253 Four-player battles that affect each other
Seeing that the duck in his hand is about to fly, no matter whether this duck can be roasted or not, Mo Han will not allow it, and one more, this wave of battles is about to end, and the time between the next wave of battles is not small, summoner skills or something, it will be wasted if you don't use it at this time. Pen & Fun & Pavilion www.biquge.info
Thinking about moving, he used the "flash" skill with a "swoop", and Mo Han instantly narrowed the distance between him and Xinjid. Although the range of the "Flash" is only 370, after all, he was chasing just now, and Singid took a step and a half before retreating, and the interval between the two was very short at this time.
Before using "Flash", Mo Han also activated his other summoner skill, "Battle Spirit Surge", which increased the spell strength by 18 points, and more importantly, increased attack speed by 35%, both of which lasted for 12 seconds.
Mo Han has this temper, don't say anything before he decides, just do it!
However, before he could kill the enemy, Mo Han's health began to decrease the moment he landed, which was the poisonous mist that Sinjid had just left behind, that is, the skill "Poison Path", which had an existence time of 2.75 seconds and a continuous damage time of 2 seconds to the enemy.
However, 22 magic damage per second could not affect his mind at all under Mo Han's passive reduction and magic resistance reduction, and at the same time, he steadily stabbed a sword at Sinjid.
Mo Han's normal attack is a sword with his hand, and the attack distance is only 125 points, and at this time there is still a distance of 287 points between him and Xinjid, but this is not that Mo Han made a fuss, but he is now in the magma sword domain, and his attack range has increased by 240 points, which is actually 365 points.
The next moment, I saw the bright red sword light on Mo Han's right hand light up, and a blazing red sword suddenly extended, stabbing Sinjid in the air.
Mohan's current attack damage is 79, and combined with the passive effect of ignoring the target's 20% armor, Sinjid's 29 armor at level 3 can only reduce his physical damage by 19%, or 15.
In other words, Mo Han's slash sword fully reduced Sinjid's health by 64 points, which is even comparable to the attack power of some heroes before they were reduced damage.
So how long does it take for Mo Han to take the next sword?
The base attack speed of 0.65, as well as the attack speed of the "Magma Sword Domain" and "Battle Will Surge" skills increased by a total of 55%, Mo Han's attack speed at the moment is 1.0075, that is, he can attack 1.0075 times per second, that is, the attack interval is 0.993 seconds.
With a movement speed of 345 per second, will almost a second of time be the capital for him to escape?
Sinjid himself knows very well that for the time being, this second is not to expect to escape.
Sure enough, Mo Han's eyes condensed into a blue and faint sword light, and it was the "Soul Separation Sword Pupil" skill that was activated and instantly hit Xin Jid, causing him to stay in place in a blur.
The control time of the "Soul Leaving Sword Pupil" at all levels is 1/1.25/1.5/1.75/2 seconds, don't look at it now it's only one level, and the heroes have 15% "toughness" reduction control, but in fact, 0.85 seconds is enough for Mo Han to shorten the distance between Sinjid and himself to within the range of the basic attack, and there will even be a surplus of time to surpass Sinjid and then block the position.
The magic damage of 70/125/180/235/290 (+0.6AP) at all levels of the "Soul Leaving Sword Pupil" is also not negligible.
With the spell strength bonus from "Surge of Fighting Spirit", the magic damage of 70 plus 11 at level 1 brings Sinjid one step closer to death.
But will things really go that well? Could Darius, who Singid thought he could save his life, fail to do it?
Mo Han, who was in pursuit, suddenly flew sideways and quickly retreated, this would only be Darius's "ruthless iron hand" skill, and he finally arrived in time as Sinjid thought.
The "Ruthless Iron Hand" has a passive and active effect.
The passive effect is Darius grinding his greataxe, causing his physical damage to ignore 5/10/15/20/25% of the target's armor.
When active, Darius sweeps all enemies with the hook on his axe and pulls them to his side, ranging from a right-angled fan with a radius of 550 in front of him.
Consumes only 45 mana, and the cooldown is reduced to 24/21/18/15/12 seconds.
Yan Chu also knew this, so he interfered with Darius's use of this skill with his actions.
Yan Chu had planned this way from the beginning, because he knew that he would not be able to catch up with Singid, and even if he did, he would be pulled back by Darius without doing anything, and his meaning was to limit Darius.
It was because Yan Chu did not pursue Sinjid in a straight line, but instead leaned more towards the line that Darius came to support, which played two effects.
The first is to force Darius to use the "flash" before changing the line slightly, which can be regarded as a small delay in the direction.
The second is to make Darius dare not use the "flash" too far back, which will keep Mohan as far away from Sinjid as possible in the extreme position.
The root of his compromise with Darius lies in the skill "Yellow Springs Minor".
Yan Chu's muffled voice instantly causes nearby enemies to take 8/9/10/11/12% of their maximum health as magic damage, and stuns them for 0.4 seconds.
Enemies that are still within range for 2 seconds after awakening take 16/24/32/40/48 (+0.8AP) magic damage per second.
Range: 400
Cost: 60/68/76/84/92 mana
Cooldown: 11 seconds
Before and after the successful launch of the "Ruthless Iron Hand", Darius would not let himself be stunned by Yan Chu, and he had to save people but not let himself be disabled, so he had to avoid Yan Chu's skill range of 400.
However, there is no guarantee that Mohan will be pulled away as soon as possible, but fortunately, Darius also has a usable summoner skill, "Ghost Pace", which allows him to move regardless of the unit's collision size, and increase his movement speed by 27% for 10 seconds.
Without hesitation, using the "Ghost Swift Walk", Darius was finally able to use the "Flash" in what he thought was a more ideal position, and threw out the hook of the "Ruthless Iron Hand" the moment he landed.
Mohan, who was forced to retreat, did not give up the kill, compared to his calculations, Darius came a little late, and even he was only 310 points away, so that he would not completely lose the possibility of chasing and killing Sinjid.
Yan Chu's teammate is not bad.
All kinds of thoughts flashed through Mo Han's heart, until the moment he landed, his mind suddenly converged, ignoring Darius's pursuit of Sinjid again.
However, of course, Darius could not let Mohan leave like this, knowing that Sinjid was still in a state of delirium and dizziness, and had not escaped even a little distance.
The great axe was raised again, and Darius quickly unleashed the "Crippling Strike" skill.
The Crippling Strike causes Darius' next Normal Attack to hit the enemy's main artery, dealing 120/140/160/180/200% damage and slowing the target's movement and attack speed by 20/25/30/35/40% for 2 seconds.
This skill can reset the basic attack; The range is 300, which increases the distance of normal attacks; The base cooldown is 8 seconds, and the bleeding effect of each stack of passive skills on the target is reduced by 1 second, up to a maximum of 3 seconds.
Together, these few may be able to make Mo Han chase and kill without being dragged to death, after all, there are already sporadic soldiers attacking him at this moment, and there will be more if he continues to go deeper.
But this is only a possibility, Mo Han had no bleeding effect on his body before, so how could he be held back for too long.
However, with the delay of pulling away and slowing down, Sinjid finally got through the dangerous 0.85 seconds, and then continued to escape, and the distance between him and Mo Han was gradually widened.
In this way, Mo Han will continue to chase? Or do you choose to retreat?