Chapter 262: Is This a Counterattack from the Two Great Empires?
readx;??? After being completely targeted by the 2 major fortresses, the "Death of the Empire" did not make the human soldiers stationed in the fortress feel better. Pen? Interesting? Pavilion wWw. biquge。 info
They carry out harassing attacks on 2 major fortresses every once in a while, sometimes even 4-5 times in a single night. Under this high-frequency harassment tactic, the human soldiers of the two major human fortresses almost suffered from nervous breakdowns. For the soldiers patrolling the fortress at night, the threat from the silent marksmen and the nowhere assassins was undoubtedly the sword that hung over their heads. What saddens humanity is that the Fall of the Empire is not at all inferior to the other orc forces. This group of orc geniuses would not pay attention to the provocations of the Terrans at all, and they would never fall in love with war. Once they have accomplished their goal, they will not hesitate to turn around and flee before the human army can assemble.
In the end, what makes the human layer a little crumbling is that the mobility of this force is quite terrifying! The infantry can't even touch the shadow of the "Fall of the Empire", the heavy cavalry can only eat ashes, and only the elite of the light cavalry can barely catch up with the geniuses of this group of orcs. It's a pity that even if these light cavalry catch up with the "Death of the Empire", they will be eaten directly by these orc geniuses with a bite.
Camog was no fool, and when Drew and Sheng Hui 50 instilled the concept of hussar invincibility, he immediately realized what kind of power this class of troops that had been despised by the Ella Continent for tens of thousands of years could have. To be honest, after tens of thousands of years of war, almost all the troops in the world of Fit have been played to the extreme by various military strategists. But the light of the light cavalry was completely overshadowed by the terrible frontal lethality of the heavy cavalry, and it did not see the light of day all year round. When some of the real uses of the hussars were mentioned by Drew, Camog, like Sheng Hui 50, quickly understood the importance of mobility.
Unfortunately, due to many reasons such as productivity, logistics and breeding capacity, the Orc Empire simply has no way to form a large number of light cavalry legions. One mount that can be ridden by orcs can easily feed three orc children for one day. Therefore, it is impossible for the Orc Empire, which is difficult to solve even the basic food and clothing of the entire people of the empire, to organize a large-scale light cavalry corps.
But even so, the importance of mobility was reported by Kamog to the orc think tank. The formation of the "Fall of the Empire" came from Camog's plan, and he had already used this special unit as a test material for actual combat experiments to test mobility, and had been cultivating the mobility of this unit early on. Maintaining a large corps of light cavalry is impossible for the Orc Empire, but it is still possible for the Orc Empire to maintain the mobility of a special force of less than 500 people.
Of course, judging by the results, Drew's hussar theory is indeed not wrong. The "Fall of the Empire" perfectly demonstrated the viability of the tactics of light cavalry, a force that had already caused sufficient trouble for humanity.
Fortunately, the Human Alliance Legion is quite powerful. In a decisive battle in the field, the 3 main legions of the 2 major empires were secretly assembled and hidden outside the battlefield. The orc army of the Kagro Empire, who did not know the depths, launched a general attack on the decoy troops scattered by the humans without the "Death of the Empire" to respond. As a result, the orc army was devastated, leaving behind the corpses of 400,000 people before tearing through the human encirclement and fleeing.
After this battle, the threat from the Orc Empire on the Cagro side has eased a lot. The 3 elite troops that had been secretly assembled immediately turned to the fortress of Andorn to assist in its defense. The arrival of the 3 elite units greatly reduced the effectiveness of the harassment tactics of the "Fall of the Empire", causing this unit to have some expected attrition again, allowing the 2 Empires to capture several pieces of enchanted equipment.
But even so, this force left an unforgettable impression on the human coalition.
In order to thoroughly study this force, or to study the enchantment effects of these equipment, the two major human empires, in the name of human justice and at the cost of the four top temples, invited the high priest of the Sun Temple and the only holy enchanter of the human race, Sanisel St. Sekege, to study the enchantment effects on these enchanted equipment.
Whether it was to keep the Sun Temple from abandoning the name of righteousness, or for the sake of the four top-level temples, coupled with curiosity about the new enchantment blueprints, the High Priest of the Sun Temple appeared in the secret research base established by the Mokassar Empire and the Kagro Empire. Sanisell's appearance made a leap forward in explaining the effects of the enchantment, and two months later, the higher-ups of the major human forces learned the names of several powerful enchantment blueprints from Drew. The Cagro Empire and the Mokasa Empire did not hide the names and effects of these enchantments from other human forces, but chose to make them public.
The effects explained by the rise of basic attributes, bloodsucking, silent, and without a trace have made the human high-level feel that one head is two big, plus some other enchantment effects that are also amazing, and the human power high-level people feel that the fall of the two major fortresses is really forgivable.
Name: Deep Meditation (named after Canard St. Tree Root)
Type: Enchantment
Effect: The enchantment blueprint developed by Canard St. Treeroot in his later years was only circulated in the upper echelons of the Elves because it was not published.
