Chapter 80: Level 3 Reincarnation Pool
(PS: I saw that many readers in the book review area have noticed that the forcible skills on the BOSS template are gone, this is a small pit, involving the new features after the upgrade of the mod manager, when the new features are opened, the forcible skills will come back, you can also guess what the new features are)
There are already candidates for the territory, so Mo Hai is naturally not in a hurry to occupy it.
The 48 hours before occupying the territory are free time, and the blessing buff time of Goddess Isabel is 24 hours, and he just takes advantage of this time to collect all the monster souls that the mod manager lacks, and at the same time, he can also familiarize himself with the new monster body and skill attributes.
After confirming the missing monster soul and planning a route in his mind, Mo Hai took a group of younger brothers to start acting.
There is no player harassment at night, there is a super buff blessed by Goddess Isha, and as the most bullish level 20 boss at this stage, it is not too simple for Mo Hai to collect the remaining monster souls.
Some monsters in the deep sea who didn't get him a card, and when they met Mo Hai on the road, they would kill them and take away the monster's soul.
By dawn, Mo Hai had already obtained all the monster souls he needed, and the efficiency was amazing.
Coupled with the newly evolved Bandit Lord BOSS template, the first stage of the monster template collection has been completed, and if you want to upgrade the mod manager permissions, you only need to upgrade the remaining Eternal Will and the gods factor to E level.
Although Mo Hai wanted to know what more functions the E-level permission of the module manager would have, he also knew that these two would not be in a hurry and would take time.
In the process of collecting monster souls, Mo Hai also tested and familiarized himself with most of the skills of the robber lord.
Compared with the robber leader, the bandit lord's skills have been completely changed, the skills have a large range, medium range, small range, single and control skills, and even the enhanced form is available, the skills are quite comprehensive, and there are many forms of combinations, with Mo Hai's critical eyes, I can't find the robber lord's too obvious shortcomings, if I have to say, it is the lack of long-range attacks.
But as a physical attack-based boss, if you even have long-range attack methods, the player is not level overwhelmed, don't want to kill him.
As far as the current skills of the robber lord are concerned, because there is no obvious weakness, there is no obvious way to play, and players can only rely on their strength if they want to kill the bandit lord, and if they lack strength, they will never be able to pass.
That also refers to the general bandit lord, and now that Mo Hai is using these skills, it will be even more difficult for players to kill him.
To Mo Hai's slight regret, the Stuffy Stick and Forceful Skills that he liked quite a bit were not available on the Robber Lord, and instead seemed to be the two skills of Shaking the Ground and Disarming.
It's not that it doesn't work, though, and with the mod manager, he can still switch back to the Bandit Boss's Elite template.
And because it is a relationship between the high-level and low-level templates of the same race, switching from a robber lord to a bandit leader does not need to consume faith points, and you can switch freely.
……
Mohai's choice is the Giant Wood Basin.
The Jumu Basin is on the left side of the quicksand mine, and Mohai passes through the quicksand mine and directly reaches the Jumu Basin.
In Mo Hai's view, the Jumu Basin is not so much a basin as a plain.
Like the Solid Stone Fortress, the Giant Wood Basin is a place of legends.
The name of the giant tree basin has the word giant tree, but at a glance, there are not many trees on the entire plain-like wide ground, and some are just flat wooden stakes with a radius of more than ten meters left after the giant trees have been cut down.
Legend has it that in order to fight against the Titan Mobile Fortress, all the giant trees in the Giant Wood Basin were cut down and used to make attack weapons.
How the giant wood was used to make weapons and fight with the Titan Mobile Fortress, Mo Hai couldn't think of it, and there were no further legends in the game.
However, the wood of the Giant Wood Basin is unusually strong, and the countless stumps left behind, which have not been eroded by time after a long time, are stronger than the rocks of the Solid Stone Fortress.
There are many large and small tree stumps in the Giant Wood Basin, and Mo Hai's target is the amazingly huge stump in the middle of the Giant Wood Basin.
When he first came to the Giant Wood Basin, he was stunned by what he saw, and even in the game, he could hardly imagine that there would be such a huge tree in the game.
"Here we are."
More than ten minutes later, Mo Hai came to a stunningly large black-brown tree stump.
The stump is more than 20 meters high, and someone has dug a sheep intestine path around the tree and winds it up.
Walking from the trail to the top of the stump, there is a flat section, and you can clearly see the growth rings on the section.
This huge stump is about 120 meters in diameter, and the stumps left behind are more than 20 meters high, Mo Hai can't imagine how huge this tree was in the first place.
But unfortunately, although he was curious, he couldn't even know the name of this earth-shattering giant tree, and none of the NPCs in the game could say it.
This place is easy to defend and difficult to attack, the number of players that can accommodate is limited, players will be killed in seconds if he knocks down a stump, but he can jump down and drop 20,000 blood and escape, I believe that players will not have any interest in him in a short time.
Mo Hai opened the properties panel and selected the Giant Wood Basin as his territory.
