About the attribute range of weapons and equipment

2016.04.24

Equipment bonuses and their ranges: Attack bonus, HP bonus, speed bonus. and effect bonuses for each part. (Inside the brackets are the daily benefit payment levels)

Attack bonus: (weapon)

Grade F

The next grade is "picked up" (1-5) (corporal)

Medium grade is "badly damaged" (5-10) (sergeant)

The top grade is "everywhere" (10-30) (sergeant)

Grade E

The lower grade is "slightly damaged" (30-50) (warrant officer)

The medium grade is "collectible" (50-100) (ensign)

The upper grade is "old" (100-200) (lieutenant)

D-Class ×

The lower grade is "brand new" (200-500) (Captain)

The middle grade is "imitation" (500-1000) (major)

The upper grade is "standard" (1000-2000) (lieutenant colonel)

Class C

The lower grade is "qualified" (1000-3000) (colonel)

Medium grade "good" (3000-6000) (colonel)

Superior grade is "excellent" (6000-9000) (brigadier general)

Class B

The lower grade is "rare" (10000-15000) 100000

HP bonus: (headgear, top, bottom) (C level or above does not necessarily increase HP, other attributes may appear)

Grade F

The next grade is "picked up" (100-200)

Medium grade is "badly damaged" (200-300)

The upper grade is "everywhere" (300-500)

Grade E

The lower grade is "slightly damaged" (500-600)

The medium grade is "collectible" (600-700)

The upper grade is "old" (700-900)

Class D

The next product is "brand new" (1000-1500)

The medium grade is "imitation" (1500-2000)

The top grade is "standard" (2000-3000)

Class C

The following products are "qualified" (3000-5000)

Medium grade is "Good" (5000-10000)

Superior grade as "excellent" (10,000-20,000)

Speed Bonus: (Feet)

Grade F

The next product is "picked up" (0.1-0.2)

Medium grade is "badly damaged" (0.2-0.3)

The upper grade is "everywhere" (0.3-0.5).

Grade E

The next product is "slightly damaged" (0.5-0.7)

Medium grade is "collectible" (0.7-0.9)

The upper grade is "old" (0.9-1.2).

Class D

The next product is "new" (1.2-1.6)

The mid-grade is "imitation" (1.6-2.0)

The upper grade is "standard" (2.0-2.5).

Class C

The following products are "qualified" (2.5-3.5)

Medium grade is "good" (3.5-4.5)

Superior grade as "excellent" (4.5-5.5)

Field of View Bonus: (Face: Glasses)

Grade F

The next product is "picked up" (50)

Medium grade is "badly damaged" (100)

The top grade is "everywhere" (150).

Grade E

The next product is "slightly damaged" (200)

The middle grade is "collectible" (300)

The upper grade is "old" (400).

Class D

The next product is "brand new" (500)

The medium grade is "imitation" (700)

The upper grade is "standard" (900).

Class C

The following product is "qualified"

Medium grade is "good"

The top grade is "excellent"

Resistance Bonus: (Shoulder)

Grade F

The next product is "picked up" (1)

The medium grade is "severely damaged" (2)

The top grade is "everywhere" (3).

Grade E

The next product is "slightly damaged" (4)

The medium grade is "collectible" (5)

The top grade is "old" (6).

Class D

The next product is "brand new" (7)

The middle grade is "imitation" (8)

The upper grade is the "standard" (9).

Class C

The following product is "qualified" (10)

Medium grade is "good" (11)

"Excellent" (12)

Belt Bonus: (Waist)

Grade F

The next grade is "picked up" (adds 1 beginner skill bit)

The mid-grade is "badly damaged" (adds 2 beginner skill bits)

The top grade is "everywhere" (3 beginner skill bits added).

Grade E

The next grade is "slightly damaged" (adds 1 intermediate skill bit)

The medium grade is "collectible" (add 2 intermediate skill bits)

The upper grade is "old" (adds 3 intermediate skill bits).

