About the attribute range of weapons and equipment
2016.04.24
Equipment bonuses and their ranges: Attack bonus, HP bonus, speed bonus. and effect bonuses for each part. (Inside the brackets are the daily benefit payment levels)
Attack bonus: (weapon)
Grade F
The next grade is "picked up" (1-5) (corporal)
Medium grade is "badly damaged" (5-10) (sergeant)
The top grade is "everywhere" (10-30) (sergeant)
Grade E
The lower grade is "slightly damaged" (30-50) (warrant officer)
The medium grade is "collectible" (50-100) (ensign)
The upper grade is "old" (100-200) (lieutenant)
D-Class ×
The lower grade is "brand new" (200-500) (Captain)
The middle grade is "imitation" (500-1000) (major)
The upper grade is "standard" (1000-2000) (lieutenant colonel)
Class C
The lower grade is "qualified" (1000-3000) (colonel)
Medium grade "good" (3000-6000) (colonel)
Superior grade is "excellent" (6000-9000) (brigadier general)
Class B
The lower grade is "rare" (10000-15000) 100000
HP bonus: (headgear, top, bottom) (C level or above does not necessarily increase HP, other attributes may appear)
Grade F
The next grade is "picked up" (100-200)
Medium grade is "badly damaged" (200-300)
The upper grade is "everywhere" (300-500)
Grade E
The lower grade is "slightly damaged" (500-600)
The medium grade is "collectible" (600-700)
The upper grade is "old" (700-900)
Class D
The next product is "brand new" (1000-1500)
The medium grade is "imitation" (1500-2000)
The top grade is "standard" (2000-3000)
Class C
The following products are "qualified" (3000-5000)
Medium grade is "Good" (5000-10000)
Superior grade as "excellent" (10,000-20,000)
Speed Bonus: (Feet)
Grade F
The next product is "picked up" (0.1-0.2)
Medium grade is "badly damaged" (0.2-0.3)
The upper grade is "everywhere" (0.3-0.5).
Grade E
The next product is "slightly damaged" (0.5-0.7)
Medium grade is "collectible" (0.7-0.9)
The upper grade is "old" (0.9-1.2).
Class D
The next product is "new" (1.2-1.6)
The mid-grade is "imitation" (1.6-2.0)
The upper grade is "standard" (2.0-2.5).
Class C
The following products are "qualified" (2.5-3.5)
Medium grade is "good" (3.5-4.5)
Superior grade as "excellent" (4.5-5.5)
Field of View Bonus: (Face: Glasses)
Grade F
The next product is "picked up" (50)
Medium grade is "badly damaged" (100)
The top grade is "everywhere" (150).
Grade E
The next product is "slightly damaged" (200)
The middle grade is "collectible" (300)
The upper grade is "old" (400).
Class D
The next product is "brand new" (500)
The medium grade is "imitation" (700)
The upper grade is "standard" (900).
Class C
The following product is "qualified"
Medium grade is "good"
The top grade is "excellent"
Resistance Bonus: (Shoulder)
Grade F
The next product is "picked up" (1)
The medium grade is "severely damaged" (2)
The top grade is "everywhere" (3).
Grade E
The next product is "slightly damaged" (4)
The medium grade is "collectible" (5)
The top grade is "old" (6).
Class D
The next product is "brand new" (7)
The middle grade is "imitation" (8)
The upper grade is the "standard" (9).
Class C
The following product is "qualified" (10)
Medium grade is "good" (11)
"Excellent" (12)
Belt Bonus: (Waist)
Grade F
The next grade is "picked up" (adds 1 beginner skill bit)
The mid-grade is "badly damaged" (adds 2 beginner skill bits)
The top grade is "everywhere" (3 beginner skill bits added).
Grade E
The next grade is "slightly damaged" (adds 1 intermediate skill bit)
The medium grade is "collectible" (add 2 intermediate skill bits)
The upper grade is "old" (adds 3 intermediate skill bits).
