188 Vinoxis, this boss is a bit of a scum (continued)
Anti-theft and anti-theft, in fact, I haven't written it today, and I'll talk about it tomorrow. Pen, fun, pavilion www. biquge。 info Back pain.
TOP5: One of the three major card bosses of the Twin Emperor Angela, it can be called the first twin boss in the watershed of the overall difficulty of Angela's dungeon, but no twin boss can surpass his difficulty after that...... This boss is also the first time that WOW has opened a French tank...... The twins are divided into the Sword Emperor Demon Emperor, the Sword Emperor Demon Exemption, and the Demon Emperor Exemption, the two will be teleported every once in a while, and the two sides will add blood when they are close, and the Sword Emperor will be extremely painful to cut people, and the Demon Emperor will recruit self-explosive insects. The most peculiar of all is the way the two emperors hate: always attack the nearest target after each teleportation...... The unconventional system of tactics and the unprecedented hatred system have made him one of the most difficult bosses in the Earth era. Especially for physical DPS, even if you fight even a little more, it means destroying the group...... As a result, the boss was wiped out of countless thieves and berserk DKPs at the time......
TOP4: 4DK・Four Knights of the Apocalypse The Four Knights of the Apocalypse not only created the classic F4 mode of the dungeon boss, but also how strong the guild's bench lineup is vividly reflected here, even the most skilled team needs at least 6 fighters with higher equipment levels, while usually the team needs eight. These eight fighters alone are enough to find the guild management to cry and grab the ground, the so-called "losing at the starting line", this is the situation...... Unlike many other difficult bosses, 4DK's biggest challenge lies in the development and execution of tactics. It was too difficult to find a timeline among the 4 different bosses and such a complex number of skills, and let 40 people work together like gears to make the entire RAID machine work. The S.T.I.E. team that unearthed the style of play is something to be admired, and they have made this legendary boss less godly after a strict style of play. The vast majority of teams enjoyed the strategy videos of their predecessors and quickly passed the boss by standing on the shoulders of giants, but this cannot negate the efforts of the forerunners, cannot belittle the difficulty of this boss, and cannot prove the strength of some people.
TOP3: Valastaz This is the famous little red dragon!! This is the little red dragon that has scattered countless guilds!! This is the little red dragon that set a record for the number of players killed that year!! Speaking of the popularity of Little Red Dragon, I believe this is the pain in the heart of every veteran Warcraft player...... The little red dragon is mainly characterized by its high recognition - after all, there is only BWL old 1 that needs to be faced in front, and there is no shortage of [whoo] tactics. Look at Cthun and Oro, not to mention the bosses, think of the five dogs and the four slashing spirits...... Those mobs are enough to bring the guild to death...... The little red dragon actually came with 50% HP at first, but the difficulty was too high, and it was cut to 30%. Even so, there are still many guilds who feel helpless in the face of this half-dead guy. First of all, you'll need a couple of hateful tanks that can make a chrysanthemum's infinite energy backstab the thief at the time of the handover. Secondly you need 8 priests...... This is the same as testing the depth of the bench in the 8 fighters of 4DK, and many guilds can't do it, regardless of three, seven, twenty-one, catch a priest and make up the number. But not everyone can be as reassuring as the main force of the long-term RAID, there are too many shortcomings, and there will always be accidents. So, in the endless dragon breath, endless AOE, endless OT turned around and died, a few months passed quietly...... Among them, the AFK of the pastoral group is the most hurtful. And when the priests in the guild were tossed and tossed by the endless wilderness to give up, and they could no longer gather enough people, the little red dragon could only be used to commemorate the fall of a guild. The rigid requirements are too high, which makes it an eternal pain in the hearts of many teams, after all, it is not so easy to build a guild and maintain a team. Bosses like Little Red Dragon represent Blizzard's previous design ideas, and bosses that must be passed by a specific class or even a certain number of specific classes to test the team. And such a test was gradually abandoned, and when it came to WLK, Blizzard announced: From now on, any class can be cleared of dungeons. The moment before the scene collapsed will forever be fixed in the memory of many players: "Your death makes my defeat even heavier"
TOP2: The longest-surviving boss in the history of Oro World of Warcraft...... There is no one...... If such a boss is designed, every move of his can kill the whole group in seconds, but the blood volume is only as much as that of a 5-person boss, can a team kill him? The answer is: no. Oro was such a boss back then, and the blood was far more than 5 people. His drill can kill players who have swallowed Titans and naturally sucked them in one instant, and there is really no way. And perverted sandstorms, sixty yards in one blow! Sixty yards, folks, you're running to death...... So at that time, the teams that tried were using various methods to keep Oro from going to the ground as much as possible, but even so, it still failed to pass before Blizzard made changes. Fortunately, this guy is an optional boss, and many teams choose to bypass it directly. In addition, at that time, NAXX was opened, and the two bosses that did not drop much temptation were abandoned by many guilds......
TOP1: The difficulty of the first appearance of the ancient gods of Cthun scared many people, and the eye edge and laser allowed the majority of players to find the "rush" of action games for the first time...... It's not uncommon for an eye edge to be brought down by a 180° strafing man. If you want not to die, you have to turn the whole group around the boss as a whole like dancing. In the previous World of Warcraft, no boss had ever asked for such a demanding position. Excluding the general laws of the ancient god warfare such as the big tentacles and small tentacles entering the infield, just 40 people entering the door is a big challenge - the damage of the eye edge is like a lightning chain, and the bounce is doubled once, and a person from the Okuyama regiment has to squeeze in through the doorway, keep an 8-yard distance between each other under the bombardment of the eye edge, and bypass the big boss and scatter on the designated position - this process is purely a disaster, and the requirements for the whole group are too high. Many teams have struggled for a long time on how to enter the door without the dead, there are followers, solo monsters, and even all the Titans to increase the amount of blood - as long as you stop, the distance between the people following you is less than 8 yards, then just one eye, the hero can start again.
Hidden Boss: All-Skill Haka, which can be called the [first] Hardmode boss that Blizzard made for World of Warcraft...... Zur Grab has a total of 5 sacrifices, if all 5 sacrifices are kept and directly farms Haka, he will have the following 5 additional skills: Yekrik: 1200-2000 group damage, and silence for 8 seconds. Winnosis: