003, Battle Magic
Name: Andrew
Rank: Demigod
Title: God of Knights
Level: 30
Clerical Domain: Knights
The moment Adam clicked on Andrew's attribute page, a series of messages flashed before his eyes. Pen "Fun" Pavilion www.biquge.info
"Paladin Andrew is promoted to demigod, obtains the knight priesthood realm, and the battle magic is activated!"
"Campaign Artifact List 1 Spawn ......"
Battle magic? The name sounds ......
Adam clicked on it and saw that it was exactly the same as he imagined, it was the special battle skill of the power-type professional knight in the original hero game universe.
In the HERO game universe, power-based professional knights and spell-type professional priests and magicians all have a variety of magical professional abilities, among which the corresponding to knights is combat skills.
However, whether it is the recruited Templar class or the heroic Paladin Andrew and the Vengeful Iron Guard Garon, they only retain the alienation ability derived from the fighting spirit itself, and have no combat skills.
Now, when Andrew, the first of the five heroes, a paladin with a power-based class, was promoted to a demigod, the campaign skill finally appeared in the multiverse in the form of a campaign artifact.
There are currently a total of 15 Spells on List 1 of the Campaign Arts, including typical Campaign Spells such as the Cross Sword, Divine Blessing, Mark of Glory, Super Resistance, Holy Energy Armor, and Counter Punishment, as well as Templar Spells such as Primary Healing, Extraordinary Divine Power, Endurance Blessing, Quick Action, and Inspirational Light.
Similar to Andrew's own defensive traits, List 1 of the Campaign Divine Spells that evolved from his activation is also known for its defensive nature, with some medical support.
"Campaign Divine Skill Activated, Campaign Divine Skill List 1 Imported into the Templar Fighting Qi System ......"
"Glory Dou Qi upgrade, Glory Dou Qi upgrade!"
"Introducing Campaign Divine Technique 1, Templar Class System Upgraded!"
"I see!" Looking at the hint, Adam suddenly realized.
Originally, he was still wondering if only Andrew's priest had the ability to perform the Battle Magic, but now it seems that the Battle God is still for the Templar's power-type professional knights.
If the Orthodox Priest of the Templar casts spells through magic and spiritual power, the knights who cultivate the Glory Fighting Qi or the Glorious Fighting Qi use the Fighting Qi to release the Battle Divine Technique.
After the introduction of the Battle Divine Technique is upgraded, the Glory Fighting Energy and the Radiant Fighting Energy are connected to the Templar's Battle Divine Skill System through Faith.
When the cultivator's own piety and strength meet certain conditions, the corresponding Battle Divine Magic Rune will be born and activated in the Fighting Qi, thus obtaining the special ability to release the Battle Divine Technique.
Take the Battle Divine Counter Punishment as an example - its effect is that it can counter part of the attack back to the opponent at the same time as it is attacked (melee attack only), and it is a weakened version of Andrew's second Alienation Ability Countershock - the Divine Rune is born when the faith level reaches 5 (Devout Disciple), and it can be released when the class level reaches 10.
It is worth mentioning that the battle magic in this mode has very strict requirements for faith, and even the most basic level 1 magic cross sword requires faith level 4 (true believer).
In this way, the Templars' abilities immediately took a qualitative leap.
The power-based class also has a certain amount of spell-casting ability, which is unique in the multiverse, and can only be compared to the priest of the god of war in Merika.
On the surface, the knights who cultivated the Templar Fighting Qi seemed to be a special group with a variety of alienation abilities, but in essence, they were actually a kind of Priest Andrew, the god of knights.
Originally, there was a precondition for learning glory and vindictiveness, the recognition or belief in the sun god, but now the role of faith is further highlighted, directly linked to divine arts, and linked to strength.
The Divine Rune was born, but it could not be released, indicating that the professional level was too low and the strength was insufficient.
The class level is sufficient, but there are no magic runes, proving that the faith is not pious enough.
Imagine a situation where two knights with class level 9 go out on an adventure, one can unleash a primary healing spell (similar to a level 4 priest's healing or healing minor injury), and the other cannot.
The reason for this is faith.
Worshipping the strong is the instinct of almost any living being, and if you can obtain magical spell-casting abilities by simply offering your faith, why not.
What's more, Andrew is also the first knight god in the multiverse, and in a way, he will be the professional god of the knight profession.
Every knight is naturally his follower and supporter, and has a natural advantage in acquiring battle magic.
Royal Knight Academy of the Holy Griffin Kingdom!
Adam thought of the Knight Academy, which was about to open in September, and his eyes narrowed with joy, as if he had seen the students who had come out of the Knight Academy becoming the backbone of the Templar.
"Campaign Divine Technique 1 has been introduced, and some Templar class sequences have been strengthened!"
"Basic infantry can be converted to a crusader and obtain a level 1 battle magic!"
"The Praetorian Guard, the core class, can be converted into a Templar and obtain a level 1-5 battle magic!"
Two icons appear in front of Adam, an infantry and a janissary, and a golden arrow symbol in the upper right corner.
Adam knew that as long as he clicked lightly, the infantry of the original black iron middle rank would be upgraded to the black iron high rank, and the bronze middle rank Praetorian guard would be upgraded to the bronze high rank.
Of course, these can only be regarded as insignificant in the face of another change, obtaining some of the battle magic abilities!
Crusader: Transferred from the infantry, high-level black iron, with the battle magic cross sword, divine blessing, and the mark of glory, the transfer cost: 100 divine power/piece.
Templar: Transferred from the Praetorian Guard, or trained by Warriors, Bronze Rank, with Battle Divine Cross Sword, Divine Blessing, Mark of Glory, Holy Strike, Primary Healing, Purifying Aura, Super Resistance, Holy Energy Armor, Counter Punishment, Extraordinary Divine Power, Endurance Blessing, Swift Action, Lifting Light, Shadow Dispelling, Transfer Cost: 500 Divine Power/piece.
I thought that with just one click, I could get the Crusader and Templar with both fighting spirit and battle skills, but I didn't expect to have to pay the transfer fee.
1225 infantry and 500 Praetorian guards, which is the number of infantry and janissaries that Adam now has.
If you want to transfer all of them, you need a total of 372,500 divine power, which is not a small amount.
It is important to know that since the Templars transferred their faith and theological system to Adam, all priests (including priests and patriarchs) have needed to maintain their divine skills, class consumption, and Templar divine power expenditures.
In particular, the amount of divine power required to maintain the defense system of the Kingdom of God and the operation of the various layers of the Templar is a huge number.
Fortunately, Adam was directly promoted to the true god, and he could also absorb divine power through the priesthood outside of faith, otherwise what awaited him would be a deficit of divine power day after day, until he fell into a deep sleep due to lack of divine power.
Considering that he did not have enough divine power, Adam could only temporarily push back the transfer time of the infantry and the Praetorian Guard.
Fortunately, changing jobs now would create a vision in the Kingdom, and Adam could only console himself in the end. (To be continued.) )