After the system confirmed that the Giant Wood Basin was a borderless land, Mo Hai immediately succeeded in occupying the Giant Wood Basin.
Then on the properties panel, a [Territory Management] page appears.
Mo Hai entered and took a look and found that there were mainly two functions inside.
The first is the transformation of the territory, the lord can transform the territory into an environment that is beneficial to him according to his own needs, on the basis of the original territory.
Mo Hai took a cursory look, taking the Giant Wood Basin as an example, if he wanted to carry out large-scale transformation, for example, it was impossible to make the giant trees in the basin disappear, what he could do was to let some poisonous mushroom plants grow around the stumps of the Giant Wood Basin, or rattans that could bind people.
This is a preliminary transformation, and if you want to further transform, you must complete the preliminary transformation.
The second is territorial strengthening.
Territory transformation is the transformation of the physical environment, while territory enhancement is a direct increase in the attribute ability that the lord can obtain in the territory.
This requires a combination of the characteristics of the territory and the abilities of the liege.
Mo Hai took a look at it and found that his ability and the Giant Wood Basin were obviously not suitable, or that his ability was not very distinctive, and he had only one choice to do in terms of territory strengthening.
Health regeneration enhancement increases the rate of health regeneration in battle from 1000 to 1500 per second.
For both of these operations, you need a reincarnation pool.
Mo Hai thought that after choosing a territory, the system would create a reincarnation pool for him. The result is not, but the difference is not big, Mo Hai can summon his own reincarnation pool anywhere in the territory, and he can move at will.
Mo Hai manipulated it casually, and as soon as he had reached level 3, the reincarnation pool appeared at the end of the huge stump.
The reincarnation pool is available, and if he wants to operate the territory, he needs to put the corresponding materials in the reincarnation pool and deduct the corresponding faith points to transform or strengthen the territory.
After killing a large number of players in the three major guilds, Mo Hai's faith value has 12 points, but the materials are not.
If he wants to grow poisonous mushrooms around the giant trees in his territory, he must first provide poisonous mushrooms as materials and put them in the reincarnation pool, Mo Hai has no choice but to give up for the time being.
After occupying the territory and summoning the reincarnation pool at the same time, the [Reincarnation Pool] option on the boss template is also open.
When he is still a bandit leader, there is actually an option to operate the reincarnation pool, but he must be next to the reincarnation pool.
After becoming a BOSS, the reincarnation pool cannot be occupied, and the location of the reincarnation pool can be moved at will in the territory, so there is no need to stay next to the reincarnation pool, and he can now directly perform some operations on the reincarnation pool on the BOSS template.
All that Mo Hai has is a level 3 reincarnation pool, and because it is a boss lord, it has changed greatly compared to the level 2 reincarnation pool.
In terms of function, the level 3 reincarnation pool has an additional function that Mo Hai likes a little, and he can now throw equipment into the reincarnation pool and use it to exchange for faith points.
Mo Hai checked it, and a hundred pieces of silver equipment whose level is not more than 5 levels lower than the lord's level can be exchanged for 1 point of faith, but this is not an unlimited exchange.
Each month, he can only redeem up to 10 Faith points with Silver Gear, an additional 10 points from Gold Gear, and no restrictions on Dark Gold and above.
There is also the issue of the number of younger brothers that Mo Hai is more related to.
Level 3 reincarnation pool, coupled with the relationship of becoming a boss, the number of younger brothers who can bring it has naturally increased significantly!
4 elite juniors, 20 to 30 close guards, 100 to 200 peripheral guards!
Among them, there are 4 elite junior brothers, 20 close guards, and 100 peripheral guards, and they can be recruited for free once a week, and they can be replenished as long as they are done on the reincarnation pool page, without any additional consumption.
The extra 10 close guards and 100 outer guards will require some materials to be recruited if you want to recruit, but they are not much.
As for wanting to recruit more elites, you can also recruit directly in the reincarnation pool, but the materials required will increase significantly, and if you want to recruit again after death, you still have to consume additional materials, and there is no chance of free resurrection recruitment every week.
Seeing this, Mo Hai finally understood why in the past, in the game, when players killed some bosses for the first time, there would be a lot more monsters around the boss, and after being killed, the number of monsters would be much less.
And Mo Hai's current situation is a bit special
He has 15 bandit leader brothers, one ghost, all elite, and apparently in conflict with the fixed elite quota of the reincarnation pool.
But the display of the reincarnation pool is a bit strange, and each of his elite junior brothers shows that there is another chance to resurrect for free this week.
He has the Ability Bonus of the Mod Manager Commander, and can recruit 30% more minions than the average boss, but even then, he can recruit up to 6 elite brothers for free.
After thinking about it, Mo Hai probably understood that the system had no intention of weakening the strength of an evolved boss like him, how strong he was before the evolution, and it would only be stronger after the evolution.
In this way, he doesn't need to worry about the death of his younger brother, and he will be resurrected for free once a week, and it will be no problem for them to die.
After thinking about it, Mo Hai immediately began to recruit a new junior brother.
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