Skill data
Skills are divided into four attributes: Force, Sensitivity, and Charm, as well as three categories of individual team leaders.
Individual: Valid only for units with this skill
Team: It is effective for the entire team but does not stack, and the higher level overrides the lower level.
Leader: A skill that works individually for the entire party leader.
The Force-Sensitive Charm attribute is distinguished from the skill level.
The skill level of the strength type is not more than 1/3 of the strength, otherwise the skill level cannot be increased.
The attributes of Min Zhimei are the same as above.
:
Strength Personal Skills:
Iron Bone: Increases HP by 2 per level of Iron Bone.
Critical Attack: Increases melee damage by 6% per critical attack level
Throw: Increases the damage dealt by throwing weapons by 7% per level
Strongbow: Increases bow damage by 12% per level
Agility Personal Skills:
Weapon Mastery: Each level increases the maximum number of weapon proficiency points that can be invested by 0, 40, 80, 120, 180, 240, 300, 360, 420, and 480
Shield Defense: Reduces shield durability loss by 8% per level
Run: Increases movement speed by 10% per level
Horsemanship: Increases the horse's movement speed by 12% per level
Mounted Shooting: Increases the stability and damage of shooting on horses by 5%
Agility Team Skills:
Plunder: Increases post-battle gain by 10% per point.
Wisdom Personal Skills:
Trainers: Increases the number of XP points per day for soldiers of a lower level than the character, 4, 8, 16, 32, 64, 128, 192, 256, 384, and 512
Item Management: Increases item space by 6 points per level.
Engineering: 5% reduction in construction consumption and construction time per level
Smart Team Skills:
Tracking: Increases the utilization of traces at each level
Guide: Increases marching speed by 3% per level.
Scouting: 10% increased vision per level
Heal: Increases health regeneration speed by 30% per level when not combat,
Surgery: Reduces subordinate mortality by 5% per stage
First Aid: Restores 7% health before each level of battle
Charismatic Personal Skills:
Persuasion: Increases NPC opinion by one per level
Trading: 5% reduction in trading expenses per level
Charismatic Leadership Skills:
Prisoner Management: Increases the amount of captives carried by 5 per level.
Domination: Increases the amount of troops carried by 5 units per level and reduces army expenses by 5%.
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