Class D

The next product is "Brand New" (adds 1 advanced skill bit)

The mid-grade is "imitation" (adds 2 advanced skill bits)

The top grade is "standard" (add 3 advanced skill bits).

Class C

The next product is "qualified" ()

Medium grade is "good" ()

The top grade is "excellent" ()

Chance of Negative Effects: (Hands)

Grade F

The next product is "picked up" (1%)

Medium grade is "badly damaged" (2%)

Top grades are "everywhere" (3%).

Grade E

The next product is "slightly damaged" (5%)

Medium grade is "collectible" (7%)

The top grade is "old" (9%).

Class D

The next product is "brand new" (12%)

Medium grade is "imitation" (15%)

The top grade is "standard" (18%).

Class C

The following product is "qualified" (25%)

Medium grade is "good" (30%)

"Excellent" (35%)

Gauntlet Explosion Bonus: (Hand)

Grade F

The next grade is "picked up" (0.1)

Medium grade is "badly damaged" (0.2)

The upper grade is "everywhere" (0.3).

Grade E

The next product is "slightly damaged" (0.4)

Medium grade is "collectible" (0.5)

The upper grade is "old" (0.6).

Class D

The next product is "brand new" (0.7)

The medium grade is "imitation" (0.8)

The upper grade is the "standard" (0.9).

Class C

The following product is "qualified" (1.2)

Medium grade is "Good" (1.5)

Superior grade as "excellent" (2)

Shield Bonus: (Neck)

Grade F

The next grade is "picked up" (500)

Medium grade is "badly damaged" (1000)

The top grade is "everywhere" (1500).

Grade E

The next product is "slightly damaged" (2000)

The middle grade is "collectible" (3000)

The upper grade is "old" (4000).

Class D

The next product is "brand new" (5000)

The medium grade is "imitation" (7000)

The upper grade is the "standard" (9000).

Class C

The next product is "Passable" (15000)

Medium grade is "good" (20000)

Superior grade as "excellent" (30,000)

Weapon Durability Recovery:

Only E-level and above weapons can be repaired and restored, and they can be devoured and restored within three levels of grade difference. High-grade weapons of the same level can devour low-grade equipment of the same level to restore durability, for example, E-level mid-grade weapons can devour E-level low-grade armor or weapons to restore durability! The brackets are the durability of the engulfing recovery, taking the E-grade upper grade as an example, the first parenthesis is to engulf the E-grade medium grade to restore 5 points of durability, the second is to devour the E-grade lower grade to restore 3 points of durability, and the third is to devour the F-grade upper grade to restore a little durability!

Grade F

The next product is "picked up"

The medium grade is "badly damaged"

The top grade is "everywhere"

Grade E

The lower grade is "slightly damaged" (F up: 5) (F middle: 3) (F down: 1)

The middle grade is "collectible" (E down: 5) (F up: 3) (F middle: 1)

Upper grade is "old" (5) (3) (1)

D-Class ×

The following is "brand new" (3), (2) (1)

The medium grade is "imitation" (3)(2)(1)

The top grade is "standard" (3) (2) (1)

Class C

The following products are "qualified" (3), (2), (1)

Medium grade is "good" (3) (2) (1)

Superior grade as "excellent" (3) (2) (1)

Class B

The next grade is "rare" (3), (2), (1)

The medium grade is "super rare"

The top grade is "limited"

Weapon Durability: (Weapon)

Grade F

The next grade is "picked up" (1000)

Medium grade is "badly damaged" (1000)

The top grade is "everywhere" (1000).

Grade E

The next product is "slightly damaged" (500)

The medium grade is "collectible" (500)

The upper grade is "old" (500).

Class D

The next product is "Brand New" (300)

The medium grade is "imitation" (300)

The top grade is the "standard" (100).

Class C

The following product is "Passable" (100)

Medium grade is "good" (300)

Superior grade is "excellent" (500)

Class B

The lower grade is "Rare" (700)

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