Chapter 1551: Rules
Dragon Slayer.
To a certain extent, if it were any person, deep in the environment that Wang Yu was in at the time, I am afraid that it would inevitably be desperate......
Because that's the equivalent of letting a novice player who has never been exposed to a war chess game play some nightmare or even hellish war chess games that are extremely difficult and can't even make mistakes at every step!
For the vast majority of newcomers, such a challenge is almost impossible to complete......
Because of the difficulty itself, even for the hardcore masters, it will be said that it is not a small challenge, and for newcomers, it is enough to call it an impossible task!
This level of war chess games, itself has been out of the category of games to some extent, but closer to the pure sense of data or programs, playing this type of game, ordinary players, it is never possible to experience too much fun, because the player's role, can never achieve the crushing of the computer, and even many times, their main role, and the enemy's creep attributes are not much different......
For many players, the greatest fun of war chess games is to cultivate an incomparably powerful character, and then use this favorite character to sweep the enemy, which is often the most refreshing experience......
However, in this hellish difficulty of wargaming games, players cannot enjoy this kind of fun, all they can do is constantly control their unpowerful characters to a limited extent in the face of unimaginably powerful enemies. In the early stages of each level. Players often have to go through countless failures. Because at the beginning of the level, it is always when the enemy is the strongest, at least if there is a slight omission in the configuration or positioning, it will inevitably lead to attrition......
And attrition, in a game of this difficulty, means the failure of the entire level......
In the middle of the game, players need to constantly calculate the attributes of each character and maximize the value of each character. And don't let them die in battle, as much as possible through means such as counterattacks, to limit the enemy's movement and health, and lead the battle situation step by step to the direction that is most beneficial to you......
As for the later stage of a game, when the number of enemies left is not much, which is the so-called endgame, the opponent that the player needs to fight is often no longer the enemy in the game, but the round limit limited by the game, the more relaxed the early stage. Then in the middle and late stages, this sense of oppression will also be stronger. Especially in the final rounds, players need to exhaust all possibilities to get their character to end the fight before the round limit, and even, for some players who are not at the top of their game, they must also consider having the enemy kill the enemy in the last action round of the enemy to end the game in such a way that the enemy is killed by a counterattack......
In a game of this level, in fact, whether the game's graphics or plot are good, they are often not very important......
Players are more concerned about the application of the rules of the game, the perception of the rules of the game, this kind of game, often only those hardcore war game maniacs, will be really interested, and even sometimes, even if it is just an ordinary level, they just think about the equipment configuration and personnel before the battle, it may take a few hours, and in actual combat, the time used may be several hours or even several days!
This kind of gameplay will definitely be a terrible torture for the vast majority of ordinary players!
However, for true war chess masters, such a game experience can undoubtedly give them the highest level of spiritual enjoyment!
Yes, spiritual enjoyment!
Cracking the difficult games created by game developers itself represents a kind of self-affirmation, especially once you have completed some unimaginable battles, the inner satisfaction is almost indescribable......
The so-called people who know me say that I am worried, and those who don't know me say what I want, this is such a feeling......
Maybe in the eyes of some people, some otaku don't do their jobs properly and play games at home every day, which is a very depraved and stupid behavior, but deep in the hearts of these people, their persistence, their pride, how many people can understand, and how many people can understand and appreciate......
In many cases, otaku do lack certain interpersonal skills, but in the same way, many otaku themselves often have a low IQ......
In fact, to a certain extent, the game master itself is a title that is enough to explain a lot of problems......
But anyone who can become a master of the game must have an almost instinctive understanding of the rules of the game, they can clearly understand why the game designer made this or that design, and they can also clearly understand what the meaning of such a design is......
For them, the rules of the game are not a constraint on them to beat the game, but a shortcut to their success!
In fact, when it comes to so-called professional gamers, there are actually two main types......
The first type of player is a professional gamer in the narrow sense, and this type of player usually only plays one or one type of game, such as a shooting game, such as a real-time strategy game, or a multiplayer online competitive game with the widest audience......
This type of players, the vast majority of them rely on their own skills to eat, they often have a talent for a certain type of game that ordinary people can't reach, so they can always find their place in the type of game they are good at, and the games they choose, most of them will have a game life of ten years or even longer, such competitive games, to some extent, can actually be compared with some traditional sports......
