Skill data

Skills are divided into four attributes: Force, Sensitivity, and Charm, as well as three categories of individual team leaders.

Individual: Valid only for units with this skill

Team: It is effective for the entire team but does not stack, and the higher level overrides the lower level.

Leader: A skill that works individually for the entire party leader.

The Force-Sensitive Charm attribute is distinguished from the skill level.

The skill level of the strength type is not more than 1/3 of the strength, otherwise the skill level cannot be increased.

The attributes of Min Zhimei are the same as above.

Strength Personal Skills:

Iron Bone: Increases HP by 2 per level of Iron Bone.

Critical Attack: Increases melee damage by 6% per critical attack level

Throw: Increases the damage dealt by throwing weapons by 7% per level

Strongbow: Increases bow damage by 12% per level

Agility Personal Skills:

Weapon Mastery: Each level increases the maximum number of weapon proficiency points that can be invested by 0, 40, 80, 120, 180, 240, 300, 360, 420, and 480

Shield Defense: Reduces shield durability loss by 8% per level

Run: Increases movement speed by 10% per level

Horsemanship: Increases the horse's movement speed by 12% per level

Mounted Shooting: Increases the stability and damage of shooting on horses by 5%

Agility Team Skills:

Plunder: Increases post-battle gain by 10% per point.

Wisdom Personal Skills:

Trainers: Increases the number of XP points per day for soldiers of a lower level than the character, 4, 8, 16, 32, 64, 128, 192, 256, 384, and 512

Item Management: Increases item space by 6 points per level.

Engineering: 5% reduction in construction consumption and construction time per level

Smart Team Skills:

Tracking: Increases the utilization of traces at each level

Guide: Increases marching speed by 3% per level.

Scouting: 10% increased vision per level

Heal: Increases health regeneration speed by 30% per level when not combat,

Surgery: Reduces subordinate mortality by 5% per stage

First Aid: Restores 7% health before each level of battle

Charismatic Personal Skills:

Persuasion: Increases NPC opinion by one per level

Trading: 5% reduction in trading expenses per level

Charismatic Leadership Skills:

Prisoner Management: Increases the amount of captives carried by 5 per level.

Domination: Increases the amount of troops carried by 5 units per level and reduces army expenses by 5%.

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