online!

Even if the sword hero of the European continent had killed the other party once before!

Of course, to be honest, there will be a big disadvantage when using this combo sequence, you need to get close to the opponent through the movement speed bonus to create your own E skill hit, so it is very dangerous to move towards the opponent after you Q arrives, and you must pay attention to the opponent's skill release to avoid the necessary damage skills and control skills.

It's even simpler when Ahri arrives at 6J and has a big move 3 segments to cut in.,Because Q skills can get movement speed bonuses, so after level 6, although the opponent will also have a strong burst of ultimate,But we can still use Q skills to consume strongly, and then use movement speed to evacuate to consume the opponent.,Of course, after Q arrives, you can use your R skills to decisively cooperate with the movement speed bonus to rush into the damage, ensure the hit rate of E skills, and then play a set with W skills., The jump of the R left behind can prevent the opponent from escaping and increase the hit rate of the second Q skill!

Compared to the past, we can use the large amount of movement speed of Q skill to adjust the position and try to leave two jumps to ensure our kill rate and escape, which is more flexible!

However, Ou Lu's hand also saw the disadvantage of Jian Hao facing the fox online, and continued to suffer losses online, Ou Lu simply turned his vision to other ways!

Yasuo is a decisive and agile swordsman who wields the power of the kamikaze to slash his enemies. But this once proud warrior was convicted of treason by a false verdict and has since died in despair, fighting desperately for survival. Even if he is the enemy of the whole world, Yasuo will stop at nothing to bring the real murderer back to the land of justice and restore his dignity.

When this Yasuo is level six, with the talent rune and the equipment that comes out of the electric blade, Yasuo's critical attack has reached an astonishing level, and at this time, the continent is aiming at Raven on the road!

The electric knife is a very suitable piece of equipment for Yasuo. Movement speed allows his passive stacks to be faster and helps Yasuo chase down opponents. Yasuo's passive doubles the critical strike chance of the Electric Knife. Attack speed can reduce the cooldown of Q skills, and the special effect of the electric knife can help Yasuo deal some extra damage. The only drawback is that if there is no other output equipment, the damage of the electric knife is not enough in the middle and late stages.

On the DOPA side, Raven was still under the Lewd Tower at this time, because the alchemist Lai Line's ability was too strong, however, the alchemists of the XX team did not have the ability to kill Raven, but at this time, they ushered in the-stirring stick of Ou Lu!

Catch people on the road!

As the time of the teamfight progresses, Yasuo is able to deal more output. Yasuo's mission at the start of the teamfight is to stock up on Storm Charges as much as possible and dodge the first round of enemy onslaught, and this is when the Kamikaze Wall will play a huge role. Placing the Kamikaze Wall between the front and back rows of the enemy will create more opportunities for Yasuo to cut through the back rows, and constantly recharge with the Blade Tempest.

During the charging process, Yasuo needs to constantly adjust the position with three skills to obtain a safe output position. Finally, use the charged Blade Storm to create a whirlwind of blades and knock as many enemies as you can into the air. Once an enemy is knocked into the air, it immediately connects to the Sword God and slashes instantly, dealing a large amount of damage. Many skills that can knock enemies into the air can be perfectly connected with Yasuo's ultimate, such as Kogas, Zyra, Moffitt, etc., all of which can play bo with Yasuo.

When Yasuo landed, with a lot of armor penetration and passive double crit, even the meatiest tank was only a few cuts in the face of compression.

On the side of the xx team, Xiong Yaoyue also operated the clown to rush to the upper route, made a clone for the sixth-level clown, and went to the top tower, and at this time, the alchemist on the road simply rushed in!

The 5 factors that affect the effectiveness of your early jungler are: player level, online hero suppression and anti-gank ability, vision, opponent's jungler hero, and the speed of clearing the jungle.

The player's level can be judged by observing the situation of the three lines during your jungle play, which is not up to you; But you can choose gank, those players who are relatively easy to gank, persimmons pick up soft pinch~~.

The ability of online heroes is related to the main heroes, and it is very important to choose a reliable lineup when choosing a lineup, especially when playing ranked, first and then teammates discuss the line, and similar online abilities can have the power to fight, otherwise you can only expect your teammates to be great gods and your opponents to be rookies. At the same time, you'd better be aware of some of the heroes' strong periods, such as the best to catch when you are at level 1, and it is not easy to catch when you have an E at level 2; Galen is strongest at levels 2 and 3; The blades are relatively weak on the front line of level 5, and once they pass level 5 to 6, they are road rage and can play energy consumption; Cassadine is very harassing before level 6, and it is basically impossible to catch death after level 6 and so on.

Vision is one of the responsibilities of a jungler hero, especially among passers-by who don't have an auxiliary jungler hero often needs you to do vision, I often habitually buy an eye to protect teammates on or off the road when I first go home to buy shoes, this little habit is very useful. Vision also greatly affects your gank success rate, be sure to communicate with your teammates more, and be sure to tell your teammates where you have eyes.

The strength of the opposing jungler hero also affects the effect of your early jungler, if the opposite jungler hero is not fast or the summoner's skill is not punishment + flash or punishment + ghost step, shaco can definitely be unscrupulous anti-jungler. No punishment means that the jungler is very slow and hurts, and not having any escape skills means that it is absolutely impossible to kill Shaco; And there wasn't even a jungler hero on the other side, and I almost never lost. You don't need to gank in the early stage at all, you just need to fight crazy junglers and then grab the buff to add the level advantage to your teammates' buffs to easily win.

If the lineup of the two sides is reasonable and the level is not much different, the jungler speed is the key to victory! Because the speed of Kiyono determines the frequency of ganks you can launch, you can use the 1-minute time difference to catch the opponent's jungler or launch a few ganks when you reach level 4 at 4 minutes and reach level 4 at 4 minutes.

At this time, the gank timing chosen by the xx team is undoubtedly very good, although Raven is under the tower, but he really has no way at all, and he is directly beaten by a set!

A street fall!

The alchemist directly threw an over-the-shoulder fall, and at this time, Yasuo was connected to his own Tempest Breath Slash!

r!

The output hit Raven's body, and Raven's HP dropped rapidly!

However, Raven landed, and the other party still wanted to fight, and the other party first stunned the European sword hero with a w, and then, Raven also opened the ultimate, wanting to output the sword hero!

However, Ou Lu first pulled out an E with Raven's body, and then put down a wind wall!

Jianhao's wind wall is a cd very long skill.

This skill can resist most of the ballistic skills, such as the Leopard Girl's Q, which is impressively listed.

However, this skill cannot be said to be very useful in many cases, because the timing of the wind wall is very important.

If you open the wind wall early, others can wait for the effect of this skill to disappear before beating you!

And the wind wall is late, and everyone's output is out, and if you open the wind wall again, isn't that stupid and cute?

Therefore, a person who can play Yasuo is not necessarily a good EQ show, he is very good at playing, and the casting of the wind wall is also crucial.

However, as a professional player, it is rare to be able to use the wind wall to such an extent, and the wind wall of the European continent, in a sense, is a life-saving wind wall!

This time, Raven's output has already been handed over, but it hit the wind wall, and the sword hero of the European continent, at this time, Q has cooled down, and directly to Raven A Q!

Steelblade Storm Q's cooldown is affected by attack speed, so red chooses attack speed to make a good start. Yellow and blue are standard defensive runes, in addition to physical defense and magic resistance, and a mage can consider health regeneration plus life steal to survive their harassment. The purple rune uses lifesteal, and Q plus the lifestealing effect of normal attacks can make Yasuo more suitable for laning in terms of combat power.

This skill does not benefit from cooldown reduction, but does gain cooldown reduction based on the bonus attack speed. Reduces cooldown by 1.72% for every 1% attack speed until the cap is 66%, resulting in a total of 114% bonus attack speed.

At level 5, the ultimate cooldown of this skill is 1.33 (1.4 attack speed).

The default attack speed growth counts towards the cooldown reduction. At level 18, Yasuo has 59% of his base growth speed, which is equivalent to a 40% cooldown reduction (55% of his attack speed is still required to reach the cap).

As a result, the cooling was reduced by 2.3% per stage.

So, the damage of a Q is very explosive, and Yasuo finally grabs ahead of the others and takes Raven with him!

Yasuo can also swim!

"Swift Wind Warrior killed Raven!"

The system's prompt is coming! (To be continued.) )