Can be attached to magic trinkets, armor, or weapons. It can greatly speed up meditation, and there is a certain chance that the meditator will experience deep meditation.
Note: 1. The speed of increasing meditation will change depending on the level of the enchanted equipment.
2. The more gifted the wearer, the greater the chances of experiencing deep meditation.
3. It is not very helpful for people who have already experienced deep meditation.
Name: Dou Qi Regeneration (named after Canard St. Tree Root)
Type: Enchantment
Effect: The enchantment blueprint developed by Canard St. Treeroot in his later years was only circulated in the upper echelons of the Elves because it was not published. Can be attached to magic trinkets, armor, or weapons. It can greatly speed up the recovery of Douqi, and once a day can allow the wearer to exchange a certain amount of blood qi for a certain amount of Douqi.
Note: 1. Speeding up the recovery of Dou Qi will change according to the level of the enchanted equipment.
2. The amount of blood that can be converted depends on the rank of the enchanted equipment. The higher the tier of the equipment, the more Blood Qi can be converted.
Name: Icy Mind (named by Drew Maple)
Type: Enchantment
Effect: The most favored enchantment blueprint that Drew Maple has ever researched. It can only be attached to a hat or necklace. If the wearer wishes, it allows the wearer to maintain the coldest way of thinking at all times.
Note: This enchantment effect has no effect on strong players above the Amethyst level.
Name: Crosshair Bonus (named by Drew Maple)
Type: Enchantment
Effect: Drew Maple researched a special enchantment blueprint inspired by some games from his previous life.
Can only be attached to a bow, crossbow, or staff. When aiming, the wearer can add a crosshair to the wearer's field of vision that changes as the target the weapon is aiming at.
Note: 1. The front sight has a certain wind direction correction effect.
2. The crosshair has a certain movement correction effect.
3. The wearer can turn off the crosshair with his mind.
Name: Scope (named after Drew Maple)
Type: Enchantment
Effect: An enchantment blueprint developed by Drew Maple based on the theory of the scope in his previous life. Can only be attached to glasses. It allows the wearer to see clearly from a distance.
Note: 1. The effect of zooming in on the field of view will change depending on the level of the enchanted equipment.
2. The better the wearer's eyesight, the better the effect of the enchantment.
3. The wearer can turn off the effect with their mind.
The effects of these 5 enchantment blueprints were explained by the enchanters of the 2 major human empires under the leadership of Sanisel. There are many fewer pieces of equipment with these enchantments than the previous ones. But there's no denying that these enchantment drawings work great!
After obtaining the information of these enchantment blueprints, all the human forces on the Ella continent communicated with the two major empires for these blueprints, hoping that the Mokasa Empire and the Kagro Empire would open up all the information on these blueprints. Unfortunately, all they got was the roar from the top of the 2 empires, as well as the blueprints for the "crosshair additive" and "scope" enchantments.
"You have the ability to do your own research! We don't have time to continue analyzing the drawings! All we need to know is the effect of these enchantments. Also, in addition to these 2 enchantment blueprints, we only know the effect of the other enchantment blueprints. We haven't fully explained the enchantment blueprints! So even if you want it again, we can't provide it! Besides, have you ever thought that if we fully explain these enchantment blueprints and can let our enchanters learn these enchantment effects, then we will selflessly hand over such powerful enchantment blueprints to you for free? ”
That's right, even under the leadership of Sanisel, the only Holy Order enchanter of the human race, the enchanters of the two major human empires still have not been able to fully explain the enchantment blueprints except for the two enchantment blueprints of "crosshair attached" and "scope". Sanisel had tried to decipher the enchantment blueprint through his abilities and experience, bypassing Drew's insurance, but had completely scrapped the piece of equipment because he had triggered a hidden trap.
Whether in Drew's past life or in the world of Fit, encrypting one's outflowed knowledge such as magic circles, runes, or enchantment drawings is the most basic action. The elves, who value a sense of art, unexpectedly researched a lot of super mine-level insurance while developing beautiful lines that could not hinder the enchantment effect. It's just that the elves, who have always attached more importance to art, simply don't pay attention to these insurances that don't seem to have any artistic elements. But when they got into Drew's hands, it was different, this time when he traded with the Orc Empire and the Shenghui Empire, Drew gave each enchanted equipment a variety of super mine-level insurance.
It is said that it is difficult to decipher the enchantment drawings of any saint class, and it is even more difficult to decipher the enchantment drawings produced by the elves (the messy but useless aesthetic lines will greatly increase the difficulty of interpretation), and it is even more difficult to decipher the enchantment drawings that have been added by Drew with a lot of mines...... It's really embarrassing for the high priest of the Sun Temple.
As for why those 2 blueprints were interpreted, it was because these 2 blueprints were only enchantment blueprints of the gold rank. Even if Drew added more insurance to these two drawings, Sanisel, who was also a Holy Order Enchanter, would still be able to easily interpret them.
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