Class D
The next product is "Brand New" (adds 1 advanced skill bit)
The mid-grade is "imitation" (adds 2 advanced skill bits)
The top grade is "standard" (add 3 advanced skill bits).
Class C
The next product is "qualified" ()
Medium grade is "good" ()
The top grade is "excellent" ()
Chance of Negative Effects: (Hands)
Grade F
The next product is "picked up" (1%)
Medium grade is "badly damaged" (2%)
Top grades are "everywhere" (3%).
Grade E
The next product is "slightly damaged" (5%)
Medium grade is "collectible" (7%)
The top grade is "old" (9%).
Class D
The next product is "brand new" (12%)
Medium grade is "imitation" (15%)
The top grade is "standard" (18%).
Class C
The following product is "qualified" (25%)
Medium grade is "good" (30%)
"Excellent" (35%)
Gauntlet Explosion Bonus: (Hand)
Grade F
The next grade is "picked up" (0.1)
Medium grade is "badly damaged" (0.2)
The upper grade is "everywhere" (0.3).
Grade E
The next product is "slightly damaged" (0.4)
Medium grade is "collectible" (0.5)
The upper grade is "old" (0.6).
Class D
The next product is "brand new" (0.7)
The medium grade is "imitation" (0.8)
The upper grade is the "standard" (0.9).
Class C
The following product is "qualified" (1.2)
Medium grade is "Good" (1.5)
Superior grade as "excellent" (2)
Shield Bonus: (Neck)
Grade F
The next grade is "picked up" (500)
Medium grade is "badly damaged" (1000)
The top grade is "everywhere" (1500).
Grade E
The next product is "slightly damaged" (2000)
The middle grade is "collectible" (3000)
The upper grade is "old" (4000).
Class D
The next product is "brand new" (5000)
The medium grade is "imitation" (7000)
The upper grade is the "standard" (9000).
Class C
The next product is "Passable" (15000)
Medium grade is "good" (20000)
Superior grade as "excellent" (30,000)
Weapon Durability Recovery:
Only E-level and above weapons can be repaired and restored, and they can be devoured and restored within three levels of grade difference. High-grade weapons of the same level can devour low-grade equipment of the same level to restore durability, for example, E-level mid-grade weapons can devour E-level low-grade armor or weapons to restore durability! The brackets are the durability of the engulfing recovery, taking the E-grade upper grade as an example, the first parenthesis is to engulf the E-grade medium grade to restore 5 points of durability, the second is to devour the E-grade lower grade to restore 3 points of durability, and the third is to devour the F-grade upper grade to restore a little durability!
Grade F
The next product is "picked up"
The medium grade is "badly damaged"
The top grade is "everywhere"
Grade E
The lower grade is "slightly damaged" (F up: 5) (F middle: 3) (F down: 1)
The middle grade is "collectible" (E down: 5) (F up: 3) (F middle: 1)
Upper grade is "old" (5) (3) (1)
D-Class ×
The following is "brand new" (3), (2) (1)
The medium grade is "imitation" (3)(2)(1)
The top grade is "standard" (3) (2) (1)
Class C
The following products are "qualified" (3), (2), (1)
Medium grade is "good" (3) (2) (1)
Superior grade as "excellent" (3) (2) (1)
Class B
The next grade is "rare" (3), (2), (1)
The medium grade is "super rare"
The top grade is "limited"
Weapon Durability: (Weapon)
Grade F
The next grade is "picked up" (1000)
Medium grade is "badly damaged" (1000)
The top grade is "everywhere" (1000).
Grade E
The next product is "slightly damaged" (500)
The medium grade is "collectible" (500)
The upper grade is "old" (500).
Class D
The next product is "Brand New" (300)
The medium grade is "imitation" (300)
The top grade is the "standard" (100).
Class C
The following product is "Passable" (100)
Medium grade is "good" (300)
Superior grade is "excellent" (500)
Class B
The lower grade is "Rare" (700)
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