Chapter 463: Khadgar's Lockpicking (Second Update)
Kilgardan Throne. Pen × fun × Pavilion www. biquge。 info
It was the platform at the top of a mountain range, a vast clearing, almost half the size of Shattrath, named after the Warlock Gul'dan.
Before opening the Dark Gate, Gul'dan summoned the tribes of the tribe and drank the blood of Manolos to keep them forever under the Burning Legion.
This is the birthplace of the Orcs, the assembly ground of the Old Tribes, and the current base of the Burning Legion in the Outlands.
The aura of evil magic was so thick that it couldn't be dissolved, dyeing the sky here purple and black.
The land was gray and black, corrupted everywhere by demonic power and demonic blood, and was no longer fit for life to survive.
Although a large number of demons have been summoned by Kazak to the Hellfire Fortress, there are still thousands of demons responsible for defending here.
And they are all more powerful demons.
Dreadfiors, Doom Wards, High Imps, High Hellfires, a number of Morgar Engineers, Gangar Technicians, Demon Guardians, and Angry Wards, Eredar Demons, Pain Witches, Voidwalkers, and even Sylvara.
These wicked six-handed priestesses are both martial and magical.
Their healing skills have brought many wounded members of the Burning Legion back to life with only one breath left, and their shadow spells have left many of those who have been tortured by them fresh in their memories for the rest of their lives. These priestesses were very religious, and the purpose of their existence was to spread the will of Sargeras.
There was a very powerful presence among the priestesses, that is, the Mother of Shahras, who is now under the command of Illidan and guards the Dark Temple, a legendary demon priestess who was once a subordinate of the Abyss Lord Mathridon.
The Sylwala here are naturally not as powerful as the master mother, but their strength is also equivalent to the high-level sacrifice level, and there is even a high priest level.
There are also a number of magical mechs here.
There are three or five legendary puppets like magic mechas, which is already a lot of them.
In fact, except for one patrolling the Hellfire Peninsula (which has been taken out by Sean) and one that has not yet been completed (has been taken away by Sean), the remaining six magical mechs are all in the Kilgardan Throne and are responsible for defense.
Because these guys were too bulky and not as fast as they could fly, Kazak didn't summon them.
They will also be the strongest defensive force faced by Sean's squad.
"Constructs? Puppet? Golem? I'm the best at disassembling this thing! ”
The moment he saw the magic mech, Khadgar's eyes lit up.
It really shines.
Mages are the wielders of arcane energy.
When a mage casts a spell, arcane energy manifests in the body, causing the eyes to turn blue and glow blue.
Clearly, Khadgar was silently casting a spell.
Few people know that when Khadgar was an ordinary mage in Dalaran, his attainment in lockpicking had surpassed all of Dalaran's mages.
He used lockpicking to open many doors, treasure chests, or other hidden spaces locked by iron locks, magic locks, and rune locks, and knew too many secrets of Dalaran.
It is said that it was for this reason that he was sent to Karazan by the archmages of Dalaran.
On the one hand, they hope that Khadgar will use his exquisite lock-picking skills to steal the secret of the astral mage Medivan, and on the other hand, they hope that Medivan will help them kill the scourge of Khadgar, so that their secrets will not always be remembered by this guy, and they are very uncomfortable.
When he was in Karazhan, Khadgar even used lockpicking to open a portal to eliminate the invisible space, found Karazan's hidden space, and gained insight into Medivan's secrets.
Later, on the planet Draenor, Khadgar even used lockpicking to break Deathwing's armor, forcing him to flee in defeat.
Don't think that Khadgar is lucky, in fact, you can't do it at all, Khadgar's achievements in this area are really amazing.
To this day, some mages still use this spell from Khadgar. This spell was even named "Khadgar Lockpicking".
There aren't many spells named after mages.
Khadgar lockpicking is not simply a matter of unlocking.
In fact, the real function of this spell is to find any physical connection point, spell connection point, or even space connection point and time connection point, and then gain insight into its connection principle, and reverse destroy the connection point for the purpose of "unlocking".
Therefore, Khadgar's lockpicking technique was able to open the door to Karazan's hidden space.
Although most of the armor is tightly welded, many places in key parts, such as joints, necks, and even internal structures, are physically connected and can be opened by lockpicking.
However, even if an ordinary mage knows how to pick locks, he can't disassemble the magic mecha.
First, they don't have the good eyesight of Khadgar, and they can see the weaknesses of the magic mecha in the shortest possible time;
Second, they don't have the powerful mana and spiritual magic manipulation ability of Khadgar, and they can directly break through the evil magic energy protection of the magic mecha and dismantle it.
Only Khadgar can do it!
The moment he saw the magic mecha, Khadgar directly used the flash technique to rush towards the magic mecha.
Sean and Kel'thugad were left staring at each other, and there was a fire demon next to him who only knew how to obey orders.
Sean shook his head with a wry smile, then sighed, looked at the demons surrounding this way, and said helplessly: "Kel'thugad, the fire demon, let's ...... Let's fight! ”
Fight, let's go!
Except for a few demons such as imps and succubi, most of the demons are relatively large in size.
Dreaddemons and Doomward Wards, as well as Furious Wards and Dreadguards, are all over three meters in size. Certain high-level Hellfires, which are over five meters in size.
And the size of the Abyss Lord is even as high as ten meters upward.
So when fighting these demons, the huge size can play a good role.
So Sean changed into the legendary green dragon, and Kel'thugad also changed into the form of the frost dragon.
The legendary green dragon that Sean has turned into has now exceeded twenty meters in length, which is considered a medium-sized dragon. The Frost Dragon, which Kel'thugad transformed, was thirty meters long.
In front of Deathwing and even the kings of the guardian dragons, the two legendary dragons were still very small.
But in the eyes of these demons, the two legendary dragons are already behemoths.
As long as they didn't encounter a powerful siege machine-level puppet like a magical mecha, the two legendary dragons would not be able to meet their opponents at all. (To be continued.) )