The so-called e-sports is actually this kind of game project. these games. Some of them have been around for more than a decade. And there are all kinds of competitions going on for a long time, such games have become an alternative sport in itself, and it can be said that for many people, one or several games of this type are enough to endorse their entire youth......
Even, a lot of players. From debut to retirement and transformation, when their professional life is over, the games they once loved are still in a hot state......
Such games, to some extent, are not much different from traditional sports competitions, and if they want to survive in this field, then players must have far more game talent and game standards than ordinary people. A high-level gamer gets a game bonus just every year. can reach the order of million, although such an order of magnitude is far from being comparable to a real large-scale sport, but it is already a prototype of e-sports!
For this kind of professional gamers, they really regard the game as their own profession, they work hard for their profession, not only for the pursuit of wealth, but also for the pursuit of honor, they will also be like some traditional sports players, in the face of the desire to win the championship, choose to give up the original high salary, to form a more impactful team......
From this point of view, the career they are engaged in is no different from the work of ordinary people!
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Dragon Slayer.
In addition, the other type of professional gamer is a professional gamer in the broad sense!
The so-called professional gamers in a broad sense are two completely different concepts from the previous professional gamers......
The former really regards games as a profession, and many times, in order to maintain the game they love, they will not do something that affects the atmosphere of the game......
But the latter is completely aimed at making money in the pure sense......
It's like a lot of low-end professional game studios, speaking of professional players, in fact, in the final analysis, it is nothing more than helping players level up, helping players brush money, helping players brush equipment, and helping players brush levels......
The slightly higher level of professional players,It belongs to those professional businessmen who are very familiar with and sensitive to the price of the game,Such game businessmen,Maybe a team,Or maybe an individual,But the ability to make money is relatively strong,And always be able to make money relatively easily,Such players,Compared with the previous kind of professional players,It's a grade higher......
As for the high-end ones, when the game is opened, they quickly pass through the inner players to establish the advantage of the beginning, and then after taking into account the overall consideration, expand the game, and finally form a monopoly on the high-end equipment of the server, and then through this monopoly, to resell all kinds of high-end equipment in the game......
This kind of professional gamers, they don't really love games, in fact, the vast majority of them just make money through games......
Because of this, among the game studios, there are some very extreme studios, who will even participate in the production of game plug-ins, or premeditated to defraud other ordinary players......
Their goal is to earn money in the game faster, and they don't care what kind of world the game will become after making money......
For them, that's how they survive!
In fact, the so-called professional gamers in the eyes of the vast majority of ordinary people are often the second type of people rather than the first type......
The first type is more often based on their own skills to achieve results, and their success is often beyond reproach......
The second type of professional gamer is often the most questioned group......
The vast majority of the so-called undoing business is applied to this type of player......
Become this kind of professional gamer, often there is not much threshold at all, as long as the brain is active, most of them can enter this industry, and because they often transfer the relationship of the game position, so they pay attention to the focus of a game, never the game itself, more often, are just concerned about the popularity of the game, the game is popular, they will settle in, and look for business opportunities, and if the game is not popular, they will not invest any more resources for this, Even if it's a really good game......
To a certain extent, this type of so-called professional studios are not so much professional gamers as game speculators who have mastered certain game skills, which is why the first type of gamers often achieve a lot of fame, while the vast majority of the second type of gamers are difficult to achieve much......
In fact, games that can ensure continuous operation for more than three years and are still popular are often very few, and most of the time, the game will inevitably begin to gradually decline within half a year to a year of service, and for professional game studios, they will never accompany a game to slowly age, as long as the game has a downward trend, they will not hesitate to choose to leave, and find new goals......
In fact, because of this, there is often a fundamental difference between professional gamers from game studios and those who take the e-sports route, the former is often easier to understand the essence of the game, while the latter is more often biased towards fine game operations and high-end game skills......
And these two, if they really go to a certain height, there are actually not too many advantages and disadvantages!
If the level of strategy of both sides is comparable, then the victory or defeat of the two sides should also be comparable, perhaps the military division that is good at using the strategy of the main soldier can gain the upper hand in the battle more times, but the military division who is good at using the strategy of the surprise soldier is often enough to cause a very huge blow to the opponent as long as the strategy succeeds once......
Just like the coach on the football field and the top star player, it is difficult to measure who brings more value to the team in a game...... (To be continued......)