238 Runeterra summoning system

A large amount of information and data poured in instantly, and Fu Shouyuan only felt that his head was about to explode, every second was so difficult, and by the end he was already sweating profusely. Pen × fun × Pavilion www. biquge。 info

After cleaning his body, Fu Shouyuan took a deep breath and began to organize the information.

The planet Runeterras is a terrifyingly rich planet of magical energy.

In fact, too much source ecological magical energy and its chaotic nature have long been a threat to life in the Runeterra.

To put it simply, the abundance of chaotic energy, and the reckless possession and use of the source ecological energy by a large number of living beings over the past two hundred years, have made the world more and more unstable.

Large earthquakes are commonplace, whether they occur naturally or by magic.

The full geological spectrum reveals the fact that the scorching desert and the desolate frozen tundra are getting closer, and that the terrifying heat wave is followed by a cold blizzard, which is completely inconsistent with the seasons of the region.

This is the result of the long-term misuse of magical energy.

The environment structure is unstable, and the world of Runeterrae is also very unstable, and from time to time, life from other planets will come through the space channel, but this also makes it easier for them to explore the power of space.

Time and space are two mysterious powers that run through the entire universe, and the basis of summoning is the power of space.

After countless years of exploration, the people of Runeterrae have a whole set of sophisticated means of harnessing the power of space, and summoning is only the most integral part of it.

If you want to learn to summon, you first need to be able to emit a stable space signal wave, which can extend infinitely along the ubiquitous spatial veins.

The more unstable the space, the faster this extension becomes, and even in the most stable space, this wave travels far faster than the speed of light.

If a person can do this, he can be called a quasi-summoner.

The quasi-word means that they can't summon yet, but don't underestimate them, in fact, the scarcity of quasi-summoners can no longer be described as one in a million.

The statistics of Runeterrae Land show that about one in every 100,000 people will have the possibility of cultivating to emit spatial signal waves!

You must know that this is talking about possibility, not the certainty of being able to cultivate successfully.

There are also people with high qualifications who can be sure of success at the beginning, but there is only one such person out of every hundred people who may succeed! In other words, there is only one in 10 million people!

The War College in Runeterras is a systematic training and management organization for summoners, and there are only more than 300 would-be summoners registered today, and more people with this qualification are just working towards quasi-summoners as summoner apprentices.

There are three hundred people who have relied on the influence of the League of Legends in recent years to become more and more extensive, so that the War College can test people's qualifications in most areas of the Land of Runeterra, and even if it is such a selection in the world, there are only so many people in more than 20 years.

Another reason not to underestimate summoners has to start with the largest group of war colleges, mage apprentices and warrior apprentices. This is a selection of people who may be able to use energy in a different way than the summoner's qualification test.

When these people are able to use their mental power and energy initially, they can be called a quasi-mage or quasi-warrior.

The basis of space signal waves also lies in the use of mental power and energy, so a quasi-summoner will also have the identity of a quasi-mage or quasi-warrior.

The reason for this is that even if they become real summoners in the future, most of the summoned will not be by their side at all times, and most of the time the summoners can rely on their own spells or combat skills in time.

If you want to take it a step further, becoming a junior mage or junior warrior is much easier than a junior summoner. Because the first two only need to accumulate energy and use it to meet the standard, while the latter also needs to deeply touch the mystery of the mind on this basis.

When the mind senses a pre-set target, it will activate the energy and signal wave together to activate the power of space near the target and open a temporary portal.

With the level of research in Runeterra, this method can only open a one-way temporary portal to an area near the summoner.

Once you have a teleport, the next step is to let the summoned target enter the portal.

For junior summoners, their energy is not abundant, so they are barely able to open the channel. Therefore, they can only communicate with the target through independent thoughts and convince themselves to enter the portal.

Intermediate summoners are much better in this regard, their energy can not only open the channel, but also activate more spatial power at the same time to generate a force of taking. In addition to communicating the goal with their minds, they also have a mandatory means of summoning.

Further up, the high-level summoner's means are more selective, and the so-called high-level is not enough energy to be evaluated, which also means that his separate differentiation of ideas already has a certain wisdom and spirituality.

As long as this kind of dividing mind carries enough energy particles, it can be regarded as a small clone, and it will be easier to carry out the task of communication and summoning.

As for the high-level summoners and above, there is no rank for the time being, because in the more than two hundred years since there were summoners, no one has cultivated to the point where there is a significant difference between them and the high-level ones.

Looking back first, becoming a junior summoner does not mean that you can cast a summon. Because although summoners often set the goal of finding someone who is equal to or lower than their own strength, this cannot guarantee the safety of the summoner himself.

There are two other requirements that must be used to safely perform the call, and that is to be proficient in the Temporary Obedience Prohibition and the Badge of Friendship, both of which involve mental and mental power.

Therefore, the summoner's divisive mind makes the target continue to play a role after entering the portal.

In the teleportation channel, the infinite spatial power that has existed for countless years has its own faint will, and its power is stronger than the spatial power that appears in the outside world.

This spatial power will automatically repel the foreign body in the teleportation channel, and the living body will be a foreign body to it, and it will be suppressed by the spatial force from the body to the spiritual will.

This repulsion varies from person to person, but a living organism cannot last more than nine seconds. Beyond this time, no matter how strong the will and body are, there is a limit to the life form, and either the body is destroyed first, or the spirit collapses.

Fortunately, the magical teleportation channel reaches the entire universe and the distance between the outside world is infinitely compressed, no matter how far apart the two places are, the teleportation time is usually only six seconds at most.

The thoughts of the summoners in the passage can also be suppressed, but with preparation, this suppression can also be exploited.

The moment you enter the teleportation channel, the independent mind will use the power of the surrounding space to polish itself, and then turn into a crippled temporary obedience to the ban.

After that, this prohibition will enter the mental world of the target with the suppressive power of the spiritual will given by the power of space, and will be deeply imprinted in the mental realm of the target under the suppression of the power of space.

Finally, when the target emerges from the teleportation channel, the summoner must immediately replenish his mind and mental power to the crippled temporary obedience ban, so that it can be quickly completed.

A consummate temporary obedience ban causes the summoned to obey the summoner's will until the ban expires, usually for no more than ten minutes.

During this time, a friendship badge must be engraved between the summoned and the self as early as possible to ensure that the two parties do not become hostile to each other.

And if the mental resistance of the summoned person is not reduced in time, then the temporary obedience to the ban will soon be worn away, and it is not clear what will happen at that time.